Super Spline Studios is seeking an experienced Lead 3D Games Animator to join its animation leadership team. This position is responsible for supervising character animation production across gameplay systems, cinematics, and mechanics while mentoring internal and external animators. The selected candidate will guide animation quality standards, collaborate closely with cross-discipline teams, coordinate schedules, and ensure that animation assets integrate smoothly into real-time engines. This role requires strong artistic direction capability combined with pipeline awareness and production leadership skills. Job Overview : Lead 3D Games Animator Company Name: Super Spline Studios Job Title: Lead 3D Games Animator Employment Type: Permanent / Full-Time Work Mode: Remote (Europe) or Hybrid (Leamington Spa, UK studio) Location Options: Europe Remote or Leamington Spa Office (United Kingdom) Experience Required: Minimum 7+ years in game animation Department: Animation / Gameplay / Cinematics Tools Required: Autodesk Maya, Unity, Unreal Engine (UE4/UE5) Leadership Level: Lead / Senior Schedule: 4-day work week Salary Range: Competitive (based on experience and location) Industry: Video Game Development / Animation Co-Development Super Spline Studios is a specialized animation co-development partner supporting game studios with high-quality character animation, technical animation workflows, and cinematic production across multiple platforms. The studio collaborates with leading global entertainment companies and game developers and provides flexible remote-friendly production environments tailored to animation professionals. The studio follows a people-first production philosophy, offering structured career progression support, training subsidies, profit-share initiatives, and a permanent four-day work week policy designed to improve work-life balance without reducing compensation. This opportunity is ideal for experienced animation professionals looking to transition into a leadership-focused gameplay animation role within a collaborative and technically advanced production environment. The Lead Animator will contribute across creative execution, technical delivery, and team leadership functions. Lead animation production across gameplay and cinematic sequences Maintain consistent animation quality standards across projects Provide creative direction for character personality, movement style, and performance delivery Ensure animation assets support gameplay readability and responsiveness Team Management Mentor junior and mid-level animators Coordinate workload distribution across animation teams Support external animation partners and freelancers Provide feedback reviews and performance guidance Foster collaboration between animation, rigging, design, and engineering teams Production Coordination Create animation schedules aligned with project milestones Support delivery planning and timeline tracking Communicate progress updates with internal leadership and clients Manage animation priorities across multiple concurrent projects Implement animations directly into game engines Work with animation state machines and runtime behavior systems Coordinate motion capture planning and shoot direction when required Support technical animation workflows including rigging and skinning integration Applicants should demonstrate strong professional experience in gameplay animation leadership within real-time production pipelines. Experience Requirements Minimum 7 years professional animation experience in video games Experience leading animation teams on shipped titles Previous freelance or co-development experience considered advantageous Proven ability to manage animation schedules and production deliverables Technical Skills Candidates should demonstrate proficiency in: Gameplay animation systems Animation state machines Motion capture workflows Rigging and skinning fundamentals Experience with the following engines is preferred: Applicants must demonstrate strong creative animation capability across multiple styles and gameplay contexts. This includes: High-quality hand-keyed character animation Creature animation workflows Environmental animation assets Stylized and realistic animation styles Personality-driven performance animation Gameplay readability and responsiveness awareness The ability to adapt animation style depending on project requirements is essential. The Lead Animator plays a critical role in shaping both animation output and team performance. Candidates should demonstrate: Problem-solving capability across pipeline challenges Confidence mentoring internal and external team members Ownership of production responsibilities Ability to provide constructive creative feedback A collaborative mindset and supportive leadership approach are highly valued. The successful candidate will also contribute to: Animation scheduling and milestone planning Production tracking and reporting Cross-discipline collaboration with designers and programmers Animation polish and gameplay refinement Workplace Environment and Benefits Super Spline Studios offers a flexible production environment designed to support long-term creative careers in game animation. Key Benefits Include 4-Day Work Week Employees benefit from a permanent reduced-week structure without reduced salary expectations. Remote Flexibility Work remotely from within Europe or collaborate on-site at the Leamington Spa studio. Flexible Hours Schedules support productivity across time zones and working styles. Variety of Project Types Gameplay animation Cinematic animation Character performance animation Stylized productions Realistic productions Mechanics-driven animation systems The studio supports professional development through: structured progression planning Positive Production Culture The studio maintains a strict policy against overtime crunch and supports sustainable creative workflows. This role is well suited for professionals who: Enjoy mentoring animation teams Understand real-time gameplay animation pipelines Communicate effectively with clients and internal teams Adapt quickly to new tools and workflows Thrive in collaborative cross-discipline environments Maintain high creative standards under production timelines A passion for gameplay animation and character performance design is essential.
