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lead technical animator
Lead Animator - Forever Franchise (Gaming)
Homa
Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line. With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product-market fit fast and scale mass-market games into lasting experiences players enjoy for years. This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles. What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world's best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor. Since the start, we've raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who've built and backed the games and platforms we admire, now supporting our drive to create the next ones. At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment. Mission As a Senior Spine Animator, you'll play a key role in defining the motion identity and emotional feel of our game. You will report directly to the Art Director and partner closely with 2D Artists, UI/UX Designers, Game Designers, Tech Artists, and Unity Developers to drive expressive, high-quality animation that enhances gameplay clarity and player satisfaction, and contribute to shaping how Homa raises the bar in interactive animation. Your main responsibilities will include: Create high-quality 2D character, prop, VFX, and UI animations using Spine and Unity: ensuring every movement feels polished, intentional, and emotionally engaging Own the animation pipeline from rig setup to in-engine integration: guaranteeing smooth implementation, performance optimization, and technical consistency Collaborate cross-functionally to prototype and refine gameplay motion: making sure animation enhances feedback, readability, and overall game feel Define and maintain animation quality standards across features and live content: balancing aesthetic excellence with mobile performance constraints Inject personality, rhythm, and weight into loops and transitions: turning simple interactions into memorable, satisfying moments This is a great opportunity to own and elevate the animation craft of a live game, influence quality standards at scale, and leave a lasting creative footprint on millions of players. We are looking for someone with proven expertise in 2D animation for mobile or casual games and the humility, curiosity, ambition, and drive to make an impact fast. You're a great fit if you have: +5 years of 2D animation experience with Spine and Unity - from rig creation to advanced animation systems and final in-engine integration Deep understanding of animation principles - anticipation, timing, spacing, easing, follow-through, squash and stretch, and appeal. A sharp eye for rhythm, weight, and emotional clarity - able to make interactions feel tactile, satisfying, and expressive A proactive and ownership-driven mindset - comfortable setting quality standards and mentoring others Bonus: Experience in casual or stylized games, contribution to animation pipelines or systems, or a passion for humor-driven and "oddly satisfying" animation loops Even if you don't check every box in our requirements, we encourage you to apply. We value diverse perspectives and backgrounds, and we're more interested in your potential and passion than a perfect match to our checklist Our Culture At Homa, we prioritize talent, energy, and determination over traditional credentials. We're building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values: Humility: We recognise that we are always learning, we can always improve and grow - we stay grounded in a clear view of ourselves. Curiosity: We continuously seek the "why" behind the "what" - we explore with purpose and practicality. Focus: Our curiosity takes us deeper, not wider - we obsess over the details and let pragmatism guide our attention. Ambition: We strive for the best - we don't settle for "good enough," - we use common sense to reach higher. Building great games starts with building a great place to work. Here's what you can expect: Comprehensive Benefits: Depending on your location, you'll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more. Paris HQ Access: Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces. Coworking Access: You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments. Global Team: Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation. ️ Team Gatherings: We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate. Performance Reviews: We're committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals. Equipment Support: From day one, we'll provide everything you need to do your best work, including a home office setup allowance if you're working remotely. Where We Hire Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to after-work apéros and community events, we've designed a space people genuinely enjoy - all within a cozy WeWork filled with good energy (and snacks). We also have incredible team members across Europe - from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you're working from a sunny WeWork in Barcelona or your home setup in Warsaw, you're fully part of our culture. To keep collaboration smooth, we primarily hire within European time zones (UTC to UTC+3). If you're based there - or planning to be - we'd love to hear from you! Please note: this is one remote position open to multiple countries, not multiple openings.
Mar 11, 2026
Full time
Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line. With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product-market fit fast and scale mass-market games into lasting experiences players enjoy for years. This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles. What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world's best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor. Since the start, we've raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who've built and backed the games and platforms we admire, now supporting our drive to create the next ones. At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment. Mission As a Senior Spine Animator, you'll play a key role in defining the motion identity and emotional feel of our game. You will report directly to the Art Director and partner closely with 2D Artists, UI/UX Designers, Game Designers, Tech Artists, and Unity Developers to drive expressive, high-quality animation that enhances gameplay clarity and player satisfaction, and contribute to shaping how Homa raises the bar in interactive animation. Your main responsibilities will include: Create high-quality 2D character, prop, VFX, and UI animations using Spine and Unity: ensuring every movement feels polished, intentional, and emotionally engaging Own the animation pipeline from rig setup to in-engine integration: guaranteeing smooth implementation, performance optimization, and technical consistency Collaborate cross-functionally to prototype and refine gameplay motion: making sure animation enhances feedback, readability, and overall game feel Define and maintain animation quality standards across features and live content: balancing aesthetic excellence with mobile performance constraints Inject personality, rhythm, and weight into loops and transitions: turning simple interactions into memorable, satisfying moments This is a great opportunity to own and elevate the animation craft of a live game, influence quality standards at scale, and leave a lasting creative footprint on millions of players. We are looking for someone with proven expertise in 2D animation for mobile or casual games and the humility, curiosity, ambition, and drive to make an impact fast. You're a great fit if you have: +5 years of 2D animation experience with Spine and Unity - from rig creation to advanced animation systems and final in-engine integration Deep understanding of animation principles - anticipation, timing, spacing, easing, follow-through, squash and stretch, and appeal. A sharp eye for rhythm, weight, and emotional clarity - able to make interactions feel tactile, satisfying, and expressive A proactive and ownership-driven mindset - comfortable setting quality standards and mentoring others Bonus: Experience in casual or stylized games, contribution to animation pipelines or systems, or a passion for humor-driven and "oddly satisfying" animation loops Even if you don't check every box in our requirements, we encourage you to apply. We value diverse perspectives and backgrounds, and we're more interested in your potential and passion than a perfect match to our checklist Our Culture At Homa, we prioritize talent, energy, and determination over traditional credentials. We're building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values: Humility: We recognise that we are always learning, we can always improve and grow - we stay grounded in a clear view of ourselves. Curiosity: We continuously seek the "why" behind the "what" - we explore with purpose and practicality. Focus: Our curiosity takes us deeper, not wider - we obsess over the details and let pragmatism guide our attention. Ambition: We strive for the best - we don't settle for "good enough," - we use common sense to reach higher. Building great games starts with building a great place to work. Here's what you can expect: Comprehensive Benefits: Depending on your location, you'll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more. Paris HQ Access: Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces. Coworking Access: You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments. Global Team: Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation. ️ Team Gatherings: We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate. Performance Reviews: We're committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals. Equipment Support: From day one, we'll provide everything you need to do your best work, including a home office setup allowance if you're working remotely. Where We Hire Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to after-work apéros and community events, we've designed a space people genuinely enjoy - all within a cozy WeWork filled with good energy (and snacks). We also have incredible team members across Europe - from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you're working from a sunny WeWork in Barcelona or your home setup in Warsaw, you're fully part of our culture. To keep collaboration smooth, we primarily hire within European time zones (UTC to UTC+3). If you're based there - or planning to be - we'd love to hear from you! Please note: this is one remote position open to multiple countries, not multiple openings.
