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Senior Technical Animator - AAA Rigging & Character Systems
Ubisoft Entertainment
Ubisoft Entertainment is looking for a Senior Technical Animator to design rigging systems that support immersive character movement for the iconic Rainbow Six series. You will work closely with multidisciplinary teams to maintain a cohesive visual style and inspire the art team. The ideal candidate will have a strong portfolio of character rigging, experience with industry-standard software like 3DS Max or Maya, and the ability to mentor peers. Join us to help shape the visual identity of groundbreaking AAA games.
Jul 09, 2026
Full time
Ubisoft Entertainment is looking for a Senior Technical Animator to design rigging systems that support immersive character movement for the iconic Rainbow Six series. You will work closely with multidisciplinary teams to maintain a cohesive visual style and inspire the art team. The ideal candidate will have a strong portfolio of character rigging, experience with industry-standard software like 3DS Max or Maya, and the ability to mentor peers. Join us to help shape the visual identity of groundbreaking AAA games.
Senior Technical Animator Rainbow Six
Ubisoft Entertainment
Job Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! Please note: Visa sponsorship is not available for this position. Candidates must possess current eligibility to live and work in the UK in order for their application to be considered. As a Senior Technical Animator on the Rainbow Six brand, you'll play a key role in designing and building rigging systems that support the creation of a variety of high-quality assets. Your technical proficiency with character aesthetics will bring immersive, authentic worlds to life. You're adaptable, thrive on creative challenges, and take pride in shaping the visual identity of realistic AAA games through thoughtful animation systems. Working closely with multidisciplinary team members, you'll ensure a cohesive visual style across features, with a core focus on gameplay character elements, such as skinning, physics, and modelling. Your ability to translate mock-ups into high-quality integrated visualisations will help guide production and inspire the wider art team. You're passionate about your craft and committed to continuous improvement. From conducting in-depth research to participating in peer reviews, you actively seek and provide constructive feedback to elevate the team's artistic output. This is more than just a role! It's an opportunity to contribute to a globally recognised franchise, collaborate with international teams, and see your character rigging come to life in one of the industry's most respected series. You will play an integral part in telling a story, communicating the Director's creative vision through realistic character movement and interaction inspired by the project's narrative and design. As a natural collaborator and communicator, you'll help motivate fellow Animators & Riggers, and take pride in knowing your work plays a key part in the Rainbow Six legacy. What you'll bring A portfolio/showreel consisting of Character Rigging, ideally with deformation and scene structures. Working knowledge of industry-standard 3D software, such as 3DS Max or Maya. Ability to mentor Artists and Animators. Ideally, experienced in a full development life-cycle. Joining Ubisoft, you'll be part of an inclusive global brand. With us, you will build upon your ongoing success and place your stamp on the production of our games and the development of our people. You'll have the prestige of developing and producing exciting world-class AAA games and help showcase our studio as a market leader within our industry. With us, you will find your future in one of the strongest knowledge bases in the games industry coupled with brilliant opportunities for career progression on a critically acclaimed brand portfolio. Whatwe'll provide We put our people first through nurturing their creativity and wellbeing and the reason we continue to create engaging and compelling AAA titles that are loved across the world. We also value the art of collaboration and a sense of belonging, which is why we've embraced a working model that requires our team members to be on-site, fostering a vibrant and creative work environment that unites us in pursuing our shared goals. Everything you need to keep your life in balance - flexible core hours, 25 days of annual leave, Christmas shutdown, and a plan that will enable you to work from anywhere in the EU for up to four weeks per year Life insurance, income insurance, private healthcare, an annual well-being allowance, and more Generous resources committed to your perpetual personal and professional development Investment in our community - with paid volunteering days Fun and entertainment - with free games, activities, and celebrations Generous relocation support - should you need it Positive mental health and wellbeing at work are priorities for us. We are a Gold Employer in the Mind Workplace Wellbeing Index, and partners of Safe in Our World. We run an inclusive Wellbeing Champions programme and provide a wide range of training and resources to support all of our people to proactively discuss and manage their own mental health, as well as support their team members. Ready to Apply? We aim to build the world's most distinctive and diverse gaming studio; therefore, we strongly encourage you to apply. We'd love to hear about you and your background. Find out more about Ubisoft Reflections by contacting Luke Murtagh, our Talent Acquisition Partner managing this vacancy:
Jul 09, 2026
Full time
Job Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! Please note: Visa sponsorship is not available for this position. Candidates must possess current eligibility to live and work in the UK in order for their application to be considered. As a Senior Technical Animator on the Rainbow Six brand, you'll play a key role in designing and building rigging systems that support the creation of a variety of high-quality assets. Your technical proficiency with character aesthetics will bring immersive, authentic worlds to life. You're adaptable, thrive on creative challenges, and take pride in shaping the visual identity of realistic AAA games through thoughtful animation systems. Working closely with multidisciplinary team members, you'll ensure a cohesive visual style across features, with a core focus on gameplay character elements, such as skinning, physics, and modelling. Your ability to translate mock-ups into high-quality integrated visualisations will help guide production and inspire the wider art team. You're passionate about your craft and committed to continuous improvement. From conducting in-depth research to participating in peer reviews, you actively seek and provide constructive feedback to elevate the team's artistic output. This is more than just a role! It's an opportunity to contribute to a globally recognised franchise, collaborate with international teams, and see your character rigging come to life in one of the industry's most respected series. You will play an integral part in telling a story, communicating the Director's creative vision through realistic character movement and interaction inspired by the project's narrative and design. As a natural collaborator and communicator, you'll help motivate fellow Animators & Riggers, and take pride in knowing your work plays a key part in the Rainbow Six legacy. What you'll bring A portfolio/showreel consisting of Character Rigging, ideally with deformation and scene structures. Working knowledge of industry-standard 3D software, such as 3DS Max or Maya. Ability to mentor Artists and Animators. Ideally, experienced in a full development life-cycle. Joining Ubisoft, you'll be part of an inclusive global brand. With us, you will build upon your ongoing success and place your stamp on the production of our games and the development of our people. You'll have the prestige of developing and producing exciting world-class AAA games and help showcase our studio as a market leader within our industry. With us, you will find your future in one of the strongest knowledge bases in the games industry coupled with brilliant opportunities for career progression on a critically acclaimed brand portfolio. Whatwe'll provide We put our people first through nurturing their creativity and wellbeing and the reason we continue to create engaging and compelling AAA titles that are loved across the world. We also value the art of collaboration and a sense of belonging, which is why we've embraced a working model that requires our team members to be on-site, fostering a vibrant and creative work environment that unites us in pursuing our shared goals. Everything you need to keep your life in balance - flexible core hours, 25 days of annual leave, Christmas shutdown, and a plan that will enable you to work from anywhere in the EU for up to four weeks per year Life insurance, income insurance, private healthcare, an annual well-being allowance, and more Generous resources committed to your perpetual personal and professional development Investment in our community - with paid volunteering days Fun and entertainment - with free games, activities, and celebrations Generous relocation support - should you need it Positive mental health and wellbeing at work are priorities for us. We are a Gold Employer in the Mind Workplace Wellbeing Index, and partners of Safe in Our World. We run an inclusive Wellbeing Champions programme and provide a wide range of training and resources to support all of our people to proactively discuss and manage their own mental health, as well as support their team members. Ready to Apply? We aim to build the world's most distinctive and diverse gaming studio; therefore, we strongly encourage you to apply. We'd love to hear about you and your background. Find out more about Ubisoft Reflections by contacting Luke Murtagh, our Talent Acquisition Partner managing this vacancy:
Super Spline Studios hiring Lead 3D Games Animator
Festybay
Super Spline Studios is seeking an experienced Lead 3D Games Animator to join its animation leadership team. This position is responsible for supervising character animation production across gameplay systems, cinematics, and mechanics while mentoring internal and external animators. The selected candidate will guide animation quality standards, collaborate closely with cross-discipline teams, coordinate schedules, and ensure that animation assets integrate smoothly into real-time engines. This role requires strong artistic direction capability combined with pipeline awareness and production leadership skills. Job Overview : Lead 3D Games Animator Company Name: Super Spline Studios Job Title: Lead 3D Games Animator Employment Type: Permanent / Full-Time Work Mode: Remote (Europe) or Hybrid (Leamington Spa, UK studio) Location Options: Europe Remote or Leamington Spa Office (United Kingdom) Experience Required: Minimum 7+ years in game animation Department: Animation / Gameplay / Cinematics Tools Required: Autodesk Maya, Unity, Unreal Engine (UE4/UE5) Leadership Level: Lead / Senior Schedule: 4-day work week Salary Range: Competitive (based on experience and location) Industry: Video Game Development / Animation Co-Development Super Spline Studios is a specialized animation co-development partner supporting game studios with high-quality character animation, technical animation workflows, and cinematic production across multiple platforms. The studio collaborates with leading global entertainment companies and game developers and provides flexible remote-friendly production environments tailored to animation professionals. The studio follows a people-first production philosophy, offering structured career progression support, training subsidies, profit-share initiatives, and a permanent four-day work week policy designed to improve work-life balance without reducing compensation. This opportunity is ideal for experienced animation professionals looking to transition into a leadership-focused gameplay animation role within a collaborative and technically advanced production environment. The Lead Animator will contribute across creative execution, technical delivery, and team leadership functions. Lead animation production across gameplay and cinematic sequences Maintain consistent animation quality standards across projects Provide creative direction for character personality, movement style, and performance delivery Ensure animation assets support gameplay readability and responsiveness Team Management Mentor junior and mid-level animators Coordinate workload distribution across animation teams Support external animation partners and freelancers Provide feedback reviews and performance guidance Foster collaboration between animation, rigging, design, and engineering teams Production Coordination Create animation schedules aligned with project milestones Support delivery planning and timeline tracking Communicate progress updates with internal leadership and clients Manage animation priorities across multiple concurrent projects Implement animations directly into game engines Work with animation state machines and runtime behavior systems Coordinate motion capture planning and shoot direction when required Support technical animation workflows including rigging and skinning integration Applicants should demonstrate strong professional experience in gameplay animation leadership within real-time production pipelines. Experience Requirements Minimum 7 years professional animation experience in video games Experience leading animation teams on shipped titles Previous freelance or co-development experience considered advantageous Proven ability to manage animation schedules and production deliverables Technical Skills Candidates should demonstrate proficiency in: Gameplay animation systems Animation state machines Motion capture workflows Rigging and skinning fundamentals Experience with the following engines is preferred: Applicants must demonstrate strong creative animation capability across multiple styles and gameplay contexts. This includes: High-quality hand-keyed character animation Creature animation workflows Environmental animation assets Stylized and realistic animation styles Personality-driven performance animation Gameplay readability and responsiveness awareness The ability to adapt animation style depending on project requirements is essential. The Lead Animator plays a critical role in shaping both animation output and team performance. Candidates should demonstrate: Problem-solving capability across pipeline challenges Confidence mentoring internal and external team members Ownership of production responsibilities Ability to provide constructive creative feedback A collaborative mindset and supportive leadership approach are highly valued. The successful candidate will also contribute to: Animation scheduling and milestone planning Production tracking and reporting Cross-discipline collaboration with designers and programmers Animation polish and gameplay refinement Workplace Environment and Benefits Super Spline Studios offers a flexible production environment designed to support long-term creative careers in game animation. Key Benefits Include 4-Day Work Week Employees benefit from a permanent reduced-week structure without reduced salary expectations. Remote Flexibility Work remotely from within Europe or collaborate on-site at the Leamington Spa studio. Flexible Hours Schedules support productivity across time zones and working styles. Variety of Project Types Gameplay animation Cinematic animation Character performance animation Stylized productions Realistic productions Mechanics-driven animation systems The studio supports professional development through: structured progression planning Positive Production Culture The studio maintains a strict policy against overtime crunch and supports sustainable creative workflows. This role is well suited for professionals who: Enjoy mentoring animation teams Understand real-time gameplay animation pipelines Communicate effectively with clients and internal teams Adapt quickly to new tools and workflows Thrive in collaborative cross-discipline environments Maintain high creative standards under production timelines A passion for gameplay animation and character performance design is essential.