Jul 09, 2026
Full time
Super Spline Studios is seeking an experienced Lead 3D Games Animator to join its animation leadership team. This position is responsible for supervising character animation production across gameplay systems, cinematics, and mechanics while mentoring internal and external animators. The selected candidate will guide animation quality standards, collaborate closely with cross-discipline teams, coordinate schedules, and ensure that animation assets integrate smoothly into real-time engines. This role requires strong artistic direction capability combined with pipeline awareness and production leadership skills. Job Overview : Lead 3D Games Animator Company Name: Super Spline Studios Job Title: Lead 3D Games Animator Employment Type: Permanent / Full-Time Work Mode: Remote (Europe) or Hybrid (Leamington Spa, UK studio) Location Options: Europe Remote or Leamington Spa Office (United Kingdom) Experience Required: Minimum 7+ years in game animation Department: Animation / Gameplay / Cinematics Tools Required: Autodesk Maya, Unity, Unreal Engine (UE4/UE5) Leadership Level: Lead / Senior Schedule: 4-day work week Salary Range: Competitive (based on experience and location) Industry: Video Game Development / Animation Co-Development Super Spline Studios is a specialized animation co-development partner supporting game studios with high-quality character animation, technical animation workflows, and cinematic production across multiple platforms. The studio collaborates with leading global entertainment companies and game developers and provides flexible remote-friendly production environments tailored to animation professionals. The studio follows a people-first production philosophy, offering structured career progression support, training subsidies, profit-share initiatives, and a permanent four-day work week policy designed to improve work-life balance without reducing compensation. This opportunity is ideal for experienced animation professionals looking to transition into a leadership-focused gameplay animation role within a collaborative and technically advanced production environment. The Lead Animator will contribute across creative execution, technical delivery, and team leadership functions. Lead animation production across gameplay and cinematic sequences Maintain consistent animation quality standards across projects Provide creative direction for character personality, movement style, and performance delivery Ensure animation assets support gameplay readability and responsiveness Team Management Mentor junior and mid-level animators Coordinate workload distribution across animation teams Support external animation partners and freelancers Provide feedback reviews and performance guidance Foster collaboration between animation, rigging, design, and engineering teams Production Coordination Create animation schedules aligned with project milestones Support delivery planning and timeline tracking Communicate progress updates with internal leadership and clients Manage animation priorities across multiple concurrent projects Implement animations directly into game engines Work with animation state machines and runtime behavior systems Coordinate motion capture planning and shoot direction when required Support technical animation workflows including rigging and skinning integration Applicants should demonstrate strong professional experience in gameplay animation leadership within real-time production pipelines. Experience Requirements Minimum 7 years professional animation experience in video games Experience leading animation teams on shipped titles Previous freelance or co-development experience considered advantageous Proven ability to manage animation schedules and production deliverables Technical Skills Candidates should demonstrate proficiency in: Gameplay animation systems Animation state machines Motion capture workflows Rigging and skinning fundamentals Experience with the following engines is preferred: Applicants must demonstrate strong creative animation capability across multiple styles and gameplay contexts. This includes: High-quality hand-keyed character animation Creature animation workflows Environmental animation assets Stylized and realistic animation styles Personality-driven performance animation Gameplay readability and responsiveness awareness The ability to adapt animation style depending on project requirements is essential. The Lead Animator plays a critical role in shaping both animation output and team performance. Candidates should demonstrate: Problem-solving capability across pipeline challenges Confidence mentoring internal and external team members Ownership of production responsibilities Ability to provide constructive creative feedback A collaborative mindset and supportive leadership approach are highly valued. The successful candidate will also contribute to: Animation scheduling and milestone planning Production tracking and reporting Cross-discipline collaboration with designers and programmers Animation polish and gameplay refinement Workplace Environment and Benefits Super Spline Studios offers a flexible production environment designed to support long-term creative careers in game animation. Key Benefits Include 4-Day Work Week Employees benefit from a permanent reduced-week structure without reduced salary expectations. Remote Flexibility Work remotely from within Europe or collaborate on-site at the Leamington Spa studio. Flexible Hours Schedules support productivity across time zones and working styles. Variety of Project Types Gameplay animation Cinematic animation Character performance animation Stylized productions Realistic productions Mechanics-driven animation systems The studio supports professional development through: structured progression planning Positive Production Culture The studio maintains a strict policy against overtime crunch and supports sustainable creative workflows. This role is well suited for professionals who: Enjoy mentoring animation teams Understand real-time gameplay animation pipelines Communicate effectively with clients and internal teams Adapt quickly to new tools and workflows Thrive in collaborative cross-discipline environments Maintain high creative standards under production timelines A passion for gameplay animation and character performance design is essential.
Super Spline Studios is looking for a Lead 3D Games Animator to supervise animation production across gameplay and cinematics. This role offers the chance to mentor animators, manage schedules, and uphold animation standards within a creative and technically advanced environment. Strong experience in animation leadership within real-time pipelines is required, alongside proficiency in Autodesk Maya, Unity, and Unreal Engine. The studio promotes a flexible production culture with a 4-day work week and remote work options within Europe.
Jul 09, 2026
Full time
Super Spline Studios is looking for a Lead 3D Games Animator to supervise animation production across gameplay and cinematics. This role offers the chance to mentor animators, manage schedules, and uphold animation standards within a creative and technically advanced environment. Strong experience in animation leadership within real-time pipelines is required, alongside proficiency in Autodesk Maya, Unity, and Unreal Engine. The studio promotes a flexible production culture with a 4-day work week and remote work options within Europe.
