• Home
  • Search Jobs
  • Register CV
  • Post a Job
  • Employer Pricing
  • Contact Us
  • Sign in
  • Sign up
  • Home
  • Search Jobs
  • Register CV
  • Post a Job
  • Employer Pricing
  • Contact Us
Sorry, that job is no longer available. Here are some results that may be similar to the job you were looking for.

4 jobs found

Email me jobs like this
Refine Search
Current Search
gameplay animator
2D Spine Animator (Hybrid, UK)
West Pier Studio Ltd Brighton, Sussex
Depending on experience to be discussed at interview 2D Spine Animator (Hybrid, UK) at West Pier Studio Location: Hybrid, UK only Engagement: Fixed Term / Freelance Important: This is a hybrid role. Some days in the studio may be required so applicants must be UK-based and able to attend the office on agreed days. About the role We are looking for a creative and technically minded 2D Spine Animator to help bring our games to life through engaging, high-quality animation. Working closely with artists, producers, developers, and stakeholders, you will create polished gameplay animations, UI motion, feature sequences, and player interactions across slots, casino, instant win, and casual games. You will be responsible for translating game concepts and creative briefs into fluid, engaging animations that enhance gameplay, reinforce player feedback, and support the overall visual experience. You'll also have the opportunity to help shape animation standards and explore new techniques that improve both creative quality and production efficiency. We use AI-assisted workflows where appropriate and are looking for someone who is comfortable using, or keen to learn, AI tools to support ideation, animation production, iteration, and workflow efficiency while maintaining high creative standards. Your Responsibilities Create high-quality 2D animations using Spine 2D for gameplay features, symbols, UI, and player interactions. Rig, animate, optimise, and export production-ready animation assets for web-based games. Develop gameplay animations, feature sequences, UI transitions, and player feedback that enhance game feel and player engagement. Work closely with artists, designers, developers, producers, and stakeholders to ensure animation quality, technical feasibility, and visual consistency throughout development. Review and refine animations based on creative direction, technical feedback, and gameplay requirements. Use AI-assisted tools and workflows to support concept exploration, animation production, and creative efficiency. Support efficient animation workflows, documentation, file organisation, and production standards across multiple projects. Maintain organised animation libraries and production-ready Spine assets. Required Skills & Experience Commercial experience creating 2D animations for games, iGaming, digital entertainment, or a related creative industry. Strong portfolio or showreel demonstrating high-quality Spine 2D animation. Experience using Spine 2D, including rigging, skinning, keyframe animation, and export workflows. Strong understanding of animation principles, timing, motion, and player feedback. Experience collaborating with artists, designers, developers, producers, and external creative partners. Comfortable using, or keen to learn, AI-assisted creative tools to support animation production and workflow optimisation. Strong communication, organisational, and problem-solving skills. UK-based and able to attend the office on agreed hybrid working days. Desirable / Nice to have Experience with After Effects or other motion graphics tools. Experience within slots, casino, instant win, or casual games. Understanding of optimisation for real-time game performance. To Apply Please send your CV and portfolio/showreel showcasing your Spine 2D animation work, gameplay animations, UI motion, or other relevant game animation experience. Please include your location and availability.