Senior Animator Rainbow Six
Ubisoft Entertainment Newcastle Upon Tyne, Tyne And Wear
Newcastle upon Tyne, United Kingdom - Office-based Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! JOB DESCRIPTION Please note: Visa sponsorship is not available for this position. Candidates must possess current eligibility to live and work in the UK in order for their application to be considered. As a Senior Animator on the Rainbow Six brand, you'll play a key role in the creation of high-quality assets that bring immersive, authentic worlds to life. You're adaptable, thrive on creative challenges, and take pride in shaping the visual identity of realistic AAA games through thoughtful animation systems. Working closely with 3D Artists and other team members, you'll ensure a cohesive visual style across features, with a core focus on gameplay elements, such as characters, weapons and charms. Your ability to translate mock-ups into high-quality integrated visualisations will help guide production and inspire the wider art team. You're passionate about your craft and committed to continuous improvement. From conducting in-depth research to participating in peer reviews, you actively seek and provide constructive feedback to elevate the team's artistic output. This is more than just a role! It's an opportunity to contribute to a globally recognised franchise, collaborate with international teams, and see your creative vision come to life in one of the industry's most respected series. You will play an integral part in telling a story, communicating the Director's creative vision through realistic character movement and interaction inspired by the project's narrative and design. As a natural collaborator and communicator, you'll help motivate fellow Animators and take pride in knowing your work plays a key part in the Rainbow Six legacy. What you'll bring At Ubisoft, we aim to be a destination of choice for the best talent. We want people like you, who will be instrumental in driving our studios to success. A portfolio/showreel consisting of realistic-styled animations. Working knowledge of MotionBuilder. Experience with Keyframing. Ability to mentor Artists and Animators. Knowledge of proprietary/in-house engines. Understanding of working with animation state machines, motion capture data, technical/engine constraints. Ideally, experienced in a full development life-cycle. Joining Ubisoft, you'll be part of an inclusive global brand. With us, you will build upon your ongoing success and place your stamp on the production of our games and the development of our people. You'll have the prestige of developing and producing exciting world-class AAA games and help showcase our studio as a market leader within our industry. With us, you will find your future in one of the strongest knowledge bases in the games industry coupled with brilliant opportunities for career progression on a critically acclaimed brand portfolio. What we'll provide We put our people first through nurturing their creativity and wellbeing and the reason we continue to create engaging and compelling AAA titles that are loved across the world. We also value the art of collaboration and a sense of belonging, which is why we've embraced a working model that requires our team members to be on-site, fostering a vibrant and creative work environment that unites us in pursuing our shared goals. Everything you need to keep your life in balance - flexible core hours, 25 days of annual leave, Christmas shutdown, and a plan that will enable you to work from anywhere in the EU for up to four weeks per year Life insurance, income insurance, private healthcare, an annual well-being allowance, and more Generous resources committed to your perpetual personal and professional development Investment in our community - with paid volunteering days Fun and entertainment - with free games, activities, and celebrations Generous relocation support - should you need it Positive mental health and wellbeing at work are priorities for us. We are a Gold Employer in the Mind Workplace Wellbeing Index, and partners of Safe in Our World. We run an inclusive Wellbeing Champions programme and provide a wide range of training and resources to support all of our people to proactively discuss and manage their own mental health, as well as support their team members. Ready to Apply? We aim to build the world's most distinctive and diverse gaming studio; therefore, we strongly encourage you to apply. We'd love to hear about you and your background. Find out more about Ubisoft Reflections by contacting Luke Murtagh, our Talent Acquisition Partner managing this vacancy: How can I check my application status? You can check the status of your application by logging into your SmartRecruiters candidate profile. I am not familiar with the video game industry. Would I fit into Ubisoft? At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You'll get the chance to work with teams and projects that inspire and challenge you every single day. How do I know if a Ubisoft email/offer is legit? We were sorry to hear of some instances whereby scammers contacted candidates on Ubisoft's "behalf" to gather personal data and/or money. We take this matter very seriously: not only do these actions put you at risk, they also jeopardise Ubisoft's image. Click on the button below to read the detailed list of things that Ubisoft, as a company, will never ask you for during your hiring process.
Mar 10, 2026
Full time
Newcastle upon Tyne, United Kingdom - Office-based Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! JOB DESCRIPTION Please note: Visa sponsorship is not available for this position. Candidates must possess current eligibility to live and work in the UK in order for their application to be considered. As a Senior Animator on the Rainbow Six brand, you'll play a key role in the creation of high-quality assets that bring immersive, authentic worlds to life. You're adaptable, thrive on creative challenges, and take pride in shaping the visual identity of realistic AAA games through thoughtful animation systems. Working closely with 3D Artists and other team members, you'll ensure a cohesive visual style across features, with a core focus on gameplay elements, such as characters, weapons and charms. Your ability to translate mock-ups into high-quality integrated visualisations will help guide production and inspire the wider art team. You're passionate about your craft and committed to continuous improvement. From conducting in-depth research to participating in peer reviews, you actively seek and provide constructive feedback to elevate the team's artistic output. This is more than just a role! It's an opportunity to contribute to a globally recognised franchise, collaborate with international teams, and see your creative vision come to life in one of the industry's most respected series. You will play an integral part in telling a story, communicating the Director's creative vision through realistic character movement and interaction inspired by the project's narrative and design. As a natural collaborator and communicator, you'll help motivate fellow Animators and take pride in knowing your work plays a key part in the Rainbow Six legacy. What you'll bring At Ubisoft, we aim to be a destination of choice for the best talent. We want people like you, who will be instrumental in driving our studios to success. A portfolio/showreel consisting of realistic-styled animations. Working knowledge of MotionBuilder. Experience with Keyframing. Ability to mentor Artists and Animators. Knowledge of proprietary/in-house engines. Understanding of working with animation state machines, motion capture data, technical/engine constraints. Ideally, experienced in a full development life-cycle. Joining Ubisoft, you'll be part of an inclusive global brand. With us, you will build upon your ongoing success and place your stamp on the production of our games and the development of our people. You'll have the prestige of developing and producing exciting world-class AAA games and help showcase our studio as a market leader within our industry. With us, you will find your future in one of the strongest knowledge bases in the games industry coupled with brilliant opportunities for career progression on a critically acclaimed brand portfolio. What we'll provide We put our people first through nurturing their creativity and wellbeing and the reason we continue to create engaging and compelling AAA titles that are loved across the world. We also value the art of collaboration and a sense of belonging, which is why we've embraced a working model that requires our team members to be on-site, fostering a vibrant and creative work environment that unites us in pursuing our shared goals. Everything you need to keep your life in balance - flexible core hours, 25 days of annual leave, Christmas shutdown, and a plan that will enable you to work from anywhere in the EU for up to four weeks per year Life insurance, income insurance, private healthcare, an annual well-being allowance, and more Generous resources committed to your perpetual personal and professional development Investment in our community - with paid volunteering days Fun and entertainment - with free games, activities, and celebrations Generous relocation support - should you need it Positive mental health and wellbeing at work are priorities for us. We are a Gold Employer in the Mind Workplace Wellbeing Index, and partners of Safe in Our World. We run an inclusive Wellbeing Champions programme and provide a wide range of training and resources to support all of our people to proactively discuss and manage their own mental health, as well as support their team members. Ready to Apply? We aim to build the world's most distinctive and diverse gaming studio; therefore, we strongly encourage you to apply. We'd love to hear about you and your background. Find out more about Ubisoft Reflections by contacting Luke Murtagh, our Talent Acquisition Partner managing this vacancy: How can I check my application status? You can check the status of your application by logging into your SmartRecruiters candidate profile. I am not familiar with the video game industry. Would I fit into Ubisoft? At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You'll get the chance to work with teams and projects that inspire and challenge you every single day. How do I know if a Ubisoft email/offer is legit? We were sorry to hear of some instances whereby scammers contacted candidates on Ubisoft's "behalf" to gather personal data and/or money. We take this matter very seriously: not only do these actions put you at risk, they also jeopardise Ubisoft's image. Click on the button below to read the detailed list of things that Ubisoft, as a company, will never ask you for during your hiring process.