Rebellion is searching for a visionary, technically elite, and highly collaborative Lead VFX Artist to spearhead our growing real time effects department on an upcoming, unannounced project. Positioned at the very inception of this new title's development lifecycle, you will play a monumental role in charting the project's creative vision, defining technical pipelines, and constructing scalable workflows within Rebellion's powerful proprietary engine, Asura. This leadership position spans multiple domains: you will be directly responsible for the technical deployment of particle systems, fluid simulations, screen post processing, material alterations, mesh destruction models, and UI effects. Crucially, you will act as a foundational pillar for the team, offering empowering mentorship, setting clear performance benchmarks, and driving career growth across our expanding VFX department. Job Overview Position Lead VFX Artist Company Rebellion Game Studios Locations Oxford (HQ), Warwick, Runcorn, or UK Remote Proprietary Tech Asura Engine Core Ecosystem Particle, Screen Post, Material, Mesh Destruction, & UI Effects Project Stage Early Stage Development (Unannounced Title) Right to Work Permanent UK Work Rights Required (No Visa Sponsorship) Relocation Full Package Available (Moving assistance, logistics, & temporary housing) Core Roles & Responsibilities As the Lead VFX Artist on this project, your time will be balanced between high level aesthetic curation, systems architecture, and empathetic team leadership. Your daily responsibilities will include: Creative Vision & Technical Stewardship Aesthetic Direction: Establish, communicate, and preserve the creative vision and real time visual effects style guide across the entirety of the project. Proprietary Pipeline Architecture: Design, optimize, and maintain highly scalable workflows and engine tools within the Asura engine to protect performance across all targeted platforms. Holistic FX Delivery: Supervise and deliver top tier content across multiple sub disciplines, tracking particle systems, fluid dynamics, post processing filters, material behaviors, mesh fracturing, and UI animations. Executive Alignment: Partner alongside art, engineering, and design leadership to ensure real time effects align organically with core gameplay mechanics and narrative themes. Stakeholder Communication: Pitch stylistic iterations and technical asset budgets clearly to key project stakeholders, responding fluidly to direction changes. Resource & Planning Balance: Manage project tracking schedules, source control systems, and asset documentation to ensure the VFX department operates cleanly within broader production loops. Empathetic Mentorship: Guide, inspire, and act as a reliable professional anchor for our growing team of VFX artists, providing constructive, iterative portfolio feedback. Career Progression Tracking: Conduct reviews, map out individual career advancement, and maintain a collaborative, high moral team atmosphere centered on creative expression. Candidate Requirements & Qualifications We are looking for an industry expert who displays a pristine balance between high concept real time artistry and advanced software engineering principles. Professional Experience Shipped AAA Pedigree: Extensive professional experience producing real time VFX, backed by a strong portfolio showcasing an exceptional eye for color theory, timing, scale, and performance constraints. Proven Leadership History: Practical experience managing and guiding lines of VFX artists, setting studio standards, and resolving complex personnel or scheduling bottlenecks. Cross Discipline Alignment: Demonstrated capability operating at the intersection of code, art, and design to resolve complex visual implementation puzzles. Software & Technical Expertise DCC Tool Proficiency: Deep knowledge of modern industry standard creation suites, specifically Blender, Photoshop, Substance, After Effects, Houdini, and Embergen. Simulation Mastery: Advanced understanding of particle physics, volume generation, dynamic simulations, real world texture sheets, and vector fields. Optimisation Literacy: Mastery over current gen performance profiling, shader complexities, fill rate overdraw limitations, and hardware resource boundaries. Work Life Balance & Hybrid Flexibility For UK based applicants we are open to discussing robust remote working arrangements adapted to your personal needs. For those wishing to work on site or transition to our physical locations, we provide a premium, comprehensive relocation package that includes full logistics support, moving assistance, and temporary studio accommodation to guarantee a stress free transition. Benefits Generous Paid Time Off: 22 days of annual leave, plus a dedicated Christmas studio closure (typically 4 days), alongside all standard UK Bank Holidays. Your holiday allowance increases with service after 5 years by one day each year, up to a maximum of 31 days. Health & Wellness: Premium Private Medical Insurance and a comprehensive healthcare cash plan that includes dental and vision coverage. Financial Protection: Robust Life Assurance, Income Protection, and Critical Illness Cover to give you and your loved ones total peace of mind. Family Support: Enhanced Family Leave policies to support you through life's major milestones. Financial Flexibility: Access to interest free, tax free loans for travel or personal needs, alongside an Enhanced Pension Scheme. Mental Health Support: A dedicated Employee Assistance Programme (EAP) providing a wide array of mental health, wellness, and counseling resources. Perks & Lifestyle: A massive selection of retail discounts, lifestyle freebies (including full access to the Rebellion gaming and comic catalog), and regular, subsidised studio social events. Diversity, Inclusion, and Right to Work Rebellion fosters an inclusive culture where you are actively encouraged to be your authentic self. We believe that a representative, diverse team creates richer, deeper, and ultimately better entertainment products. Rebellion celebrates all demographics of culture, gender identity, ethnicity, age, neurodiversity, and beyond. Innovation thrives when varied perspectives collide. Right to Work Statement Please Note: This specific position is strictly open to applicants who already possess the permanent right to work within the United Kingdom. Rebellion is unable to provide, sponsor, or take over visa sponsorship for this role, either now or at any point in the future. All applicants must be capable of demonstrating their ongoing, independent eligibility to work in the UK during the application phase.
Jul 06, 2026
Full time
Rebellion is searching for a visionary, technically elite, and highly collaborative Lead VFX Artist to spearhead our growing real time effects department on an upcoming, unannounced project. Positioned at the very inception of this new title's development lifecycle, you will play a monumental role in charting the project's creative vision, defining technical pipelines, and constructing scalable workflows within Rebellion's powerful proprietary engine, Asura. This leadership position spans multiple domains: you will be directly responsible for the technical deployment of particle systems, fluid simulations, screen post processing, material alterations, mesh destruction models, and UI effects. Crucially, you will act as a foundational pillar for the team, offering empowering mentorship, setting clear performance benchmarks, and driving career growth across our expanding VFX department. Job Overview Position Lead VFX Artist Company Rebellion Game Studios Locations Oxford (HQ), Warwick, Runcorn, or UK Remote Proprietary Tech Asura Engine Core Ecosystem Particle, Screen Post, Material, Mesh Destruction, & UI Effects Project Stage Early Stage Development (Unannounced Title) Right to Work Permanent UK Work Rights Required (No Visa Sponsorship) Relocation Full Package Available (Moving assistance, logistics, & temporary housing) Core Roles & Responsibilities As the Lead VFX Artist on this project, your time will be balanced between high level aesthetic curation, systems architecture, and empathetic team leadership. Your daily responsibilities will include: Creative Vision & Technical Stewardship Aesthetic Direction: Establish, communicate, and preserve the creative vision and real time visual effects style guide across the entirety of the project. Proprietary Pipeline Architecture: Design, optimize, and maintain highly scalable workflows and engine tools within the Asura engine to protect performance across all targeted platforms. Holistic FX Delivery: Supervise and deliver top tier content across multiple sub disciplines, tracking particle systems, fluid dynamics, post processing filters, material behaviors, mesh fracturing, and UI animations. Executive Alignment: Partner alongside art, engineering, and design leadership to ensure real time effects align organically with core gameplay mechanics and narrative themes. Stakeholder Communication: Pitch stylistic iterations and technical asset budgets clearly to key project stakeholders, responding fluidly to direction changes. Resource & Planning Balance: Manage project tracking schedules, source control systems, and asset documentation to ensure the VFX department operates cleanly within broader production loops. Empathetic Mentorship: Guide, inspire, and act as a reliable professional anchor for our growing team of VFX artists, providing