Jul 09, 2026
Full time
Super Spline Studios is seeking an experienced Lead 3D Games Animator to join its animation leadership team. This position is responsible for supervising character animation production across gameplay systems, cinematics, and mechanics while mentoring internal and external animators. The selected candidate will guide animation quality standards, collaborate closely with cross-discipline teams, coordinate schedules, and ensure that animation assets integrate smoothly into real-time engines. This role requires strong artistic direction capability combined with pipeline awareness and production leadership skills. Job Overview : Lead 3D Games Animator Company Name: Super Spline Studios Job Title: Lead 3D Games Animator Employment Type: Permanent / Full-Time Work Mode: Remote (Europe) or Hybrid (Leamington Spa, UK studio) Location Options: Europe Remote or Leamington Spa Office (United Kingdom) Experience Required: Minimum 7+ years in game animation Department: Animation / Gameplay / Cinematics Tools Required: Autodesk Maya, Unity, Unreal Engine (UE4/UE5) Leadership Level: Lead / Senior Schedule: 4-day work week Salary Range: Competitive (based on experience and location) Industry: Video Game Development / Animation Co-Development Super Spline Studios is a specialized animation co-development partner supporting game studios with high-quality character animation, technical animation workflows, and cinematic production across multiple platforms. The studio collaborates with leading global entertainment companies and game developers and provides flexible remote-friendly production environments tailored to animation professionals. The studio follows a people-first production philosophy, offering structured career progression support, training subsidies, profit-share initiatives, and a permanent four-day work week policy designed to improve work-life balance without reducing compensation. This opportunity is ideal for experienced animation professionals looking to transition into a leadership-focused gameplay animation role within a collaborative and technically advanced production environment. The Lead Animator will contribute across creative execution, technical delivery, and team leadership functions. Lead animation production across gameplay and cinematic sequences Maintain consistent animation quality standards across projects Provide creative direction for character personality, movement style, and performance delivery Ensure animation assets support gameplay readability and responsiveness Team Management Mentor junior and mid-level animators Coordinate workload distribution across animation teams Support external animation partners and freelancers Provide feedback reviews and performance guidance Foster collaboration between animation, rigging, design, and engineering teams Production Coordination Create animation schedules aligned with project milestones Support delivery planning and timeline tracking Communicate progress updates with internal leadership and clients Manage animation priorities across multiple concurrent projects Implement animations directly into game engines Work with animation state machines and runtime behavior systems Coordinate motion capture planning and shoot direction when required Support technical animation workflows including rigging and skinning integration Applicants should demonstrate strong professional experience in gameplay animation leadership within real-time production pipelines. Experience Requirements Minimum 7 years professional animation experience in video games Experience leading animation teams on shipped titles Previous freelance or co-development experience considered advantageous Proven ability to manage animation schedules and production deliverables Technical Skills Candidates should demonstrate proficiency in: Gameplay animation systems Animation state machines Motion capture workflows Rigging and skinning fundamentals Experience with the following engines is preferred: Applicants must demonstrate strong creative animation capability across multiple styles and gameplay contexts. This includes: High-quality hand-keyed character animation Creature animation workflows Environmental animation assets Stylized and realistic animation styles Personality-driven performance animation Gameplay readability and responsiveness awareness The ability to adapt animation style depending on project requirements is essential. The Lead Animator plays a critical role in shaping both animation output and team performance. Candidates should demonstrate: Problem-solving capability across pipeline challenges Confidence mentoring internal and external team members Ownership of production responsibilities Ability to provide constructive creative feedback A collaborative mindset and supportive leadership approach are highly valued. The successful candidate will also contribute to: Animation scheduling and milestone planning Production tracking and reporting Cross-discipline collaboration with designers and programmers Animation polish and gameplay refinement Workplace Environment and Benefits Super Spline Studios offers a flexible production environment designed to support long-term creative careers in game animation. Key Benefits Include 4-Day Work Week Employees benefit from a permanent reduced-week structure without reduced salary expectations. Remote Flexibility Work remotely from within Europe or collaborate on-site at the Leamington Spa studio. Flexible Hours Schedules support productivity across time zones and working styles. Variety of Project Types Gameplay animation Cinematic animation Character performance animation Stylized productions Realistic productions Mechanics-driven animation systems The studio supports professional development through: structured progression planning Positive Production Culture The studio maintains a strict policy against overtime crunch and supports sustainable creative workflows. This role is well suited for professionals who: Enjoy mentoring animation teams Understand real-time gameplay animation pipelines Communicate effectively with clients and internal teams Adapt quickly to new tools and workflows Thrive in collaborative cross-discipline environments Maintain high creative standards under production timelines A passion for gameplay animation and character performance design is essential.
Lead Real-Time Gameplay Animator (4-Day Week)
Festybay
Super Spline Studios is looking for a Lead 3D Games Animator to supervise animation production across gameplay and cinematics. This role offers the chance to mentor animators, manage schedules, and uphold animation standards within a creative and technically advanced environment. Strong experience in animation leadership within real-time pipelines is required, alongside proficiency in Autodesk Maya, Unity, and Unreal Engine. The studio promotes a flexible production culture with a 4-day work week and remote work options within Europe.
Jul 09, 2026
Full time
Super Spline Studios is looking for a Lead 3D Games Animator to supervise animation production across gameplay and cinematics. This role offers the chance to mentor animators, manage schedules, and uphold animation standards within a creative and technically advanced environment. Strong experience in animation leadership within real-time pipelines is required, alongside proficiency in Autodesk Maya, Unity, and Unreal Engine. The studio promotes a flexible production culture with a 4-day work week and remote work options within Europe.
