Looking for an engineer to build real-time voice and video agents using advanced machine learning models, integrating speech recognition, natural language understanding, and text-to-speech systems. Your work will also involve facial animation and avatar rendering, with a focus on performance and real-time responsiveness. Essential Skills Strong experience with speech technologies (e.g., Whisper, DeepSpeech, Tacotron, VITS, etc.). Familiarity with video synthesis and avatar animation (e.g., DeepMotion, NVIDIA Omniverse, D-ID, or similar). Proficiency in Python and ML frameworks (e.g., PyTorch, TensorFlow). Experience with real-time systems, streaming protocols, and GPU acceleration. A creative mindset and passion for building human-centric AI. Desirables Experience with LLMs and conversational AI frameworks (e.g., Rasa, LangChain). Knowledge of emotion detection, prosody modeling, or affective computing. Familiarity with Unity, Unreal Engine, or WebGL for avatar rendering.
Jul 17, 2025
Full time
Looking for an engineer to build real-time voice and video agents using advanced machine learning models, integrating speech recognition, natural language understanding, and text-to-speech systems. Your work will also involve facial animation and avatar rendering, with a focus on performance and real-time responsiveness. Essential Skills Strong experience with speech technologies (e.g., Whisper, DeepSpeech, Tacotron, VITS, etc.). Familiarity with video synthesis and avatar animation (e.g., DeepMotion, NVIDIA Omniverse, D-ID, or similar). Proficiency in Python and ML frameworks (e.g., PyTorch, TensorFlow). Experience with real-time systems, streaming protocols, and GPU acceleration. A creative mindset and passion for building human-centric AI. Desirables Experience with LLMs and conversational AI frameworks (e.g., Rasa, LangChain). Knowledge of emotion detection, prosody modeling, or affective computing. Familiarity with Unity, Unreal Engine, or WebGL for avatar rendering.
Senior Animation Gameplay Engineer Department: Software Engineering Employment Type: Permanent - Full Time Location: London Description CCP Games is looking for a talented and passionate Senior Animation Gameplay Engineer to join our team in London building EVE Vanguard. We are a tight-knit team creating a new perspective into the rich universe of EVE Online using Unreal Engine 5. In this role, you will be responsible for the development, maintenance and optimisation of all runtime animation and movement systems. Reporting to the Lead Core Tech Engineer you will get the opportunity to learn, apply and develop your skills in collaboration with multiple disciplines across the development team. Responsibilities Develop and deliver Animation & Gameplay features based on project requirements. Work closely with the Product, Art & Design teams to understand and realise their requirements. Own all C++ runtime 3Cs (character, controls, camera) systems to bring player characters and NPCs to life. Own all C++ runtime movement & animation systems (e.g. skeletal meshes, movement component, mover, animation graph, animation instances, animation Blueprints, anim notifies, IK systems, etc) . Own all C++ runtime replicated movement systems (e.g. movement component & mover) . Own all C++ runtime animation performance and optimisation using animation budgets to meet performance expectations. Investigate and fix bugs in project and engine code. Your Profile Passionate about playing and building video games! Proven experience working with Unreal's C++ animation and movement framework (e.g. skeletal meshes, movement component, mover, animation graph, animation instances, animation Blueprints, anim notifies, IK systems, etc) . Proven Experience making multiplayer games in Unreal Engine (C++, Blueprint and replication). Willingness to embrace the challenge of prototyping new features alongside shipping regular content updates. Ability to effectively communicate and collaborate with other disciplines. Knowledge of motion matching would be advantageous. Knowledge of modular animation Blueprints using the AnimLayerInterface would be advantageous. Experience with First Person Shooters, Unreal's Gameplay Ability System, automated testing and modular gameplay are all great bonusses. Experience with rigging and DCC pipelines would be advantageous. What We Can Offer You The inspiring challenge of working on a pioneering, ambitious project with great coworkers. An opportunity to learn and grow within an international company. A multicultural work environment that encourages growth, creativity, and innovation Free lunches, drinks, and snacks in the office A family friendly work environment with flexible work hours Employer contributory pension plan Life Insurance Private medical and Dental Insurance for you and your family Annual Commuting Allowance Monthly Internet Allowance Annual Fitness Allowance Discretionary quarterly and annual performance sharing plan
Jul 17, 2025
Full time
Senior Animation Gameplay Engineer Department: Software Engineering Employment Type: Permanent - Full Time Location: London Description CCP Games is looking for a talented and passionate Senior Animation Gameplay Engineer to join our team in London building EVE Vanguard. We are a tight-knit team creating a new perspective into the rich universe of EVE Online using Unreal Engine 5. In this role, you will be responsible for the development, maintenance and optimisation of all runtime animation and movement systems. Reporting to the Lead Core Tech Engineer you will get the opportunity to learn, apply and develop your skills in collaboration with multiple disciplines across the development team. Responsibilities Develop and deliver Animation & Gameplay features based on project requirements. Work closely with the Product, Art & Design teams to understand and realise their requirements. Own all C++ runtime 3Cs (character, controls, camera) systems to bring player characters and NPCs to life. Own all C++ runtime movement & animation systems (e.g. skeletal meshes, movement component, mover, animation graph, animation instances, animation Blueprints, anim notifies, IK systems, etc) . Own all C++ runtime replicated movement systems (e.g. movement component & mover) . Own all C++ runtime animation performance and optimisation using animation budgets to meet performance expectations. Investigate and fix bugs in project and engine code. Your Profile Passionate about playing and building video games! Proven experience working with Unreal's C++ animation and movement framework (e.g. skeletal meshes, movement component, mover, animation graph, animation instances, animation Blueprints, anim notifies, IK systems, etc) . Proven Experience making multiplayer games in Unreal Engine (C++, Blueprint and replication). Willingness to embrace the challenge of prototyping new features alongside shipping regular content updates. Ability to effectively communicate and collaborate with other disciplines. Knowledge of motion matching would be advantageous. Knowledge of modular animation Blueprints using the AnimLayerInterface would be advantageous. Experience with First Person Shooters, Unreal's Gameplay Ability System, automated testing and modular gameplay are all great bonusses. Experience with rigging and DCC pipelines would be advantageous. What We Can Offer You The inspiring challenge of working on a pioneering, ambitious project with great coworkers. An opportunity to learn and grow within an international company. A multicultural work environment that encourages growth, creativity, and innovation Free lunches, drinks, and snacks in the office A family friendly work environment with flexible work hours Employer contributory pension plan Life Insurance Private medical and Dental Insurance for you and your family Annual Commuting Allowance Monthly Internet Allowance Annual Fitness Allowance Discretionary quarterly and annual performance sharing plan
Looking fro an engineer to build real-time voice and video agents using advanced machine learning models, integrating speech recognition, natural language understanding, and text-to-speech systems. Your work will also involve facial animation and avatar rendering, with a focus on performance and real-time responsiveness. Essential Skills- Strong experience with speech technologies (e.g., Whisper, DeepSpeech, Tacotron, VITS, etc.). Familiarity with video synthesis and avatar animation (e.g., DeepMotion, NVIDIA Omniverse, D-ID, or similar). Proficiency in Python and ML frameworks (e.g., PyTorch, TensorFlow). Experience with real-time systems, streaming protocols, and GPU acceleration. A creative mindset and passion for building human-centric AI. Desirables- Experience with LLMs and conversational AI frameworks (e.g., Rasa, LangChain). Knowledge of emotion detection, prosody modeling, or affective computing. Familiarity with Unity, Unreal Engine, or WebGL for avatar rendering.
Jul 17, 2025
Contractor
Looking fro an engineer to build real-time voice and video agents using advanced machine learning models, integrating speech recognition, natural language understanding, and text-to-speech systems. Your work will also involve facial animation and avatar rendering, with a focus on performance and real-time responsiveness. Essential Skills- Strong experience with speech technologies (e.g., Whisper, DeepSpeech, Tacotron, VITS, etc.). Familiarity with video synthesis and avatar animation (e.g., DeepMotion, NVIDIA Omniverse, D-ID, or similar). Proficiency in Python and ML frameworks (e.g., PyTorch, TensorFlow). Experience with real-time systems, streaming protocols, and GPU acceleration. A creative mindset and passion for building human-centric AI. Desirables- Experience with LLMs and conversational AI frameworks (e.g., Rasa, LangChain). Knowledge of emotion detection, prosody modeling, or affective computing. Familiarity with Unity, Unreal Engine, or WebGL for avatar rendering.
Creative Assembly is looking for a Principal Animator to join our talented team to work on our new project, a sequel to Alien: Isolation. This role will be based at our studio in Horsham, UK and can be offered as hybrid or in-studio. The Role As Principal Animator, you will play a crucial role within the animation team, producing best in class animation and showcasing exceptional creative and artistic skills that set a standard for the team to emulate. Your work will drive character quality in-game, delivering memorable performances that provide players with an engaging and immersive experience. This is a new project, being built in UE5, with a strong focus on character on an iconic IP. This role offers an exciting opportunity to have a significant impact on that experience. What you'll be doing On a day-to-day basis, you will: Create and implement high quality animation assets Collaborate with related teams to develop and refine animations and systems from block-out to final implementation, ensuring they integrate seamlessly and meet gameplay requirements. Work closely with the animation team, artists, technical artists, and engineers, in helping deliver engaging and immersive characters. Embrace opportunities to learn new skills that will enhance your capabilities, elevate the team's performance, and provide innovative solutions to meet project requirements. Tackle day-to-day requests for improvements and bug fixes. What we are looking for Essential Expert hand-key animation skills for both creatures and humans. Excellent communication skills, self-motivated and proven ability to work well within a team with a passion for games. Excellent understanding of animation pipelines from conceptual phase to deployment. Strong ability to communicate clear direction, break down tasks and feedback to help mentor, guide and educate fellow teammates. Excellent knowledge of Maya/Motion Builder Previously worked on AAA titles in an equivalent role. Desirable Experience with Unreal Engine Experience with Motion Matching or equivalent advanced locomotion system Experience with facial animation Experience with character setup - rigging and skinning Experience with motion capture pipelines and shoots Note: Applications for this role will ideally include a portfolio (or link to a portfolio). About Creative Assembly Creative Assembly crafts deep and detailed games that last, entertaining millions of players across the globe for decades. We are all game makers and we care deeply about the experiences we create. We empower our teams to make significant contributions to our games, supported by skills development and growth opportunities. We are located in Horsham, UK and Sofia, Bulgaria. We offer many benefits to support you and your family including: Work from Anywhere for a temporary period each year (restrictions apply such as VISAs) Enhanced holiday allowance, maternity and paternity breaks, flexibility with our core hours, and no-notice holidays Bespoke relocation package for you and your dependents Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening Generous holiday allowance plus full studio closure over the Christmas and New Year period, and all Bank holidays Join our Diversity and Inclusion Network - an employee-led group Season ticket travel loans and cycle to work scheme with free bike servicing and discounted car valet service on site Wellbeing support and virtual confidential counselling Community activities including parties, football and more. Our studio sites have disabled access. We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief. Note to Recruitment Agencies: SEGA Europe Limited and our studios do not accept unsolicited candidate introductions from unauthorised third parties. For the avoidance of doubt, SEGA Europe is not liable for any fees, compensation or any other costs associated with the introduction of a candidate or recruitment services unless and until an agreement has been duly executed. Further details can be found here .
Jul 16, 2025
Full time
Creative Assembly is looking for a Principal Animator to join our talented team to work on our new project, a sequel to Alien: Isolation. This role will be based at our studio in Horsham, UK and can be offered as hybrid or in-studio. The Role As Principal Animator, you will play a crucial role within the animation team, producing best in class animation and showcasing exceptional creative and artistic skills that set a standard for the team to emulate. Your work will drive character quality in-game, delivering memorable performances that provide players with an engaging and immersive experience. This is a new project, being built in UE5, with a strong focus on character on an iconic IP. This role offers an exciting opportunity to have a significant impact on that experience. What you'll be doing On a day-to-day basis, you will: Create and implement high quality animation assets Collaborate with related teams to develop and refine animations and systems from block-out to final implementation, ensuring they integrate seamlessly and meet gameplay requirements. Work closely with the animation team, artists, technical artists, and engineers, in helping deliver engaging and immersive characters. Embrace opportunities to learn new skills that will enhance your capabilities, elevate the team's performance, and provide innovative solutions to meet project requirements. Tackle day-to-day requests for improvements and bug fixes. What we are looking for Essential Expert hand-key animation skills for both creatures and humans. Excellent communication skills, self-motivated and proven ability to work well within a team with a passion for games. Excellent understanding of animation pipelines from conceptual phase to deployment. Strong ability to communicate clear direction, break down tasks and feedback to help mentor, guide and educate fellow teammates. Excellent knowledge of Maya/Motion Builder Previously worked on AAA titles in an equivalent role. Desirable Experience with Unreal Engine Experience with Motion Matching or equivalent advanced locomotion system Experience with facial animation Experience with character setup - rigging and skinning Experience with motion capture pipelines and shoots Note: Applications for this role will ideally include a portfolio (or link to a portfolio). About Creative Assembly Creative Assembly crafts deep and detailed games that last, entertaining millions of players across the globe for decades. We are all game makers and we care deeply about the experiences we create. We empower our teams to make significant contributions to our games, supported by skills development and growth opportunities. We are located in Horsham, UK and Sofia, Bulgaria. We offer many benefits to support you and your family including: Work from Anywhere for a temporary period each year (restrictions apply such as VISAs) Enhanced holiday allowance, maternity and paternity breaks, flexibility with our core hours, and no-notice holidays Bespoke relocation package for you and your dependents Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening Generous holiday allowance plus full studio closure over the Christmas and New Year period, and all Bank holidays Join our Diversity and Inclusion Network - an employee-led group Season ticket travel loans and cycle to work scheme with free bike servicing and discounted car valet service on site Wellbeing support and virtual confidential counselling Community activities including parties, football and more. Our studio sites have disabled access. We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief. Note to Recruitment Agencies: SEGA Europe Limited and our studios do not accept unsolicited candidate introductions from unauthorised third parties. For the avoidance of doubt, SEGA Europe is not liable for any fees, compensation or any other costs associated with the introduction of a candidate or recruitment services unless and until an agreement has been duly executed. Further details can be found here .