constructive, iterative portfolio feedback. Career Progression Tracking: Conduct reviews, map out individual career advancement, and maintain a collaborative, high moral team atmosphere centered on creative expression. Candidate Requirements & Qualifications We are looking for an industry expert who displays a pristine balance between high concept real time artistry and advanced software engineering principles. Professional Experience Shipped AAA Pedigree: Extensive professional experience producing real time VFX, backed by a strong portfolio showcasing an exceptional eye for color theory, timing, scale, and performance constraints. Proven Leadership History: Practical experience managing and guiding lines of VFX artists, setting studio standards, and resolving complex personnel or scheduling bottlenecks. Cross Discipline Alignment: Demonstrated capability operating at the intersection of code, art, and design to resolve complex visual implementation puzzles. Software & Technical Expertise DCC Tool Proficiency: Deep knowledge of modern industry standard creation suites, specifically Blender, Photoshop, Substance, After Effects, Houdini, and Embergen. Simulation Mastery: Advanced understanding of particle physics, volume generation, dynamic simulations, real world texture sheets, and vector fields. Optimisation Literacy: Mastery over current gen performance profiling, shader complexities, fill rate overdraw limitations, and hardware resource boundaries. Work Life Balance & Hybrid Flexibility For UK based applicants we are open to discussing robust remote working arrangements adapted to your personal needs. For those wishing to work on site or transition to our physical locations, we provide a premium, comprehensive relocation package that includes full logistics support, moving assistance, and temporary studio accommodation to guarantee a stress free transition. Benefits Generous Paid Time Off: 22 days of annual leave, plus a dedicated Christmas studio closure (typically 4 days), alongside all standard UK Bank Holidays. Your holiday allowance increases with service after 5 years by one day each year, up to a maximum of 31 days. Health & Wellness: Premium Private Medical Insurance and a comprehensive healthcare cash plan that includes dental and vision coverage. Financial Protection: Robust Life Assurance, Income Protection, and Critical Illness Cover to give you and your loved ones total peace of mind. Family Support: Enhanced Family Leave policies to support you through life's major milestones. Financial Flexibility: Access to interest free, tax free loans for travel or personal needs, alongside an Enhanced Pension Scheme. Mental Health Support: A dedicated Employee Assistance Programme (EAP) providing a wide array of mental health, wellness, and counseling resources. Perks & Lifestyle: A massive selection of retail discounts, lifestyle freebies (including full access to the Rebellion gaming and comic catalog), and regular, subsidised studio social events. Diversity, Inclusion, and Right to Work Rebellion fosters an inclusive culture where you are actively encouraged to be your authentic self. We believe that a representative, diverse team creates richer, deeper, and ultimately better entertainment products. Rebellion celebrates all demographics of culture, gender identity, ethnicity, age, neurodiversity, and beyond. Innovation thrives when varied perspectives collide. Right to Work Statement Please Note: This specific position is strictly open to applicants who already possess the permanent right to work within the United Kingdom. Rebellion is unable to provide, sponsor, or take over visa sponsorship for this role, either now or at any point in the future. All applicants must be capable of demonstrating their ongoing, independent eligibility to work in the UK during the application phase.
Industrial Light & Magic (ILM) London is currently inviting applications for the position of Animator. We are looking for visionary artists across Junior, Mid, and Senior levels to join our London studio and contribute to an upcoming slate of high-profile feature animation projects. Founded by George Lucas in 1975, ILM remains the global vanguard of visual effects and animation. This is a chance to work at the intersection of legendary storytelling and pioneering technology. As an Animator at ILM, you will be responsible for imbuing digital characters with the weight, emotion, and performance necessary to captivate audiences worldwide. Job Overview: Feature 3D Animator Category Details Primary Keyword Animator Company Name Industrial Light & Magic (ILM) Parent Organization The Walt Disney Company Job Type Fixed-Term Contract (Various Durations) Work Model Hybrid (Minimum 2 days on-site per week) Location London, United Kingdom Target Start Dates Autumn 2026 - Spring 2027 Primary Software Autodesk Maya Compensation and Industry Benchmarks The London VFX and animation market is highly competitive. At ILM, salary packages are determined by the specific level of the Animator-from entry-level graduates to seasoned leads-and the complexity of the assigned project. Note: Figures are based on industry standards for the London region in 2026. Final offers are subject to the candidate's portfolio quality and specific feature experience. Detailed Job Description At ILM, an Animator does not simply move objects in 3D space; they create life. Whether you are working on hyper-realistic creatures for a visual effects blockbuster or stylized characters for a standalone feature animation, your goal is to deliver performances that feel grounded, believable, and narratively significant. The London studio is a hub of creative energy, and as an Animator here, you will be tasked with pushing the boundaries of what is possible in character movement. You will take ownership of your shots from blocking through to final polish, ensuring that every frame aligns with the Director's vision. Key Responsibilities Character Performance: Use Autodesk Maya to animate high-quality characters, creatures, and objects. You must demonstrate a deep understanding of acting, timing, and weight. Reference and Research: Actively shoot and analyze video reference of your own performances or real-world physics to drive the authenticity of your animation. Collaboration and Dailies: Attend regular dailies to present work-in-progress. As an Animator, you must be able to articulate your creative choices and pivot quickly based on feedback from the Animation Supervisor. Technical Integration: Work within the CG production pipeline, collaborating with riggers and lighters to ensure that your animation translates perfectly through the final render. Leadership & Mentorship: Mid and Senior-level Animator hires will be expected to guide entry-level talent, providing feedback and troubleshooting technical issues to elevate the team's collective output. Deadline Management: Maintain high productivity in a fast-paced environment, meeting production milestones without compromising the "ILM standard" of quality. Diversity and Workforce Statistics As part of The Walt Disney Company, ILM is committed to transparency and diversity within the animation industry. We recognize that a global audience is best served by a global workforce. According to recent industry data and internal sustainability reports, the broader UK VFX and Animation sector has seen the following demographic shifts as of 2025/2026: Gender Representation: Approximately 34% of animation roles are held by women, with a concerted effort at ILM to increase this in senior leadership. Ethnic Diversity: In London-based studios, roughly 21% of the workforce identifies as belonging to an ethnic minority group (including Asian, Black, and Mixed-heritage backgrounds). International Talent: Nearly 40% of the London VFX workforce consists of international professionals, highlighting the multicultural environment of our studio. ILM (UK) Ltd. is an equal opportunity employer. We evaluate every Animator based on their skill, reel, and passion, regardless of age, race, religion, or sexual orientation. Candidate Requirements We are seeking an Animator who is a master of their craft. You should have: A strong portfolio or demo reel that showcases a range of performances (e.g., subtle acting, physical action, and creature locomotion). Expert knowledge of the 12 Principles of Animation (squash and stretch, anticipation, staging, etc.). A keen eye for compositional design and