Senior Technical Animator
CI Games SA
Join CI Games and be part of shaping the future of gaming. As we embark on an ambitious strategic roadmap with major releases planned for , we're seeking a talented and dedicated Senior Technical Animator to help us create ground-breaking experiences that captivate players worldwide. A career at CI Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn and collaborate with some of the most talented people in the industry. Key Responsibilities: Technical Implementation & Animation Systems (Unreal) Act as a key contributor to Unreal animation technology, helping to implement and maintain the technical vision for character pipelines and runtime systems. Design and maintain complex animation systems within Unreal Engine, with a heavy focus on Animation Blueprints and Control Rig. Contribute to the integration of new characters by implementing their Physics and Cloth assets, and fine-tuning their LODs. Research and prototype new techniques to enhance animation quality and workflow efficiency for the wider team. Characters & Pipeline Support (Maya) Participate in the creation of high-quality character and weapon rigs that meet the demands of our artistic and gameplay vision, using our internal Maya rigging tools. Help improve the character pipeline by contributing to the development and maintaining of essential Python-based tools for the animation team. Collaborate with engineers to solve complex technical challenges and ensure the performance and stability of all animation systems. Collaboration & Mentorship Provide technical guidance and feedback to junior and mid-level technical animators, fostering their skills and growth. Collaborate closely with the Technical Animation Lead and Director to translate artistic needs into robust technical solutions. Document best practices for the technical animation pipeline to ensure consistency and quality across all projects. Track your progress on a daily basis and help evaluating and scheduling upcoming tasks. Let's be honest! On occasions, this role may be challenging. This is a highly technical role where you'll be expected to solve complex animation problems independently and alongside your team. You will need to balance the creative ambitions of the animation team with the technical constraints of the engine, which requires excellent problem-solving and communication skills. Your role will be fully remote which may be sometimes challenging. Key Requirements: 5+ years of experience in technical animation, with a proven track record in a senior capacity. Shipped at least one AA+ title in a technical animation capacity. Expert-level expertise with Unreal Engine, specifically with Animation Blueprints, State Machines, and Control Rigs. Solid knowledge of dynamic asset types, in particular Physics and Cloth Assets. Proven skills in Maya character rigging and skinning for realistic characters. Strong proficiency with python tools programming. Outstanding communication skills and the ability to collaborate effectively with artists and engineers. Desirable: Proficiency in C++. Experience with procedural animation techniques. A deep passion for and expertise in the Action RPG or Soulslike genre. What we offer: Attractive remuneration and annual discretionary bonus. Generous benefits supporting your wellbeing. Opportunities for professional development within a supportive and collaborative team. Remote work with flexible schedules (core working hours 10am-4pm CET), allowing you to work alongside talented individuals from around the world. An opportunity to work with cutting edge technologies and stay at the forefront of the gaming industry. A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status. Company events and wrap up parties, access to all games released by CI Games and company merchandise. A chance to be part of something ground breaking as we shape the future of gaming. Recruitment Process: Once our Talent Acquisition team receives your application, together with the hiring team, we will review your CV, portfolio and the answers you provided in the application form and if all the boxes are ticked, we're moving to the next stage. Initial call with Talent Acquisition Specialist - During this call you'll learn about the company and we learn about you. We'll talk about your experience & expectations with working in a fully remote environment and we'll talk about your expertise. We'll finish this call with some admin questions. There will be an opportunity for you to ask any questions as well. After the initial call, usually 1 or 2 interviews with the hiring team follows. These interviews will be a bit more technical and will go deeper into your experience, skills & knowledge. As you would have signed an NDA by now, you'll also learn a bit more about the project you would work on. During these interviews we'll also focus on finding out whether you're a good fit for our company culture and that we share the same values. We may or may not ask you to do the test - this is decided on an individual basis and you will receive instructions with the test. If everything goes well, the last step in the recruitment process is the offer presentation call with the Talent Acquisition Specialist and your future line manager to discuss the offer and next steps to get you successfully on board. We are an equal opportunities employer, hiring and developing our best talent based on merit. Accessibility is at the heart of our games, and we are committed to not discriminating against people based on race, religion, gender, sexual orientation, national origin, age, disability, or social status. Should you require adjustments or flexible arrangements to interview, or take up a role with us, please let us know in your application and we will accommodate to the best of our ability.
Mar 06, 2026
Full time
Join CI Games and be part of shaping the future of gaming. As we embark on an ambitious strategic roadmap with major releases planned for , we're seeking a talented and dedicated Senior Technical Animator to help us create ground-breaking experiences that captivate players worldwide. A career at CI Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn and collaborate with some of the most talented people in the industry. Key Responsibilities: Technical Implementation & Animation Systems (Unreal) Act as a key contributor to Unreal animation technology, helping to implement and maintain the technical vision for character pipelines and runtime systems. Design and maintain complex animation systems within Unreal Engine, with a heavy focus on Animation Blueprints and Control Rig. Contribute to the integration of new characters by implementing their Physics and Cloth assets, and fine-tuning their LODs. Research and prototype new techniques to enhance animation quality and workflow efficiency for the wider team. Characters & Pipeline Support (Maya) Participate in the creation of high-quality character and weapon rigs that meet the demands of our artistic and gameplay vision, using our internal Maya rigging tools. Help improve the character pipeline by contributing to the development and maintaining of essential Python-based tools for the animation team. Collaborate with engineers to solve complex technical challenges and ensure the performance and stability of all animation systems. Collaboration & Mentorship Provide technical guidance and feedback to junior and mid-level technical animators, fostering their skills and growth. Collaborate closely with the Technical Animation Lead and Director to translate artistic needs into robust technical solutions. Document best practices for the technical animation pipeline to ensure consistency and quality across all projects. Track your progress on a daily basis and help evaluating and scheduling upcoming tasks. Let's be honest! On occasions, this role may be challenging. This is a highly technical role where you'll be expected to solve complex animation problems independently and alongside your team. You will need to balance the creative ambitions of the animation team with the technical constraints of the engine, which requires excellent problem-solving and communication skills. Your role will be fully remote which may be sometimes challenging. Key Requirements: 5+ years of experience in technical animation, with a proven track record in a senior capacity. Shipped at least one AA+ title in a technical animation capacity. Expert-level expertise with Unreal Engine, specifically with Animation Blueprints, State Machines, and Control Rigs. Solid knowledge of dynamic asset types, in particular Physics and Cloth Assets. Proven skills in Maya character rigging and skinning for realistic characters. Strong proficiency with python tools programming. Outstanding communication skills and the ability to collaborate effectively with artists and engineers. Desirable: Proficiency in C++. Experience with procedural animation techniques. A deep passion for and expertise in the Action RPG or Soulslike genre. What we offer: Attractive remuneration and annual discretionary bonus. Generous benefits supporting your wellbeing. Opportunities for professional development within a supportive and collaborative team. Remote work with flexible schedules (core working hours 10am-4pm CET), allowing you to work alongside talented individuals from around the world. An opportunity to work with cutting edge technologies and stay at the forefront of the gaming industry. A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status. Company events and wrap up parties, access to all games released by CI Games and company merchandise. A chance to be part of something ground breaking as we shape the future of gaming. Recruitment Process: Once our Talent Acquisition team receives your application, together with the hiring team, we will review your CV, portfolio and the answers you provided in the application form and if all the boxes are ticked, we're moving to the next stage. Initial call with Talent Acquisition Specialist - During this call you'll learn about the company and we learn about you. We'll talk about your experience & expectations with working in a fully remote environment and we'll talk about your expertise. We'll finish this call with some admin questions. There will be an opportunity for you to ask any questions as well. After the initial call, usually 1 or 2 interviews with the hiring team follows. These interviews will be a bit more technical and will go deeper into your experience, skills & knowledge. As you would have signed an NDA by now, you'll also learn a bit more about the project you would work on. During these interviews we'll also focus on finding out whether you're a good fit for our company culture and that we share the same values. We may or may not ask you to do the test - this is decided on an individual basis and you will receive instructions with the test. If everything goes well, the last step in the recruitment process is the offer presentation call with the Talent Acquisition Specialist and your future line manager to discuss the offer and next steps to get you successfully on board. We are an equal opportunities employer, hiring and developing our best talent based on merit. Accessibility is at the heart of our games, and we are committed to not discriminating against people based on race, religion, gender, sexual orientation, national origin, age, disability, or social status. Should you require adjustments or flexible arrangements to interview, or take up a role with us, please let us know in your application and we will accommodate to the best of our ability.
