A mobile games development studio in Greater Manchester is seeking a Senior Animator to create high-performance animations for game characters. You will work throughout the full animation pipeline, impacting how players experience dynamic character moments. Ideal candidates should have a strong portfolio, deep understanding of animation principles, and expert skills in 3DS Max or Maya. The studio offers a 4-day work week with every Friday off and a competitive salary up to £55k plus benefits.
Mar 06, 2026
Full time
A mobile games development studio in Greater Manchester is seeking a Senior Animator to create high-performance animations for game characters. You will work throughout the full animation pipeline, impacting how players experience dynamic character moments. Ideal candidates should have a strong portfolio, deep understanding of animation principles, and expert skills in 3DS Max or Maya. The studio offers a 4-day work week with every Friday off and a competitive salary up to £55k plus benefits.
Hundred Star Games is an independent video game developer based in Hackney Wick, East London, founded by Jamie Walker and Sefton Hill, previous founders of Rocksteady and the creative leadership team of Rocksteady's Batman Arkham series. Growing to a maximum of 100 people over the next few years, we're doing things differently at Hundred Star, so we can focus on making great games and building meaningful connections with those we work with. Our company culture and way of working is unique to the industry and encourages leadership at all levels, autonomy, accountability, team support, sharing vulnerability, and building context, connection, and treating people well. We're looking for an Advanced Gameplay Animator to join our growing studio and help create immersive and dynamic gameplay animations which enhance the player experience of our projects. In this role, you will work closely with our existing Animation team but also as an individual taking ownership of key features, support more junior members of the team, and contribute to the wider creative vision of the studio. We're a hybrid studio, with everyone working in studio Tuesday through Thursday, with Mondays and Fridays open to WFH within the UK. In this role you will: Working closely with the Animation Director, Animation team and other creative disciplines, you'll help to establish our animation benchmarks to ensure consistent style and quality throughout the project. Alongside owning a key feature in the game, you'll collaborate with others to obtain feedback and ensure the feature design is the best it can be. Champion and inspire others within the team, providing guidance and insight to more junior members but also help improve the wider industry where possible. Create and implement world class quality animations using keyframe and/or motion capture. Implement gameplay features with Engineering, VFX, Audio and other teams to create great-feeling behaviours for the player. Foster strong relationships across all departments to proactively resolve team-wide challenges as and when they come up. As part of the animation team you will offer feedback and suggestions to improve our animation tools and pipeline. Where necessary, collaborate with outsource partners to create high quality animation assets. What we're looking for: Highly skilled in gameplay animation, with examples of character agility, combat, environmental interactions etc. A solid grasp of Unreal's Animation Blueprints and confident aiming for them to working alongside gameplay code. Comprehensive understanding of Animation principles and confident using industry standard software (Maya). Confident partnering with Gameplay Engineers, using their input to deliver industry-leading gameplay animations. Expert in keyframe Animation but equally comfortable with motion capture integration. Experience of directing and or performing in motion capture systems would be advantageous. Strong creative throughput, able to take direction and create several ideas and adapt to changes in design Comfortable working closely with all departments within the studio to support the continued development of our project, and weaving gameplay and storytelling into a cohesive thread. Experience setting goals for team members or managing outsourcing animation teams would be beneficial. Previous experience in AAA game development or working on similar large-scale projects Experience working in UE5 Passion for Animation, games, film and creating something fun and engaging Benefit Highlights 28 Days Annual Leave Discretionary annual bonus Private Medical, Cash Plan and Dental insurance through BUPA (Couple and Family cover) - medical history disregarded Life, Critical illness and Income Protection benefit Enhanced Maternity/Paternity Leave and Pay Focus on Wellbeing which includes, subsidised gym membership, annual fitness grant, inhouse yoga and fitness classes and discounted massages Regular social events throughout the year, including a Summer Wellness Retreat and monthly birthday and milestone celebrations
Mar 06, 2026
Full time