cinematography. Technical Proficiency Pipeline Knowledge: Familiarity with shot-tracking software (like ShotGrid) and a solid understanding of how animation interacts with rigging and simulation. Education: While a degree in Computer Graphics or Fine Arts is beneficial, we value a high-quality demo reel above formal credentials. Soft Skills Communication: The ability to thrive in a collaborative, feedback-heavy environment. Organization: Self-motivated management of complex shot assignments. The ILM London Experience Joining ILM as an Animator means more than just a job; it is an entry into a prestigious network of artists. Our London studio operates on a Hybrid Model, requiring a minimum of two days on-site per week. This allows our team members to enjoy the creative spark of in-person collaboration while maintaining the flexibility of home-based work. About Industrial Light & Magic Since 1975, ILM has set the standard for visual effects. We have contributed to over 325 feature films and played a pivotal role in seven of the top ten box-office hits of all time. From the digital revolution of the 90s to today's advancements in VR, AR, and StageCraft (Virtual Production), ILM continues to lead. About The Walt Disney Company As a segment of Disney Entertainment, ILM is part of a legacy that began as a small cartoon studio in the 1920s. Today, Disney reaches every corner of the globe, providing world class stories for every member of the family. As an Animator for an ILM/Disney project, your work will reach millions. Application Instructions To be considered for the role of Animator, please prepare the following: Demo Reel: A video showcase of your best animation work. Shot Breakdown: A document explaining exactly what you were responsible for in each shot of your reel (e.g., "Responsible for all animation; rigs provided by studio"). Current Resume: Detailing your feature film or series experience.
Jun 30, 2026
Full time
Industrial Light & Magic (ILM) London is currently inviting applications for the position of Animator. We are looking for visionary artists across Junior, Mid, and Senior levels to join our London studio and contribute to an upcoming slate of high-profile feature animation projects. Founded by George Lucas in 1975, ILM remains the global vanguard of visual effects and animation. This is a chance to work at the intersection of legendary storytelling and pioneering technology. As an Animator at ILM, you will be responsible for imbuing digital characters with the weight, emotion, and performance necessary to captivate audiences worldwide. Job Overview: Feature 3D Animator Category Details Primary Keyword Animator Company Name Industrial Light & Magic (ILM) Parent Organization The Walt Disney Company Job Type Fixed-Term Contract (Various Durations) Work Model Hybrid (Minimum 2 days on-site per week) Location London, United Kingdom Target Start Dates Autumn 2026 - Spring 2027 Primary Software Autodesk Maya Compensation and Industry Benchmarks The London VFX and animation market is highly competitive. At ILM, salary packages are determined by the specific level of the Animator-from entry-level graduates to seasoned leads-and the complexity of the assigned project. Note: Figures are based on industry standards for the London region in 2026. Final offers are subject to the candidate's portfolio quality and specific feature experience. Detailed Job Description At ILM, an Animator does not simply move objects in 3D space; they create life. Whether you are working on hyper-realistic creatures for a visual effects blockbuster or stylized characters for a standalone feature animation, your goal is to deliver performances that feel grounded, believable, and narratively significant. The London studio is a hub of creative energy, and as an Animator here, you will be tasked with pushing the boundaries of what is possible in character movement. You will take ownership of your shots from blocking through to final polish, ensuring that every frame aligns with the Director's vision. Key Responsibilities Character Performance: Use Autodesk Maya to animate high-quality characters, creatures, and objects. You must demonstrate a deep understanding of acting, timing, and weight. Reference and Research: Actively shoot and analyze video reference of your own performances or real-world physics to drive the authenticity of your animation. Collaboration and Dailies: Attend regular dailies to present work-in-progress. As an Animator, you must be able to articulate your creative choices and pivot quickly based on feedback from the Animation Supervisor. Technical Integration: Work within the CG production pipeline, collaborating with riggers and lighters to ensure that your animation translates perfectly through the final render. Leadership & Mentorship: Mid and Senior-level Animator hires will be expected to guide entry-level talent, providing feedback and troubleshooting technical issues to elevate the team's collective output. Deadline Management: Maintain high productivity in a fast-paced environment, meeting production milestones without compromising the "ILM standard" of quality. Diversity and Workforce Statistics As part of The Walt Disney Company, ILM is committed to transparency and diversity within the animation industry. We recognize that a global audience is best served by a global workforce. According to recent industry data and internal sustainability reports, the broader UK VFX and Animation sector has seen the following demographic shifts as of 2025/2026: Gender Representation: Approximately 34% of animation roles are held by women, with a concerted effort at ILM to increase this in senior leadership. Ethnic Diversity: In London-based studios, roughly 21% of the workforce identifies as belonging to an ethnic minority group (including Asian, Black, and Mixed-heritage backgrounds). International Talent: Nearly 40% of the London VFX workforce consists of international professionals, highlighting the multicultural environment of our studio. ILM (UK) Ltd. is an equal opportunity employer. We evaluate every Animator based on their skill, reel, and passion, regardless of age, race, religion, or sexual orientation. Candidate Requirements We are seeking an Animator who is a master of their craft. You should have: A strong portfolio or demo reel that showcases a range of performances (e.g., subtle acting, physical action, and creature locomotion). Expert knowledge of the 12 Principles of Animation (squash and stretch, anticipation, staging, etc.). A keen eye for compositional design and cinematography. Technical Proficiency Pipeline Knowledge: Familiarity with shot-tracking software (like ShotGrid) and a solid understanding of how animation interacts with rigging and simulation. Education: While a degree in Computer Graphics or Fine Arts is beneficial, we value a high-quality demo reel above formal credentials. Soft Skills Communication: The ability to thrive in a collaborative, feedback-heavy environment. Organization: Self-motivated management of complex shot assignments. The ILM London Experience Joining ILM as an Animator means more than just a job; it is an entry into a prestigious network of artists. Our London studio operates on a Hybrid Model, requiring a minimum of two days on-site per week. This allows our team members to enjoy the creative spark of in-person collaboration while maintaining the flexibility of home-based work. About Industrial Light & Magic Since 1975, ILM has set the standard for visual effects. We have contributed to over 325 feature films and played a pivotal role in seven of the top ten box-office hits of all time. From the digital revolution of the 90s to today's advancements in VR, AR, and StageCraft (Virtual Production), ILM continues to lead. About The Walt Disney Company As a segment of Disney Entertainment, ILM is part of a legacy that began as a small cartoon studio in the 1920s. Today, Disney reaches every corner of the globe, providing world class stories for every member of the family. As an Animator for an ILM/Disney project, your work will reach millions. Application Instructions To be considered for the role of Animator, please prepare the following: Demo Reel: A video showcase of your best animation work. Shot Breakdown: A document explaining exactly what you were responsible for in each shot of your reel (e.g., "Responsible for all animation; rigs provided by studio"). Current Resume: Detailing your feature film or series experience.