Creature Animator
Eyeline
Eyeline is a global team of risk takers, innovators and perfectionists who achieve creative visions and have fun doing it. A dynamic workforce nestled within the industry's most intriguing cities, united by a drive to push the boundaries of storytelling. Learn more. As a Creature Animator, you will be responsible for generating high quality character, creature, and/or object animation for live action visual effects. Key Responsibilities Work under the direction of the Animation Supervisors and Animation Leads to create high quality animation Work with other animators and supervisors to identify and solve problems, both technically and artistically Liaise with other production team members to ensure production deadlines are met Qualifications Degree and/or Diploma in Animation or related field (preferred) or equivalent experience Minimum of four (4) years of live action production experience (preferred) Knowledge of Maya (required) Nuke, 3Ds Max (a plus) Must have a strong sense of animation basics, acting, staging, posing, weight, timing and storytelling, as well as staying on model Strong understanding of the language of the camera; framing, perspective, lenses, coverage, continuity, camera movement, blocking, etc. Previs experience a plus A good attitude and ability to smoothly change and adapt with the project Background or experience in fine arts, which shows a thorough understanding of physical motion, weight, and balance Knowledge of human and animal anatomy as well as life drawing skills is desirable Ability to debug technical problems and follow up for assistance if required About Us Eyeline is a global creative studio partnering with storytellers to turn their ambitions into stunning reality. By blending the time-honored craft of filmmaking with breakthrough technologies, we unlock bold, cinematic visions at scale. Our three pillars - VFX, Studios and Labs - form the creative spine of Eyeline, guiding how we think, work, and show up in every frame. At Eyeline, we believe technology serves artistry and our people are the soul behind everything we do, deepening creative connection, rather than replacing it. We build worlds with exceptional craft and precision, working hand in hand with our creative partners from concept to final pixel. Netflix Investment- Eyeline With the support of Netflix's investment in our pipeline, infrastructure, and workforce, we're pushing the boundaries of what's possible in visual effects and virtual production technology. In addition to our work with Netflix, we continue to partner with a wide range of long-standing and new clients worldwide. Come as you are We are looking for those seeking to take risks with us, those driven by passion for their craft. To us, these are key ingredients that we look for in our team. We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications. We will only consider applicants based in the United Kingdom, or those willing to relocate.
Mar 06, 2026
Full time
Eyeline is a global team of risk takers, innovators and perfectionists who achieve creative visions and have fun doing it. A dynamic workforce nestled within the industry's most intriguing cities, united by a drive to push the boundaries of storytelling. Learn more. As a Creature Animator, you will be responsible for generating high quality character, creature, and/or object animation for live action visual effects. Key Responsibilities Work under the direction of the Animation Supervisors and Animation Leads to create high quality animation Work with other animators and supervisors to identify and solve problems, both technically and artistically Liaise with other production team members to ensure production deadlines are met Qualifications Degree and/or Diploma in Animation or related field (preferred) or equivalent experience Minimum of four (4) years of live action production experience (preferred) Knowledge of Maya (required) Nuke, 3Ds Max (a plus) Must have a strong sense of animation basics, acting, staging, posing, weight, timing and storytelling, as well as staying on model Strong understanding of the language of the camera; framing, perspective, lenses, coverage, continuity, camera movement, blocking, etc. Previs experience a plus A good attitude and ability to smoothly change and adapt with the project Background or experience in fine arts, which shows a thorough understanding of physical motion, weight, and balance Knowledge of human and animal anatomy as well as life drawing skills is desirable Ability to debug technical problems and follow up for assistance if required About Us Eyeline is a global creative studio partnering with storytellers to turn their ambitions into stunning reality. By blending the time-honored craft of filmmaking with breakthrough technologies, we unlock bold, cinematic visions at scale. Our three pillars - VFX, Studios and Labs - form the creative spine of Eyeline, guiding how we think, work, and show up in every frame. At Eyeline, we believe technology serves artistry and our people are the soul behind everything we do, deepening creative connection, rather than replacing it. We build worlds with exceptional craft and precision, working hand in hand with our creative partners from concept to final pixel. Netflix Investment- Eyeline With the support of Netflix's investment in our pipeline, infrastructure, and workforce, we're pushing the boundaries of what's possible in visual effects and virtual production technology. In addition to our work with Netflix, we continue to partner with a wide range of long-standing and new clients worldwide. Come as you are We are looking for those seeking to take risks with us, those driven by passion for their craft. To us, these are key ingredients that we look for in our team. We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications. We will only consider applicants based in the United Kingdom, or those willing to relocate.
Lead Animator - Join The Rebellion
Festybay Oxford, Oxfordshire
Location: Oxford, England, United Kingdom (Hybrid options available) Employment Type: Full-time, Video Games, Art About Rebellion For 30 years, Rebellion has been an independent developer and publisher of exceptional video games, founded by Jason & Chris Kingsley. Rebellion's diverse portfolio extends beyond games to include a film studio, board games, book publishing, and the legendary comics and graphic novels of 2000AD, home to characters like Judge Dredd. We operate with complete creative freedom, fostering an open, friendly, and creative atmosphere across all our teams. Our stability, size, and expertise across multiple industries make Rebellion truly unique. We are committed to a culture of growth and inclusion, actively recruiting a diverse team and encouraging innovation from all demographics. The Opportunity We are seeking a highly skilled and experienced Lead Animator to join our team and help shape an exciting, unannounced title. This is a major new project being built by a seasoned team known for delivering outstanding shooters. This role can be based out of any of our studios in Oxford, Warwick, or Runcorn. We are open to discussing hybrid options based on individual needs. A comprehensive relocation package is available, including moving assistance, temporary accommodation, and full support for a smooth transition. Category Key Responsibilities Team Leadership Lead and mentor animators; establish benchmarks and best-practice workflows. Creative Execution Create high-quality, in-game animations; provide clear, actionable feedback. Workflow Management Balance creative goals with production realities and gameplay needs. Technical Integration Collaborate with Art, Design, Programming, and Tech Animation to ensure seamless integration into game engines and PBR pipelines. Production Support Work with production to ensure project visibility, accurate work tracking, and milestone adherence. Required Skills and Experience Requirement Category Essential Skills and Knowledge Desirable (A Plus) Animation Fundamentals Strong understanding of core animation principles for creature and viewport motions (locomotion, combat, behaviors). Experience with motion capture pipelines (planning, directing, cleaning, polishing). Technical Mastery Mastery of Maya and Blender; solid knowledge of game-engine animation systems. Strong collaborative history with art direction, technical animation, and code teams. Leadership & Pipeline Proven leadership experience (delegating, mentoring, maintaining morale); clear communicator. Problem Solving Solid understanding of data structures and production pipelines; ability to diagnose and resolve technical issues efficiently. We offer an extensive benefits package designed to support the well-being and career growth of our team members: Benefit Category Details Time Off 22 days holiday + Christmas closure (typically 4 days) & Bank holidays. (Increases with service, up to 31 days). Health & Wellness Private Medical Insurance, healthcare cash plan (including dental and vision), Life Assurance, Income Protection, Critical Illness Cover. Financial/Retirement Enhanced Pension Scheme, Interest-Free, Tax-Free loans. Support Enhanced Family Leave, Employee Assistance Programme (EAP) for mental health and well-being. Perks Wide range of discounts, freebies, social events, friendly and relaxed working atmosphere. Right to Work Statement Crucial Note: This role is only open to applicants who have the permanent right to work in the UK. Rebellion is unable to provide or take over visa sponsorship, either now or in the future. Applicants must demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship. We encourage you to be yourself, express your creativity and talent, and join us in celebrating our unique approach to game development. If you're ready to make your mark on a major new project, apply today to !