Profiles Creative
Freelance Motion Designer (After Effects)
Profiles Creative
Overview My client is a cutting-edge digital agency based in the heart of London, known for their innovative and dynamic approach to digital solutions. The team thrives on creativity, pushing boundaries and delivering high-impact projects for a diverse range of clients. They are seeking a talented and experienced Freelance Motion Designer with expertise in After Effects to join the team on-site 3 days per week for a 4-week project. This is a fantastic opportunity for a creative individual who thrives in a collaborative environment and is passionate about producing visually stunning and engaging motion graphics. Responsibilities Collaborate with the creative team to understand project objectives and requirements Create captivating and dynamic motion graphics using After Effects Work closely with clients to incorporate feedback and ensure the final deliverables meet their expectations Collaborate with other designers, animators, and professionals to bring concepts to life Manage multiple projects simultaneously and meet tight deadlines Requirements Proven experience as a Motion Designer with a strong portfolio showcasing your After Effects skills Proficiency in Adobe Creative Suite, particularly After Effects Ability to work on-site in London for 3 days a week Strong communication skills and the ability to collaborate effectively with cross-functional teams A keen eye for design, motion, and attention to detail Bonus Skills Experience with other motion graphics tools and software Knowledge of 3D animation and modeling Previous experience working with digital agencies
Jul 09, 2026
Full time
Overview My client is a cutting-edge digital agency based in the heart of London, known for their innovative and dynamic approach to digital solutions. The team thrives on creativity, pushing boundaries and delivering high-impact projects for a diverse range of clients. They are seeking a talented and experienced Freelance Motion Designer with expertise in After Effects to join the team on-site 3 days per week for a 4-week project. This is a fantastic opportunity for a creative individual who thrives in a collaborative environment and is passionate about producing visually stunning and engaging motion graphics. Responsibilities Collaborate with the creative team to understand project objectives and requirements Create captivating and dynamic motion graphics using After Effects Work closely with clients to incorporate feedback and ensure the final deliverables meet their expectations Collaborate with other designers, animators, and professionals to bring concepts to life Manage multiple projects simultaneously and meet tight deadlines Requirements Proven experience as a Motion Designer with a strong portfolio showcasing your After Effects skills Proficiency in Adobe Creative Suite, particularly After Effects Ability to work on-site in London for 3 days a week Strong communication skills and the ability to collaborate effectively with cross-functional teams A keen eye for design, motion, and attention to detail Bonus Skills Experience with other motion graphics tools and software Knowledge of 3D animation and modeling Previous experience working with digital agencies
TURNERFOX RECRUITMENT
Producer - Film and Video
TURNERFOX RECRUITMENT
Producer - Film & Animation Team (12-Month FTC) Salary: Flexible dept on exp Location: Nottinghamshire and on Location We are seeking an experienced Producer to join a growing in-house Film & Animation team on a 12-month fixed-term contract. This is an exciting opportunity for a highly organised and commercially aware Producer with experience delivering TV advertising, radio advertising, live-action content, branded content and animation projects within a fast-paced creative production environment. Working across studio and on-location productions, you will collaborate closely with directors, camera operators, editors, animators and creative teams to deliver high-quality above-the-line advertising campaigns and broadcast content for major UK brands. The successful candidate will oversee the full production lifecycle from concept development and client pitching through to post-production and final delivery, ensuring projects are delivered creatively, efficiently, on schedule and within budget. Key Responsibilities Manage end-to-end production across TV commercials, animation projects, branded content and advertising campaigns Act as the primary client contact throughout the production process Develop and manage production schedules, timelines, budgets and resource planning Coordinate creative, technical and production teams across multiple concurrent projects Work collaboratively with directors, editors, animators, camera operators and external crew Lead productions across both studio-based and on-location filming environments Run regular production meetings, slate meetings and workflow reviews Troubleshoot production issues and manage changing project requirements effectively Ensure productions comply with broadcast regulations, health & safety standards, advertising codes and industry best practice Manage Clearcast submissions, approvals and wider advertising clearance processes Creatively oversee productions to ensure exceptional output quality and client satisfaction Ensure all deliverables are completed on time, within budget and to broadcast standard Collaborate closely with fellow Producers and support wider team workloads when required Essential Skills & Experience Proven experience working within a production company, creative agency, advertising agency or in-house creative production team Strong background in film production, TV advertising production or broadcast content production Experience managing multiple live-action and/or animation projects simultaneously Excellent organisational, scheduling and communication skills Strong budgeting, production planning and resource management experience Essential experience managing Clearcast submissions and advertising clearance processes Confident overseeing productions on location and within studio environments Ability to work effectively within a fast-paced, deadline-driven creative environment Intrested? Please email CV to TurnerFox Recruitmnet
Jul 08, 2026
Contractor
Producer - Film & Animation Team (12-Month FTC) Salary: Flexible dept on exp Location: Nottinghamshire and on Location We are seeking an experienced Producer to join a growing in-house Film & Animation team on a 12-month fixed-term contract. This is an exciting opportunity for a highly organised and commercially aware Producer with experience delivering TV advertising, radio advertising, live-action content, branded content and animation projects within a fast-paced creative production environment. Working across studio and on-location productions, you will collaborate closely with directors, camera operators, editors, animators and creative teams to deliver high-quality above-the-line advertising campaigns and broadcast content for major UK brands. The successful candidate will oversee the full production lifecycle from concept development and client pitching through to post-production and final delivery, ensuring projects are delivered creatively, efficiently, on schedule and within budget. Key Responsibilities Manage end-to-end production across TV commercials, animation projects, branded content and advertising campaigns Act as the primary client contact throughout the production process Develop and manage production schedules, timelines, budgets and resource planning Coordinate creative, technical and production teams across multiple concurrent projects Work collaboratively with directors, editors, animators, camera operators and external crew Lead productions across both studio-based and on-location filming environments Run regular production meetings, slate meetings and workflow reviews Troubleshoot production issues and manage changing project requirements effectively Ensure productions comply with broadcast regulations, health & safety standards, advertising codes and industry best practice Manage Clearcast submissions, approvals and wider advertising clearance processes Creatively oversee productions to ensure exceptional output quality and client satisfaction Ensure all deliverables are completed on time, within budget and to broadcast standard Collaborate closely with fellow Producers and support wider team workloads when required Essential Skills & Experience Proven experience working within a production company, creative agency, advertising agency or in-house creative production team Strong background in film production, TV advertising production or broadcast content production Experience managing multiple live-action and/or animation projects simultaneously Excellent organisational, scheduling and communication skills Strong budgeting, production planning and resource management experience Essential experience managing Clearcast submissions and advertising clearance processes Confident overseeing productions on location and within studio environments Ability to work effectively within a fast-paced, deadline-driven creative environment Intrested? Please email CV to TurnerFox Recruitmnet
Head of Creative and Strategy £60-70k
Itch Media Limited
This is a role with real creative autonomy. For the right person, this is a place to build something. You will head up ITCH's Creative and Strategy team - a role that sits right at the heart of what we do and how we grow. You'll be leading a team of creatives and strategists, winning work with brilliant ideas and helping shape the next chapter of the agency. You're someone who thinks in both directions: you can get upstream of a brief and develop the strategic foundation that makes creative land harder and then you can bring that creative to life in a way that excites clients and wins pitches. You understand the 'why' as well as the 'what'. You'll work across B2C and B2B, with a strong foothold in professional services. You're as comfortable building a brand-level audience strategy as you are directing a social-first campaign. You know how to use AI tools to accelerate research and synthesis, combining that with cultural intelligence and sharp brand thinking to deliver measurable outcomes. You're a confident, inspiring presenter. You can walk into a room and own it, or build a deck that does the talking for you. Ideally both. You will be a pitch winning machine - inspiring clients and proactively delivering ideas that win. You are a driven, passionate leader who brings out the best in the people around them. Managing a creative team isn't just about directing output, it's about building an environment where brilliant ideas can actually happen. You'll foster a culture of creative ambition at ITCH; running sessions that spark something, giving feedback that pushes rather than deflates, and championing work that takes a risk. You lead from the front but you know the best idea in the room isn't always yours and you're genuinely excited when it isn't. Key Skills 10+ years' experience developing creative campaigns within video and photographic content Proven track record across long form, short form and social first content Experience developing strategic frameworks, channel strategies or audience strategies. Not just responding to briefs, but shaping them A confident, inspiring presenter, both in the room and on the page A creative mind that loves generating multiple routes, not just one safe answer Ability to get under the skin of a client and understand what makes them and their customers tick Solid understanding of production and post production Sharp written and verbal communication skills Experience managing and developing a small team Comfortable in a fast paced environment where priorities shift daily Ability to embody ITCH values; collaborative, driven, creative, human The day to day Lead strategic development across pitches and live projects - from brand level audience and positioning work down to campaign and social strategy Own the strategic narrative on new business pitches, building the 'why' that makes our creative impossible to argue with. Build proactive outreach into new business, living by the ethos 'ideas win work'. Run discovery and insight work with clients, getting under the skin of their brand, their customers and their market Use AI tools to accelerate research, synthesis and strategic thinking - combining data with cultural intelligence to sharpen every brief Collaborate with the wider team to ensure strategy and creative are always pulling in the same direction Creative Lead idea generation across new business and live projects, working closely with our team of creatives Work closely with our founder/ECD on the agency's creative vision, with real autonomy to shape the creative output day to day Build and present stunning decks that bring ideas to life - from first concept through to final execution Be the creative point of reference across key projects as work moves through production and post Lead internal creative sessions with one eye on impact and the other on commercial viability Manage a bank of references and stay genuinely ahead of trends across branded content and social Write copy for pitches and, where needed, for client work Collaborate with filmmakers, editors, animators and illustrators to maintain a strong creative hub Be a point of approval on final edits and animations for creative led projects Ensure creative is executed as sold - what's in the deck is what ends up on screen Leadership & Growth Lead and line manage a team of 3-5 creatives and strategists, supporting their development and growth Sit on the Senior Management Team, contributing to the growth and direction of the agency Proactively identify creative and strategic opportunities with existing clients (with the support of our CP team), be a new business winning machine Have a strong understanding of the cost to deliver what we sell, with some involvement at the costing stage The chance to help shape the next phase of growth at ITCH Daily collaboration with senior leaders who will value your input and support your progression Room to experiment, learn, and build smarter systems and better outreach Team socials and an annual Summer Event Happy, healthy people do their best work, so we make sure our people have all the things they need to thrive. Benefits Salary that reflects your experience and impact Annual pay review and potential for up to 18% annual bonus (based on business and personal performance) Health insurance (private healthcare) Yearly training budget and development days Mental health support with free access to mindfulness tools Extra holidays that increase with tenure Cycle to Work scheme Christmas closure (company shut down over the festive period) New Business Incentive for converted leads Referral bonus for successful hires One day per year to give back to a cause that matters Equal Employment Opportunity This position is not intended to have a preference for any particular gender, sexual orientation, race or ethnicity; the organization is committed to creating a diverse environment and encourages applications from all qualified candidates.