Industrial Light & Magic (ILM) in London is seeking a passionate Animator to contribute to high-profile feature animation projects. This role involves animating characters using Autodesk Maya, collaborating with teams, and pushing creative boundaries. Ideal candidates should have a strong portfolio, expert knowledge of animation principles, and excellent soft skills. The position offers a hybrid work model with a creative environment under a prestigious brand. Join ILM to make a significant impact in the world of animation.
Jun 30, 2026
Full time
Industrial Light & Magic (ILM) in London is seeking a passionate Animator to contribute to high-profile feature animation projects. This role involves animating characters using Autodesk Maya, collaborating with teams, and pushing creative boundaries. Ideal candidates should have a strong portfolio, expert knowledge of animation principles, and excellent soft skills. The position offers a hybrid work model with a creative environment under a prestigious brand. Join ILM to make a significant impact in the world of animation.
Thank you for your interest in ForthStar. We are a premier game development studio on a trajectory to redefine the mobile gaming landscape. Established by the industry veterans behind Playdemic, our studio is built on the philosophy that extraordinary games are born from the intersection of creative freedom and technical excellence. We are currently seeking a Senior Character Animator to serve as a cornerstone of our Art Department. This is a high-impact role designed for a professional who breathes life into digital assets, ensuring every movement-from a subtle facial twitch to an explosive combat sequence-resonates with personality, humor, and visceral impact. Job Overview : Senior Character Animator Category Details Company Name ForthStar Position Title Senior Character Animator Job Type Full-Time, Permanent Location Altrincham, Manchester, UK (On-site) Salary Range £45,000 - £55,000 per annum Department Art Work Schedule 4-Day Work Week (Subject to annual review) Required Status Must have existing Right to Work in the UK About ForthStar: Our Vision and Culture Founded in 2023 by Paul Gouge and Alex Rigby, ForthStar is not your typical startup. We are a team of exceptionally talented veterans dedicated to the craft of big, free-to-play hits. Our mission is singular: to create great games that millions of people love to play every day for years. At ForthStar, we believe the best work happens when top-tier talent is given the autonomy to innovate. Our culture is defined by: Excellence: A relentless pursuit of "better" in every frame and line of code. Collaboration: Breaking down silos to ensure art, code, and design move in perfect synchronization. Player-Centric Design: We serve our players by creating essential daily entertainment that is both polished and engaging. The Inspirational Workspace: Our high-spec Altrincham studio is designed to be an incubator for creativity, fostering spontaneous teamwork that remote setups often miss. The Scope of the Role as Character Animator As a Senior Character Animator, you are more than a technician; you are a storyteller through motion. You will be responsible for the full animation lifecycle, ensuring that characters feel grounded in their world while maintaining the "snappiness" required for high-end mobile gameplay. 1. Technical Rigging & Skinning You will be the architect of movement. You are expected to build robust, animator-friendly rigs for a variety of character types and environmental objects. Utilization of Biped, CAT, or custom bone systems/solvers. Precise skinning to ensure mesh integrity during extreme deformations. Creation of expressive facial rigs that convey humor and emotion. 2. High-Fidelity Animation Your primary focus is the delivery of world-class keyframe animation. Crafting "game-feel" through weight, timing, and anticipation. Developing signature move sets, combat sequences, and idle cycles that define a character's "brand." Iterating on prototypes to find the fun early in the development cycle. 3. Unity Integration & Implementation We don't just "throw assets over the wall." You will take ownership of how your work performs in-engine. Setting up and managing Mecanim/Animator controllers . Constructing complex blend trees and state machines. Configuring Ragdoll physics for specialized death or impact scenarios. 4. Cross-Disciplinary Synergy You will sit at the heart of the production pipeline, collaborating daily with: Game Designers: To ensure animations match the rhythm and timing of gameplay mechanics. Programmers: To ensure technical displacement and performance optimization are maintained. Candidate Requirements Essential Qualifications A Stellar Showreel: We need to see your work in action. Your reel should demonstrate a mastery of weight, physics, and character personality across different archetypes. Software Expertise: Professional-level mastery of Autodesk Maya . The "Twelve Principles": A deep-rooted understanding of squash and stretch, staging, and follow-through. Adaptability: The ability to pivot between highly stylized, "squashy" animation and more grounded, realistic movement. Location: You must be based in the UK and able to commute to our Altrincham studio for our collaborative 4-day work week. Preferred "Bonus" Skills Mobile Experience: A background in developing for iOS and Android, with an understanding of memory constraints. Technical Optimization: Knowledge of draw calls and bone count limits for mobile hardware. 2D Proficiency: Familiarity with Spine or similar 2D animation tools. Why Join ForthStar? (Benefits & Perks) We believe in rewarding our team with a package that supports both professional growth and personal well-being. The 4-Day Work Week: We prioritize productivity over hours. Enjoy a three-day weekend every week to recharge. Financial Security: Enhanced pension schemes, Group Life Cover, and a Profit-Based Bonus that ensures you share in the studio's success. Health & Wellness: Private Medical Insurance, a virtual GP service, an onsite gym, and an Employee Assistance Programme (EAP). Commuter Support: Contract car parking, Cycle-to-Work schemes, and season ticket loans. Lifestyle: 22 days of holiday (plus Bank Holidays), regular team socials, and a nursery benefit scheme for growing families. Diversity and Inclusion ForthStar is an equal opportunity employer. We are committed to creating a diverse environment where different perspectives lead to better games. We encourage applications from all backgrounds, regardless of race, religion, gender, sexual orientation, or disability status. Our Recruitment Process We value your time. Our process is designed to be fair, objective, and transparent: Portfolio/Reel Review: Our Art Leads will assess your technical and creative style. Initial Screen: A conversation about your experience and alignment with ForthStar's values. Technical Interview: A deeper dive into your workflow and Unity implementation skills. Final Interview: Meeting the founders and broader team to discuss culture and vision. ForthStar is hiring Senior Character Animator