Our premium brand Automotive client is currently recruiting for the following role: Digital Surface Modeller - 39/hr (Inside IR35) Warwickshire (Hybrid potential) 10 Months (Potential for yearly renewal) Job Description: - Ability to interpret sketches into digital models - Experience working as a Digital Surface Designer in the creative phases - Experience working in an Automotive Design Studio. - Strong experience in: Alias (NURBs and SUB-D), Photoshop and Microsoft Office - Knowledge of Design processes within a Design studio environment - Good PC skills Experience/Qualifications Required: - Precise interpretation of 2D ideation, creating digital models that capture the design feel while aligning with engineering constraints - Creation of high-quality digital models that meet quality standards and adhere to surface theory best practices - Quick virtual iteration of designs and rapid development of diverse concepts for digital evaluation - Ability to replicate scan data retaining the design feel and minimal deviation - When working always adhere to Creators Code behaviours - Support all design disciplines whilst maintaining a flexible, pro-active approach, with focus on achieving programmes gateways deliverables on time with the correct level of data - Support discussions at all levels throughout design, across all disciplines, to deliver the required digital models - Maintaining program documentation for traceability and sustainability in line with team processes - Support digital Design Reviews presenting quality, realistic digitally rendered models to empower clients in making decisions virtually - Sharing knowledge to enhance the team's skills through Surface Reviews - Comply with all Company policies and procedures Desirable: Experience in: VRED, Unreal, Maya, Blender Knowledge of other digital surface development and visualisation software Additional information: This role is on a contract basis and is Inside IR35. The services advertised by Premea Limited for this vacancy are those of an Employment Business. Premea is a specialist IT & Engineering recruitment consultancy representing clients in the UK and internationally within the Automotive, Motorsport and Aerospace sectors.
Jul 16, 2025
Contractor
Our premium brand Automotive client is currently recruiting for the following role: Digital Surface Modeller - 39/hr (Inside IR35) Warwickshire (Hybrid potential) 10 Months (Potential for yearly renewal) Job Description: - Ability to interpret sketches into digital models - Experience working as a Digital Surface Designer in the creative phases - Experience working in an Automotive Design Studio. - Strong experience in: Alias (NURBs and SUB-D), Photoshop and Microsoft Office - Knowledge of Design processes within a Design studio environment - Good PC skills Experience/Qualifications Required: - Precise interpretation of 2D ideation, creating digital models that capture the design feel while aligning with engineering constraints - Creation of high-quality digital models that meet quality standards and adhere to surface theory best practices - Quick virtual iteration of designs and rapid development of diverse concepts for digital evaluation - Ability to replicate scan data retaining the design feel and minimal deviation - When working always adhere to Creators Code behaviours - Support all design disciplines whilst maintaining a flexible, pro-active approach, with focus on achieving programmes gateways deliverables on time with the correct level of data - Support discussions at all levels throughout design, across all disciplines, to deliver the required digital models - Maintaining program documentation for traceability and sustainability in line with team processes - Support digital Design Reviews presenting quality, realistic digitally rendered models to empower clients in making decisions virtually - Sharing knowledge to enhance the team's skills through Surface Reviews - Comply with all Company policies and procedures Desirable: Experience in: VRED, Unreal, Maya, Blender Knowledge of other digital surface development and visualisation software Additional information: This role is on a contract basis and is Inside IR35. The services advertised by Premea Limited for this vacancy are those of an Employment Business. Premea is a specialist IT & Engineering recruitment consultancy representing clients in the UK and internationally within the Automotive, Motorsport and Aerospace sectors.
Animation Programmer Department: Engineering Employment Type: Permanent - Full Time Location: Remote Reporting To: Guillaume Bittoun Description Animation Programmers at Build a Rockey Boy are responsible for designing, implementing and maintaining large scale animation systems in collaboration with our technical animation and design teams. Their goal is to deliver animation systems that support building believable characters, to delight and entertain players. An animation programmer will have a solid understanding of best practices and techniques across a range of animation technologies, such as IK, animation graphs, and cinematic systems; and will keep up to date on innovations and techniques within the industry. They are expected to be proactive in all aspects, communicating directly with other disciplines to resolve problems quickly and develop clear requirements and translate them into flexible reusable solutions. Key Responsibilities Deliver high quality animation systems for gameplay and cinematic features. Support other technical teams and animators in effective and efficient use of the team's animation systems. Identify and debug technical issues. Prioritise, plan and manage the time of assigned tasks effectively Communicate clearly with other team members across disciplines Use appropriate data structures and algorithms to maximize efficiency for development tools and game runtime. Proactively highlight problems, delays and risks, and seek support when required Requirements Strong C++ programming and debugging skills. Experience profiling and optimizing code. Excellent understanding of animation technologies and practical usage in games. Experience with Unreal Engine and animation pipelines. Great written and verbal communication skills, comfortable working with cross-discipline teams with varied levels of technical experience. Good algorithm and data structure skills (including time and space complexity and real-world vs theoretical performance of basic data structures). Strong experience in developing and debugging high performing, multi-threaded solutions Excellent understanding of animation technologies, such as animation trees, IK, retargeting, and motion matching. Bonus Experience developing workflows with animation tools such as Maya and MotionBuilder Shipped at least one multi-platform game on PC or current gen consoles. Benefits Our Global Benefits & Perks Unlimited coaching & therapy - with Oliva, to support your mental health Stock Options - everyone owns a piece of our success Pension scheme - up to 5% employer matched contribution to finance those golden years Socials -office & remote events, play sessions and company-wide parties And even more benefits based on your location! If you're based in the UK 25 Annual Leave + 8 bank holidays - we're flexible with most bank holidays so you can use the time to celebrate what's important to you Private Medical Insuranc e - full cover with AXA Healthcare Cash Plan - Level 3 cover with Medicash Cycle2Work Scheme - lease a bike through us and save on tax too! Electric Car Charging - electric car charging at our Port office in Edinburgh, Scotland.
Jul 16, 2025
Full time
Animation Programmer Department: Engineering Employment Type: Permanent - Full Time Location: Remote Reporting To: Guillaume Bittoun Description Animation Programmers at Build a Rockey Boy are responsible for designing, implementing and maintaining large scale animation systems in collaboration with our technical animation and design teams. Their goal is to deliver animation systems that support building believable characters, to delight and entertain players. An animation programmer will have a solid understanding of best practices and techniques across a range of animation technologies, such as IK, animation graphs, and cinematic systems; and will keep up to date on innovations and techniques within the industry. They are expected to be proactive in all aspects, communicating directly with other disciplines to resolve problems quickly and develop clear requirements and translate them into flexible reusable solutions. Key Responsibilities Deliver high quality animation systems for gameplay and cinematic features. Support other technical teams and animators in effective and efficient use of the team's animation systems. Identify and debug technical issues. Prioritise, plan and manage the time of assigned tasks effectively Communicate clearly with other team members across disciplines Use appropriate data structures and algorithms to maximize efficiency for development tools and game runtime. Proactively highlight problems, delays and risks, and seek support when required Requirements Strong C++ programming and debugging skills. Experience profiling and optimizing code. Excellent understanding of animation technologies and practical usage in games. Experience with Unreal Engine and animation pipelines. Great written and verbal communication skills, comfortable working with cross-discipline teams with varied levels of technical experience. Good algorithm and data structure skills (including time and space complexity and real-world vs theoretical performance of basic data structures). Strong experience in developing and debugging high performing, multi-threaded solutions Excellent understanding of animation technologies, such as animation trees, IK, retargeting, and motion matching. Bonus Experience developing workflows with animation tools such as Maya and MotionBuilder Shipped at least one multi-platform game on PC or current gen consoles. Benefits Our Global Benefits & Perks Unlimited coaching & therapy - with Oliva, to support your mental health Stock Options - everyone owns a piece of our success Pension scheme - up to 5% employer matched contribution to finance those golden years Socials -office & remote events, play sessions and company-wide parties And even more benefits based on your location! If you're based in the UK 25 Annual Leave + 8 bank holidays - we're flexible with most bank holidays so you can use the time to celebrate what's important to you Private Medical Insuranc e - full cover with AXA Healthcare Cash Plan - Level 3 cover with Medicash Cycle2Work Scheme - lease a bike through us and save on tax too! Electric Car Charging - electric car charging at our Port office in Edinburgh, Scotland.
We have a current opportunity for a UX/UI Designer on a contract basis. The position will be based in Abingdon. For further information about this position please apply. Job Description / Job Scope: RACE develops advanced robotics and remote handling technologies for use in nuclear and hazardous environments. Working with partners from academia and industry, RACE aims to make nuclear power safer, more efficient, and more affordable, supporting the UK's transition to a low-carbon economy. RACE's mission is to tackle the most pressing challenges facing the nuclear industry and other fields, advancing nuclear fusion as a safe, clean, and sustainable energy source. Support RACE projects with UI/UX design expertise with a focus on working independently with robotics operators and developers to: Determine requirements Produce innovative designs that meet them Conduct adjustments based on user feedback Qualifications Required: Bachelor's degree in a design discipline (UX/UI, Human Computer Interaction, Interaction, Product or Industrial design) Experience Required 3+ years' experience in a creative design discipline (UX/UI, Interaction design) with a strong portfolio showcasing end-to-end product design Proficiency with UI design and prototyping tools (Figma, Protopie) Created or maintained design systems outlining rules and guidelines for development Strong understanding of user-centred design methodologies and usability principles Excellent communication skills and ability to collaborate with both technical and non-technical stakeholders Ability to work independently and manage multiple priorities in a small, cross-functional team Adaptable with a pragmatic approach Desired Experience: Designed for products combining physical and digital experiences Experience designing for 3D environments (Unreal Engine or similar) Experience working in robotics or designing for industrial operational interfaces Experience with the Agile development process Experience developing HMIs for robotic systems General interest in mobile robotics and engineering Rullion celebrates and supports diversity and is committed to ensuring equal opportunities for both employees and applicants.
Jul 15, 2025
Contractor
We have a current opportunity for a UX/UI Designer on a contract basis. The position will be based in Abingdon. For further information about this position please apply. Job Description / Job Scope: RACE develops advanced robotics and remote handling technologies for use in nuclear and hazardous environments. Working with partners from academia and industry, RACE aims to make nuclear power safer, more efficient, and more affordable, supporting the UK's transition to a low-carbon economy. RACE's mission is to tackle the most pressing challenges facing the nuclear industry and other fields, advancing nuclear fusion as a safe, clean, and sustainable energy source. Support RACE projects with UI/UX design expertise with a focus on working independently with robotics operators and developers to: Determine requirements Produce innovative designs that meet them Conduct adjustments based on user feedback Qualifications Required: Bachelor's degree in a design discipline (UX/UI, Human Computer Interaction, Interaction, Product or Industrial design) Experience Required 3+ years' experience in a creative design discipline (UX/UI, Interaction design) with a strong portfolio showcasing end-to-end product design Proficiency with UI design and prototyping tools (Figma, Protopie) Created or maintained design systems outlining rules and guidelines for development Strong understanding of user-centred design methodologies and usability principles Excellent communication skills and ability to collaborate with both technical and non-technical stakeholders Ability to work independently and manage multiple priorities in a small, cross-functional team Adaptable with a pragmatic approach Desired Experience: Designed for products combining physical and digital experiences Experience designing for 3D environments (Unreal Engine or similar) Experience working in robotics or designing for industrial operational interfaces Experience with the Agile development process Experience developing HMIs for robotic systems General interest in mobile robotics and engineering Rullion celebrates and supports diversity and is committed to ensuring equal opportunities for both employees and applicants.