Mar 06, 2026
Full time
Location: Oxford, England, United Kingdom (Hybrid options available) Employment Type: Full-time, Video Games, Art About Rebellion For 30 years, Rebellion has been an independent developer and publisher of exceptional video games, founded by Jason & Chris Kingsley. Rebellion's diverse portfolio extends beyond games to include a film studio, board games, book publishing, and the legendary comics and graphic novels of 2000AD, home to characters like Judge Dredd. We operate with complete creative freedom, fostering an open, friendly, and creative atmosphere across all our teams. Our stability, size, and expertise across multiple industries make Rebellion truly unique. We are committed to a culture of growth and inclusion, actively recruiting a diverse team and encouraging innovation from all demographics. The Opportunity We are seeking a highly skilled and experienced Lead Animator to join our team and help shape an exciting, unannounced title. This is a major new project being built by a seasoned team known for delivering outstanding shooters. This role can be based out of any of our studios in Oxford, Warwick, or Runcorn. We are open to discussing hybrid options based on individual needs. A comprehensive relocation package is available, including moving assistance, temporary accommodation, and full support for a smooth transition. Category Key Responsibilities Team Leadership Lead and mentor animators; establish benchmarks and best-practice workflows. Creative Execution Create high-quality, in-game animations; provide clear, actionable feedback. Workflow Management Balance creative goals with production realities and gameplay needs. Technical Integration Collaborate with Art, Design, Programming, and Tech Animation to ensure seamless integration into game engines and PBR pipelines. Production Support Work with production to ensure project visibility, accurate work tracking, and milestone adherence. Required Skills and Experience Requirement Category Essential Skills and Knowledge Desirable (A Plus) Animation Fundamentals Strong understanding of core animation principles for creature and viewport motions (locomotion, combat, behaviors). Experience with motion capture pipelines (planning, directing, cleaning, polishing). Technical Mastery Mastery of Maya and Blender; solid knowledge of game-engine animation systems. Strong collaborative history with art direction, technical animation, and code teams. Leadership & Pipeline Proven leadership experience (delegating, mentoring, maintaining morale); clear communicator. Problem Solving Solid understanding of data structures and production pipelines; ability to diagnose and resolve technical issues efficiently. We offer an extensive benefits package designed to support the well-being and career growth of our team members: Benefit Category Details Time Off 22 days holiday + Christmas closure (typically 4 days) & Bank holidays. (Increases with service, up to 31 days). Health & Wellness Private Medical Insurance, healthcare cash plan (including dental and vision), Life Assurance, Income Protection, Critical Illness Cover. Financial/Retirement Enhanced Pension Scheme, Interest-Free, Tax-Free loans. Support Enhanced Family Leave, Employee Assistance Programme (EAP) for mental health and well-being. Perks Wide range of discounts, freebies, social events, friendly and relaxed working atmosphere. Right to Work Statement Crucial Note: This role is only open to applicants who have the permanent right to work in the UK. Rebellion is unable to provide or take over visa sponsorship, either now or in the future. Applicants must demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship. We encourage you to be yourself, express your creativity and talent, and join us in celebrating our unique approach to game development. If you're ready to make your mark on a major new project, apply today to !
Senior Technical Animator - Unreal Rigging & Pipelines
CI Games SA
A leading gaming company based in the UK is looking for a Senior Technical Animator to join their creative team. In this role, you will implement and maintain technical animation systems in Unreal Engine, contribute to character rigging in Maya, and mentor junior animators. The position offers the chance to shape the future of gaming while working remotely with a diverse and inclusive team. Ideal candidates will have over 5 years of experience and a solid understanding of animation and collaboration in a gaming environment.
Mar 06, 2026
Full time
A leading gaming company based in the UK is looking for a Senior Technical Animator to join their creative team. In this role, you will implement and maintain technical animation systems in Unreal Engine, contribute to character rigging in Maya, and mentor junior animators. The position offers the chance to shape the future of gaming while working remotely with a diverse and inclusive team. Ideal candidates will have over 5 years of experience and a solid understanding of animation and collaboration in a gaming environment.
Animator
Rebellion co Oxford, Oxfordshire
We want you to! For 30 yearswe'vebeen independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games.We have our own filmstudio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd. Join our passionate team as an Animator and lend your talents to an exciting, yet-to-be-revealed3rdperson tactical shooter! This is a fantastic chance to play a pivotal role in a venture that builds upon Rebellion's legacy of success. In the role of Animator,you'llcraft captivating gameplay animations for our projects, ensuring your work is not only cohesive but also aligns with the project's technical specifications and artistic vision. This exciting opportunity can be based out of any of our studios in Oxford or Warwick, offering flexibility,collaborationand the chance to work with a world-class team! We can provide a relocation package, including movingassistance, temporary accommodation, and full support to ensure a smooth transition to yournew environment. We believe in the power of face-to-face collaboration and encourage working from our Oxford headquarters. However, we understand that flexibility matters, sowe'reopen to discussing hybrid options based on individualneeds. Responsibilities Create consistent high-quality gameplay character and creature animations. Use your knowledge of timing, exaggeration, weighting/scale, ease in/out, overlapping actions, anticipation, secondary motion, framing, squash/stretch,arcsand perspective to create 3D animations. Good knowledge of best practices, productionpipelinesand workflows. Collaborate and interpret feedback from other disciplines to create engaging animations. Using knowledge of other game engines, develop an understanding of our custom engine and tools. Clean, blend, fix and polish motion capture data to a high standard Track and update the progress of day-to-day tasks using JIRA. Willingness to provide feedback and mentorship to juniors under the direction of the lead/director. Good understanding of 3d software such as Maya, MotionBuilderor equivalent animation software. Good understanding of acting techniques, cinematography, and visual storytelling. Able to animate realistic character and creature motion. Ability to collaborate with technical animators in relation to rigging and skinning. Good knowledge of production pipelines. You are a proficient game dev enthusiast with a passion for gameplay animation. Experience of Motion Capture data capturing,processingand pipelines. Benefits 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years - one day each year until you reach 31 days) Private Medical Insurance, healthcare cash plan, including dental and Vision Life Assurance, Income Protection & Critical Illness Cover Enhanced Family Leave Interest Free, Tax-Free loans Enhanced Pension Scheme EAP a range of Mental Health and Wellbeing Support Plus loads more including a wide range of discounts, freebies, and social events! Right to Work Statement This role is only open to applicants who have the permanent right to work in the UK. We are unable to provide or take over visa sponsorship, either now or in the future. Applicants must therefore be able todemonstratetheir ongoing eligibility to work in the UK without the need for employer sponsorship. Life at Our Oxford HQ Our riverside headquarters in Oxford places you a short walk away from the city centre. Renowned for its rich historical backdrop and esteemed educational institutions, Oxford offers a unique blend of tradition and modernity, with its beautiful architecture and green spaces. Oxford also boasts excellent transport links, making it easy to navigate both the city and the wider country. The city's train station, just a short walk from our studio, offers frequent services to London, as well as direct routes to major cities like Birmingham, Manchester, and Reading and we also offer free parking at the studio. Our open-plan office promotes teamwork and innovation, with regular interaction with senior management and other departments, alongside access to free hot drinks, a handy tuck shop onsite and a range of local pubs, cafes and dining options nearby helping make every workday enjoyable! Inside Rebellion Whichever team you join at Rebellion we are proud of our open, friendly, and creative atmosphere. We love what we do, and we have fun doing it! As a big indie developer, we have complete creative freedom over our titles which allows us to work on a massive variety of projects across all the major platforms. Find out more about us here. Our size, stability, and the variety of in-house expertise across multiple industries, makes Rebellion completely unique! We work in our own way, and we celebrate that as the key to our success. We foster an inclusive culture where you are encouraged to be yourself, to express your creativity and your talent. We are people focused and will support you in every way to can be the best at what you do. We recognise the importance of enjoying what you do and having a healthy work-life balance. We offer a friendly, creative, and relaxed working atmosphere, with sensibly managed projects and a wide variety of benefits and development opportunities for all our teams to ensure you are fully supported with your physical and Mental Well-being. We are actively recruiting for a diverse team and continue to add to our culture of growth and inclusion. Rebellion encourages innovation in all areas, and we look forward to hearing how you can help us to be better. We encourage all demographics of culture, gender, ethnicity, neurodiversity and beyond, because a representative team makes better products. If you are interested in working at Rebellion, but this role doesn't sound quite like you, we're recruiting for a range of positions across the studio and we're always happy to receive speculative applications via our website. Visit our Careers website to view all our live vacancies: Rebellion: Careers