Jun 30, 2026
Full time
Thank you for your interest in ForthStar. We are a premier game development studio on a trajectory to redefine the mobile gaming landscape. Established by the industry veterans behind Playdemic, our studio is built on the philosophy that extraordinary games are born from the intersection of creative freedom and technical excellence. We are currently seeking a Senior Character Animator to serve as a cornerstone of our Art Department. This is a high-impact role designed for a professional who breathes life into digital assets, ensuring every movement-from a subtle facial twitch to an explosive combat sequence-resonates with personality, humor, and visceral impact. Job Overview : Senior Character Animator Category Details Company Name ForthStar Position Title Senior Character Animator Job Type Full-Time, Permanent Location Altrincham, Manchester, UK (On-site) Salary Range £45,000 - £55,000 per annum Department Art Work Schedule 4-Day Work Week (Subject to annual review) Required Status Must have existing Right to Work in the UK About ForthStar: Our Vision and Culture Founded in 2023 by Paul Gouge and Alex Rigby, ForthStar is not your typical startup. We are a team of exceptionally talented veterans dedicated to the craft of big, free-to-play hits. Our mission is singular: to create great games that millions of people love to play every day for years. At ForthStar, we believe the best work happens when top-tier talent is given the autonomy to innovate. Our culture is defined by: Excellence: A relentless pursuit of "better" in every frame and line of code. Collaboration: Breaking down silos to ensure art, code, and design move in perfect synchronization. Player-Centric Design: We serve our players by creating essential daily entertainment that is both polished and engaging. The Inspirational Workspace: Our high-spec Altrincham studio is designed to be an incubator for creativity, fostering spontaneous teamwork that remote setups often miss. The Scope of the Role as Character Animator As a Senior Character Animator, you are more than a technician; you are a storyteller through motion. You will be responsible for the full animation lifecycle, ensuring that characters feel grounded in their world while maintaining the "snappiness" required for high-end mobile gameplay. 1. Technical Rigging & Skinning You will be the architect of movement. You are expected to build robust, animator-friendly rigs for a variety of character types and environmental objects. Utilization of Biped, CAT, or custom bone systems/solvers. Precise skinning to ensure mesh integrity during extreme deformations. Creation of expressive facial rigs that convey humor and emotion. 2. High-Fidelity Animation Your primary focus is the delivery of world-class keyframe animation. Crafting "game-feel" through weight, timing, and anticipation. Developing signature move sets, combat sequences, and idle cycles that define a character's "brand." Iterating on prototypes to find the fun early in the development cycle. 3. Unity Integration & Implementation We don't just "throw assets over the wall." You will take ownership of how your work performs in-engine. Setting up and managing Mecanim/Animator controllers . Constructing complex blend trees and state machines. Configuring Ragdoll physics for specialized death or impact scenarios. 4. Cross-Disciplinary Synergy You will sit at the heart of the production pipeline, collaborating daily with: Game Designers: To ensure animations match the rhythm and timing of gameplay mechanics. Programmers: To ensure technical displacement and performance optimization are maintained. Candidate Requirements Essential Qualifications A Stellar Showreel: We need to see your work in action. Your reel should demonstrate a mastery of weight, physics, and character personality across different archetypes. Software Expertise: Professional-level mastery of Autodesk Maya . The "Twelve Principles": A deep-rooted understanding of squash and stretch, staging, and follow-through. Adaptability: The ability to pivot between highly stylized, "squashy" animation and more grounded, realistic movement. Location: You must be based in the UK and able to commute to our Altrincham studio for our collaborative 4-day work week. Preferred "Bonus" Skills Mobile Experience: A background in developing for iOS and Android, with an understanding of memory constraints. Technical Optimization: Knowledge of draw calls and bone count limits for mobile hardware. 2D Proficiency: Familiarity with Spine or similar 2D animation tools. Why Join ForthStar? (Benefits & Perks) We believe in rewarding our team with a package that supports both professional growth and personal well-being. The 4-Day Work Week: We prioritize productivity over hours. Enjoy a three-day weekend every week to recharge. Financial Security: Enhanced pension schemes, Group Life Cover, and a Profit-Based Bonus that ensures you share in the studio's success. Health & Wellness: Private Medical Insurance, a virtual GP service, an onsite gym, and an Employee Assistance Programme (EAP). Commuter Support: Contract car parking, Cycle-to-Work schemes, and season ticket loans. Lifestyle: 22 days of holiday (plus Bank Holidays), regular team socials, and a nursery benefit scheme for growing families. Diversity and Inclusion ForthStar is an equal opportunity employer. We are committed to creating a diverse environment where different perspectives lead to better games. We encourage applications from all backgrounds, regardless of race, religion, gender, sexual orientation, or disability status. Our Recruitment Process We value your time. Our process is designed to be fair, objective, and transparent: Portfolio/Reel Review: Our Art Leads will assess your technical and creative style. Initial Screen: A conversation about your experience and alignment with ForthStar's values. Technical Interview: A deeper dive into your workflow and Unity implementation skills. Final Interview: Meeting the founders and broader team to discuss culture and vision. ForthStar is hiring Senior Character Animator