DPS Games is a Wargaming studio, proudly backed by the global success of titles like World of Tanks. Based in Guildford, we are part of one of the world's leading free-to-play PC game companies, with the resources and experience to support ambitious, long-term development. We're currently building our next big project: a collaboration with a world-renowned name, an epic-scale military sci-fi fantasy, free-to-play game focused on delivering cinematic visual quality and a rich, immersive world. Now in the early stages of pre-production and prototyping, we're looking for an exceptionally skilled experiencedSoftware Engineer to assist in the creation of the next big free-to-play title from Wargaming. Reports to The Software Engineer will report into the Product Director What will you do? Develop game systems and game feature prototypes in Unreal Engine Write clean, efficient, and maintainable code and documentation, and participate in code review Debug, test, and fix issues, while optimising performance across multiple platforms. Contribute components for our in-house UE based framework Collaborate closely with design and art teams to flesh out implementation details Share your game development experience and Unreal Engine knowledge with the team and learn from others What are we looking for? Significant experience in software development Strong knowledge of modern C/C++ and Unreal Engine Strong knowledge of multiplayer gameplay systems and network replication Experience in rapid prototyping and creative problem solving Strong communication skills with a focus on positive cross discipline teamwork What additional skills will help you stand out? Strong knowledge of at least one of the following Unreal Engine subsystems: Gameplay Ability, Niagara FX, Animation. Specialist knowledge in one of the following areas: graphics (including shaders , 3d modelling), networking, gameplay, AI. Experience working with Unity or comparable game engines Degree in computer science or similar Hybrid (3x per week from the Guildford studio) Benefits and perks are tailored to the local market and culture. Our benefits in Guildford include: 5 weeks of Annual Leave per calendar year - increasing over time to a maximum 30 days per year, with the ability to buy up to an additional 5 days through our holiday buy scheme Additional paid time off (Birthday Leave, Marriage Leave, Compassionate Leave) Sick Leave Compensation and enhanced Maternity & Paternity Leave Benefits Dog-friendly office Onsite canteen (with an endless supply of free snacks and drinks) Video games area Family coverage for Private Medical Insurance (pre-existing conditions are covered), Life Insurance, Pension scheme offering a matched 4% tax free employee contribution Wellbeing perks (Mental Health Days, Dedicated Well-being room, Team of Mental Heath First Aiders) Career development and education opportunities within the company Employee discounts via Perkbox Personal Wargaming Gaming Account Company events (including events for partners/children) Seniority Awards Referral program - you can recommend the best talents to the Company and receive a reward DPS Games, a Wargaming company,is one of the main European hubs for game development with 25 years of experience on the market Please submit your CV in English to ensure smooth processing and review.
Jul 09, 2025
Full time
DPS Games is a Wargaming studio, proudly backed by the global success of titles like World of Tanks. Based in Guildford, we are part of one of the world's leading free-to-play PC game companies, with the resources and experience to support ambitious, long-term development. We're currently building our next big project: a collaboration with a world-renowned name, an epic-scale military sci-fi fantasy, free-to-play game focused on delivering cinematic visual quality and a rich, immersive world. Now in the early stages of pre-production and prototyping, we're looking for an exceptionally skilled experiencedSoftware Engineer to assist in the creation of the next big free-to-play title from Wargaming. Reports to The Software Engineer will report into the Product Director What will you do? Develop game systems and game feature prototypes in Unreal Engine Write clean, efficient, and maintainable code and documentation, and participate in code review Debug, test, and fix issues, while optimising performance across multiple platforms. Contribute components for our in-house UE based framework Collaborate closely with design and art teams to flesh out implementation details Share your game development experience and Unreal Engine knowledge with the team and learn from others What are we looking for? Significant experience in software development Strong knowledge of modern C/C++ and Unreal Engine Strong knowledge of multiplayer gameplay systems and network replication Experience in rapid prototyping and creative problem solving Strong communication skills with a focus on positive cross discipline teamwork What additional skills will help you stand out? Strong knowledge of at least one of the following Unreal Engine subsystems: Gameplay Ability, Niagara FX, Animation. Specialist knowledge in one of the following areas: graphics (including shaders , 3d modelling), networking, gameplay, AI. Experience working with Unity or comparable game engines Degree in computer science or similar Hybrid (3x per week from the Guildford studio) Benefits and perks are tailored to the local market and culture. Our benefits in Guildford include: 5 weeks of Annual Leave per calendar year - increasing over time to a maximum 30 days per year, with the ability to buy up to an additional 5 days through our holiday buy scheme Additional paid time off (Birthday Leave, Marriage Leave, Compassionate Leave) Sick Leave Compensation and enhanced Maternity & Paternity Leave Benefits Dog-friendly office Onsite canteen (with an endless supply of free snacks and drinks) Video games area Family coverage for Private Medical Insurance (pre-existing conditions are covered), Life Insurance, Pension scheme offering a matched 4% tax free employee contribution Wellbeing perks (Mental Health Days, Dedicated Well-being room, Team of Mental Heath First Aiders) Career development and education opportunities within the company Employee discounts via Perkbox Personal Wargaming Gaming Account Company events (including events for partners/children) Seniority Awards Referral program - you can recommend the best talents to the Company and receive a reward DPS Games, a Wargaming company,is one of the main European hubs for game development with 25 years of experience on the market Please submit your CV in English to ensure smooth processing and review.
Animation Programmer Department: Engineering Employment Type: Permanent - Full Time Location: Remote Reporting To: Guillaume Bittoun Description Animation Programmers at Build a Rockey Boy are responsible for designing, implementing and maintaining large scale animation systems in collaboration with our technical animation and design teams. Their goal is to deliver animation systems that support building believable characters, to delight and entertain players. An animation programmer will have a solid understanding of best practices and techniques across a range of animation technologies, such as IK, animation graphs, and cinematic systems; and will keep up to date on innovations and techniques within the industry. They are expected to be proactive in all aspects, communicating directly with other disciplines to resolve problems quickly and develop clear requirements and translate them into flexible reusable solutions. Key Responsibilities Deliver high quality animation systems for gameplay and cinematic features. Support other technical teams and animators in effective and efficient use of the team's animation systems. Identify and debug technical issues. Prioritise, plan and manage the time of assigned tasks effectively Communicate clearly with other team members across disciplines Use appropriate data structures and algorithms to maximize efficiency for development tools and game runtime. Proactively highlight problems, delays and risks, and seek support when required Requirements Strong C++ programming and debugging skills. Experience profiling and optimizing code. Excellent understanding of animation technologies and practical usage in games. Experience with Unreal Engine and animation pipelines. Great written and verbal communication skills, comfortable working with cross-discipline teams with varied levels of technical experience. Good algorithm and data structure skills (including time and space complexity and real-world vs theoretical performance of basic data structures). Strong experience in developing and debugging high performing, multi-threaded solutions Excellent understanding of animation technologies, such as animation trees, IK, retargeting, and motion matching. Bonus Experience developing workflows with animation tools such as Maya and MotionBuilder Shipped at least one multi-platform game on PC or current gen consoles. Benefits Our Global Benefits & Perks Unlimited coaching & therapy - with Oliva, to support your mental health Stock Options - everyone owns a piece of our success Pension scheme - up to 5% employer matched contribution to finance those golden years Socials -office & remote events, play sessions and company-wide parties And even more benefits based on your location! If you're based in the UK 25 Annual Leave + 8 bank holidays - we're flexible with most bank holidays so you can use the time to celebrate what's important to you Private Medical Insuranc e - full cover with AXA Healthcare Cash Plan - Level 3 cover with Medicash Cycle2Work Scheme - lease a bike through us and save on tax too! Electric Car Charging - electric car charging at our Port office in Edinburgh, Scotland.
Jul 09, 2025
Full time
Animation Programmer Department: Engineering Employment Type: Permanent - Full Time Location: Remote Reporting To: Guillaume Bittoun Description Animation Programmers at Build a Rockey Boy are responsible for designing, implementing and maintaining large scale animation systems in collaboration with our technical animation and design teams. Their goal is to deliver animation systems that support building believable characters, to delight and entertain players. An animation programmer will have a solid understanding of best practices and techniques across a range of animation technologies, such as IK, animation graphs, and cinematic systems; and will keep up to date on innovations and techniques within the industry. They are expected to be proactive in all aspects, communicating directly with other disciplines to resolve problems quickly and develop clear requirements and translate them into flexible reusable solutions. Key Responsibilities Deliver high quality animation systems for gameplay and cinematic features. Support other technical teams and animators in effective and efficient use of the team's animation systems. Identify and debug technical issues. Prioritise, plan and manage the time of assigned tasks effectively Communicate clearly with other team members across disciplines Use appropriate data structures and algorithms to maximize efficiency for development tools and game runtime. Proactively highlight problems, delays and risks, and seek support when required Requirements Strong C++ programming and debugging skills. Experience profiling and optimizing code. Excellent understanding of animation technologies and practical usage in games. Experience with Unreal Engine and animation pipelines. Great written and verbal communication skills, comfortable working with cross-discipline teams with varied levels of technical experience. Good algorithm and data structure skills (including time and space complexity and real-world vs theoretical performance of basic data structures). Strong experience in developing and debugging high performing, multi-threaded solutions Excellent understanding of animation technologies, such as animation trees, IK, retargeting, and motion matching. Bonus Experience developing workflows with animation tools such as Maya and MotionBuilder Shipped at least one multi-platform game on PC or current gen consoles. Benefits Our Global Benefits & Perks Unlimited coaching & therapy - with Oliva, to support your mental health Stock Options - everyone owns a piece of our success Pension scheme - up to 5% employer matched contribution to finance those golden years Socials -office & remote events, play sessions and company-wide parties And even more benefits based on your location! If you're based in the UK 25 Annual Leave + 8 bank holidays - we're flexible with most bank holidays so you can use the time to celebrate what's important to you Private Medical Insuranc e - full cover with AXA Healthcare Cash Plan - Level 3 cover with Medicash Cycle2Work Scheme - lease a bike through us and save on tax too! Electric Car Charging - electric car charging at our Port office in Edinburgh, Scotland.
At Capgemini Engineering, the world leader in engineering services, we bring together a global team of engineers, scientists, and architects to help the world's most innovative companies unleash their potential. From autonomous cars to life-saving robots, our digital and software technology experts think outside the box as they provide unique R&D and engineering services across all industries. Join us for a career full of opportunities. Where you can make a difference. Where no two days are the same. About the job you're considering Our engineering team is growing and we are looking for talented senior technical artist. Our professional services team works across multiple platforms and industries, incorporating cutting edge technologies like XR, AI, robotics and IoT. We use the Unity engine to build custom software solutions in a wide range of technically diverse fields, including defense, automotive and aerospace areas. Our cross-disciplinary teams consist of world class application & cloud developers, technical artists, 3d artists, UX & UI designers. Our goal is to inspire customers and transform industries. We are committed to maintaining a diverse team, and we welcome and encourage applicants with diverse experiences and backgrounds. Hybrid working: The places that you work from day to day will vary according to your role, your needs, and those of the business; it will be a blend of Company offices, client sites, and your home; noting that you will be unable to work at home 100% of the time. If you are successfully offered this position, you will go through a series of pre-employment checks, including: identity, nationality (single or dual) or immigration status, employment history going back 3 continuous years, and unspent criminal record check (known as Disclosure and Barring Service) Your role Your day-to-day work will apply your diverse technical art skill set on an application project team. As a Senior Technical Artist, you'll play a meaningful role in each phase of your projects, from concept and proposal, to planning and implementation, through client delivery. While your focus will be on building real-time 3D experiences, you'll also work with our engineers and designers to ingest and visualize real world data. We are looking for and experienced technical artist that owns their work, helps guide others and maintains a passion to learn and grow. Your daily duties will include: Designing and developing workflows, pipelines, and tools for projects and teams Integrating assets provided by art & design, and implementing the features associated with them Developing solutions to incorporate real-world assets and data into real-time applications Research and experimenting with groundbreaking technologies, pioneering new techniques to match the constantly evolving demands of our clients and the industry Collaborating in small teams to ship client projects on a variety of platforms, including desktop, AR and VR headsets, mobile, WebGL, and more. Working directly with clients, developers, designers, artists, and management both locally and remotely. You can bring your whole self to work. At Capgemini equity, diversity and inclusion is part of everyday life, and will be part of your working reality. We have built an inclusive and welcoming environment, for everyone. We have a number of networks you can join, including our Women in Engineering employee network group. These networks support our community every day. Your skills and experience We are looking for: Experience developing with Unity at a high level Solid understanding of one or more 3D creation suites (Maya, Blender, etc) Experience and technical understanding of 3D model optimization and performance Experience writing, modifying or optimizing shaders or other rendering effects. Experience with art production workflows such as modeling, texturing, rigging, animation, or lighting with HDRP/URP Intermediate skill with C# or another programming language You might also have: Experience with commercial/industrial data (CAD, BIM, GIS, LIDAR, point clouds, etc.) Production experience with developing headset AR/VR applications Product / studio lighting Strong understanding of PBR workflows Experience working with Unreal engine Don't meet every single requirement? Studies have shown women and people of colour are less likely to apply to jobs unless they meet every single qualification. We are dedicated to building a diverse, inclusive and authentic workplace so if you're excited about this role but your past experience doesn't align perfectly with every requirement in the job description, we encourage you to apply anyway. Your security clearance To be successfully appointed to this role, it is a requirement to obtain Security Check (SC) clearance. To obtain SC clearance, the successful applicant must have resided continuously within the United Kingdom for the last 5 years, along with other criteria and requirements. Throughout the recruitment process, you will be asked questions about your security clearance eligibility such as, but not limited to, country of residence and nationality. Some posts are restricted to sole UK Nationals for security reasons; therefore, you may be asked about your citizenship in the application process. What does 'Get The Future You Want ' mean for you? You will be encouraged to have a positive work-life balance. Our hybrid-first way of working means we embed hybrid working in all that we do and make flexible working arrangements the day-to-day reality for our people. All UK employees are eligible to request flexible working arrangements. You will reimagine what's possible: creating value for the world's leading organisations through technology to build a sustainable, more inclusive future. You will work with a range of clients all with a unique set of business, technological and societal ambitions, which will make a real impact across the UK Why you should consider Capgemini Growing clients' businesses while building a more sustainable, more inclusive future is a tough ask. When you join Capgemini, you'll join a thriving company and become part of a diverse collective of free-thinkers, entrepreneurs and industry experts. We find new ways technology can help us reimagine what's possible. It's why, together, we seek out opportunities that will transform the world's leading businesses, and it's how you'll gain the experiences and connections you need to shape your future. By learning from each other every day, sharing knowledge, and always pushing yourself to do better, you'll build the skills you want. You'll use your skills to help our clients leverage technology to innovate and grow their business. So, it might not always be easy, but making the world a better place rarely is.