Mar 06, 2026
Full time
We want you to! For 30 yearswe'vebeen independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games.We have our own filmstudio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd. Join our passionate team as an Animator and lend your talents to an exciting, yet-to-be-revealed3rdperson tactical shooter! This is a fantastic chance to play a pivotal role in a venture that builds upon Rebellion's legacy of success. In the role of Animator,you'llcraft captivating gameplay animations for our projects, ensuring your work is not only cohesive but also aligns with the project's technical specifications and artistic vision. This exciting opportunity can be based out of any of our studios in Oxford or Warwick, offering flexibility,collaborationand the chance to work with a world-class team! We can provide a relocation package, including movingassistance, temporary accommodation, and full support to ensure a smooth transition to yournew environment. We believe in the power of face-to-face collaboration and encourage working from our Oxford headquarters. However, we understand that flexibility matters, sowe'reopen to discussing hybrid options based on individualneeds. Responsibilities Create consistent high-quality gameplay character and creature animations. Use your knowledge of timing, exaggeration, weighting/scale, ease in/out, overlapping actions, anticipation, secondary motion, framing, squash/stretch,arcsand perspective to create 3D animations. Good knowledge of best practices, productionpipelinesand workflows. Collaborate and interpret feedback from other disciplines to create engaging animations. Using knowledge of other game engines, develop an understanding of our custom engine and tools. Clean, blend, fix and polish motion capture data to a high standard Track and update the progress of day-to-day tasks using JIRA. Willingness to provide feedback and mentorship to juniors under the direction of the lead/director. Good understanding of 3d software such as Maya, MotionBuilderor equivalent animation software. Good understanding of acting techniques, cinematography, and visual storytelling. Able to animate realistic character and creature motion. Ability to collaborate with technical animators in relation to rigging and skinning. Good knowledge of production pipelines. You are a proficient game dev enthusiast with a passion for gameplay animation. Experience of Motion Capture data capturing,processingand pipelines. Benefits 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years - one day each year until you reach 31 days) Private Medical Insurance, healthcare cash plan, including dental and Vision Life Assurance, Income Protection & Critical Illness Cover Enhanced Family Leave Interest Free, Tax-Free loans Enhanced Pension Scheme EAP a range of Mental Health and Wellbeing Support Plus loads more including a wide range of discounts, freebies, and social events! Right to Work Statement This role is only open to applicants who have the permanent right to work in the UK. We are unable to provide or take over visa sponsorship, either now or in the future. Applicants must therefore be able todemonstratetheir ongoing eligibility to work in the UK without the need for employer sponsorship. Life at Our Oxford HQ Our riverside headquarters in Oxford places you a short walk away from the city centre. Renowned for its rich historical backdrop and esteemed educational institutions, Oxford offers a unique blend of tradition and modernity, with its beautiful architecture and green spaces. Oxford also boasts excellent transport links, making it easy to navigate both the city and the wider country. The city's train station, just a short walk from our studio, offers frequent services to London, as well as direct routes to major cities like Birmingham, Manchester, and Reading and we also offer free parking at the studio. Our open-plan office promotes teamwork and innovation, with regular interaction with senior management and other departments, alongside access to free hot drinks, a handy tuck shop onsite and a range of local pubs, cafes and dining options nearby helping make every workday enjoyable! Inside Rebellion Whichever team you join at Rebellion we are proud of our open, friendly, and creative atmosphere. We love what we do, and we have fun doing it! As a big indie developer, we have complete creative freedom over our titles which allows us to work on a massive variety of projects across all the major platforms. Find out more about us here. Our size, stability, and the variety of in-house expertise across multiple industries, makes Rebellion completely unique! We work in our own way, and we celebrate that as the key to our success. We foster an inclusive culture where you are encouraged to be yourself, to express your creativity and your talent. We are people focused and will support you in every way to can be the best at what you do. We recognise the importance of enjoying what you do and having a healthy work-life balance. We offer a friendly, creative, and relaxed working atmosphere, with sensibly managed projects and a wide variety of benefits and development opportunities for all our teams to ensure you are fully supported with your physical and Mental Well-being. We are actively recruiting for a diverse team and continue to add to our culture of growth and inclusion. Rebellion encourages innovation in all areas, and we look forward to hearing how you can help us to be better. We encourage all demographics of culture, gender, ethnicity, neurodiversity and beyond, because a representative team makes better products. If you are interested in working at Rebellion, but this role doesn't sound quite like you, we're recruiting for a range of positions across the studio and we're always happy to receive speculative applications via our website. Visit our Careers website to view all our live vacancies: Rebellion: Careers
Animator
Framestore Limited
Overview The multi-Oscar-winning creative Film & Episodic Studio at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema. Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible. The Role As an Animator at Framestore's London studio, you will work closely with our Animation Leads and Supervisors to produce high-quality keyframe animation that creates compelling, story-driven, and action-packed moments that fit within the style and pacing of the show. We're looking for someone who can animate both primary and secondary characters and elements, meet schedules and deadlines, and work efficiently as part of a team or independently to complete assigned shots. You'll need excellent communication and interpersonal skills, attention to detail, and the proven ability to work under pressure. The ideal candidate will have previous experience in a similar role, thorough knowledge of Maya, an understanding of physical motion, weight, balance, texture, and form, and an understanding of typical rigging set-ups, and animation pipelines. They should also be open to direction and be able to embrace change, be reliable, have good timekeeping and have the ability to meet deadlines. At Framestore, we believe in creative collaboration and are looking for someone who is committed to it as well. Responsibilities Animating both primary and secondary characters and elements. Ongoing communication with Production and Lead regarding schedules and deadlines. Working efficiently as part of a team, or independently, to complete assigned shots. Submitting shots for review and follow through with notes and feedback if required. Qualifications A knowledge of Maya. An understanding of physical motion, weight, balance, texture and form. An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools. Being open to direction and able to embrace change. Reliable, with good timekeeping and the ability to meet deadlines. Excellent organisation, communication and interpersonal skills. Adaptability and the willingness to learn new processes and technical skills. Our Commitment and Application Process Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities, and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us. To apply, please complete the linked application form or submit your resume and portfolio to with the subject line: Animator, Film - London. Framestore is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.