Jul 03, 2026
Full time
This is a role with real creative autonomy. For the right person, this is a place to build something. You will head up ITCH's Creative and Strategy team - a role that sits right at the heart of what we do and how we grow. You'll be leading a team of creatives and strategists, winning work with brilliant ideas and helping shape the next chapter of the agency. You're someone who thinks in both directions: you can get upstream of a brief and develop the strategic foundation that makes creative land harder and then you can bring that creative to life in a way that excites clients and wins pitches. You understand the 'why' as well as the 'what'. You'll work across B2C and B2B, with a strong foothold in professional services. You're as comfortable building a brand-level audience strategy as you are directing a social-first campaign. You know how to use AI tools to accelerate research and synthesis, combining that with cultural intelligence and sharp brand thinking to deliver measurable outcomes. You're a confident, inspiring presenter. You can walk into a room and own it, or build a deck that does the talking for you. Ideally both. You will be a pitch winning machine - inspiring clients and proactively delivering ideas that win. You are a driven, passionate leader who brings out the best in the people around them. Managing a creative team isn't just about directing output, it's about building an environment where brilliant ideas can actually happen. You'll foster a culture of creative ambition at ITCH; running sessions that spark something, giving feedback that pushes rather than deflates, and championing work that takes a risk. You lead from the front but you know the best idea in the room isn't always yours and you're genuinely excited when it isn't. Key Skills 10+ years' experience developing creative campaigns within video and photographic content Proven track record across long form, short form and social first content Experience developing strategic frameworks, channel strategies or audience strategies. Not just responding to briefs, but shaping them A confident, inspiring presenter, both in the room and on the page A creative mind that loves generating multiple routes, not just one safe answer Ability to get under the skin of a client and understand what makes them and their customers tick Solid understanding of production and post production Sharp written and verbal communication skills Experience managing and developing a small team Comfortable in a fast paced environment where priorities shift daily Ability to embody ITCH values; collaborative, driven, creative, human The day to day Lead strategic development across pitches and live projects - from brand level audience and positioning work down to campaign and social strategy Own the strategic narrative on new business pitches, building the 'why' that makes our creative impossible to argue with. Build proactive outreach into new business, living by the ethos 'ideas win work'. Run discovery and insight work with clients, getting under the skin of their brand, their customers and their market Use AI tools to accelerate research, synthesis and strategic thinking - combining data with cultural intelligence to sharpen every brief Collaborate with the wider team to ensure strategy and creative are always pulling in the same direction Creative Lead idea generation across new business and live projects, working closely with our team of creatives Work closely with our founder/ECD on the agency's creative vision, with real autonomy to shape the creative output day to day Build and present stunning decks that bring ideas to life - from first concept through to final execution Be the creative point of reference across key projects as work moves through production and post Lead internal creative sessions with one eye on impact and the other on commercial viability Manage a bank of references and stay genuinely ahead of trends across branded content and social Write copy for pitches and, where needed, for client work Collaborate with filmmakers, editors, animators and illustrators to maintain a strong creative hub Be a point of approval on final edits and animations for creative led projects Ensure creative is executed as sold - what's in the deck is what ends up on screen Leadership & Growth Lead and line manage a team of 3-5 creatives and strategists, supporting their development and growth Sit on the Senior Management Team, contributing to the growth and direction of the agency Proactively identify creative and strategic opportunities with existing clients (with the support of our CP team), be a new business winning machine Have a strong understanding of the cost to deliver what we sell, with some involvement at the costing stage The chance to help shape the next phase of growth at ITCH Daily collaboration with senior leaders who will value your input and support your progression Room to experiment, learn, and build smarter systems and better outreach Team socials and an annual Summer Event Happy, healthy people do their best work, so we make sure our people have all the things they need to thrive. Benefits Salary that reflects your experience and impact Annual pay review and potential for up to 18% annual bonus (based on business and personal performance) Health insurance (private healthcare) Yearly training budget and development days Mental health support with free access to mindfulness tools Extra holidays that increase with tenure Cycle to Work scheme Christmas closure (company shut down over the festive period) New Business Incentive for converted leads Referral bonus for successful hires One day per year to give back to a cause that matters Equal Employment Opportunity This position is not intended to have a preference for any particular gender, sexual orientation, race or ethnicity; the organization is committed to creating a diverse environment and encourages applications from all qualified candidates.
Live Projection Mapper & Animator (Freelance, 10 days)
SHAPESLewisham
SHAPESLewisham is looking for a Projection Mapper / Animator to join Komola Collective for R&D of ITCH, a multimedia solo play. This role involves creating immersive visuals that respond to live performance at Redbridge Drama Centre. The position is part-time freelance for 10 days between September and October 2025. Responsibilities include projection mapping, animation, and collaboration within a creative team. Strong technical skills and a good understanding of hybrid multimedia theatre are essential.
Jul 02, 2026
Full time
SHAPESLewisham is looking for a Projection Mapper / Animator to join Komola Collective for R&D of ITCH, a multimedia solo play. This role involves creating immersive visuals that respond to live performance at Redbridge Drama Centre. The position is part-time freelance for 10 days between September and October 2025. Responsibilities include projection mapping, animation, and collaboration within a creative team. Strong technical skills and a good understanding of hybrid multimedia theatre are essential.
Projection Mapper / Animator (ITCH - R&D, Komola Collective)
SHAPESLewisham
Overview Komola Collective seeks a Projection Mapper / Animator for the R&D of ITCH, a multimedia solo play blending animation, projection, sound, and movement. Working closely with the creative team, you'll design immersive, emotionally resonant visuals responsive to live performance. Based at Redbridge Drama Centre (East London), this is a unique opportunity to help shape a future touring work. Responsibilities Projection mapping for live performance Animation and motion design Technical adaptability across venues Collaborative working in R&D settings Understanding of hybrid/multimedia theatre Creative problem solving Contract & Compensation Closing date: 20 Aug Salary: £3,500 total (10 days @ £350/day, freelance) Contract: Part time Freelance (10 days, Sept-Oct 2025) Organisation: Komola Collective Sector: Media Job level: Mid Type level: Freelance Posted: 24 Jul
Jul 02, 2026
Full time
Overview Komola Collective seeks a Projection Mapper / Animator for the R&D of ITCH, a multimedia solo play blending animation, projection, sound, and movement. Working closely with the creative team, you'll design immersive, emotionally resonant visuals responsive to live performance. Based at Redbridge Drama Centre (East London), this is a unique opportunity to help shape a future touring work. Responsibilities Projection mapping for live performance Animation and motion design Technical adaptability across venues Collaborative working in R&D settings Understanding of hybrid/multimedia theatre Creative problem solving Contract & Compensation Closing date: 20 Aug Salary: £3,500 total (10 days @ £350/day, freelance) Contract: Part time Freelance (10 days, Sept-Oct 2025) Organisation: Komola Collective Sector: Media Job level: Mid Type level: Freelance Posted: 24 Jul
Senior Creature Animator - Photoreal VFX Specialist
Framestore Limited
Framestore Limited in London is seeking a Senior Animator to breathe life into complex characters and photorealistic creatures. You'll collaborate closely with your Animation Lead to produce premium animation that enhances storytelling and drives the style of our films. Ideal candidates will have substantial experience in photorealistic VFX, profound knowledge of Maya, and a solid understanding of physical motion and anatomy. Join us to push the boundaries of visual effects and animation.
Jul 01, 2026
Full time
Framestore Limited in London is seeking a Senior Animator to breathe life into complex characters and photorealistic creatures. You'll collaborate closely with your Animation Lead to produce premium animation that enhances storytelling and drives the style of our films. Ideal candidates will have substantial experience in photorealistic VFX, profound knowledge of Maya, and a solid understanding of physical motion and anatomy. Join us to push the boundaries of visual effects and animation.
Industrial Light & Magic hiring Feature Animator, UK
Festybay
Industrial Light & Magic (ILM) London is currently inviting applications for the position of Animator. We are looking for visionary artists across Junior, Mid, and Senior levels to join our London studio and contribute to an upcoming slate of high-profile feature animation projects. Founded by George Lucas in 1975, ILM remains the global vanguard of visual effects and animation. This is a chance to work at the intersection of legendary storytelling and pioneering technology. As an Animator at ILM, you will be responsible for imbuing digital characters with the weight, emotion, and performance necessary to captivate audiences worldwide. Job Overview: Feature 3D Animator Category Details Primary Keyword Animator Company Name Industrial Light & Magic (ILM) Parent Organization The Walt Disney Company Job Type Fixed-Term Contract (Various Durations) Work Model Hybrid (Minimum 2 days on-site per week) Location London, United Kingdom Target Start Dates Autumn 2026 - Spring 2027 Primary Software Autodesk Maya Compensation and Industry Benchmarks The London VFX and animation market is highly competitive. At ILM, salary packages are determined by the specific level of the Animator-from entry-level graduates to seasoned leads-and the complexity of the assigned project. Note: Figures are based on industry standards for the London region in 2026. Final offers are subject to the candidate's portfolio quality and specific feature experience. Detailed Job Description At ILM, an Animator does not simply move objects in 3D space; they create life. Whether you are working on hyper-realistic creatures for a visual effects blockbuster or stylized characters for a standalone feature animation, your goal is to deliver performances that feel grounded, believable, and narratively significant. The London studio is a hub of creative energy, and as an Animator here, you will be tasked with pushing the boundaries of what is possible in character movement. You will take ownership of your shots from blocking through to final polish, ensuring that every frame aligns with the Director's vision. Key Responsibilities Character Performance: Use Autodesk Maya to animate high-quality characters, creatures, and objects. You must demonstrate a deep understanding of acting, timing, and weight. Reference and Research: Actively shoot and analyze video reference of your own performances or real-world physics to drive the authenticity of your animation. Collaboration and Dailies: Attend regular dailies to present work-in-progress. As an Animator, you must be able to articulate your creative choices and pivot quickly based on feedback from the Animation Supervisor. Technical Integration: Work within the CG production pipeline, collaborating with riggers and lighters to ensure that your animation translates perfectly through the final render. Leadership & Mentorship: Mid and Senior-level Animator hires will be expected to guide entry-level talent, providing feedback and troubleshooting technical issues to elevate the team's collective output. Deadline Management: Maintain high productivity in a fast-paced environment, meeting production milestones without compromising the "ILM standard" of quality. Diversity and Workforce Statistics As part of The Walt Disney Company, ILM is committed to transparency and diversity within the animation industry. We recognize that a global audience is best served by a global workforce. According to recent industry data and internal sustainability reports, the broader UK VFX and Animation sector has seen the following demographic shifts as of 2025/2026: Gender Representation: Approximately 34% of animation roles are held by women, with a concerted effort at ILM to increase this in senior leadership. Ethnic Diversity: In London-based studios, roughly 21% of the workforce identifies as belonging to an ethnic minority group (including Asian, Black, and Mixed-heritage backgrounds). International Talent: Nearly 40% of the London VFX workforce consists of international professionals, highlighting the multicultural environment of our studio. ILM (UK) Ltd. is an equal opportunity employer. We evaluate every Animator based on their skill, reel, and passion, regardless of age, race, religion, or sexual orientation. Candidate Requirements We are seeking an Animator who is a master of their craft. You should have: A strong portfolio or demo reel that showcases a range of performances (e.g., subtle acting, physical action, and creature locomotion). Expert knowledge of the 12 Principles of Animation (squash and stretch, anticipation, staging, etc.). A keen eye for compositional design and cinematography. Technical Proficiency Pipeline Knowledge: Familiarity with shot-tracking software (like ShotGrid) and a solid understanding of how animation interacts with rigging and simulation. Education: While a degree in Computer Graphics or Fine Arts is beneficial, we value a high-quality demo reel above formal credentials. Soft Skills Communication: The ability to thrive in a collaborative, feedback-heavy environment. Organization: Self-motivated management of complex shot assignments. The ILM London Experience Joining ILM as an Animator means more than just a job; it is an entry into a prestigious network of artists. Our London studio operates on a Hybrid Model, requiring a minimum of two days on-site per week. This allows our team members to enjoy the creative spark of in-person collaboration while maintaining the flexibility of home-based work. About Industrial Light & Magic Since 1975, ILM has set the standard for visual effects. We have contributed to over 325 feature films and played a pivotal role in seven of the top ten box-office hits of all time. From the digital revolution of the 90s to today's advancements in VR, AR, and StageCraft (Virtual Production), ILM continues to lead. About The Walt Disney Company As a segment of Disney Entertainment, ILM is part of a legacy that began as a small cartoon studio in the 1920s. Today, Disney reaches every corner of the globe, providing world class stories for every member of the family. As an Animator for an ILM/Disney project, your work will reach millions. Application Instructions To be considered for the role of Animator, please prepare the following: Demo Reel: A video showcase of your best animation work. Shot Breakdown: A document explaining exactly what you were responsible for in each shot of your reel (e.g., "Responsible for all animation; rigs provided by studio"). Current Resume: Detailing your feature film or series experience.