Feb 19, 2025
Full time
At Capgemini Engineering, the world leader in engineering services, we bring together a global team of engineers, scientists, and architects to help the world's most innovative companies unleash their potential. From autonomous cars to life-saving robots, our digital and software technology experts think outside the box as they provide unique R&D and engineering services across all industries. Join us for a career full of opportunities. Where you can make a difference. Where no two days are the same. About the job you're considering Our engineering team is growing and we are looking for talented senior technical artist. Our professional services team works across multiple platforms and industries, incorporating cutting edge technologies like XR, AI, robotics and IoT. We use the Unity engine to build custom software solutions in a wide range of technically diverse fields, including defense, automotive and aerospace areas. Our cross-disciplinary teams consist of world class application & cloud developers, technical artists, 3d artists, UX & UI designers. Our goal is to inspire customers and transform industries. We are committed to maintaining a diverse team, and we welcome and encourage applicants with diverse experiences and backgrounds. Hybrid working: The places that you work from day to day will vary according to your role, your needs, and those of the business; it will be a blend of Company offices, client sites, and your home; noting that you will be unable to work at home 100% of the time. If you are successfully offered this position, you will go through a series of pre-employment checks, including: identity, nationality (single or dual) or immigration status, employment history going back 3 continuous years, and unspent criminal record check (known as Disclosure and Barring Service) Your role Your day-to-day work will apply your diverse technical art skill set on an application project team. As a Senior Technical Artist, you'll play a meaningful role in each phase of your projects, from concept and proposal, to planning and implementation, through client delivery. While your focus will be on building real-time 3D experiences, you'll also work with our engineers and designers to ingest and visualize real world data. We are looking for and experienced technical artist that owns their work, helps guide others and maintains a passion to learn and grow. Your daily duties will include: Designing and developing workflows, pipelines, and tools for projects and teams Integrating assets provided by art & design, and implementing the features associated with them Developing solutions to incorporate real-world assets and data into real-time applications Research and experimenting with groundbreaking technologies, pioneering new techniques to match the constantly evolving demands of our clients and the industry Collaborating in small teams to ship client projects on a variety of platforms, including desktop, AR and VR headsets, mobile, WebGL, and more. Working directly with clients, developers, designers, artists, and management both locally and remotely. You can bring your whole self to work. At Capgemini equity, diversity and inclusion is part of everyday life, and will be part of your working reality. We have built an inclusive and welcoming environment, for everyone. We have a number of networks you can join, including our Women in Engineering employee network group. These networks support our community every day. Your skills and experience We are looking for: Experience developing with Unity at a high level Solid understanding of one or more 3D creation suites (Maya, Blender, etc) Experience and technical understanding of 3D model optimization and performance Experience writing, modifying or optimizing shaders or other rendering effects. Experience with art production workflows such as modeling, texturing, rigging, animation, or lighting with HDRP/URP Intermediate skill with C# or another programming language You might also have: Experience with commercial/industrial data (CAD, BIM, GIS, LIDAR, point clouds, etc.) Production experience with developing headset AR/VR applications Product / studio lighting Strong understanding of PBR workflows Experience working with Unreal engine Don't meet every single requirement? Studies have shown women and people of colour are less likely to apply to jobs unless they meet every single qualification. We are dedicated to building a diverse, inclusive and authentic workplace so if you're excited about this role but your past experience doesn't align perfectly with every requirement in the job description, we encourage you to apply anyway. Your security clearance To be successfully appointed to this role, it is a requirement to obtain Security Check (SC) clearance. To obtain SC clearance, the successful applicant must have resided continuously within the United Kingdom for the last 5 years, along with other criteria and requirements. Throughout the recruitment process, you will be asked questions about your security clearance eligibility such as, but not limited to, country of residence and nationality. Some posts are restricted to sole UK Nationals for security reasons; therefore, you may be asked about your citizenship in the application process. What does 'Get The Future You Want ' mean for you? You will be encouraged to have a positive work-life balance. Our hybrid-first way of working means we embed hybrid working in all that we do and make flexible working arrangements the day-to-day reality for our people. All UK employees are eligible to request flexible working arrangements. You will reimagine what's possible: creating value for the world's leading organisations through technology to build a sustainable, more inclusive future. You will work with a range of clients all with a unique set of business, technological and societal ambitions, which will make a real impact across the UK Why you should consider Capgemini Growing clients' businesses while building a more sustainable, more inclusive future is a tough ask. When you join Capgemini, you'll join a thriving company and become part of a diverse collective of free-thinkers, entrepreneurs and industry experts. We find new ways technology can help us reimagine what's possible. It's why, together, we seek out opportunities that will transform the world's leading businesses, and it's how you'll gain the experiences and connections you need to shape your future. By learning from each other every day, sharing knowledge, and always pushing yourself to do better, you'll build the skills you want. You'll use your skills to help our clients leverage technology to innovate and grow their business. So, it might not always be easy, but making the world a better place rarely is.
Please note that this is a hybrid position with a mixture of in-office and home-based working. Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay. But Atomic Theory is more than just a studio; for us, it's a sanctuary, a place where our diverse experiences intersect and combine to carry our solutions to the next level. We are dedicated to helping studios and publishers navigate the toughest challenges across today's game development landscape. With offices in Albany, NY; Austin, TX; and Cardiff, UK, we thrive on the opportunity to Get Sh!t Done on a global scale. ABOUT THE ROLE: We are looking for a talented and experienced UI Engineer to join our team. In this role, you will be responsible for implementing and evolving robust technical solutions to deliver quality user experiences with our partners, enabling players worldwide. You will craft smooth interactions that empower all types of players to deeply engage with games. WHAT YOU'LL DO: User Interface Development: Implement and maintain robust UI systems for impactful and immersive player experiences. Collaboration: Work closely with cross-functional teams to gather feedback and improve user interface designs. Problem-Solving: Debug and resolve technical challenges efficiently to maintain the quality and performance of UI systems. Code Maintenance: Write clean, maintainable, and optimized code for UI features, screens, menus, and HUDs. WHAT WE VALUE: Game Development Experience: 3+ years of programming experience with game engines (e.g., Unity, Unreal, or proprietary systems). Technical Proficiency: Strong C++/C# skills and solid math foundations. UI System Expertise: Proven ability to design, implement, and maintain UI systems in game environments. Problem-Solving Skills: Strong critical thinking and debugging skills. Communication Skills: Ability to collaborate and communicate effectively with internal and external teams. Self-Motivation: Capacity for self-motivation, independent work, and maintaining a strong work ethic. Adaptability: Willingness to receive and act on constructive feedback. WHAT YOU MAY ALSO HAVE: Shipped Game Experience: Previous experience contributing to one or more shipped titles as an engineer. Feature Ownership: Experience owning the implementation of impactful game features. Team Collaboration: Experience working with larger teams and contributing to large-scale projects. UI Implementation: Developed and shipped UI features, screens, menus, or HUDs in a released product. WHAT WE CAN OFFER: Hybrid Working Arrangement: We are currently looking for an office in Brighton centre, until we have one set up, this role will be remote Brighton. As soon as we have one up and running, we will transition to hybrid working. As a member of our team, you'll have the flexibility to work at home and collaborate with your fellow engineers in person. Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including: Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision Coverage Annual Leave, Plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer biannual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: In addition to everything above, we also provide: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves! A FRIENDLY NOTE FROM THE RECRUITMENT TEAM: Let us do the work for you: Even if your profile isn't an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities. Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve.
Feb 18, 2025
Full time
Please note that this is a hybrid position with a mixture of in-office and home-based working. Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay. But Atomic Theory is more than just a studio; for us, it's a sanctuary, a place where our diverse experiences intersect and combine to carry our solutions to the next level. We are dedicated to helping studios and publishers navigate the toughest challenges across today's game development landscape. With offices in Albany, NY; Austin, TX; and Cardiff, UK, we thrive on the opportunity to Get Sh!t Done on a global scale. ABOUT THE ROLE: We are looking for a talented and experienced UI Engineer to join our team. In this role, you will be responsible for implementing and evolving robust technical solutions to deliver quality user experiences with our partners, enabling players worldwide. You will craft smooth interactions that empower all types of players to deeply engage with games. WHAT YOU'LL DO: User Interface Development: Implement and maintain robust UI systems for impactful and immersive player experiences. Collaboration: Work closely with cross-functional teams to gather feedback and improve user interface designs. Problem-Solving: Debug and resolve technical challenges efficiently to maintain the quality and performance of UI systems. Code Maintenance: Write clean, maintainable, and optimized code for UI features, screens, menus, and HUDs. WHAT WE VALUE: Game Development Experience: 3+ years of programming experience with game engines (e.g., Unity, Unreal, or proprietary systems). Technical Proficiency: Strong C++/C# skills and solid math foundations. UI System Expertise: Proven ability to design, implement, and maintain UI systems in game environments. Problem-Solving Skills: Strong critical thinking and debugging skills. Communication Skills: Ability to collaborate and communicate effectively with internal and external teams. Self-Motivation: Capacity for self-motivation, independent work, and maintaining a strong work ethic. Adaptability: Willingness to receive and act on constructive feedback. WHAT YOU MAY ALSO HAVE: Shipped Game Experience: Previous experience contributing to one or more shipped titles as an engineer. Feature Ownership: Experience owning the implementation of impactful game features. Team Collaboration: Experience working with larger teams and contributing to large-scale projects. UI Implementation: Developed and shipped UI features, screens, menus, or HUDs in a released product. WHAT WE CAN OFFER: Hybrid Working Arrangement: We are currently looking for an office in Brighton centre, until we have one set up, this role will be remote Brighton. As soon as we have one up and running, we will transition to hybrid working. As a member of our team, you'll have the flexibility to work at home and collaborate with your fellow engineers in person. Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including: Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision Coverage Annual Leave, Plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer biannual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: In addition to everything above, we also provide: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves! A FRIENDLY NOTE FROM THE RECRUITMENT TEAM: Let us do the work for you: Even if your profile isn't an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities. Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve.