Mar 06, 2026
Full time
Overview The multi-Oscar-winning creative Film & Episodic Studio at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema. Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible. The Role As an Animator at Framestore's London studio, you will work closely with our Animation Leads and Supervisors to produce high-quality keyframe animation that creates compelling, story-driven, and action-packed moments that fit within the style and pacing of the show. We're looking for someone who can animate both primary and secondary characters and elements, meet schedules and deadlines, and work efficiently as part of a team or independently to complete assigned shots. You'll need excellent communication and interpersonal skills, attention to detail, and the proven ability to work under pressure. The ideal candidate will have previous experience in a similar role, thorough knowledge of Maya, an understanding of physical motion, weight, balance, texture, and form, and an understanding of typical rigging set-ups, and animation pipelines. They should also be open to direction and be able to embrace change, be reliable, have good timekeeping and have the ability to meet deadlines. At Framestore, we believe in creative collaboration and are looking for someone who is committed to it as well. Responsibilities Animating both primary and secondary characters and elements. Ongoing communication with Production and Lead regarding schedules and deadlines. Working efficiently as part of a team, or independently, to complete assigned shots. Submitting shots for review and follow through with notes and feedback if required. Qualifications A knowledge of Maya. An understanding of physical motion, weight, balance, texture and form. An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools. Being open to direction and able to embrace change. Reliable, with good timekeeping and the ability to meet deadlines. Excellent organisation, communication and interpersonal skills. Adaptability and the willingness to learn new processes and technical skills. Our Commitment and Application Process Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities, and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us. To apply, please complete the linked application form or submit your resume and portfolio to with the subject line: Animator, Film - London. Framestore is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.
Technical Animator - Build AAA Characters (12 Month Contract)
Maverick Games Warwick, Warwickshire
A leading video game studio in Warwick is looking for a Technical Animator for a 12 month fixed-term contract. You will create iconic characters and animations, collaborate with a talented team, and push the quality boundaries in game animation. The studio offers a salary of £30,000, a bonus, 30 days of annual leave, and opportunities for professional growth. Ideal candidates should have strong technical animation skills and a passion for creativity and innovation.
Mar 06, 2026
Full time
A leading video game studio in Warwick is looking for a Technical Animator for a 12 month fixed-term contract. You will create iconic characters and animations, collaborate with a talented team, and push the quality boundaries in game animation. The studio offers a salary of £30,000, a bonus, 30 days of annual leave, and opportunities for professional growth. Ideal candidates should have strong technical animation skills and a passion for creativity and innovation.
Lead Animator - Shape a Next-Gen Unannounced Shooter
Festybay Oxford, Oxfordshire
A game development studio in Oxford is seeking a highly skilled Lead Animator for a major unannounced project. The role offers hybrid working options and includes leading a team to create high-quality in-game animations. The ideal candidate will have strong knowledge of animation principles and technical mastery of tools like Maya and Blender. Additional benefits include private medical insurance, enhanced leave options, and a supportive work environment. Candidates must have the permanent right to work in the UK.
Mar 06, 2026
Full time
A game development studio in Oxford is seeking a highly skilled Lead Animator for a major unannounced project. The role offers hybrid working options and includes leading a team to create high-quality in-game animations. The ideal candidate will have strong knowledge of animation principles and technical mastery of tools like Maya and Blender. Additional benefits include private medical insurance, enhanced leave options, and a supportive work environment. Candidates must have the permanent right to work in the UK.
Technical Animator (12 Month Contract)
Maverick Games Warwick, Warwickshire
Technical Animator (12 Month Contract) Department: Art Employment Type: Fixed Term Contract Location: Warwick We are a developer-first video game studio, an environment where talented individuals are nurtured, inspired and flourish. Description Key Responsibilities Be Inspired. Join a team creating state of the art, iconic characters and animations that people will love and remember Help build an exciting new AAA IP using industry leading technology Collaborate with outstanding people across every discipline to produce a shared creative vision Be Creative. With an experienced team, deliver technical animation solutions to meet the character requirements Become a specialist in the skinning discipline helping bring characters and animation to life Contribute your ideas to help shape the game Be Innovative. Push the boundaries of quality in computer games to a new level Bring ideas that go beyond what's been done before Be Rewarded. Salary £30,000 Plus bonus, benefits and perks Monthly learning day 30 days annual leave, plus bank holidays Take risks, be curious, be creative, be bold, be innovative, be you. Be a Maverick
Mar 06, 2026
Full time
Technical Animator (12 Month Contract) Department: Art Employment Type: Fixed Term Contract Location: Warwick We are a developer-first video game studio, an environment where talented individuals are nurtured, inspired and flourish. Description Key Responsibilities Be Inspired. Join a team creating state of the art, iconic characters and animations that people will love and remember Help build an exciting new AAA IP using industry leading technology Collaborate with outstanding people across every discipline to produce a shared creative vision Be Creative. With an experienced team, deliver technical animation solutions to meet the character requirements Become a specialist in the skinning discipline helping bring characters and animation to life Contribute your ideas to help shape the game Be Innovative. Push the boundaries of quality in computer games to a new level Bring ideas that go beyond what's been done before Be Rewarded. Salary £30,000 Plus bonus, benefits and perks Monthly learning day 30 days annual leave, plus bank holidays Take risks, be curious, be creative, be bold, be innovative, be you. Be a Maverick
Animator - Game Development Studio - Sunderland... Sunderland, UK
tombola
Ready to make millions smile? We need an Animator! Love bringing characters, symbols, and worlds to life with fluid, bone-based 2D animation and excited by how Generative AI can supercharge that process? Then you'll feel right at home at tombola. We're the UK's biggest online bingo site, and we build all our games in-house. That gives us freedom to experiment, iterate, and evolve, including how we use Generative AI to create richer visuals, smarter pipelines, and more delightful player moments. We're looking for an Animator to join our talented Media team in Sunderland (hybrid). This role isn't just about animating assets, it's about blending strong animation fundamentals with modern AI-assisted workflows to help our games shine. What you'll be doing You'll be embedded in the full game development cycle, collaborating closely with R&D, Design, and Engineering to bring ideas to life efficiently and creatively. Your day-to-day will include: Creating visually rich 2D animations for real-time, mobile-first games. Using Generative AI tools to support ideation, concept exploration, asset generation, and iteration. Exploring automation opportunities to streamline animation workflows (e.g. asset prep, variations, polish passes). Optimising animations and assets for performance, memory, and smooth playback in-game. Helping shape animation scope and feasibility during early project planning. Refining animations through feedback while maintaining our fun, friendly Tombola brand. Occasionally contributing motion graphics to internal videos and communications. Your animation (and AI) superpowers We're looking for someone who combines strong animation fundamentals with curiosity and confidence in emerging tools. Core skills Solid understanding of 2D animation principles and bone-based animation systems. Post production/compositing skills in software like Adobe After Effects. Experience with digital animation tools for 2D (or 3D where relevant). An iterative mindset with a strong eye for detail and polish. Ability to create optimised animations for real-time game engines and mobile platforms. Clear communicator who enjoys collaborating with developers and project managers. Generative AI & automation mindset Hands on experience using Generative AI in creative workflows (image generation, animation support, ideation, iteration, or tooling). Interest in AI assisted automation - reducing repetitive work to focus more on creative impact. Comfortable experimenting with new tools, workflows, and techniques, and sharing learnings with the team. Bonus points if you have Experience with Spine 2D, Toon Boom, or similar tools. Understanding of how animations are implemented technically in games. Exposure to 3D animation or hybrid 2D/3D pipelines. Experience adapting AI-generated outputs for production ready animation. A genuine enthusiasm for staying ahead of creative technology trends. Why Tombola? You'll help shape the visual experience enjoyed by millions of players, creating moments that feel playful, polished, and alive. This role offers A chance to work with modern animation and AI driven workflows in a real production environment. Long term growth into roles such as Senior Animator, Lead Animator. A collaborative, supportive culture that values experimentation, learning, and work life balance. The freedom to influence not just what we make - but how we make it. If you're passionate about animation, excited by Generative AI, and ready to help define the future of game visuals, we'd love to hear from you. Apply now - and let's get animated.
