Festybay
Leeds, Yorkshire
Job Type Full-Time, Permanent Rockstar Games is seeking a passionate and experienced Principal Technical Artist to join its award-winning development team in Leeds. This role offers the chance to work on large-scale creative projects, focusing on revolutionizing animation pipelines and developing crucial tools for world-class entertainment experiences. The Role: Driving Animation Innovation The Principal Technical Artist is key to enabling the Animation team's creativity by ensuring seamless, efficient, and innovative workflows. You will be responsible for managing complex workflows, developing advanced tools and technologies, and providing essential technical support for a growing Animation department. Design, develop, and maintain cutting-edge animation tools and pipelines in both Digital Content Creation (DCC) environments and standalone applications. Automation: Create robust automated solutions to efficiently process data without requiring manual user input. Work closely with Runtime and Animation teams to advance and push the capabilities of the game engine's animation features. Technical Support: Help diagnose and swiftly resolve unexpected issues affecting animators and maintain clear, comprehensive documentation for all new tools and workflows. Provide thorough, thoughtful feedback (e.g., during code reviews) and actively mentor more junior team members. 8+ years of professional experience as a Technical Artist or in a similar tool writing role. Production Cycle: Experience working through a full production cycle of a released game or equivalent long-term project/toolset development. UI Coding: A strong understanding of coding user interfaces using PySide or PyQt, including advanced feature utilization. Foundational Knowledge: Strong understanding of the underlying math utilized by 3D animation systems. Strong understanding of software engineering concepts and patterns. Programming Skills: Direct experience writing C++. Experience working with in-engine animation systems and a deep knowledge of character rigging, related tools, and systems. Soft Skills: Strong problem solving abilities, capacity for "outside the box" thinking, and experience driving new ideas from initial concept to final product. Desirable Pluses (Not Required) Experience working with package management and deployment systems (e.g., rez, pypi). Professional experience as an Animator in games or VFX (though this is a Technical Artist role). Experience developing in multi platform, multi project, or large, multi site team environments. Why Join Rockstar Games? Impact: Contribute to some of the most rewarding and large scale creative projects in the entertainment medium. Culture: Work within an inclusive, highly motivated environment where you can learn and collaborate with industry leading talent. Location: Be based in Rockstar's unique game development studio located in the heart of Leeds. This is more than just a job; it is an opportunity to leave your technical footprint on some of the world's most critically acclaimed and successful entertainment franchises. As a Principal Technical Artist at Rockstar Games, your work will directly shape the fluidity, realism, and overall quality of character animation that defines our AAA experiences for millions of players globally. How to Apply Application Instructions: If you are a highly skilled and passionate Technical Artist ready to take on a leadership role in animating world class games, we encourage you to apply. Required Submission Materials: CV (Curriculum Vitae) Cover Letter (Demonstrating how you meet the specific skills outlined in the Requirements section) Please submit your CV and a cover letter that clearly demonstrates how you meet the required skills listed above. Equal Opportunity and Accessibility Rockstar is committed to creating a work environment that promotes equal opportunity, dignity, and respect. We provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process.