Animator - HIRING ASAP Start date: ASAP Duration: 18 Months Location: 2 days in Twycross & 3 days working from home Rate: £300 - £332 per day PAYE Summary: Technical animators are responsible for supporting the technology used to play animations in game. As part of the Technical Animation team, you will work directly with the Engineering team, and you will support the Art, AI, and Game teams to build animation systems for runtime. You will be using Unreal to create higher standards of animation across a wide variety of our clients' unique and stylised characters. They are also invested in ongoing R&D into new and emerging animation technology. This role is a real opportunity for a problem solver with a creative technical mindset. Skills: Several years of experience working as technical animation in the videogame industry (doesn't have to be Triple AAA) Unreal Engine experience Experience in Animation blueprints (Locomotion) Demonstrable experience in the development of locomotion and character control systems Proved ability to work on engine animation blueprints including overlaying, IK, control rigs or similar technologies. To have completed at least one full game development cycle Demonstrated good collaboration skills. Demonstrable ability in the use of revision control software Responsibilities: Work with design and engineers to understand and implement gameplay animation features. Support engineers and game teams to fix game issues, troubleshooting animation graphs and artwork. Be aware of the performance issues and be responsible for performance improvements. Participate in R&D into emerging animation technologies. Advise and create tools to improve workflows and asset quality. Support engineers and game teams to fix game issues, troubleshooting animation graphs and artwork. Desirable Skills Knowledge of 3D maths and creative problem-solving skills Programming or Scripting skills Experience with motion matching and other data driven systems
Feb 18, 2025
Contractor
Animator - HIRING ASAP Start date: ASAP Duration: 18 Months Location: 2 days in Twycross & 3 days working from home Rate: £300 - £332 per day PAYE Summary: Technical animators are responsible for supporting the technology used to play animations in game. As part of the Technical Animation team, you will work directly with the Engineering team, and you will support the Art, AI, and Game teams to build animation systems for runtime. You will be using Unreal to create higher standards of animation across a wide variety of our clients' unique and stylised characters. They are also invested in ongoing R&D into new and emerging animation technology. This role is a real opportunity for a problem solver with a creative technical mindset. Skills: Several years of experience working as technical animation in the videogame industry (doesn't have to be Triple AAA) Unreal Engine experience Experience in Animation blueprints (Locomotion) Demonstrable experience in the development of locomotion and character control systems Proved ability to work on engine animation blueprints including overlaying, IK, control rigs or similar technologies. To have completed at least one full game development cycle Demonstrated good collaboration skills. Demonstrable ability in the use of revision control software Responsibilities: Work with design and engineers to understand and implement gameplay animation features. Support engineers and game teams to fix game issues, troubleshooting animation graphs and artwork. Be aware of the performance issues and be responsible for performance improvements. Participate in R&D into emerging animation technologies. Advise and create tools to improve workflows and asset quality. Support engineers and game teams to fix game issues, troubleshooting animation graphs and artwork. Desirable Skills Knowledge of 3D maths and creative problem-solving skills Programming or Scripting skills Experience with motion matching and other data driven systems
About the job Role: Chief Technical Officer (CTO) - (Head of Virtual Production) Reports to: CEO Studio Ulster Ltd Location: Belfast Harbour Studios, Northern IrelandContract Type: Permanent Introduction and Background Studio Ulster Ltd is a ground-breaking large-scale Virtual Production creative technology company established in early 2024 and launching to market in Q4 2024 in Northern Ireland. This new company will provide world class In-Camera Visual Effects (ICVFX) in one of the most advanced LED Volume Stages, Motion Capture Stage and 3D/4D Scanning stages currently being built anywhere in the world. This scalable facility will support virtual production solutions and productions of any size located at Belfast Harbour Studios, only 10 minutes' drive from Belfast City Centre. Anticipated clients include some of the biggest production companies globally as well as the local and national screen industry contracts across a range of sectors. Studio Ulster is a £75m+, ($100m) 75,000ft Virtual Production Studio complex and will also be home to one of the most advanced virtual production research facilities in this area. The CoSTAR Screen Labs an UKRI / AHRC funded creative technologies lab focussing on real-time production and, on its own, unlocks nearly £11m of research investment in the sector. Studio Ulster Ltd now requires a visionary Chief Technical Officer- someone with significant virtual production experience at the very highest level; someone acutely technical. The CTO is an executive role and will lead the studio's operational and technical teams in relation to the delivery of in-camera visual effects, motion capture, and 3D / 4D volumetric scanning among other supporting facilities. Studio Ulster is a partnership with Belfast Harbour Studios and is supported by Northern Ireland Screen. Studio Ulster is levelling up the commercial studio capability in real-time visual effects in the UK and Ireland and is supported by significant R&D capability. We offer world class facilities in a custom-built building supported by world class crew, in a production environment that is well-established and world-famous for shows such as Games of Thrones all made in Northern Ireland. The Ideal Candidate Studio Ulster Ltd is looking for a Chief Technical Officer- someone who is experienced at the very highest level of the film industry to lead on the technical delivery of Virtual Production in all its forms at the studio. This is an Executive level role with strategic responsibilities for the technical services at Studio Ulster. The CTO will oversee the technical teams and lead on all technical operations and production services delivery at Studio Ulster. This critical role will help steer the technical direction and strategy of the company and the CTO will be at the helm of the technical operations as over £20m worth of equipment is installed and commissioned at Studio Ulster later this year. This individual will have significant and demonstrable, with major film credits in their portfolio and leadership experience of teams that focus on the delivery of in-camera visual effects for film, HETV and board. They will hold credits on at least three major international level productions as HoD / Virtual Production Supervisor or above and have more than 5-10 years of large scale VFX and real-time production experience working with some of the largest production companies globally. As the CTO and Head of Virtual Production, you will have oversight of all in-camera visual effects, 3D scanning, and the motion capture activity at Studio Ulster. You will help build and lead a team of talented high calibre professionals, ensuring that our projects meet the highest standards of quality assurance, and you will help drive innovation in the field. You will support and plan project delivery and deliver cost efficiencies where possible to clients and enable a lasting and sustainable business model at Studio Ulster. Your role will be pivotal in shaping the technological solutions and future direction of the services offered at Studio Ulster and of the industry internationally. You will build strategies working closely with your Executive Team colleagues to grow virtual production services in a nascent sector through your highly technical mind and industry experiences, driving forward to develop technical advancements, innovation and maintaining our position as a market leader in the industry. Studio Ulster is one of the most advanced and modular complexes being built anywhere globally right now. We need someone who is capable of understanding and unlocking the full potential of this highly innovative technology stack. Significant experience of research, development and innovation in VFX product and service delivery is also welcomed in an environment that is all about pushing boundaries and placing the story at the heart of the technology solution. Key Duties Technical Leadership: Provide strategic direction and oversight for all technical aspects of virtual production, including in-camera visual effects, 3D scanning, and motion capture.Project Management: Oversee the technical delivery of projects, ensuring they are completed on time, within budget, and to the highest quality standards in line with international client expectations.Innovation: Drive the development and implementation of new technologies and workflows that enhance the efficiency and quality of virtual production.Team Management: You will line manage, lead, mentor, and develop a team of high calibre technical professionals, fostering a culture of innovation and excellence to the highest possible standards.Collaboration: You will work closely with other departments, including creatives, production, art departments, VFX leads and administrative teams, to ensure seamless integration of technical solutions.Technical Standards: You will establish and maintain new benchmarks for the technical standards and quality of virtual production services in studio and develop protocols for your team in best practices for virtual production, ensuring compliance with new and emerging industry standards.Resource Management: Manage technical resources, including equipment, software, and facilities, to ensure optimal performance and utilisation. Maximise investments in new equipment and fully exploit the commercial opportunity provided by this investment to date.R&D: Lead research and development initiatives to explore new technologies and techniques in virtual production that will support Studio Ulster's ambition to remain world leading in the field.Client Liaison: Serve as the technical point of contact for clients, providing expert advice and solutions to meet their needs.Budget Management: Develop and manage budgets for technical projects, ensuring financial efficiency and accountability. You will develop strategies for a cycle of renewal and on-going maintenance of equipment at Studio Ulster to ensure operational readiness at all times.Quality Assurance: As an Executive at Studio Ulster, you will implement robust quality assurance processes to ensure the highest standards of technical delivery at every stage ensuring a high-quality service to clients using the facility.Training: Develop and deliver training programs to continually enhance the technical skills and knowledge of your department at Studio Ulster.Advisor: Advise the CEO and senior team on technological advancements and industry trends that could promote new income streams for Studio Ulster. Essential Criteria Three or more demonstrable screen credits as Virtual Production Supervisor / Virtual Production project management / HoD level or similar on international film and High-End Television productions.5-10 years' experience in the creative technologies field primarily in VFX for international level productions with demonstrable emphasis on real-time technologies. Hold at least three major virtual production credits at the very highest level on large scale international productions.Strong project management skills with a track record of delivering complex technical projects on time and within budget.Excellent leadership and team management abilities.In-depth knowledge of industry standards and best practices in virtual production.Strong problem-solving skills and the ability to think creatively and strategically.Excellent communication and interpersonal skills.Proven ability to drive innovation and implement new technologies.Experience managing risk and understanding client needs.Bachelor's degree in computer science, engineering, or a related field.5-10 years' experience in the creative technologies field primarily in VFX for international level productions with demonstrable emphasis on real-time technologies. Desirable Criteria Master's degree or higher in a relevant field.Experience in research and development within the creative technologies sector.Expert knowledge of real-time rendering engines (e.g. Unreal Engine).Experience working with high-profile international clients and managing client relationships.Published research or thought leadership in the field of virtual production.Membership in relevant professional organisations or networks.Familiarity with the latest trends and developments in the screen industry. Studio Ulster offers a competitive salary package that is commensurate with the experience and qualifications of the successful candidate. This package includes a comprehensive benefits suite and bonuses which aligns with the industry standards and reflects our commitment to the wellbeing of our team. We welcome applications from all members of society, irrespective of age, disability, sexual orientation, race, gender . click apply for full job details
Feb 18, 2025
Full time
About the job Role: Chief Technical Officer (CTO) - (Head of Virtual Production) Reports to: CEO Studio Ulster Ltd Location: Belfast Harbour Studios, Northern IrelandContract Type: Permanent Introduction and Background Studio Ulster Ltd is a ground-breaking large-scale Virtual Production creative technology company established in early 2024 and launching to market in Q4 2024 in Northern Ireland. This new company will provide world class In-Camera Visual Effects (ICVFX) in one of the most advanced LED Volume Stages, Motion Capture Stage and 3D/4D Scanning stages currently being built anywhere in the world. This scalable facility will support virtual production solutions and productions of any size located at Belfast Harbour Studios, only 10 minutes' drive from Belfast City Centre. Anticipated clients include some of the biggest production companies globally as well as the local and national screen industry contracts across a range of sectors. Studio Ulster is a £75m+, ($100m) 75,000ft Virtual Production Studio complex and will also be home to one of the most advanced virtual production research facilities in this area. The CoSTAR Screen Labs an UKRI / AHRC funded creative technologies lab focussing on real-time production and, on its own, unlocks nearly £11m of research investment in the sector. Studio Ulster Ltd now requires a visionary Chief Technical Officer- someone with significant virtual production experience at the very highest level; someone acutely technical. The CTO is an executive role and will lead the studio's operational and technical teams in relation to the delivery of in-camera visual effects, motion capture, and 3D / 4D volumetric scanning among other supporting facilities. Studio Ulster is a partnership with Belfast Harbour Studios and is supported by Northern Ireland Screen. Studio Ulster is levelling up the commercial studio capability in real-time visual effects in the UK and Ireland and is supported by significant R&D capability. We offer world class facilities in a custom-built building supported by world class crew, in a production environment that is well-established and world-famous for shows such as Games of Thrones all made in Northern Ireland. The Ideal Candidate Studio Ulster Ltd is looking for a Chief Technical Officer- someone who is experienced at the very highest level of the film industry to lead on the technical delivery of Virtual Production in all its forms at the studio. This is an Executive level role with strategic responsibilities for the technical services at Studio Ulster. The CTO will oversee the technical teams and lead on all technical operations and production services delivery at Studio Ulster. This critical role will help steer the technical direction and strategy of the company and the CTO will be at the helm of the technical operations as over £20m worth of equipment is installed and commissioned at Studio Ulster later this year. This individual will have significant and demonstrable, with major film credits in their portfolio and leadership experience of teams that focus on the delivery of in-camera visual effects for film, HETV and board. They will hold credits on at least three major international level productions as HoD / Virtual Production Supervisor or above and have more than 5-10 years of large scale VFX and real-time production experience working with some of the largest production companies globally. As the CTO and Head of Virtual Production, you will have oversight of all in-camera visual effects, 3D scanning, and the motion capture activity at Studio Ulster. You will help build and lead a team of talented high calibre professionals, ensuring that our projects meet the highest standards of quality assurance, and you will help drive innovation in the field. You will support and plan project delivery and deliver cost efficiencies where possible to clients and enable a lasting and sustainable business model at Studio Ulster. Your role will