Mar 06, 2026
Full time
Ready to make millions smile? We need an Animator! Love bringing characters, symbols, and worlds to life with fluid, bone-based 2D animation and excited by how Generative AI can supercharge that process? Then you'll feel right at home at tombola. We're the UK's biggest online bingo site, and we build all our games in-house. That gives us freedom to experiment, iterate, and evolve, including how we use Generative AI to create richer visuals, smarter pipelines, and more delightful player moments. We're looking for an Animator to join our talented Media team in Sunderland (hybrid). This role isn't just about animating assets, it's about blending strong animation fundamentals with modern AI-assisted workflows to help our games shine. What you'll be doing You'll be embedded in the full game development cycle, collaborating closely with R&D, Design, and Engineering to bring ideas to life efficiently and creatively. Your day-to-day will include: Creating visually rich 2D animations for real-time, mobile-first games. Using Generative AI tools to support ideation, concept exploration, asset generation, and iteration. Exploring automation opportunities to streamline animation workflows (e.g. asset prep, variations, polish passes). Optimising animations and assets for performance, memory, and smooth playback in-game. Helping shape animation scope and feasibility during early project planning. Refining animations through feedback while maintaining our fun, friendly Tombola brand. Occasionally contributing motion graphics to internal videos and communications. Your animation (and AI) superpowers We're looking for someone who combines strong animation fundamentals with curiosity and confidence in emerging tools. Core skills Solid understanding of 2D animation principles and bone-based animation systems. Post production/compositing skills in software like Adobe After Effects. Experience with digital animation tools for 2D (or 3D where relevant). An iterative mindset with a strong eye for detail and polish. Ability to create optimised animations for real-time game engines and mobile platforms. Clear communicator who enjoys collaborating with developers and project managers. Generative AI & automation mindset Hands on experience using Generative AI in creative workflows (image generation, animation support, ideation, iteration, or tooling). Interest in AI assisted automation - reducing repetitive work to focus more on creative impact. Comfortable experimenting with new tools, workflows, and techniques, and sharing learnings with the team. Bonus points if you have Experience with Spine 2D, Toon Boom, or similar tools. Understanding of how animations are implemented technically in games. Exposure to 3D animation or hybrid 2D/3D pipelines. Experience adapting AI-generated outputs for production ready animation. A genuine enthusiasm for staying ahead of creative technology trends. Why Tombola? You'll help shape the visual experience enjoyed by millions of players, creating moments that feel playful, polished, and alive. This role offers A chance to work with modern animation and AI driven workflows in a real production environment. Long term growth into roles such as Senior Animator, Lead Animator. A collaborative, supportive culture that values experimentation, learning, and work life balance. The freedom to influence not just what we make - but how we make it. If you're passionate about animation, excited by Generative AI, and ready to help define the future of game visuals, we'd love to hear from you. Apply now - and let's get animated.
Technical Animator - AAA Console Games (Unreal/Unity)
Climax Studios Edinburgh, Midlothian
A leading game development company in Edinburgh is looking for a Technical Animator to join their award-winning team. You will create and maintain animation systems for both gameplay and cinematic content within a AAA project. The ideal candidate has experience on console titles, is proficient in Unreal Engine or Unity, and can collaborate effectively with designers and programmers. This role offers an exciting opportunity in a creative environment with excellent perks and career development prospects.
Mar 05, 2026
Full time
A leading game development company in Edinburgh is looking for a Technical Animator to join their award-winning team. You will create and maintain animation systems for both gameplay and cinematic content within a AAA project. The ideal candidate has experience on console titles, is proficient in Unreal Engine or Unity, and can collaborate effectively with designers and programmers. This role offers an exciting opportunity in a creative environment with excellent perks and career development prospects.
Junior Cinematic Animator
Larian Studios Guildford, Surrey
With multiple awards to our name, Larian Studios has proven that we're dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur's Gate 3 & Divinity: Original Sin 2 is looking for a Junior Cinematic Animator to join the team and help us in crafting the high calibre games our fans have come to expect. Responsibilities Create charming and believable animations using motion capture and handkey animation. Understand the specific requirements of the game and consistently adhere to the established animation style of the production title. Maintain high-quality animations through diligent polishing and resolving bugs. Have good organisational and time management skills. Collaborate with senior animators and peers to produce high-quality animations. Clearly communicate any issues, blockers and needs to your lead. Adhere to deadlines set by your lead and the production team. Collaborate with cinematic artists to help create an emotionally engaging world. Requirements 1 or 2 years of experience in the video game industry. Experience in Autodesk Maya. Experience in working with motion capture. Experience in handling body mechanics for characters and creatures alike. Knowledge of animation fundamentals, techniques, and acting/staging. A thorough understanding of modern and classical animation styles. An ability to give constructive feedback and receive feedback graciously. Work well within a team environment. Good communication skills in spoken and written English This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity. Nice to haves Experience in solving production limitations of character and animation pipelines. Experience with storyboard and layout. Experience working in a game engine (Unreal, Unity, proprietary). Experience in Motion Builder. An interest in tackling technical aspects of animation. Knowledge of Python and MEL. A passion for storytelling and video games, especially RPGs. Formal art training. What we offer An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel. An open, collaborative environment where ideas are welcome and encouraged. A managerial team consisting of highly experienced game developers at the top of their fields. Sharing hobbies and passions with like-minded colleagues. Inclusive environment with many activities organized by the studios or the employees. Commitment to making the best game possible for the fans, including listening to community feedback.
Mar 05, 2026
Full time
With multiple awards to our name, Larian Studios has proven that we're dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur's Gate 3 & Divinity: Original Sin 2 is looking for a Junior Cinematic Animator to join the team and help us in crafting the high calibre games our fans have come to expect. Responsibilities Create charming and believable animations using motion capture and handkey animation. Understand the specific requirements of the game and consistently adhere to the established animation style of the production title. Maintain high-quality animations through diligent polishing and resolving bugs. Have good organisational and time management skills. Collaborate with senior animators and peers to produce high-quality animations. Clearly communicate any issues, blockers and needs to your lead. Adhere to deadlines set by your lead and the production team. Collaborate with cinematic artists to help create an emotionally engaging world. Requirements 1 or 2 years of experience in the video game industry. Experience in Autodesk Maya. Experience in working with motion capture. Experience in handling body mechanics for characters and creatures alike. Knowledge of animation fundamentals, techniques, and acting/staging. A thorough understanding of modern and classical animation styles. An ability to give constructive feedback and receive feedback graciously. Work well within a team environment. Good communication skills in spoken and written English This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity. Nice to haves Experience in solving production limitations of character and animation pipelines. Experience with storyboard and layout. Experience working in a game engine (Unreal, Unity, proprietary). Experience in Motion Builder. An interest in tackling technical aspects of animation. Knowledge of Python and MEL. A passion for storytelling and video games, especially RPGs. Formal art training. What we offer An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel. An open, collaborative environment where ideas are welcome and encouraged. A managerial team consisting of highly experienced game developers at the top of their fields. Sharing hobbies and passions with like-minded colleagues. Inclusive environment with many activities organized by the studios or the employees. Commitment to making the best game possible for the fans, including listening to community feedback.

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