Jun 30, 2026
Full time
Industrial Light & Magic (ILM) London is currently inviting applications for the position of Animator. We are looking for visionary artists across Junior, Mid, and Senior levels to join our London studio and contribute to an upcoming slate of high-profile feature animation projects. Founded by George Lucas in 1975, ILM remains the global vanguard of visual effects and animation. This is a chance to work at the intersection of legendary storytelling and pioneering technology. As an Animator at ILM, you will be responsible for imbuing digital characters with the weight, emotion, and performance necessary to captivate audiences worldwide. Job Overview: Feature 3D Animator Category Details Primary Keyword Animator Company Name Industrial Light & Magic (ILM) Parent Organization The Walt Disney Company Job Type Fixed-Term Contract (Various Durations) Work Model Hybrid (Minimum 2 days on-site per week) Location London, United Kingdom Target Start Dates Autumn 2026 - Spring 2027 Primary Software Autodesk Maya Compensation and Industry Benchmarks The London VFX and animation market is highly competitive. At ILM, salary packages are determined by the specific level of the Animator-from entry-level graduates to seasoned leads-and the complexity of the assigned project. Note: Figures are based on industry standards for the London region in 2026. Final offers are subject to the candidate's portfolio quality and specific feature experience. Detailed Job Description At ILM, an Animator does not simply move objects in 3D space; they create life. Whether you are working on hyper-realistic creatures for a visual effects blockbuster or stylized characters for a standalone feature animation, your goal is to deliver performances that feel grounded, believable, and narratively significant. The London studio is a hub of creative energy, and as an Animator here, you will be tasked with pushing the boundaries of what is possible in character movement. You will take ownership of your shots from blocking through to final polish, ensuring that every frame aligns with the Director's vision. Key Responsibilities Character Performance: Use Autodesk Maya to animate high-quality characters, creatures, and objects. You must demonstrate a deep understanding of acting, timing, and weight. Reference and Research: Actively shoot and analyze video reference of your own performances or real-world physics to drive the authenticity of your animation. Collaboration and Dailies: Attend regular dailies to present work-in-progress. As an Animator, you must be able to articulate your creative choices and pivot quickly based on feedback from the Animation Supervisor. Technical Integration: Work within the CG production pipeline, collaborating with riggers and lighters to ensure that your animation translates perfectly through the final render. Leadership & Mentorship: Mid and Senior-level Animator hires will be expected to guide entry-level talent, providing feedback and troubleshooting technical issues to elevate the team's collective output. Deadline Management: Maintain high productivity in a fast-paced environment, meeting production milestones without compromising the "ILM standard" of quality. Diversity and Workforce Statistics As part of The Walt Disney Company, ILM is committed to transparency and diversity within the animation industry. We recognize that a global audience is best served by a global workforce. According to recent industry data and internal sustainability reports, the broader UK VFX and Animation sector has seen the following demographic shifts as of 2025/2026: Gender Representation: Approximately 34% of animation roles are held by women, with a concerted effort at ILM to increase this in senior leadership. Ethnic Diversity: In London-based studios, roughly 21% of the workforce identifies as belonging to an ethnic minority group (including Asian, Black, and Mixed-heritage backgrounds). International Talent: Nearly 40% of the London VFX workforce consists of international professionals, highlighting the multicultural environment of our studio. ILM (UK) Ltd. is an equal opportunity employer. We evaluate every Animator based on their skill, reel, and passion, regardless of age, race, religion, or sexual orientation. Candidate Requirements We are seeking an Animator who is a master of their craft. You should have: A strong portfolio or demo reel that showcases a range of performances (e.g., subtle acting, physical action, and creature locomotion). Expert knowledge of the 12 Principles of Animation (squash and stretch, anticipation, staging, etc.). A keen eye for compositional design and cinematography. Technical Proficiency Pipeline Knowledge: Familiarity with shot-tracking software (like ShotGrid) and a solid understanding of how animation interacts with rigging and simulation. Education: While a degree in Computer Graphics or Fine Arts is beneficial, we value a high-quality demo reel above formal credentials. Soft Skills Communication: The ability to thrive in a collaborative, feedback-heavy environment. Organization: Self-motivated management of complex shot assignments. The ILM London Experience Joining ILM as an Animator means more than just a job; it is an entry into a prestigious network of artists. Our London studio operates on a Hybrid Model, requiring a minimum of two days on-site per week. This allows our team members to enjoy the creative spark of in-person collaboration while maintaining the flexibility of home-based work. About Industrial Light & Magic Since 1975, ILM has set the standard for visual effects. We have contributed to over 325 feature films and played a pivotal role in seven of the top ten box-office hits of all time. From the digital revolution of the 90s to today's advancements in VR, AR, and StageCraft (Virtual Production), ILM continues to lead. About The Walt Disney Company As a segment of Disney Entertainment, ILM is part of a legacy that began as a small cartoon studio in the 1920s. Today, Disney reaches every corner of the globe, providing world class stories for every member of the family. As an Animator for an ILM/Disney project, your work will reach millions. Application Instructions To be considered for the role of Animator, please prepare the following: Demo Reel: A video showcase of your best animation work. Shot Breakdown: A document explaining exactly what you were responsible for in each shot of your reel (e.g., "Responsible for all animation; rigs provided by studio"). Current Resume: Detailing your feature film or series experience.
Feature Animator - Hybrid London Studio for Character Performance
Festybay
Industrial Light & Magic (ILM) in London is seeking a passionate Animator to contribute to high-profile feature animation projects. This role involves animating characters using Autodesk Maya, collaborating with teams, and pushing creative boundaries. Ideal candidates should have a strong portfolio, expert knowledge of animation principles, and excellent soft skills. The position offers a hybrid work model with a creative environment under a prestigious brand. Join ILM to make a significant impact in the world of animation.
Jun 30, 2026
Full time
Industrial Light & Magic (ILM) in London is seeking a passionate Animator to contribute to high-profile feature animation projects. This role involves animating characters using Autodesk Maya, collaborating with teams, and pushing creative boundaries. Ideal candidates should have a strong portfolio, expert knowledge of animation principles, and excellent soft skills. The position offers a hybrid work model with a creative environment under a prestigious brand. Join ILM to make a significant impact in the world of animation.