be pivotal in shaping the technological solutions and future direction of the services offered at Studio Ulster and of the industry internationally. You will build strategies working closely with your Executive Team colleagues to grow virtual production services in a nascent sector through your highly technical mind and industry experiences, driving forward to develop technical advancements, innovation and maintaining our position as a market leader in the industry. Studio Ulster is one of the most advanced and modular complexes being built anywhere globally right now. We need someone who is capable of understanding and unlocking the full potential of this highly innovative technology stack. Significant experience of research, development and innovation in VFX product and service delivery is also welcomed in an environment that is all about pushing boundaries and placing the story at the heart of the technology solution. Key Duties Technical Leadership: Provide strategic direction and oversight for all technical aspects of virtual production, including in-camera visual effects, 3D scanning, and motion capture.Project Management: Oversee the technical delivery of projects, ensuring they are completed on time, within budget, and to the highest quality standards in line with international client expectations.Innovation: Drive the development and implementation of new technologies and workflows that enhance the efficiency and quality of virtual production.Team Management: You will line manage, lead, mentor, and develop a team of high calibre technical professionals, fostering a culture of innovation and excellence to the highest possible standards.Collaboration: You will work closely with other departments, including creatives, production, art departments, VFX leads and administrative teams, to ensure seamless integration of technical solutions.Technical Standards: You will establish and maintain new benchmarks for the technical standards and quality of virtual production services in studio and develop protocols for your team in best practices for virtual production, ensuring compliance with new and emerging industry standards.Resource Management: Manage technical resources, including equipment, software, and facilities, to ensure optimal performance and utilisation. Maximise investments in new equipment and fully exploit the commercial opportunity provided by this investment to date.R&D: Lead research and development initiatives to explore new technologies and techniques in virtual production that will support Studio Ulster's ambition to remain world leading in the field.Client Liaison: Serve as the technical point of contact for clients, providing expert advice and solutions to meet their needs.Budget Management: Develop and manage budgets for technical projects, ensuring financial efficiency and accountability. You will develop strategies for a cycle of renewal and on-going maintenance of equipment at Studio Ulster to ensure operational readiness at all times.Quality Assurance: As an Executive at Studio Ulster, you will implement robust quality assurance processes to ensure the highest standards of technical delivery at every stage ensuring a high-quality service to clients using the facility.Training: Develop and deliver training programs to continually enhance the technical skills and knowledge of your department at Studio Ulster.Advisor: Advise the CEO and senior team on technological advancements and industry trends that could promote new income streams for Studio Ulster. Essential Criteria Three or more demonstrable screen credits as Virtual Production Supervisor / Virtual Production project management / HoD level or similar on international film and High-End Television productions.5-10 years' experience in the creative technologies field primarily in VFX for international level productions with demonstrable emphasis on real-time technologies. Hold at least three major virtual production credits at the very highest level on large scale international productions.Strong project management skills with a track record of delivering complex technical projects on time and within budget.Excellent leadership and team management abilities.In-depth knowledge of industry standards and best practices in virtual production.Strong problem-solving skills and the ability to think creatively and strategically.Excellent communication and interpersonal skills.Proven ability to drive innovation and implement new technologies.Experience managing risk and understanding client needs.Bachelor's degree in computer science, engineering, or a related field.5-10 years' experience in the creative technologies field primarily in VFX for international level productions with demonstrable emphasis on real-time technologies. Desirable Criteria Master's degree or higher in a relevant field.Experience in research and development within the creative technologies sector.Expert knowledge of real-time rendering engines (e.g. Unreal Engine).Experience working with high-profile international clients and managing client relationships.Published research or thought leadership in the field of virtual production.Membership in relevant professional organisations or networks.Familiarity with the latest trends and developments in the screen industry. Studio Ulster offers a competitive salary package that is commensurate with the experience and qualifications of the successful candidate. This package includes a comprehensive benefits suite and bonuses which aligns with the industry standards and reflects our commitment to the wellbeing of our team. We welcome applications from all members of society, irrespective of age, disability, sexual orientation, race, gender . click apply for full job details
Job ID: Amazon Development Center (Romania) S.R.L. Welcome to Amazon Games Bucharest! Joining the ranks of the existing development teams in Orange County, Montreal, San Diego and Seattle, we're excited to expand Amazon Games' commitment to creating and publishing incredible games, and we're on the lookout for talented folks to join us as we grow. As a Gameplay Engineer at Amazon Games, you will play a crucial role in crafting immersive and innovative gaming experiences. In this position, you'll leverage your extensive programming expertise and game development knowledge to bring creative concepts to life. You'll work at the intersection of technology and design, collaborating closely with multidisciplinary teams to create captivating gameplay mechanics and systems. Your responsibilities will span the entire development lifecycle, from prototyping new ideas to optimizing performance across various platforms. You'll be instrumental in developing core gameplay features, implementing sophisticated AI behaviors, and fine-tuning combat systems and player controls. Your work will directly impact the player experience, ensuring smooth and engaging gameplay across different hardware configurations. Key job responsibilities Development and implementation of core gameplay mechanics and features in collaboration with designers Development and implementation of prototypes and AI behaviors Creation and optimization of combat systems, player controls, and game physics Integration of gameplay systems with backend services and game engines Collaboration with artists, animators and UI teams to implement visual effects, character animations and intuitive player interfaces Ensure smooth gameplay experiences on different hardware configurations Writing of performant code, debugging of complex gameplay issues and code reviews Mentoring junior developers and providing technical guidance Document code and features Work with the team to improve production processes and enforce best practices About the team At Amazon Games, our ambition is to create bold new experiences that foster community in and around our games. Our team of game industry veterans is developing and publishing live service AAA multiplayer games and developing original IPs, including New World: Aeternum and an upcoming title based on The Lord of the Rings, with our studios and teams in Seattle, Orange County, San Diego, Montreal, and Bucharest. Amazon Games also publishes best-in-class games in close collaboration with developers, leading with Lost Ark from Smilegate RPG, THRONE AND LIBERTY from NCSOFT, and King of Meat from Glowmade, as well as the next major entry in the Tomb Raider series from Crystal Dynamics. BASIC QUALIFICATIONS - Non-internship professional software development experience - Significant non-internship design or architecture (design patterns, reliability and scaling) of new and existing systems experience - Experience in C++ and with game engines (Unreal, Unity, or proprietary) PREFERRED QUALIFICATIONS - Experience in Games Industry (supporting title Development, Release, or Live Ops) - Experience with Unity, Unreal, CryEngine, Lumberyard or proprietary 3D game engine, or industry-equivalent technology (3D animation, simulation, etc) - Experience programming with at least one modern language such as Java, C++, or C# including object-oriented design - Full software development life cycle, including coding standards, code reviews, source control management, build processes, testing, and operations experience Amazon is an equal opportunities employer. We believe passionately that employing a diverse workforce is central to our success. We make recruiting decisions based on your experience and skills. We value your passion to discover, invent, simplify and build. Protecting your privacy and the security of your data is a longstanding top priority for Amazon. Please consult our Privacy Notice () to know more about how we collect, use and transfer the personal data of our candidates. Our inclusive culture empowers Amazonians to deliver the best results for our customers. If you have a disability and need a workplace accommodation or adjustment during the application and hiring process, including support for the interview or onboarding process, please visit for more information.
Feb 15, 2025
Full time
Job ID: Amazon Development Center (Romania) S.R.L. Welcome to Amazon Games Bucharest! Joining the ranks of the existing development teams in Orange County, Montreal, San Diego and Seattle, we're excited to expand Amazon Games' commitment to creating and publishing incredible games, and we're on the lookout for talented folks to join us as we grow. As a Gameplay Engineer at Amazon Games, you will play a crucial role in crafting immersive and innovative gaming experiences. In this position, you'll leverage your extensive programming expertise and game development knowledge to bring creative concepts to life. You'll work at the intersection of technology and design, collaborating closely with multidisciplinary teams to create captivating gameplay mechanics and systems. Your responsibilities will span the entire development lifecycle, from prototyping new ideas to optimizing performance across various platforms. You'll be instrumental in developing core gameplay features, implementing sophisticated AI behaviors, and fine-tuning combat systems and player controls. Your work will directly impact the player experience, ensuring smooth and engaging gameplay across different hardware configurations. Key job responsibilities Development and implementation of core gameplay mechanics and features in collaboration with designers Development and implementation of prototypes and AI behaviors Creation and optimization of combat systems, player controls, and game physics Integration of gameplay systems with backend services and game engines Collaboration with artists, animators and UI teams to implement visual effects, character animations and intuitive player interfaces Ensure smooth gameplay experiences on different hardware configurations Writing of performant code, debugging of complex gameplay issues and code reviews Mentoring junior developers and providing technical guidance Document code and features Work with the team to improve production processes and enforce best practices About the team At Amazon Games, our ambition is to create bold new experiences that foster community in and around our games. Our team of game industry veterans is developing and publishing live service AAA multiplayer games and developing original IPs, including New World: Aeternum and an upcoming title based on The Lord of the Rings, with our studios and teams in Seattle, Orange County, San Diego, Montreal, and Bucharest. Amazon Games also publishes best-in-class games in close collaboration with developers, leading with Lost Ark from Smilegate RPG, THRONE AND LIBERTY from NCSOFT, and King of Meat from Glowmade, as well as the next major entry in the Tomb Raider series from Crystal Dynamics. BASIC QUALIFICATIONS - Non-internship professional software development experience - Significant non-internship design or architecture (design patterns, reliability and scaling) of new and existing systems experience - Experience in C++ and with game engines (Unreal, Unity, or proprietary) PREFERRED QUALIFICATIONS - Experience in Games Industry (supporting title Development, Release, or Live Ops) - Experience with Unity, Unreal, CryEngine, Lumberyard or proprietary 3D game engine, or industry-equivalent technology (3D animation, simulation, etc) - Experience programming with at least one modern language such as Java, C++, or C# including object-oriented design - Full software development life cycle, including coding standards, code reviews, source control management, build processes, testing, and operations experience Amazon is an equal opportunities employer. We believe passionately that employing a diverse workforce is central to our success. We make recruiting decisions based on your experience and skills. We value your passion to discover, invent, simplify and build. Protecting your privacy and the security of your data is a longstanding top priority for Amazon. Please consult our Privacy Notice () to know more about how we collect, use and transfer the personal data of our candidates. Our inclusive culture empowers Amazonians to deliver the best results for our customers. If you have a disability and need a workplace accommodation or adjustment during the application and hiring process, including support for the interview or onboarding process, please visit for more information.
Has your company ambitious growth plans which bring huge opportunities for your career? Imagine if the largest design team in the region, with over 100 mechanical and electrical design engineers, told you they wanted to recruit another 100 engineers in the next 5 years. What would you say? Pie in the sky? They're blowing hot air? It's unrealistic? That's what I thought too, until I met with them recently. How do you fancy long term security ? This firm has secured work for the next 5 years and has an impressive strategic growth plan. Are you excited by your current companies projects? Not only is this company set to double its turnover in 5 years, but it's doing it on the back of significant projects. Forget about commercial building services, you would be involved in technically challenging work across energy generation, decarbonisation, power generation and industrial infrastructure. Do you want to take advantage of a rare opportunity to join one of the most well-respected companies in the UK, with industry-leading salaries and packages, state-of-the-art training facilities, and structured development for engineers with a supported route to chartership. If you want to beat the rush, get in touch ASAP. Prestige . One of the largest M&E design departments in the North of England You could work on fantastic schemes . Huge portfolio of de-carbonisation projects across diverse sectors You could learn from experts . Very capable design team ( over 100 strong ) with high calibre engineers throughout the business ( 15 chartered engineers ) How's your training and growth going at present? The company promotes continuous learning. They even have an on-site training facility building. Their turnover is over £250M Benefits and package - award winning including generous car allowance, pension and much more. They'll want something in return right? Sounds pretty good doesn't it. What is the catch I hear you say? Well you do have to be good at mechanical design engineering. Also you need to be a good communicator who is able to work with different stakeholders. But that's probably what you do anyway isn't it? Got your interest? If so please message me for more information or feel free to call on (phone number removed) for full client and project disclosure. Don't worry if your cv is not up to date we can worry about that later. Here's the nitty gritty about the day to day duties: Senior mechanical design engineer for fast paced, exciting design and build contractor with a strong emphasis on sustainable design solutions. Often employed direct by end users such as Universities or Hospitals our client is trusted with state of the art design of energy centres, plant rooms and associated building services. These projects are typically very large and as such they require complicated designs including wide ranging mechanical and electrical services, BMS control systems, district heating and HV. They are heavily involved with de-carbonisation schemes throughout the UK whereby old building services are being stripped out and replaced with modern building services offering sustainable energy solutions. The role will encompass mechanical detailed design, site surveys, report writing, technical analysis, calculations, feasibility studies and conceptual reviews.