Sep 15, 2026
Full time
Depending on experience to be discussed at interview 2D Spine Animator (Hybrid, UK) at West Pier Studio Location: Hybrid, UK only Engagement: Fixed Term / Freelance Important: This is a hybrid role. Some days in the studio may be required so applicants must be UK-based and able to attend the office on agreed days. About the role We are looking for a creative and technically minded 2D Spine Animator to help bring our games to life through engaging, high-quality animation. Working closely with artists, producers, developers, and stakeholders, you will create polished gameplay animations, UI motion, feature sequences, and player interactions across slots, casino, instant win, and casual games. You will be responsible for translating game concepts and creative briefs into fluid, engaging animations that enhance gameplay, reinforce player feedback, and support the overall visual experience. You'll also have the opportunity to help shape animation standards and explore new techniques that improve both creative quality and production efficiency. We use AI-assisted workflows where appropriate and are looking for someone who is comfortable using, or keen to learn, AI tools to support ideation, animation production, iteration, and workflow efficiency while maintaining high creative standards. Your Responsibilities Create high-quality 2D animations using Spine 2D for gameplay features, symbols, UI, and player interactions. Rig, animate, optimise, and export production-ready animation assets for web-based games. Develop gameplay animations, feature sequences, UI transitions, and player feedback that enhance game feel and player engagement. Work closely with artists, designers, developers, producers, and stakeholders to ensure animation quality, technical feasibility, and visual consistency throughout development. Review and refine animations based on creative direction, technical feedback, and gameplay requirements. Use AI-assisted tools and workflows to support concept exploration, animation production, and creative efficiency. Support efficient animation workflows, documentation, file organisation, and production standards across multiple projects. Maintain organised animation libraries and production-ready Spine assets. Required Skills & Experience Commercial experience creating 2D animations for games, iGaming, digital entertainment, or a related creative industry. Strong portfolio or showreel demonstrating high-quality Spine 2D animation. Experience using Spine 2D, including rigging, skinning, keyframe animation, and export workflows. Strong understanding of animation principles, timing, motion, and player feedback. Experience collaborating with artists, designers, developers, producers, and external creative partners. Comfortable using, or keen to learn, AI-assisted creative tools to support animation production and workflow optimisation. Strong communication, organisational, and problem-solving skills. UK-based and able to attend the office on agreed hybrid working days. Desirable / Nice to have Experience with After Effects or other motion graphics tools. Experience within slots, casino, instant win, or casual games. Understanding of optimisation for real-time game performance. To Apply Please send your CV and portfolio/showreel showcasing your Spine 2D animation work, gameplay animations, UI motion, or other relevant game animation experience. Please include your location and availability.
Hybrid 2D Spine Animator (UK based, Freelance)
West Pier Studio Ltd Brighton, Sussex
West Pier Studio Ltd. in the UK is seeking a creative 2D Spine Animator for a hybrid, fixed-term / freelance role. You will create polished gameplay animations, UI motion, and player interactions across slots, casino, instant win, and casual games, collaborating with artists, designers, and developers. You will translate briefs into fluid animations, help shape animation standards, and explore AI-assisted workflows to boost creative quality and production efficiency while meeting production
Sep 15, 2026
Full time
West Pier Studio Ltd. in the UK is seeking a creative 2D Spine Animator for a hybrid, fixed-term / freelance role. You will create polished gameplay animations, UI motion, and player interactions across slots, casino, instant win, and casual games, collaborating with artists, designers, and developers. You will translate briefs into fluid animations, help shape animation standards, and explore AI-assisted workflows to boost creative quality and production efficiency while meeting production
Technical Animator
Sumo Digital Ltd. Leeds, Yorkshire