Job Type Full-Time, Permanent Rockstar Games is seeking a passionate and experienced Principal Technical Artist to join its award-winning development team in Leeds. This role offers the chance to work on large-scale creative projects, focusing on revolutionizing animation pipelines and developing crucial tools for world-class entertainment experiences. The Role: Driving Animation Innovation The Principal Technical Artist is key to enabling the Animation team's creativity by ensuring seamless, efficient, and innovative workflows. You will be responsible for managing complex workflows, developing advanced tools and technologies, and providing essential technical support for a growing Animation department. Design, develop, and maintain cutting-edge animation tools and pipelines in both Digital Content Creation (DCC) environments and standalone applications. Automation: Create robust automated solutions to efficiently process data without requiring manual user input. Work closely with Runtime and Animation teams to advance and push the capabilities of the game engine's animation features. Technical Support: Help diagnose and swiftly resolve unexpected issues affecting animators and maintain clear, comprehensive documentation for all new tools and workflows. Provide thorough, thoughtful feedback (e.g., during code reviews) and actively mentor more junior team members. 8+ years of professional experience as a Technical Artist or in a similar tool writing role. Production Cycle: Experience working through a full production cycle of a released game or equivalent long-term project/toolset development. UI Coding: A strong understanding of coding user interfaces using PySide or PyQt, including advanced feature utilization. Foundational Knowledge: Strong understanding of the underlying math utilized by 3D animation systems. Strong understanding of software engineering concepts and patterns. Programming Skills: Direct experience writing C++. Experience working with in-engine animation systems and a deep knowledge of character rigging, related tools, and systems. Soft Skills: Strong problem solving abilities, capacity for "outside the box" thinking, and experience driving new ideas from initial concept to final product. Desirable Pluses (Not Required) Experience working with package management and deployment systems (e.g., rez, pypi). Professional experience as an Animator in games or VFX (though this is a Technical Artist role). Experience developing in multi platform, multi project, or large, multi site team environments. Why Join Rockstar Games? Impact: Contribute to some of the most rewarding and large scale creative projects in the entertainment medium. Culture: Work within an inclusive, highly motivated environment where you can learn and collaborate with industry leading talent. Location: Be based in Rockstar's unique game development studio located in the heart of Leeds. This is more than just a job; it is an opportunity to leave your technical footprint on some of the world's most critically acclaimed and successful entertainment franchises. As a Principal Technical Artist at Rockstar Games, your work will directly shape the fluidity, realism, and overall quality of character animation that defines our AAA experiences for millions of players globally. How to Apply Application Instructions: If you are a highly skilled and passionate Technical Artist ready to take on a leadership role in animating world class games, we encourage you to apply. Required Submission Materials: CV (Curriculum Vitae) Cover Letter (Demonstrating how you meet the specific skills outlined in the Requirements section) Please submit your CV and a cover letter that clearly demonstrates how you meet the required skills listed above. Equal Opportunity and Accessibility Rockstar is committed to creating a work environment that promotes equal opportunity, dignity, and respect. We provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process.
Festybay
Manchester, Lancashire
Thank you for your interest in ForthStar. We are a premier game development studio on a trajectory to redefine the mobile gaming landscape. Established by the industry veterans behind Playdemic, our studio is built on the philosophy that extraordinary games are born from the intersection of creative freedom and technical excellence. We are currently seeking a Senior Character Animator to serve as a cornerstone of our Art Department. This is a high-impact role designed for a professional who breathes life into digital assets, ensuring every movement-from a subtle facial twitch to an explosive combat sequence-resonates with personality, humor, and visceral impact. Job Overview : Senior Character Animator Category Details Company Name ForthStar Position Title Senior Character Animator Job Type Full-Time, Permanent Location Altrincham, Manchester, UK (On-site) Salary Range £45,000 - £55,000 per annum Department Art Work Schedule 4-Day Work Week (Subject to annual review) Required Status Must have existing Right to Work in the UK About ForthStar: Our Vision and Culture Founded in 2023 by Paul Gouge and Alex Rigby, ForthStar is not your typical startup. We are a team of exceptionally talented veterans dedicated to the craft of big, free-to-play hits. Our mission is singular: to create great games that millions of people love to play every day for years. At ForthStar, we