Hundred Star Games is an independent video game developer based in Hackney Wick, East London, founded by Jamie Walker and Sefton Hill, previous founders of Rocksteady and the creative leadership team of Rocksteady's Batman Arkham series. Growing to a maximum of 100 people over the next few years, we're doing things differently at Hundred Star, so we can focus on making great games and building meaningful connections with those we work with. Our company culture and way of working is unique to the industry and encourages leadership at all levels, autonomy, accountability, team support, sharing vulnerability, and building context, connection, and treating people well. We're looking for an Advanced Gameplay Animator to join our growing studio and help create immersive and dynamic gameplay animations which enhance the player experience of our projects. In this role, you will work closely with our existing Animation team but also as an individual taking ownership of key features, support more junior members of the team, and contribute to the wider creative vision of the studio. We're a hybrid studio, with everyone working in studio Tuesday through Thursday, with Mondays and Fridays open to WFH within the UK. In this role you will: Working closely with the Animation Director, Animation team and other creative disciplines, you'll help to establish our animation benchmarks to ensure consistent style and quality throughout the project. Alongside owning a key feature in the game, you'll collaborate with others to obtain feedback and ensure the feature design is the best it can be. Champion and inspire others within the team, providing guidance and insight to more junior members but also help improve the wider industry where possible. Create and implement world class quality animations using keyframe and/or motion capture. Implement gameplay features with Engineering, VFX, Audio and other teams to create great-feeling behaviours for the player. Foster strong relationships across all departments to proactively resolve team-wide challenges as and when they come up. As part of the animation team you will offer feedback and suggestions to improve our animation tools and pipeline. Where necessary, collaborate with outsource partners to create high quality animation assets. What we're looking for: Highly skilled in gameplay animation, with examples of character agility, combat, environmental interactions etc. A solid grasp of Unreal's Animation Blueprints and confident aiming for them to working alongside gameplay code. Comprehensive understanding of Animation principles and confident using industry standard software (Maya). Confident partnering with Gameplay Engineers, using their input to deliver industry-leading gameplay animations. Expert in keyframe Animation but equally comfortable with motion capture integration. Experience of directing and or performing in motion capture systems would be advantageous. Strong creative throughput, able to take direction and create several ideas and adapt to changes in design Comfortable working closely with all departments within the studio to support the continued development of our project, and weaving gameplay and storytelling into a cohesive thread. Experience setting goals for team members or managing outsourcing animation teams would be beneficial. Previous experience in AAA game development or working on similar large-scale projects Experience working in UE5 Passion for Animation, games, film and creating something fun and engaging Benefit Highlights 28 Days Annual Leave Discretionary annual bonus Private Medical, Cash Plan and Dental insurance through BUPA (Couple and Family cover) - medical history disregarded Life, Critical illness and Income Protection benefit Enhanced Maternity/Paternity Leave and Pay Focus on Wellbeing which includes, subsidised gym membership, annual fitness grant, inhouse yoga and fitness classes and discounted massages Regular social events throughout the year, including a Summer Wellness Retreat and monthly birthday and milestone celebrations
A Guildford based Games studio are currently looking for an experienced Animator to work on a new innovative PC title, which they're aiming to dominate its genre. Founded by established industry experts, the team are made up of award-winning developers who have come from AAA backgrounds and have a history of releasing a range of high-quality games, some of which have been adored in the games industry. The primary focus will be on locomotion (e.g., walking, runningand combat-related sequences. You'll collaborate closely with the art director and development team to ensure animations align with the game's style, performance requirements, and overall vision. This role requires delivering polished, efficient animations within a tight timeline. Requirements Proven experience as an animator in the game industry, with professional experience in AAA or indie game development. Strong portfolio demonstrating expertise in locomotion and combat animations (please provide links to relevant work, such as demo reels or game credits). Proficiency in animation software such as Blender, Maya, or 3ds Max, with experience exporting to game engines. Ability to work independently on a short-term contract while communicating effectively via Slack + Zoom. A collaborative individual who will thrive in an inclusive and supportive environment. This is a fully remote role on a 3-month Fixed Term Contract. On offer is a pro-rated salary of up-to £50k annual salary.