ForthStar is hiring Senior Character Animator
Festybay Manchester, Lancashire
Thank you for your interest in ForthStar. We are a premier game development studio on a trajectory to redefine the mobile gaming landscape. Established by the industry veterans behind Playdemic, our studio is built on the philosophy that extraordinary games are born from the intersection of creative freedom and technical excellence. We are currently seeking a Senior Character Animator to serve as a cornerstone of our Art Department. This is a high-impact role designed for a professional who breathes life into digital assets, ensuring every movement-from a subtle facial twitch to an explosive combat sequence-resonates with personality, humor, and visceral impact. Job Overview : Senior Character Animator Category Details Company Name ForthStar Position Title Senior Character Animator Job Type Full-Time, Permanent Location Altrincham, Manchester, UK (On-site) Salary Range £45,000 - £55,000 per annum Department Art Work Schedule 4-Day Work Week (Subject to annual review) Required Status Must have existing Right to Work in the UK About ForthStar: Our Vision and Culture Founded in 2023 by Paul Gouge and Alex Rigby, ForthStar is not your typical startup. We are a team of exceptionally talented veterans dedicated to the craft of big, free-to-play hits. Our mission is singular: to create great games that millions of people love to play every day for years. At ForthStar, we believe the best work happens when top-tier talent is given the autonomy to innovate. Our culture is defined by: Excellence: A relentless pursuit of "better" in every frame and line of code. Collaboration: Breaking down silos to ensure art, code, and design move in perfect synchronization. Player-Centric Design: We serve our players by creating essential daily entertainment that is both polished and engaging. The Inspirational Workspace: Our high-spec Altrincham studio is designed to be an incubator for creativity, fostering spontaneous teamwork that remote setups often miss. The Scope of the Role as Character Animator As a Senior Character Animator, you are more than a technician; you are a storyteller through motion. You will be responsible for the full animation lifecycle, ensuring that characters feel grounded in their world while maintaining the "snappiness" required for high-end mobile gameplay. 1. Technical Rigging & Skinning You will be the architect of movement. You are expected to build robust, animator-friendly rigs for a variety of character types and environmental objects. Utilization of Biped, CAT, or custom bone systems/solvers. Precise skinning to ensure mesh integrity during extreme deformations. Creation of expressive facial rigs that convey humor and emotion. 2. High-Fidelity Animation Your primary focus is the delivery of world-class keyframe animation. Crafting "game-feel" through weight, timing, and anticipation. Developing signature move sets, combat sequences, and idle cycles that define a character's "brand." Iterating on prototypes to find the fun early in the development cycle. 3. Unity Integration & Implementation We don't just "throw assets over the wall." You will take ownership of how your work performs in-engine. Setting up and managing Mecanim/Animator controllers . Constructing complex blend trees and state machines. Configuring Ragdoll physics for specialized death or impact scenarios. 4. Cross-Disciplinary Synergy You will sit at the heart of the production pipeline, collaborating daily with: Game Designers: To ensure animations match the rhythm and timing of gameplay mechanics. Programmers: To ensure technical displacement and performance optimization are maintained. Candidate Requirements Essential Qualifications A Stellar Showreel: We need to see your work in action. Your reel should demonstrate a mastery of weight, physics, and character personality across different archetypes. Software Expertise: Professional-level mastery of Autodesk Maya . The "Twelve Principles": A deep-rooted understanding of squash and stretch, staging, and follow-through. Adaptability: The ability to pivot between highly stylized, "squashy" animation and more grounded, realistic movement. Location: You must be based in the UK and able to commute to our Altrincham studio for our collaborative 4-day work week. Preferred "Bonus" Skills Mobile Experience: A background in developing for iOS and Android, with an understanding of memory constraints. Technical Optimization: Knowledge of draw calls and bone count limits for mobile hardware. 2D Proficiency: Familiarity with Spine or similar 2D animation tools. Why Join ForthStar? (Benefits & Perks) We believe in rewarding our team with a package that supports both professional growth and personal well-being. The 4-Day Work Week: We prioritize productivity over hours. Enjoy a three-day weekend every week to recharge. Financial Security: Enhanced pension schemes, Group Life Cover, and a Profit-Based Bonus that ensures you share in the studio's success. Health & Wellness: Private Medical Insurance, a virtual GP service, an onsite gym, and an Employee Assistance Programme (EAP). Commuter Support: Contract car parking, Cycle-to-Work schemes, and season ticket loans. Lifestyle: 22 days of holiday (plus Bank Holidays), regular team socials, and a nursery benefit scheme for growing families. Diversity and Inclusion ForthStar is an equal opportunity employer. We are committed to creating a diverse environment where different perspectives lead to better games. We encourage applications from all backgrounds, regardless of race, religion, gender, sexual orientation, or disability status. Our Recruitment Process We value your time. Our process is designed to be fair, objective, and transparent: Portfolio/Reel Review: Our Art Leads will assess your technical and creative style. Initial Screen: A conversation about your experience and alignment with ForthStar's values. Technical Interview: A deeper dive into your workflow and Unity implementation skills. Final Interview: Meeting the founders and broader team to discuss culture and vision. ForthStar is hiring Senior Character Animator
Jun 30, 2026
Full time
Thank you for your interest in ForthStar. We are a premier game development studio on a trajectory to redefine the mobile gaming landscape. Established by the industry veterans behind Playdemic, our studio is built on the philosophy that extraordinary games are born from the intersection of creative freedom and technical excellence. We are currently seeking a Senior Character Animator to serve as a cornerstone of our Art Department. This is a high-impact role designed for a professional who breathes life into digital assets, ensuring every movement-from a subtle facial twitch to an explosive combat sequence-resonates with personality, humor, and visceral impact. Job Overview : Senior Character Animator Category Details Company Name ForthStar Position Title Senior Character Animator Job Type Full-Time, Permanent Location Altrincham, Manchester, UK (On-site) Salary Range £45,000 - £55,000 per annum Department Art Work Schedule 4-Day Work Week (Subject to annual review) Required Status Must have existing Right to Work in the UK About ForthStar: Our Vision and Culture Founded in 2023 by Paul Gouge and Alex Rigby, ForthStar is not your typical startup. We are a team of exceptionally talented veterans dedicated to the craft of big, free-to-play hits. Our mission is singular: to create great games that millions of people love to play every day for years. At ForthStar, we believe the best work happens when top-tier talent is given the autonomy to innovate. Our culture is defined by: Excellence: A relentless pursuit of "better" in every frame and line of code. Collaboration: Breaking down silos to ensure art, code, and design move in perfect synchronization. Player-Centric Design: We serve our players by creating essential daily entertainment that is both polished and engaging. The Inspirational Workspace: Our high-spec Altrincham studio is designed to be an incubator for creativity, fostering spontaneous teamwork that remote setups often miss. The Scope of the Role as Character Animator As a Senior Character Animator, you are more than a technician; you are a storyteller through motion. You will be responsible for the full animation lifecycle, ensuring that characters feel grounded in their world while maintaining the "snappiness" required for high-end mobile gameplay. 1. Technical Rigging & Skinning You will be the architect of movement. You are expected to build robust, animator-friendly rigs for a variety of character types and environmental objects. Utilization of Biped, CAT, or custom bone systems/solvers. Precise skinning to ensure mesh integrity during extreme deformations. Creation of expressive facial rigs that convey humor and emotion. 2. High-Fidelity Animation Your primary focus is the delivery of world-class keyframe animation. Crafting "game-feel" through weight, timing, and anticipation. Developing signature move sets, combat sequences, and idle cycles that define a character's "brand." Iterating on prototypes to find the fun early in the development cycle. 3. Unity Integration & Implementation We don't just "throw assets over the wall." You will take ownership of how your work performs in-engine. Setting up and managing Mecanim/Animator controllers . Constructing complex blend trees and state machines. Configuring Ragdoll physics for specialized death or impact scenarios. 4. Cross-Disciplinary Synergy You will sit at the heart of the production pipeline, collaborating daily with: Game Designers: To ensure animations match the rhythm and timing of gameplay mechanics. Programmers: To ensure technical displacement and performance optimization are maintained. Candidate Requirements Essential Qualifications A Stellar Showreel: We need to see your work in action. Your reel should demonstrate a mastery of weight, physics, and character personality across different archetypes. Software Expertise: Professional-level mastery of Autodesk Maya . The "Twelve Principles": A deep-rooted understanding of squash and stretch, staging, and follow-through. Adaptability: The ability to pivot between highly stylized, "squashy" animation and more grounded, realistic movement. Location: You must be based in the UK and able to commute to our Altrincham studio for our collaborative 4-day work week. Preferred "Bonus" Skills Mobile Experience: A background in developing for iOS and Android, with an understanding of memory constraints. Technical Optimization: Knowledge of draw calls and bone count limits for mobile hardware. 2D Proficiency: Familiarity with Spine or similar 2D animation tools. Why Join ForthStar? (Benefits & Perks) We believe in rewarding our team with a package that supports both professional growth and personal well-being. The 4-Day Work Week: We prioritize productivity over hours. Enjoy a three-day weekend every week to recharge. Financial Security: Enhanced pension schemes, Group Life Cover, and a Profit-Based Bonus that ensures you share in the studio's success. Health & Wellness: Private Medical Insurance, a virtual GP service, an onsite gym, and an Employee Assistance Programme (EAP). Commuter Support: Contract car parking, Cycle-to-Work schemes, and season ticket loans. Lifestyle: 22 days of holiday (plus Bank Holidays), regular team socials, and a nursery benefit scheme for growing families. Diversity and Inclusion ForthStar is an equal opportunity employer. We are committed to creating a diverse environment where different perspectives lead to better games. We encourage applications from all backgrounds, regardless of race, religion, gender, sexual orientation, or disability status. Our Recruitment Process We value your time. Our process is designed to be fair, objective, and transparent: Portfolio/Reel Review: Our Art Leads will assess your technical and creative style. Initial Screen: A conversation about your experience and alignment with ForthStar's values. Technical Interview: A deeper dive into your workflow and Unity implementation skills. Final Interview: Meeting the founders and broader team to discuss culture and vision. ForthStar is hiring Senior Character Animator
VFX Animator - Film-Quality Effects (Hybrid)
9151 ILM (UK) Ltd.
9151 ILM (UK) Ltd. in London is seeking talented VFX Animators of all levels to join their team. You will be responsible for animating high-quality characters and objects for memorable projects, utilizing both traditional and computer animation techniques. This role requires a strong portfolio showcasing your skills in animation principles, acting, and production processes. The contract involves a hybrid work model with a minimum of two on-site days per week, starting between August and December 2026.
Jun 30, 2026
Full time
9151 ILM (UK) Ltd. in London is seeking talented VFX Animators of all levels to join their team. You will be responsible for animating high-quality characters and objects for memorable projects, utilizing both traditional and computer animation techniques. This role requires a strong portfolio showcasing your skills in animation principles, acting, and production processes. The contract involves a hybrid work model with a minimum of two on-site days per week, starting between August and December 2026.
Feature Animator - Hybrid (London)
9151 ILM (UK) Ltd.
9151 ILM (UK) Ltd. in London is seeking talented Feature Animators at all levels to join their dynamic team. You will animate high-quality characters and creatures for feature films, working at the intersection of artistic vision and technology. This hybrid role requires a minimum of 2 days on-site each week, allowing for creative collaboration while maintaining flexible work options. Candidates should have strong animation skills, a portfolio, and experience with software like Maya.
Jun 29, 2026
Full time
9151 ILM (UK) Ltd. in London is seeking talented Feature Animators at all levels to join their dynamic team. You will animate high-quality characters and creatures for feature films, working at the intersection of artistic vision and technology. This hybrid role requires a minimum of 2 days on-site each week, allowing for creative collaboration while maintaining flexible work options. Candidates should have strong animation skills, a portfolio, and experience with software like Maya.