believe the best work happens when top-tier talent is given the autonomy to innovate. Our culture is defined by: Excellence: A relentless pursuit of "better" in every frame and line of code. Collaboration: Breaking down silos to ensure art, code, and design move in perfect synchronization. Player-Centric Design: We serve our players by creating essential daily entertainment that is both polished and engaging. The Inspirational Workspace: Our high-spec Altrincham studio is designed to be an incubator for creativity, fostering spontaneous teamwork that remote setups often miss. The Scope of the Role as Character Animator As a Senior Character Animator, you are more than a technician; you are a storyteller through motion. You will be responsible for the full animation lifecycle, ensuring that characters feel grounded in their world while maintaining the "snappiness" required for high-end mobile gameplay. 1. Technical Rigging & Skinning You will be the architect of movement. You are expected to build robust, animator-friendly rigs for a variety of character types and environmental objects. Utilization of Biped, CAT, or custom bone systems/solvers. Precise skinning to ensure mesh integrity during extreme deformations. Creation of expressive facial rigs that convey humor and emotion. 2. High-Fidelity Animation Your primary focus is the delivery of world-class keyframe animation. Crafting "game-feel" through weight, timing, and anticipation. Developing signature move sets, combat sequences, and idle cycles that define a character's "brand." Iterating on prototypes to find the fun early in the development cycle. 3. Unity Integration & Implementation We don't just "throw assets over the wall." You will take ownership of how your work performs in-engine. Setting up and managing Mecanim/Animator controllers . Constructing complex blend trees and state machines. Configuring Ragdoll physics for specialized death or impact scenarios. 4. Cross-Disciplinary Synergy You will sit at the heart of the production pipeline, collaborating daily with: Game Designers: To ensure animations match the rhythm and timing of gameplay mechanics. Programmers: To ensure technical displacement and performance optimization are maintained. Candidate Requirements Essential Qualifications A Stellar Showreel: We need to see your work in action. Your reel should demonstrate a mastery of weight, physics, and character personality across different archetypes. Software Expertise: Professional-level mastery of Autodesk Maya . The "Twelve Principles": A deep-rooted understanding of squash and stretch, staging, and follow-through. Adaptability: The ability to pivot between highly stylized, "squashy" animation and more grounded, realistic movement. Location: You must be based in the UK and able to commute to our Altrincham studio for our collaborative 4-day work week. Preferred "Bonus" Skills Mobile Experience: A background in developing for iOS and Android, with an understanding of memory constraints. Technical Optimization: Knowledge of draw calls and bone count limits for mobile hardware. 2D Proficiency: Familiarity with Spine or similar 2D animation tools. Why Join ForthStar? (Benefits & Perks) We believe in rewarding our team with a package that supports both professional growth and personal well-being. The 4-Day Work Week: We prioritize productivity over hours. Enjoy a three-day weekend every week to recharge. Financial Security: Enhanced pension schemes, Group Life Cover, and a Profit-Based Bonus that ensures you share in the studio's success. Health & Wellness: Private Medical Insurance, a virtual GP service, an onsite gym, and an Employee Assistance Programme (EAP). Commuter Support: Contract car parking, Cycle-to-Work schemes, and season ticket loans. Lifestyle: 22 days of holiday (plus Bank Holidays), regular team socials, and a nursery benefit scheme for growing families. Diversity and Inclusion ForthStar is an equal opportunity employer. We are committed to creating a diverse environment where different perspectives lead to better games. We encourage applications from all backgrounds, regardless of race, religion, gender, sexual orientation, or disability status. Our Recruitment Process We value your time. Our process is designed to be fair, objective, and transparent: Portfolio/Reel Review: Our Art Leads will assess your technical and creative style. Initial Screen: A conversation about your experience and alignment with ForthStar's values. Technical Interview: A deeper dive into your workflow and Unity implementation skills. Final Interview: Meeting the founders and broader team to discuss culture and vision. ForthStar is hiring Senior Character Animator