Mar 06, 2026
Full time
A Guildford based Games studio are currently looking for an experienced Animator to work on a new innovative PC title, which they're aiming to dominate its genre. Founded by established industry experts, the team are made up of award-winning developers who have come from AAA backgrounds and have a history of releasing a range of high-quality games, some of which have been adored in the games industry. The primary focus will be on locomotion (e.g., walking, runningand combat-related sequences. You'll collaborate closely with the art director and development team to ensure animations align with the game's style, performance requirements, and overall vision. This role requires delivering polished, efficient animations within a tight timeline. Requirements Proven experience as an animator in the game industry, with professional experience in AAA or indie game development. Strong portfolio demonstrating expertise in locomotion and combat animations (please provide links to relevant work, such as demo reels or game credits). Proficiency in animation software such as Blender, Maya, or 3ds Max, with experience exporting to game engines. Ability to work independently on a short-term contract while communicating effectively via Slack + Zoom. A collaborative individual who will thrive in an inclusive and supportive environment. This is a fully remote role on a 3-month Fixed Term Contract. On offer is a pro-rated salary of up-to £50k annual salary.
Amiqus are currently working with a Greater Manchester based mobile games development studio to help them find a Senior Animator to bring their game characters to life. As a Senior Animator, you'll craft high-performance animations for characters and objects across the full pipeline - from early concepts and prototypes through to Unity implementation. Your work will define how players experience combat, movement, and character moments that make the gameplay experience highly engaging. Requirements Strong portfolio or demo reel showcasing character weight, timing, and personality. Deep understanding of animation principles - anatomy, weight and movement. Expert knowledge of 3DS Max and/or Maya. Ability to adapt to different animation styles, from stylised to realistic. Experience in implementing assets into Unity. Ability to work in a highly collaborative team environment. This is an onsite role based in Greater Manchester. Although 4-days onsite are a requirement, this studio offers a 4 day working week - meaning you will have every Friday off. On offer is an annual salary of up-to £55k + benefits.
Mar 06, 2026
Full time
Amiqus are currently working with a Greater Manchester based mobile games development studio to help them find a Senior Animator to bring their game characters to life. As a Senior Animator, you'll craft high-performance animations for characters and objects across the full pipeline - from early concepts and prototypes through to Unity implementation. Your work will define how players experience combat, movement, and character moments that make the gameplay experience highly engaging. Requirements Strong portfolio or demo reel showcasing character weight, timing, and personality. Deep understanding of animation principles - anatomy, weight and movement. Expert knowledge of 3DS Max and/or Maya. Ability to adapt to different animation styles, from stylised to realistic. Experience in implementing assets into Unity. Ability to work in a highly collaborative team environment. This is an onsite role based in Greater Manchester. Although 4-days onsite are a requirement, this studio offers a 4 day working week - meaning you will have every Friday off. On offer is an annual salary of up-to £55k + benefits.
A games studio is seeking an experienced Animator for a remote role on a new PC title. You will focus on locomotion and combat animations, collaborating with the art director and development team to deliver polished animations within a tight timeline. The role demands proven experience in animation, proficiency in software like Blender or Maya, and a strong portfolio showcasing your skills. The position is a 3-month Fixed Term Contract with a pro-rated annual salary of up to £50k.
Mar 06, 2026
Full time
A games studio is seeking an experienced Animator for a remote role on a new PC title. You will focus on locomotion and combat animations, collaborating with the art director and development team to deliver polished animations within a tight timeline. The role demands proven experience in animation, proficiency in software like Blender or Maya, and a strong portfolio showcasing your skills. The position is a 3-month Fixed Term Contract with a pro-rated annual salary of up to £50k.