Feb 15, 2025
Full time
Has your company ambitious growth plans which bring huge opportunities for your career? Imagine if the largest design team in the region, with over 100 mechanical and electrical design engineers, told you they wanted to recruit another 100 engineers in the next 5 years. What would you say? Pie in the sky? They're blowing hot air? It's unrealistic? That's what I thought too, until I met with them recently. How do you fancy long term security ? This firm has secured work for the next 5 years and has an impressive strategic growth plan. Are you excited by your current companies projects? Not only is this company set to double its turnover in 5 years, but it's doing it on the back of significant projects. Forget about commercial building services, you would be involved in technically challenging work across energy generation, decarbonisation, power generation and industrial infrastructure. Do you want to take advantage of a rare opportunity to join one of the most well-respected companies in the UK, with industry-leading salaries and packages, state-of-the-art training facilities, and structured development for engineers with a supported route to chartership. If you want to beat the rush, get in touch ASAP. Prestige . One of the largest M&E design departments in the North of England You could work on fantastic schemes . Huge portfolio of de-carbonisation projects across diverse sectors You could learn from experts . Very capable design team ( over 100 strong ) with high calibre engineers throughout the business ( 15 chartered engineers ) How's your training and growth going at present? The company promotes continuous learning. They even have an on-site training facility building. Their turnover is over £250M Benefits and package - award winning including generous car allowance, pension and much more. They'll want something in return right? Sounds pretty good doesn't it. What is the catch I hear you say? Well you do have to be good at mechanical design engineering. Also you need to be a good communicator who is able to work with different stakeholders. But that's probably what you do anyway isn't it? Got your interest? If so please message me for more information or feel free to call on (phone number removed) for full client and project disclosure. Don't worry if your cv is not up to date we can worry about that later. Here's the nitty gritty about the day to day duties: Senior mechanical design engineer for fast paced, exciting design and build contractor with a strong emphasis on sustainable design solutions. Often employed direct by end users such as Universities or Hospitals our client is trusted with state of the art design of energy centres, plant rooms and associated building services. These projects are typically very large and as such they require complicated designs including wide ranging mechanical and electrical services, BMS control systems, district heating and HV. They are heavily involved with de-carbonisation schemes throughout the UK whereby old building services are being stripped out and replaced with modern building services offering sustainable energy solutions. The role will encompass mechanical detailed design, site surveys, report writing, technical analysis, calculations, feasibility studies and conceptual reviews.
At Apex Recruitment we are looking for an experienced Recruitment Account Manager to join our specialist recruitment agency. If you have a background in recruitment or talent acquisition and a passion for delivering exceptional service, we want to hear from you! Why Join Apex Recruitment? - 47+ Years of Success We ve built long-standing relationships with clients in the automotive, engineering, and manufacturing sectors . - Service Over Sales We don t set unrealistic sales targets or require unsolicited calls. Instead, we focus on exceptional service , and our reputation speaks for itself. - A Dynamic Work Environment No two days are the same! We re always evolving and looking for new, innovative ways to improve . - Your Voice Matters We value fresh ideas, and you ll have the chance to make a real impact. What You ll Be Doing Managing and growing relationships with long-term clients , ensuring they receive the highest levels of service . Sourcing and recruiting top talent in the market. Working collaboratively with our team to deliver tailored recruitment solutions . Contributing to the continuous improvement of our processes and services. What We re Looking For - Recruitment or Talent Acquisition experience. - A strong focus on client service and relationship management . - A proactive and solutions-oriented mindset. - Someone who thrives in a fast-paced, evolving environment . If you re looking for a role where you can truly make an impact and be part of a supportive, forward-thinking team , apply today! Apply now to start the conversation we d love to hear more about you
Feb 15, 2025
Full time
At Apex Recruitment we are looking for an experienced Recruitment Account Manager to join our specialist recruitment agency. If you have a background in recruitment or talent acquisition and a passion for delivering exceptional service, we want to hear from you! Why Join Apex Recruitment? - 47+ Years of Success We ve built long-standing relationships with clients in the automotive, engineering, and manufacturing sectors . - Service Over Sales We don t set unrealistic sales targets or require unsolicited calls. Instead, we focus on exceptional service , and our reputation speaks for itself. - A Dynamic Work Environment No two days are the same! We re always evolving and looking for new, innovative ways to improve . - Your Voice Matters We value fresh ideas, and you ll have the chance to make a real impact. What You ll Be Doing Managing and growing relationships with long-term clients , ensuring they receive the highest levels of service . Sourcing and recruiting top talent in the market. Working collaboratively with our team to deliver tailored recruitment solutions . Contributing to the continuous improvement of our processes and services. What We re Looking For - Recruitment or Talent Acquisition experience. - A strong focus on client service and relationship management . - A proactive and solutions-oriented mindset. - Someone who thrives in a fast-paced, evolving environment . If you re looking for a role where you can truly make an impact and be part of a supportive, forward-thinking team , apply today! Apply now to start the conversation we d love to hear more about you
ProtoPie is the easiest interactive prototyping tool for all digital products. Designers can turn their UI/UX design ideas into highly interactive prototypes for mobile, desktop, web, all the way to IoT and beyond. They can explore, validate, and test design solutions and ideas by creating very realistic, production-like prototypes without code and without the help of engineers. ProtoPie is widely used by various companies all over the world across many industries, e.g., Google, Microsoft, Meta, Nintendo, BMW, Samsung, Tencent, Reddit, Bytedance, and Disney. Plus, ProtoPie won no.1 Advanced Prototyping tool in the UX Tools 2022 Design Tools Survey. About the role As a Technical Solutions Engineer, you will play a crucial role in providing technical expertise and support to our enterprise clients. Your primary responsibility will be to address security and technical inquiries, analyze customer problems, and deliver effective solutions. Additionally, you will collaborate with our product engineering and sales teams to ensure customer satisfaction and drive sales growth. This position is based in the UK and will involve working closely with our sales teams, in a hybrid work environment. Responsibilities Efficiently address and resolve technical inquiries from enterprise clients, actively participating in customer calls, offering support in on-premise server setup, and showcasing expertise in enterprise network environments and systems. Support sales through product demonstrations, showcasing ProtoPie product technical capabilities, and creating designer-friendly guidelines to aid clients in addressing technical issues. Conduct thorough investigations into customer technical issues, performing root cause analysis to identify underlying problems and provide appropriate solutions. Collaborate with product engineering teams to escalate complex issues, ensuring that they are resolved efficiently and to the satisfaction of the customer. Develop ProtoPie Integration apps (bridge apps) for hardware (different modes of wheel, LED, Knob, etc) and software (Unity/Unreal, IoT home assistant API, Voice API, etc.) for Solution Integrations. Qualifications Must 4+ years of professional experience in software-hardware integrated prototyping and familiarity with devices such as Raspberry Pi, Arduino, and Embedded devices. Basic scripting abilities: Bash, Batch, JS. Strong Back end knowledge to work with on-premise servers (Please attach your portfolio link to the resume: Git repository (GitHub), blog, or others). Docker. Networking. Excellent verbal and written communication skills in English, with the ability to effectively convey complex technical concepts to both technical and non-technical audiences. Demonstrated kindness, empathy, and the ability to build strong customer relationships. Strong willingness and passion to continuously learn and grow in a fast-paced environment. Plus Good understanding of design tools, Figma, Unity, or other UI/UX tools. Experience with software-hardware integrated prototyping and familiarity with Embedded devices. Protocols: CAN/LIN. How We Work Team ProtoPie Works with 5 Company Values 1. Autonomy & Responsibility We respect everyone's autonomy while taking responsibility for freedom and for judgment between right and wrong for the company. 2. Communication & Trust We share information, communicate transparently, and build trust with our colleagues and customers. 3. Integrity We draw a line between personal and professional lives and work with high moral standards. We respect each cultural trait and always consider the global market in work. 4. Team Player We collaborate with colleagues, help others actively, and respect others' professionalism and authority. Benefits and Welfare 1. Welcome Awards For new joiners, we support KRW 1,000,000 (USD 830) for buying personal peripherals and items for better work efficiency. - Desk, Chair, Tablet PC, Mobile, Smartwatch, etc. We believe that members' growth and happiness lead to the team's growth. We support members in buying books and taking classes they want: language, instrument, anything you want to learn. 2. Healthcare Benefits We understand that our people can bring their best selves to work when they and their families are taken care of. - Medical check-ups, Gym, Physical activities, Vision care, Medical treatment (pets included). We support internet and mobile expenses to enrich our remote working environment. 3. Congratulations & Condolences We support members' life events both in joy and in sorrow. Working Arrangements 10 AM to 7 PM CET recommended but flexible. Full-time position (during the first 3 months-the probation period, the employee will receive 100% of their salary). Office: TBD. Hiring Process Submit resume or CV > 1st Interview > 2nd Interview > 3rd Interview > decision and negotiation. Please exclude any information from your resume that is not directly related to the job position, such as physical conditions, marital status, family relationships, and place of origin. We will let you know the application result within 2 weeks of your application. All interviews will be conducted via video call. Interview process may be slightly changed depending on the position. Employment will be terminated if you are found to have falsified information on your resume and portfolio. StudioXID is dedicated to cultivating a diverse and inclusive workplace. We highly value diversity in our workforce and do not discriminate in our hiring or promotion practices based on race, religion, color, national origin, gender, gender identity or expression, sexual orientation, age, marital status, veteran status, disability, pregnancy (including breastfeeding), parental status, or any other characteristic protected by law. As a global company, English proficiency is required for all roles to ensure smooth communication and collaboration across our international teams, unless otherwise stated in the job postings. If you have any questions, please feel free to reach us at
Feb 13, 2025
Full time
ProtoPie is the easiest interactive prototyping tool for all digital products. Designers can turn their UI/UX design ideas into highly interactive prototypes for mobile, desktop, web, all the way to IoT and beyond. They can explore, validate, and test design solutions and ideas by creating very realistic, production-like prototypes without code and without the help of engineers. ProtoPie is widely used by various companies all over the world across many industries, e.g., Google, Microsoft, Meta, Nintendo, BMW, Samsung, Tencent, Reddit, Bytedance, and Disney. Plus, ProtoPie won no.1 Advanced Prototyping tool in the UX Tools 2022 Design Tools Survey. About the role As a Technical Solutions Engineer, you will play a crucial role in providing technical expertise and support to our enterprise clients. Your primary responsibility will be to address security and technical inquiries, analyze customer problems, and deliver effective solutions. Additionally, you will collaborate with our product engineering and sales teams to ensure customer satisfaction and drive sales growth. This position is based in the UK and will involve working closely with our sales teams, in a hybrid work environment. Responsibilities Efficiently address and resolve technical inquiries from enterprise clients, actively participating in customer calls, offering support in on-premise server setup, and showcasing expertise in enterprise network environments and systems. Support sales through product demonstrations, showcasing ProtoPie product technical capabilities, and creating designer-friendly guidelines to aid clients in addressing technical issues. Conduct thorough investigations into customer technical issues, performing root cause analysis to identify underlying problems and provide appropriate solutions. Collaborate with product engineering teams to escalate complex issues, ensuring that they are resolved efficiently and to the satisfaction of the customer. Develop ProtoPie Integration apps (bridge apps) for hardware (different modes of wheel, LED, Knob, etc) and software (Unity/Unreal, IoT home assistant API, Voice API, etc.) for Solution Integrations. Qualifications Must 4+ years of professional experience in software-hardware integrated prototyping and familiarity with devices such as Raspberry Pi, Arduino, and Embedded devices. Basic scripting abilities: Bash, Batch, JS. Strong Back end knowledge to work with on-premise servers (Please attach your portfolio link to the resume: Git repository (GitHub), blog, or others). Docker. Networking. Excellent verbal and written communication skills in English, with the ability to effectively convey complex technical concepts to both technical and non-technical audiences. Demonstrated kindness, empathy, and the ability to build strong customer relationships. Strong willingness and passion to continuously learn and grow in a fast-paced environment. Plus Good understanding of design tools, Figma, Unity, or other UI/UX tools. Experience with software-hardware integrated prototyping and familiarity with Embedded devices. Protocols: CAN/LIN. How We Work Team ProtoPie Works with 5 Company Values 1. Autonomy & Responsibility We respect everyone's autonomy while taking responsibility for freedom and for judgment between right and wrong for the company. 2. Communication & Trust We share information, communicate transparently, and build trust with our colleagues and customers. 3. Integrity We draw a line between personal and professional lives and work with high moral standards. We respect each cultural trait and always consider the global market in work. 4. Team Player We collaborate with colleagues, help others actively, and respect others' professionalism and authority. Benefits and Welfare 1. Welcome Awards For new joiners, we support KRW 1,000,000 (USD 830) for buying personal peripherals and items for better work efficiency. - Desk, Chair, Tablet PC, Mobile, Smartwatch, etc. We believe that members' growth and happiness lead to the team's growth. We support members in buying books and taking classes they want: language, instrument, anything you want to learn. 2. Healthcare Benefits We understand that our people can bring their best selves to work when they and their families are taken care of. - Medical check-ups, Gym, Physical activities, Vision care, Medical treatment (pets included). We support internet and mobile expenses to enrich our remote working environment. 3. Congratulations & Condolences We support members' life events both in joy and in sorrow. Working Arrangements 10 AM to 7 PM CET recommended but flexible. Full-time position (during the first 3 months-the probation period, the employee will receive 100% of their salary). Office: TBD. Hiring Process Submit resume or CV > 1st Interview > 2nd Interview > 3rd Interview > decision and negotiation. Please exclude any information from your resume that is not directly related to the job position, such as physical conditions, marital status, family relationships, and place of origin. We will let you know the application result within 2 weeks of your application. All interviews will be conducted via video call. Interview process may be slightly changed depending on the position. Employment will be terminated if you are found to have falsified information on your resume and portfolio. StudioXID is dedicated to cultivating a diverse and inclusive workplace. We highly value diversity in our workforce and do not discriminate in our hiring or promotion practices based on race, religion, color, national origin, gender, gender identity or expression, sexual orientation, age, marital status, veteran status, disability, pregnancy (including breastfeeding), parental status, or any other characteristic protected by law. As a global company, English proficiency is required for all roles to ensure smooth communication and collaboration across our international teams, unless otherwise stated in the job postings. If you have any questions, please feel free to reach us at