Principal Technical Artist: Animation - Rockstar Games
Festybay Leeds, Yorkshire
Job Type Full-Time, Permanent Rockstar Games is seeking a passionate and experienced Principal Technical Artist to join its award-winning development team in Leeds. This role offers the chance to work on large-scale creative projects, focusing on revolutionizing animation pipelines and developing crucial tools for world-class entertainment experiences. The Role: Driving Animation Innovation The Principal Technical Artist is key to enabling the Animation team's creativity by ensuring seamless, efficient, and innovative workflows. You will be responsible for managing complex workflows, developing advanced tools and technologies, and providing essential technical support for a growing Animation department. Design, develop, and maintain cutting-edge animation tools and pipelines in both Digital Content Creation (DCC) environments and standalone applications. Automation: Create robust automated solutions to efficiently process data without requiring manual user input. Work closely with Runtime and Animation teams to advance and push the capabilities of the game engine's animation features. Technical Support: Help diagnose and swiftly resolve unexpected issues affecting animators and maintain clear, comprehensive documentation for all new tools and workflows. Provide thorough, thoughtful feedback (e.g., during code reviews) and actively mentor more junior team members. 8+ years of professional experience as a Technical Artist or in a similar tool writing role. Production Cycle: Experience working through a full production cycle of a released game or equivalent long-term project/toolset development. UI Coding: A strong understanding of coding user interfaces using PySide or PyQt, including advanced feature utilization. Foundational Knowledge: Strong understanding of the underlying math utilized by 3D animation systems. Strong understanding of software engineering concepts and patterns. Programming Skills: Direct experience writing C++. Experience working with in-engine animation systems and a deep knowledge of character rigging, related tools, and systems. Soft Skills: Strong problem solving abilities, capacity for "outside the box" thinking, and experience driving new ideas from initial concept to final product. Desirable Pluses (Not Required) Experience working with package management and deployment systems (e.g., rez, pypi). Professional experience as an Animator in games or VFX (though this is a Technical Artist role). Experience developing in multi platform, multi project, or large, multi site team environments. Why Join Rockstar Games? Impact: Contribute to some of the most rewarding and large scale creative projects in the entertainment medium. Culture: Work within an inclusive, highly motivated environment where you can learn and collaborate with industry leading talent. Location: Be based in Rockstar's unique game development studio located in the heart of Leeds. This is more than just a job; it is an opportunity to leave your technical footprint on some of the world's most critically acclaimed and successful entertainment franchises. As a Principal Technical Artist at Rockstar Games, your work will directly shape the fluidity, realism, and overall quality of character animation that defines our AAA experiences for millions of players globally. How to Apply Application Instructions: If you are a highly skilled and passionate Technical Artist ready to take on a leadership role in animating world class games, we encourage you to apply. Required Submission Materials: CV (Curriculum Vitae) Cover Letter (Demonstrating how you meet the specific skills outlined in the Requirements section) Please submit your CV and a cover letter that clearly demonstrates how you meet the required skills listed above. Equal Opportunity and Accessibility Rockstar is committed to creating a work environment that promotes equal opportunity, dignity, and respect. We provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process.
Jun 28, 2026
Full time
Job Type Full-Time, Permanent Rockstar Games is seeking a passionate and experienced Principal Technical Artist to join its award-winning development team in Leeds. This role offers the chance to work on large-scale creative projects, focusing on revolutionizing animation pipelines and developing crucial tools for world-class entertainment experiences. The Role: Driving Animation Innovation The Principal Technical Artist is key to enabling the Animation team's creativity by ensuring seamless, efficient, and innovative workflows. You will be responsible for managing complex workflows, developing advanced tools and technologies, and providing essential technical support for a growing Animation department. Design, develop, and maintain cutting-edge animation tools and pipelines in both Digital Content Creation (DCC) environments and standalone applications. Automation: Create robust automated solutions to efficiently process data without requiring manual user input. Work closely with Runtime and Animation teams to advance and push the capabilities of the game engine's animation features. Technical Support: Help diagnose and swiftly resolve unexpected issues affecting animators and maintain clear, comprehensive documentation for all new tools and workflows. Provide thorough, thoughtful feedback (e.g., during code reviews) and actively mentor more junior team members. 8+ years of professional experience as a Technical Artist or in a similar tool writing role. Production Cycle: Experience working through a full production cycle of a released game or equivalent long-term project/toolset development. UI Coding: A strong understanding of coding user interfaces using PySide or PyQt, including advanced feature utilization. Foundational Knowledge: Strong understanding of the underlying math utilized by 3D animation systems. Strong understanding of software engineering concepts and patterns. Programming Skills: Direct experience writing C++. Experience working with in-engine animation systems and a deep knowledge of character rigging, related tools, and systems. Soft Skills: Strong problem solving abilities, capacity for "outside the box" thinking, and experience driving new ideas from initial concept to final product. Desirable Pluses (Not Required) Experience working with package management and deployment systems (e.g., rez, pypi). Professional experience as an Animator in games or VFX (though this is a Technical Artist role). Experience developing in multi platform, multi project, or large, multi site team environments. Why Join Rockstar Games? Impact: Contribute to some of the most rewarding and large scale creative projects in the entertainment medium. Culture: Work within an inclusive, highly motivated environment where you can learn and collaborate with industry leading talent. Location: Be based in Rockstar's unique game development studio located in the heart of Leeds. This is more than just a job; it is an opportunity to leave your technical footprint on some of the world's most critically acclaimed and successful entertainment franchises. As a Principal Technical Artist at Rockstar Games, your work will directly shape the fluidity, realism, and overall quality of character animation that defines our AAA experiences for millions of players globally. How to Apply Application Instructions: If you are a highly skilled and passionate Technical Artist ready to take on a leadership role in animating world class games, we encourage you to apply. Required Submission Materials: CV (Curriculum Vitae) Cover Letter (Demonstrating how you meet the specific skills outlined in the Requirements section) Please submit your CV and a cover letter that clearly demonstrates how you meet the required skills listed above. Equal Opportunity and Accessibility Rockstar is committed to creating a work environment that promotes equal opportunity, dignity, and respect. We provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process.
Lead Animator - Join The Rebellion
Festybay Oxford, Oxfordshire
Location: Oxford, England, United Kingdom (Hybrid options available) Employment Type: Full-time, Video Games, Art About Rebellion For 30 years, Rebellion has been an independent developer and publisher of exceptional video games, founded by Jason & Chris Kingsley. Rebellion's diverse portfolio extends beyond games to include a film studio, board games, book publishing, and the legendary comics and graphic novels of 2000AD, home to characters like Judge Dredd. We operate with complete creative freedom, fostering an open, friendly, and creative atmosphere across all our teams. Our stability, size, and expertise across multiple industries make Rebellion truly unique. We are committed to a culture of growth and inclusion, actively recruiting a diverse team and encouraging innovation from all demographics. The Opportunity We are seeking a highly skilled and experienced Lead Animator to join our team and help shape an exciting, unannounced title. This is a major new project being built by a seasoned team known for delivering outstanding shooters. This role can be based out of any of our studios in Oxford, Warwick, or Runcorn. We are open to discussing hybrid options based on individual needs. A comprehensive relocation package is available, including moving assistance, temporary accommodation, and full support for a smooth transition. Category Key Responsibilities Team Leadership Lead and mentor animators; establish benchmarks and best-practice workflows. Creative Execution Create high-quality, in-game animations; provide clear, actionable feedback. Workflow Management Balance creative goals with production realities and gameplay needs. Technical Integration Collaborate with Art, Design, Programming, and Tech Animation to ensure seamless integration into game engines and PBR pipelines. Production Support Work with production to ensure project visibility, accurate work tracking, and milestone adherence. Required Skills and Experience Requirement Category Essential Skills and Knowledge Desirable (A Plus) Animation Fundamentals Strong understanding of core animation principles for creature and viewport motions (locomotion, combat, behaviors). Experience with motion capture pipelines (planning, directing, cleaning, polishing). Technical Mastery Mastery of Maya and Blender; solid knowledge of game-engine animation systems. Strong collaborative history with art direction, technical animation, and code teams. Leadership & Pipeline Proven leadership experience (delegating, mentoring, maintaining morale); clear communicator. Problem Solving Solid understanding of data structures and production pipelines; ability to diagnose and resolve technical issues efficiently. We offer an extensive benefits package designed to support the well-being and career growth of our team members: Benefit Category Details Time Off 22 days holiday + Christmas closure (typically 4 days) & Bank holidays. (Increases with service, up to 31 days). Health & Wellness Private Medical Insurance, healthcare cash plan (including dental and vision), Life Assurance, Income Protection, Critical Illness Cover. Financial/Retirement Enhanced Pension Scheme, Interest-Free, Tax-Free loans. Support Enhanced Family Leave, Employee Assistance Programme (EAP) for mental health and well-being. Perks Wide range of discounts, freebies, social events, friendly and relaxed working atmosphere. Right to Work Statement Crucial Note: This role is only open to applicants who have the permanent right to work in the UK. Rebellion is unable to provide or take over visa sponsorship, either now or in the future. Applicants must demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship. We encourage you to be yourself, express your creativity and talent, and join us in celebrating our unique approach to game development. If you're ready to make your mark on a major new project, apply today to !