Specialising in AAA PC and console games development, Red Kite has a proven track record in the creation of cutting-edge games across varying genres. Having set up home in the beautiful Grade-II listed Park Row House in Leeds city centre, Red Kite continues to develop top-quality games for multiple world-class publishing partners such as Sony, Microsoft, Activision, 2K, SEGA, Warner Bros., Epic, 505, Rare, Rocksteady, Codemasters, Sharkmob, Mediatonic and Remedy. Several titles include South of Midnight, ASTRONEER, Exoborne, Suicide Squad: Kill the Justice League, Hogwarts Legacy, Fall Guys, Mafia: Definitive Edition, Mafia III: Definitive Edition, Control Ultimate Edition, Two Point Hospital, Knockout City, Battletoads, Crackdown 3, Payday 2, Team Sonic Racing, DiRT 4, God of War III: Remastered and many more. One of the most interesting aspects to working at Red Kite is the diversity of projects present within the studio and we constantly find ourselves pushing the boundaries when it comes to the gameplay that we are creating and the technologies that we are engineering. Responsibilities Character Rig Creation:Using mGear and a Metahuman biped templates. Maya Outfits Skinning:Focusing on character costuming and topology, with secondary motion and physics where necessary, in Unreal. Prop Rigging:mGear rigging with simple controls for mechanical parts and pre-designed movement. Vehicle Rigging:Building initial basic skeletons, and occasional mGear Animation rigs. Working with the modelling team and pipelines for the skeletal positions and Nanite attached-meshes. Metahuman Head Rig Setups:Tweaking Metahuman Radial Basis Functions and any other special requirements on scanning and character art. Pre-simulated Clothing Deformation:Setting up nCloth simulation rig to connect with animation and assets exported from cinematic sequences via content pipeline. What you'll bring with you: Experience with character, prop and vehicle rigging with mGear. Experience with Metahuman biped templates and Radial Basis Functions. (Familiarity with custom build steps would be a bonus.) Experience in nCloth and Houdini cloth simulation rigs. Python scripting and tools writing would be a welcome addition to your skillset. What's in it for you? Red Kite is located in central Leeds, a major UK city connected to London by rapid rail links and the M1 motorway - plus the rest of the world via Leeds Bradford airport. It's home to some of the best restaurants, bars and museums in the North of England, and is within easy reach of spectacular countryside (the Yorkshire Moors and Bronte Country), historical York and the Yorkshire East coast (you should definitely check out Whitby and Runswick Bay). We offer a superb flexible benefits package - which includes but is not limited to: Flexitime - Including work from home on Fridays and early finish Fridays Industry leading 35 hours per week Defined Annual Bonus scheme Generous holiday allowance - Including your birthday, Duvet Days and Christmas Eve 5 x Learning & Development Days per year Employee Assistance Programme - Including health, mental health and wellbeing support Enhanced Maternity/Paternity and Adoption pay Life Assurance, Income Protection, Critical Illness Cover and Dental Insurance Relocation Support Nurturing Red Kite's studio culture is at the heart of everything we do, which has been recognised by the following awards: GI.biz - Best Places to Work Best Companies - A World Class, 3 Star place to work TIGA STAR Award for excellence Red Kite is a social studio - the team regularly gather for socials, game nights, film nights, to play sports and much more - making this a great place to build a career whilst making friends and let us not forget Red Kite's legendary Summer BBQ and our epic Christmas party! Red Kite's studio is relaxed and friendly. Every team member has the opportunity to shine and we pride ourselves on providing a positive social atmosphere, facilitated by shared interest groups, wide-ranging clubs and charity fundraising events. Red Kite are proud supporters of the gaming charity SpecialEffect. Red Kite works closely with our employee diversity group, PRISM, which exists to promote diversity, inclusion, equity, equality and wellbeing across the studio. We continue to work to improve diversity in our recruitment and promotion processes, and actively encourage people from marginalised groups to consider a career in the games industry. Come join the team, build a rewarding career, and help to make great games with a lovely bunch of talented people!
Sep 11, 2026
Full time
Specialising in AAA PC and console games development, Red Kite has a proven track record in the creation of cutting-edge games across varying genres. Having set up home in the beautiful Grade-II listed Park Row House in Leeds city centre, Red Kite continues to develop top-quality games for multiple world-class publishing partners such as Sony, Microsoft, Activision, 2K, SEGA, Warner Bros., Epic, 505, Rare, Rocksteady, Codemasters, Sharkmob, Mediatonic and Remedy. Several titles include South of Midnight, ASTRONEER, Exoborne, Suicide Squad: Kill the Justice League, Hogwarts Legacy, Fall Guys, Mafia: Definitive Edition, Mafia III: Definitive Edition, Control Ultimate Edition, Two Point Hospital, Knockout City, Battletoads, Crackdown 3, Payday 2, Team Sonic Racing, DiRT 4, God of War III: Remastered and many more. One of the most interesting aspects to working at Red Kite is the diversity of projects present within the studio and we constantly find