Thank you for your interest in ForthStar. We are a premier game development studio on a trajectory to redefine the mobile gaming landscape. Established by the industry veterans behind Playdemic, our studio is built on the philosophy that extraordinary games are born from the intersection of creative freedom and technical excellence. We are currently seeking a Senior Character Animator to serve as a cornerstone of our Art Department. This is a high-impact role designed for a professional who breathes life into digital assets, ensuring every movement-from a subtle facial twitch to an explosive combat sequence-resonates with personality, humor, and visceral impact. Job Overview : Senior Character Animator Category Details Company Name ForthStar Position Title Senior Character Animator Job Type Full-Time, Permanent Location Altrincham, Manchester, UK (On-site) Salary Range £45,000 - £55,000 per annum Department Art Work Schedule 4-Day Work Week (Subject to annual review) Required Status Must have existing Right to Work in the UK About ForthStar: Our Vision and Culture Founded in 2023 by Paul Gouge and Alex Rigby, ForthStar is not your typical startup. We are a team of exceptionally talented veterans dedicated to the craft of big, free-to-play hits. Our mission is singular: to create great games that millions of people love to play every day for years. At ForthStar, we believe the best work happens when top-tier talent is given the autonomy to innovate. Our culture is defined by: Excellence: A relentless pursuit of "better" in every frame and line of code. Collaboration: Breaking down silos to ensure art, code, and design move in perfect synchronization. Player-Centric Design: We serve our players by creating essential daily entertainment that is both polished and engaging. The Inspirational Workspace: Our high-spec Altrincham studio is designed to be an incubator for creativity, fostering spontaneous teamwork that remote setups often miss. The Scope of the Role as Character Animator As a Senior Character Animator, you are more than a technician; you are a storyteller through motion. You will be responsible for the full animation lifecycle, ensuring that characters feel grounded in their world while maintaining the "snappiness" required for high-end mobile gameplay. 1. Technical Rigging & Skinning You will be the architect of movement. You are expected to build robust, animator-friendly rigs for a variety of character types and environmental objects. Utilization of Biped, CAT, or custom bone systems/solvers. Precise skinning to ensure mesh integrity during extreme deformations. Creation of expressive facial rigs that convey humor and emotion. 2. High-Fidelity Animation Your primary focus is the delivery of world-class keyframe animation. Crafting "game-feel" through weight, timing, and anticipation. Developing signature move sets, combat sequences, and idle cycles that define a character's "brand." Iterating on prototypes to find the fun early in the development cycle. 3. Unity Integration & Implementation We don't just "throw assets over the wall." You will take ownership of how your work performs in-engine. Setting up and managing Mecanim/Animator controllers . Constructing complex blend trees and state machines. Configuring Ragdoll physics for specialized death or impact scenarios. 4. Cross-Disciplinary Synergy You will sit at the heart of the production pipeline, collaborating daily with: Game Designers: To ensure animations match the rhythm and timing of gameplay mechanics. Programmers: To ensure technical displacement and performance optimization are maintained. Candidate Requirements Essential Qualifications A Stellar Showreel: We need to see your work in action. Your reel should demonstrate a mastery of weight, physics, and character personality across different archetypes. Software Expertise: Professional-level mastery of Autodesk Maya . The "Twelve Principles": A deep-rooted understanding of squash and stretch, staging, and follow-through. Adaptability: The ability to pivot between highly stylized, "squashy" animation and more grounded, realistic movement. Location: You must be based in the UK and able to commute to our Altrincham studio for our collaborative 4-day work week. Preferred "Bonus" Skills Mobile Experience: A background in developing for iOS and Android, with an understanding of memory constraints. Technical Optimization: Knowledge of draw calls and bone count limits for mobile hardware. 2D Proficiency: Familiarity with Spine or similar 2D animation tools. Why Join ForthStar? (Benefits & Perks) We believe in rewarding our team with a package that supports both professional growth and personal well-being. The 4-Day Work Week: We prioritize productivity over hours. Enjoy a three-day weekend every week to recharge. Financial Security: Enhanced pension schemes, Group Life Cover, and a Profit-Based Bonus that ensures you share in the studio's success. Health & Wellness: Private Medical Insurance, a virtual GP service, an onsite gym, and an Employee Assistance Programme (EAP). Commuter Support: Contract car parking, Cycle-to-Work schemes, and season ticket loans. Lifestyle: 22 days of holiday (plus Bank Holidays), regular team socials, and a nursery benefit scheme for growing families. Diversity and Inclusion ForthStar is an equal opportunity employer. We are committed to creating a diverse environment where different perspectives lead to better games. We encourage applications from all backgrounds, regardless of race, religion, gender, sexual orientation, or disability status. Our Recruitment Process We value your time. Our process is designed to be fair, objective, and transparent: Portfolio/Reel Review: Our Art Leads will assess your technical and creative style. Initial Screen: A conversation about your experience and alignment with ForthStar's values. Technical Interview: A deeper dive into your workflow and Unity implementation skills. Final Interview: Meeting the founders and broader team to discuss culture and vision. ForthStar is hiring Senior Character Animator