Jun 26, 2026
Full time
Location: Oxford, England, United Kingdom (Hybrid options available) Employment Type: Full-time, Video Games, Art About Rebellion For 30 years, Rebellion has been an independent developer and publisher of exceptional video games, founded by Jason & Chris Kingsley. Rebellion's diverse portfolio extends beyond games to include a film studio, board games, book publishing, and the legendary comics and graphic novels of 2000AD, home to characters like Judge Dredd. We operate with complete creative freedom, fostering an open, friendly, and creative atmosphere across all our teams. Our stability, size, and expertise across multiple industries make Rebellion truly unique. We are committed to a culture of growth and inclusion, actively recruiting a diverse team and encouraging innovation from all demographics. The Opportunity We are seeking a highly skilled and experienced Lead Animator to join our team and help shape an exciting, unannounced title. This is a major new project being built by a seasoned team known for delivering outstanding shooters. This role can be based out of any of our studios in Oxford, Warwick, or Runcorn. We are open to discussing hybrid options based on individual needs. A comprehensive relocation package is available, including moving assistance, temporary accommodation, and full support for a smooth transition. Category Key Responsibilities Team Leadership Lead and mentor animators; establish benchmarks and best-practice workflows. Creative Execution Create high-quality, in-game animations; provide clear, actionable feedback. Workflow Management Balance creative goals with production realities and gameplay needs. Technical Integration Collaborate with Art, Design, Programming, and Tech Animation to ensure seamless integration into game engines and PBR pipelines. Production Support Work with production to ensure project visibility, accurate work tracking, and milestone adherence. Required Skills and Experience Requirement Category Essential Skills and Knowledge Desirable (A Plus) Animation Fundamentals Strong understanding of core animation principles for creature and viewport motions (locomotion, combat, behaviors). Experience with motion capture pipelines (planning, directing, cleaning, polishing). Technical Mastery Mastery of Maya and Blender; solid knowledge of game-engine animation systems. Strong collaborative history with art direction, technical animation, and code teams. Leadership & Pipeline Proven leadership experience (delegating, mentoring, maintaining morale); clear communicator. Problem Solving Solid understanding of data structures and production pipelines; ability to diagnose and resolve technical issues efficiently. We offer an extensive benefits package designed to support the well-being and career growth of our team members: Benefit Category Details Time Off 22 days holiday + Christmas closure (typically 4 days) & Bank holidays. (Increases with service, up to 31 days). Health & Wellness Private Medical Insurance, healthcare cash plan (including dental and vision), Life Assurance, Income Protection, Critical Illness Cover. Financial/Retirement Enhanced Pension Scheme, Interest-Free, Tax-Free loans. Support Enhanced Family Leave, Employee Assistance Programme (EAP) for mental health and well-being. Perks Wide range of discounts, freebies, social events, friendly and relaxed working atmosphere. Right to Work Statement Crucial Note: This role is only open to applicants who have the permanent right to work in the UK. Rebellion is unable to provide or take over visa sponsorship, either now or in the future. Applicants must demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship. We encourage you to be yourself, express your creativity and talent, and join us in celebrating our unique approach to game development. If you're ready to make your mark on a major new project, apply today to !
Lead Animator - Shape a Next-Gen Unannounced Shooter
Festybay Oxford, Oxfordshire
A game development studio in Oxford is seeking a highly skilled Lead Animator for a major unannounced project. The role offers hybrid working options and includes leading a team to create high-quality in-game animations. The ideal candidate will have strong knowledge of animation principles and technical mastery of tools like Maya and Blender. Additional benefits include private medical insurance, enhanced leave options, and a supportive work environment. Candidates must have the permanent right to work in the UK.
Jun 26, 2026
Full time
A game development studio in Oxford is seeking a highly skilled Lead Animator for a major unannounced project. The role offers hybrid working options and includes leading a team to create high-quality in-game animations. The ideal candidate will have strong knowledge of animation principles and technical mastery of tools like Maya and Blender. Additional benefits include private medical insurance, enhanced leave options, and a supportive work environment. Candidates must have the permanent right to work in the UK.
Creative 3D Character Animator
Festybay Brighton, Sussex
A leading UK animation studio is seeking an entry-level 3D Character Animator to bring characters to life with expressive performances. As part of the animation team, you will craft engaging animations, manage project timelines, and work collaboratively to meet creative goals. Ideal candidates have a strong grasp of animation principles and tools like Autodesk Maya, alongside a problem-solving attitude and a passion for learning. Flexible working arrangements are available, and the studio is renowned for its committed, inclusive culture.
Jun 22, 2026
Full time
A leading UK animation studio is seeking an entry-level 3D Character Animator to bring characters to life with expressive performances. As part of the animation team, you will craft engaging animations, manage project timelines, and work collaboratively to meet creative goals. Ideal candidates have a strong grasp of animation principles and tools like Autodesk Maya, alongside a problem-solving attitude and a passion for learning. Flexible working arrangements are available, and the studio is renowned for its committed, inclusive culture.
Blue Zoo Animation Studio - 3D Character Animator (Entry Level)
Festybay Brighton, Sussex
3D Character Animator - Entry Level Studio: Blue Zoo Animation Studio Location: Brighton / Hybrid (UK-based) Department: 3D Animation Contract Type: Fixed Term Salary: Competitive, based on experience About the Role Blue Zoo Animation Studio is looking for entry-level 3D Character Animators who can bring characters to life through expressive and engaging performances. As a Junior Animator, you'll contribute to projects filled with personality, humor, and heart - supporting the Director's creative vision and delivering to client expectations. Your day-to-day will involve crafting characterful performances with great timing, charm, and storytelling clarity. You'll work collaboratively within the animation team, taking direction, applying feedback, and continuously developing your craft. Start Dates: December 2025 & January 2026 We're open to flexible, hybrid, and remote working arrangements. However, applicants must have the Right to Work in the UK and ideally live within commuting distance of our Brighton Zoo studio. Please note - applications may close early if we receive a large volume of candidates. Key Responsibilities Work collaboratively with other animators, Team Leads, and the Animation Director. Deliver expressive, story-driven animations that align with the project's tone and narrative. Manage time efficiently to meet shot deadlines and production schedules. Clearly communicate story ideas and acting choices from blocking to final polish. Take feedback constructively and implement notes effectively. About You Must Have: Strong understanding of body mechanics, posing, and character performance. Solid working knowledge of Autodesk Maya (or similar 3D software). Openness to feedback and strong communication skills. Excellent time management and prioritization abilities. A collaborative, team-oriented mindset. Creative problem-solving skills and eagerness to learn. Bonus Skills: Basic Python or MEL scripting knowledge. Drawing, acting, or dance skills that enhance performance understanding. Familiarity with FTrack or similar production tracking tools. About Blue Zoo Animation Studio Founded in 2000, Blue Zoo is one of the UK's leading animation studios - home to award-winning CG projects and celebrated for its bold, characterful storytelling. Over the years, we've earned multiple BAFTAs, an Annie Award, and an Emmy, building a reputation for creative excellence and a people-first culture. We're proud to be the first major animation studio in the world to achieve B Corp certification, recognizing our ongoing efforts to improve the wellbeing of our employees, industry, and community. As we continue to grow, we're building a studio filled with talented, happy artists who love what they do and contribute to making the world a little brighter through their work. Recognized as one of Broadcast's Best Places to Work in TV (2019, 2020, 2022, 2024, 2025). Inclusive, self-funded shorts programme. Fun, regular in-person and virtual social events. Bi-monthly employee feedback sessions and engagement programs. Comprehensive benefits package, including discounts and wellbeing initiatives. Profit share for long-term employees (2+ years). A culture built on inclusion, respect, and creativity. At Blue Zoo, we're committed to creating a diverse and inclusive environment where everyone feels they belong. We celebrate individuality and encourage every team member to bring their full selves to work. If you're an enthusiastic, creative, and motivated animator ready to learn and grow with one of the UK's most respected studios - we'd love to hear from you. Join Blue Zoo and help us create animation that makes the world smile.
Jun 22, 2026
Full time
3D Character Animator - Entry Level Studio: Blue Zoo Animation Studio Location: Brighton / Hybrid (UK-based) Department: 3D Animation Contract Type: Fixed Term Salary: Competitive, based on experience About the Role Blue Zoo Animation Studio is looking for entry-level 3D Character Animators who can bring characters to life through expressive and engaging performances. As a Junior Animator, you'll contribute to projects filled with personality, humor, and heart - supporting the Director's creative vision and delivering to client expectations. Your day-to-day will involve crafting characterful performances with great timing, charm, and storytelling clarity. You'll work collaboratively within the animation team, taking direction, applying feedback, and continuously developing your craft. Start Dates: December 2025 & January 2026 We're open to flexible, hybrid, and remote working arrangements. However, applicants must have the Right to Work in the UK and ideally live within commuting distance of our Brighton Zoo studio. Please note - applications may close early if we receive a large volume of candidates. Key Responsibilities Work collaboratively with other animators, Team Leads, and the Animation Director. Deliver expressive, story-driven animations that align with the project's tone and narrative. Manage time efficiently to meet shot deadlines and production schedules. Clearly communicate story ideas and acting choices from blocking to final polish. Take feedback constructively and implement notes effectively. About You Must Have: Strong understanding of body mechanics, posing, and character performance. Solid working knowledge of Autodesk Maya (or similar 3D software). Openness to feedback and strong communication skills. Excellent time management and prioritization abilities. A collaborative, team-oriented mindset. Creative problem-solving skills and eagerness to learn. Bonus Skills: Basic Python or MEL scripting knowledge. Drawing, acting, or dance skills that enhance performance understanding. Familiarity with FTrack or similar production tracking tools. About Blue Zoo Animation Studio Founded in 2000, Blue Zoo is one of the UK's leading animation studios - home to award-winning CG projects and celebrated for its bold, characterful storytelling. Over the years, we've earned multiple BAFTAs, an Annie Award, and an Emmy, building a reputation for creative excellence and a people-first culture. We're proud to be the first major animation studio in the world to achieve B Corp certification, recognizing our ongoing efforts to improve the wellbeing of our employees, industry, and community. As we continue to grow, we're building a studio filled with talented, happy artists who love what they do and contribute to making the world a little brighter through their work. Recognized as one of Broadcast's Best Places to Work in TV (2019, 2020, 2022, 2024, 2025). Inclusive, self-funded shorts programme. Fun, regular in-person and virtual social events. Bi-monthly employee feedback sessions and engagement programs. Comprehensive benefits package, including discounts and wellbeing initiatives. Profit share for long-term employees (2+ years). A culture built on inclusion, respect, and creativity. At Blue Zoo, we're committed to creating a diverse and inclusive environment where everyone feels they belong. We celebrate individuality and encourage every team member to bring their full selves to work. If you're an enthusiastic, creative, and motivated animator ready to learn and grow with one of the UK's most respected studios - we'd love to hear from you. Join Blue Zoo and help us create animation that makes the world smile.

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