ourselves pushing the boundaries when it comes to the gameplay that we are creating and the technologies that we are engineering. Responsibilities Character Rig Creation:Using mGear and a Metahuman biped templates. Maya Outfits Skinning:Focusing on character costuming and topology, with secondary motion and physics where necessary, in Unreal. Prop Rigging:mGear rigging with simple controls for mechanical parts and pre-designed movement. Vehicle Rigging:Building initial basic skeletons, and occasional mGear Animation rigs. Working with the modelling team and pipelines for the skeletal positions and Nanite attached-meshes. Metahuman Head Rig Setups:Tweaking Metahuman Radial Basis Functions and any other special requirements on scanning and character art. Pre-simulated Clothing Deformation:Setting up nCloth simulation rig to connect with animation and assets exported from cinematic sequences via content pipeline. What you'll bring with you: Experience with character, prop and vehicle rigging with mGear. Experience with Metahuman biped templates and Radial Basis Functions. (Familiarity with custom build steps would be a bonus.) Experience in nCloth and Houdini cloth simulation rigs. Python scripting and tools writing would be a welcome addition to your skillset. What's in it for you? Red Kite is located in central Leeds, a major UK city connected to London by rapid rail links and the M1 motorway - plus the rest of the world via Leeds Bradford airport. It's home to some of the best restaurants, bars and museums in the North of England, and is within easy reach of spectacular countryside (the Yorkshire Moors and Bronte Country), historical York and the Yorkshire East coast (you should definitely check out Whitby and Runswick Bay). We offer a superb flexible benefits package - which includes but is not limited to: Flexitime - Including work from home on Fridays and early finish Fridays Industry leading 35 hours per week Defined Annual Bonus scheme Generous holiday allowance - Including your birthday, Duvet Days and Christmas Eve 5 x Learning & Development Days per year Employee Assistance Programme - Including health, mental health and wellbeing support Enhanced Maternity/Paternity and Adoption pay Life Assurance, Income Protection, Critical Illness Cover and Dental Insurance Relocation Support Nurturing Red Kite's studio culture is at the heart of everything we do, which has been recognised by the following awards: GI.biz - Best Places to Work Best Companies - A World Class, 3 Star place to work TIGA STAR Award for excellence Red Kite is a social studio - the team regularly gather for socials, game nights, film nights, to play sports and much more - making this a great place to build a career whilst making friends and let us not forget Red Kite's legendary Summer BBQ and our epic Christmas party! Red Kite's studio is relaxed and friendly. Every team member has the opportunity to shine and we pride ourselves on providing a positive social atmosphere, facilitated by shared interest groups, wide-ranging clubs and charity fundraising events. Red Kite are proud supporters of the gaming charity SpecialEffect. Red Kite works closely with our employee diversity group, PRISM, which exists to promote diversity, inclusion, equity, equality and wellbeing across the studio. We continue to work to improve diversity in our recruitment and promotion processes, and actively encourage people from marginalised groups to consider a career in the games industry. Come join the team, build a rewarding career, and help to make great games with a lovely bunch of talented people!
Remote Technical Animator - Unreal Rigging & Pipelines
FLIX INTERACTIVE Birmingham, Staffordshire
Flix Interactive is seeking a skilled technical animator to own and deliver advanced animation systems for internal projects and co-development partners. You will design rigs, tools and pipelines for high-quality character, creature and gameplay motion, ensuring adherence to the game's aesthetic and narrative requirements. Collaboration with Leads and Production is essential for timely delivery.
Aug 29, 2026
Full time
Flix Interactive is seeking a skilled technical animator to own and deliver advanced animation systems for internal projects and co-development partners. You will design rigs, tools and pipelines for high-quality character, creature and gameplay motion, ensuring adherence to the game's aesthetic and narrative requirements. Collaboration with Leads and Production is essential for timely delivery.

Modal Window

  • Home
  • Contact
  • About Us
  • Terms & Conditions
  • Privacy
  • Employer
  • Post a Job
  • Search Resumes
  • Sign in
  • Job Seeker
  • Find Jobs
  • Create Resume
  • Sign in
  • Facebook
  • Twitter
  • Google Plus
  • LinkedIn
Parent and Partner sites: IT Job Board | Jobs Near Me | RightTalent.co.uk | Quantity Surveyor jobs | Building Surveyor jobs | Construction Recruitment | Talent Recruiter | Construction Job Board | Property jobs | myJobsnearme.com | Jobs near me
© 2008-2026 Jobsite Jobs | Designed by Web Design Agency