Senior Backend Programmer / Engineer Computer / AAA Video Game Studio - REMOTE COMPANY Fantastic opportunity for a Senior Backend Engineer / Programmer to join a growing AAA Gaming Developer. Based in the midlands my client is a reputable gaming developer with over 100+ staff and growing, working on exciting projects with a long-term pipeline of work to fuel further growth of the business and your career. They have a longstanding track record of working on well known AAA titles and have a relaxed and personable company culture, creating a motivated and pleasant team environment. So if you are fed up of being treated like just another number at a big corporate company, this family feel business would be an ideal home. Opportunity to play a lead role in a close knit team, this role would be ideal for an already experienced Senior Programmer or a Programmer looking to make their next step up to senior level. What makes it GREAT? -Excellent opportunity for career progression, going through an exciting period of organic growth. -Company has very low staff turnover, Excellent sign that they look after their staff. -Big enough to keep you busy, small enough to know your name. -Excellent company benefits and very generous holiday allowance. -Exciting and diverse AAA projects, working on Iconic projects on a variety of platforms. LOCATION: Fully Remote or Worcestershire/ West Midlands This employer is situated on the outskirts of Birmingham, just a short distance from multiple supermarkets, coffee houses, food shops and more. A short 10 minute walk to the train station means that you are easily linked via Birmingham or Worcester, and parking is freely available both onsite and roadside. This employer is also happy for candidates to be based fully remote working in this role. Role: As a Senior Backend Engineer, you will play a pivotal role in ensuring the smooth operation and performance of our gaming infrastructure. You will be responsible for designing, developing, and maintaining high-performance backend services that support real-time online games and applications. You will work closely with game teams to establish service requirements to deliver secure, scalable and engaging multiplayer experiences. Responsibilities: Oversee the implementation, configuration, and maintenance of backend services and on demand deployment of servers Work with designers and other disciplines to understand game requirements, deliver backend solutions and help integrate user-facing elements with services Ensure the scalability and reliability of services for millions of concurrent users Analyse system performance and identify opportunities for optimization. Implement security and data protection methods to protect player information and comply with data protection laws Collaborate with player support and other teams to address issues and improve player experience. Keep informed on the latest development in backend technologies and ensure our solutions remain relevant Provide guidance and support for junior team members Create and maintain documentation for relevant and interested parties regarding backend infrastructures. REQUIREMENTS : To be considered for this Programmer / Backend Engineer role you must meet the following criteria: Undergraduate degree in Computer Science, Information Technology, or comparable discipline. Hands-on experience in backend development, with a focus on multiplayer games Strong experience with cloud services such as AWS (EC2, S3, Lambda, and RDS, Elasticache) or equivalent Strong understanding of containerization platforms such as Kubernetes, ACI, EKS or similar Database management (MySQL, NoSQL). Source control and code review tools (Git/Perforce/Swarm). Highly motivated and able to learn new technologies quickly. Knowledge of relevant console platforms certification requirements (XRs and TRCs etc) Expertise with microservices and languages such as Java, Kotlin, C# or similar Experience with message queue systems such as RabbitMQ or similar Experience with product development lifecycle. Stress-testing, performance-tuning, and optimization skills. Debugging in multi-threaded environments. Eligible to work in the UK. Desirable Skills: Technologies such as Zookeeper, Terraform, Ansible, Cassandra, RabbitMQ, Kafka, Spark, Redis, MongoDB, CosmoDB, Xsolla Backend(AcceleratXR), Pragma, Playfab, Epic Online Services, Unity Game Services, Firebase, Edgegap, Photon Game engine experience with Unreal or Unity Web application development experience (NodeJS, JavaScript, TypeScript) Proficiency in Linux operating system and troubleshooting Google gRPC and protobuf knowledge. Automated Testing REMUNERATION: The successful Programmer / Backend Engineer will receive: -Competitive Salary + Benefits -Company bonus scheme -Private healthcare -Flexible working hours. -20 days holiday + Banks + 2 weeks shutdown over Christmas -Staff Care packages -Social Gaming nights. -Company outings & events (Summer BBQs & Christmas Parties) To be considered for this vacancy or to find out more information please apply now. Services advertised by Talk Recruitment are that of an employment business and/or agency
Jan 29, 2025
Full time
Senior Backend Programmer / Engineer Computer / AAA Video Game Studio - REMOTE COMPANY Fantastic opportunity for a Senior Backend Engineer / Programmer to join a growing AAA Gaming Developer. Based in the midlands my client is a reputable gaming developer with over 100+ staff and growing, working on exciting projects with a long-term pipeline of work to fuel further growth of the business and your career. They have a longstanding track record of working on well known AAA titles and have a relaxed and personable company culture, creating a motivated and pleasant team environment. So if you are fed up of being treated like just another number at a big corporate company, this family feel business would be an ideal home. Opportunity to play a lead role in a close knit team, this role would be ideal for an already experienced Senior Programmer or a Programmer looking to make their next step up to senior level. What makes it GREAT? -Excellent opportunity for career progression, going through an exciting period of organic growth. -Company has very low staff turnover, Excellent sign that they look after their staff. -Big enough to keep you busy, small enough to know your name. -Excellent company benefits and very generous holiday allowance. -Exciting and diverse AAA projects, working on Iconic projects on a variety of platforms. LOCATION: Fully Remote or Worcestershire/ West Midlands This employer is situated on the outskirts of Birmingham, just a short distance from multiple supermarkets, coffee houses, food shops and more. A short 10 minute walk to the train station means that you are easily linked via Birmingham or Worcester, and parking is freely available both onsite and roadside. This employer is also happy for candidates to be based fully remote working in this role. Role: As a Senior Backend Engineer, you will play a pivotal role in ensuring the smooth operation and performance of our gaming infrastructure. You will be responsible for designing, developing, and maintaining high-performance backend services that support real-time online games and applications. You will work closely with game teams to establish service requirements to deliver secure, scalable and engaging multiplayer experiences. Responsibilities: Oversee the implementation, configuration, and maintenance of backend services and on demand deployment of servers Work with designers and other disciplines to understand game requirements, deliver backend solutions and help integrate user-facing elements with services Ensure the scalability and reliability of services for millions of concurrent users Analyse system performance and identify opportunities for optimization. Implement security and data protection methods to protect player information and comply with data protection laws Collaborate with player support and other teams to address issues and improve player experience. Keep informed on the latest development in backend technologies and ensure our solutions remain relevant Provide guidance and support for junior team members Create and maintain documentation for relevant and interested parties regarding backend infrastructures. REQUIREMENTS : To be considered for this Programmer / Backend Engineer role you must meet the following criteria: Undergraduate degree in Computer Science, Information Technology, or comparable discipline. Hands-on experience in backend development, with a focus on multiplayer games Strong experience with cloud services such as AWS (EC2, S3, Lambda, and RDS, Elasticache) or equivalent Strong understanding of containerization platforms such as Kubernetes, ACI, EKS or similar Database management (MySQL, NoSQL). Source control and code review tools (Git/Perforce/Swarm). Highly motivated and able to learn new technologies quickly. Knowledge of relevant console platforms certification requirements (XRs and TRCs etc) Expertise with microservices and languages such as Java, Kotlin, C# or similar Experience with message queue systems such as RabbitMQ or similar Experience with product development lifecycle. Stress-testing, performance-tuning, and optimization skills. Debugging in multi-threaded environments. Eligible to work in the UK. Desirable Skills: Technologies such as Zookeeper, Terraform, Ansible, Cassandra, RabbitMQ, Kafka, Spark, Redis, MongoDB, CosmoDB, Xsolla Backend(AcceleratXR), Pragma, Playfab, Epic Online Services, Unity Game Services, Firebase, Edgegap, Photon Game engine experience with Unreal or Unity Web application development experience (NodeJS, JavaScript, TypeScript) Proficiency in Linux operating system and troubleshooting Google gRPC and protobuf knowledge. Automated Testing REMUNERATION: The successful Programmer / Backend Engineer will receive: -Competitive Salary + Benefits -Company bonus scheme -Private healthcare -Flexible working hours. -20 days holiday + Banks + 2 weeks shutdown over Christmas -Staff Care packages -Social Gaming nights. -Company outings & events (Summer BBQs & Christmas Parties) To be considered for this vacancy or to find out more information please apply now. Services advertised by Talk Recruitment are that of an employment business and/or agency
Our premium brand Automotive client is currently recruiting for the following role: Senior CGI Artist Automotive - 50/hr (Inside IR35) - Warwick / Hybrid - 6 Months (potential for yearly renewal) Division: Design Position Description: Senior CGI Artist, responsible for still images for launch activities Skills Required: - Strong experience in automotive CGI/Visualisation image creation - Strong experience in automotive retouching - Strong experience in automotive CGI/Visualisation real-time Experience Required: - Expert knowledge of Design processes in a Design studio environment and where Visualisation fits into this. - Strong level of experience in the creation of Visual Stimulus (e.g. Computer Generated stills/animation, VR, real-time) - Strong level of experience using relevant Design software (Autodesk Maya, VRED, Vray, Unreal, Adobe creation suite) - Understanding of CG Render pipelines - Strong understanding of Digital Material Creation and Translation processes - Excellent organisation and communication skills - Relevant degree or equivalent experience preferred - Strong IT / Microsoft Office skills - Strong Leadership skills Experience Preferred: - Expert in digital material creation using Substance Suite Additional Information: This role is on a contract basis and is Inside IR35. The role is Warwickshire based with hybrid potential. Portfolio required with application. Offers post-interview will be aligned to candidate's skill set/ experience. The services advertised by Premea Limited for this vacancy are those of an Employment Business. Premea is a specialist IT & Engineering recruitment consultancy representing clients in the UK and internationally within the Automotive, Motorsport and Aerospace sectors.
Jan 29, 2025
Contractor
Our premium brand Automotive client is currently recruiting for the following role: Senior CGI Artist Automotive - 50/hr (Inside IR35) - Warwick / Hybrid - 6 Months (potential for yearly renewal) Division: Design Position Description: Senior CGI Artist, responsible for still images for launch activities Skills Required: - Strong experience in automotive CGI/Visualisation image creation - Strong experience in automotive retouching - Strong experience in automotive CGI/Visualisation real-time Experience Required: - Expert knowledge of Design processes in a Design studio environment and where Visualisation fits into this. - Strong level of experience in the creation of Visual Stimulus (e.g. Computer Generated stills/animation, VR, real-time) - Strong level of experience using relevant Design software (Autodesk Maya, VRED, Vray, Unreal, Adobe creation suite) - Understanding of CG Render pipelines - Strong understanding of Digital Material Creation and Translation processes - Excellent organisation and communication skills - Relevant degree or equivalent experience preferred - Strong IT / Microsoft Office skills - Strong Leadership skills Experience Preferred: - Expert in digital material creation using Substance Suite Additional Information: This role is on a contract basis and is Inside IR35. The role is Warwickshire based with hybrid potential. Portfolio required with application. Offers post-interview will be aligned to candidate's skill set/ experience. The services advertised by Premea Limited for this vacancy are those of an Employment Business. Premea is a specialist IT & Engineering recruitment consultancy representing clients in the UK and internationally within the Automotive, Motorsport and Aerospace sectors.
Senior ML Engineer - 3D Graphics Unreal Engine and ML tools Remote +/- 3 hours from CET Up to 100k EUR Seeking a Senior ML Engineer to work at the forefront of digital innovation, setting the industry standard with its cutting-edge technology for 3D creations and animations click apply for full job details
Feb 01, 2024
Full time
Senior ML Engineer - 3D Graphics Unreal Engine and ML tools Remote +/- 3 hours from CET Up to 100k EUR Seeking a Senior ML Engineer to work at the forefront of digital innovation, setting the industry standard with its cutting-edge technology for 3D creations and animations click apply for full job details