Job Type Full-Time, Permanent Rockstar Games is seeking a passionate and experienced Principal Technical Artist to join its award-winning development team in Leeds. This role offers the chance to work on large-scale creative projects, focusing on revolutionizing animation pipelines and developing crucial tools for world-class entertainment experiences. The Role: Driving Animation Innovation The Principal Technical Artist is key to enabling the Animation team's creativity by ensuring seamless, efficient, and innovative workflows. You will be responsible for managing complex workflows, developing advanced tools and technologies, and providing essential technical support for a growing Animation department. Design, develop, and maintain cutting-edge animation tools and pipelines in both Digital Content Creation (DCC) environments and standalone applications. Automation: Create robust automated solutions to efficiently process data without requiring manual user input. Work closely with Runtime and Animation teams to advance and push the capabilities of the game engine's animation features. Technical Support: Help diagnose and swiftly resolve unexpected issues affecting animators and maintain clear, comprehensive documentation for all new tools and workflows. Provide thorough, thoughtful feedback (e.g., during code reviews) and actively mentor more junior team members. 8+ years of professional experience as a Technical Artist or in a similar tool writing role. Production Cycle: Experience working through a full production cycle of a released game or equivalent long-term project/toolset development. UI Coding: A strong understanding of coding user interfaces using PySide or PyQt, including advanced feature utilization. Foundational Knowledge: Strong understanding of the underlying math utilized by 3D animation systems. Strong understanding of software engineering concepts and patterns. Programming Skills: Direct experience writing C++. Experience working with in-engine animation systems and a deep knowledge of character rigging, related tools, and systems. Soft Skills: Strong problem solving abilities, capacity for "outside the box" thinking, and experience driving new ideas from initial concept to final product. Desirable Pluses (Not Required) Experience working with package management and deployment systems (e.g., rez, pypi). Professional experience as an Animator in games or VFX (though this is a Technical Artist role). Experience developing in multi platform, multi project, or large, multi site team environments. Why Join Rockstar Games? Impact: Contribute to some of the most rewarding and large scale creative projects in the entertainment medium. Culture: Work within an inclusive, highly motivated environment where you can learn and collaborate with industry leading talent. Location: Be based in Rockstar's unique game development studio located in the heart of Leeds. This is more than just a job; it is an opportunity to leave your technical footprint on some of the world's most critically acclaimed and successful entertainment franchises. As a Principal Technical Artist at Rockstar Games, your work will directly shape the fluidity, realism, and overall quality of character animation that defines our AAA experiences for millions of players globally. How to Apply Application Instructions: If you are a highly skilled and passionate Technical Artist ready to take on a leadership role in animating world class games, we encourage you to apply. Required Submission Materials: CV (Curriculum Vitae) Cover Letter (Demonstrating how you meet the specific skills outlined in the Requirements section) Please submit your CV and a cover letter that clearly demonstrates how you meet the required skills listed above. Equal Opportunity and Accessibility Rockstar is committed to creating a work environment that promotes equal opportunity, dignity, and respect. We provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process.
Jun 28, 2026
Full time
Job Type Full-Time, Permanent Rockstar Games is seeking a passionate and experienced Principal Technical Artist to join its award-winning development team in Leeds. This role offers the chance to work on large-scale creative projects, focusing on revolutionizing animation pipelines and developing crucial tools for world-class entertainment experiences. The Role: Driving Animation Innovation The Principal Technical Artist is key to enabling the Animation team's creativity by ensuring seamless, efficient, and innovative workflows. You will be responsible for managing complex workflows, developing advanced tools and technologies, and providing essential technical support for a growing Animation department. Design, develop, and maintain cutting-edge animation tools and pipelines in both Digital Content Creation (DCC) environments and standalone applications. Automation: Create robust automated solutions to efficiently process data without requiring manual user input. Work closely with Runtime and Animation teams to advance and push the capabilities of the game engine's animation features. Technical Support: Help diagnose and swiftly resolve unexpected issues affecting animators and maintain clear, comprehensive documentation for all new tools and workflows. Provide thorough, thoughtful feedback (e.g., during code reviews) and actively mentor more junior team members. 8+ years of professional experience as a Technical Artist or in a similar tool writing role. Production Cycle: Experience working through a full production cycle of a released game or equivalent long-term project/toolset development. UI Coding: A strong understanding of coding user interfaces using PySide or PyQt, including advanced feature utilization. Foundational Knowledge: Strong understanding of the underlying math utilized by 3D animation systems. Strong understanding of software engineering concepts and patterns. Programming Skills: Direct experience writing C++. Experience working with in-engine animation systems and a deep knowledge of character rigging, related tools, and systems. Soft Skills: Strong problem solving abilities, capacity for "outside the box" thinking, and experience driving new ideas from initial concept to final product. Desirable Pluses (Not Required) Experience working with package management and deployment systems (e.g., rez, pypi). Professional experience as an Animator in games or VFX (though this is a Technical Artist role). Experience developing in multi platform, multi project, or large, multi site team environments. Why Join Rockstar Games? Impact: Contribute to some of the most rewarding and large scale creative projects in the entertainment medium. Culture: Work within an inclusive, highly motivated environment where you can learn and collaborate with industry leading talent. Location: Be based in Rockstar's unique game development studio located in the heart of Leeds. This is more than just a job; it is an opportunity to leave your technical footprint on some of the world's most critically acclaimed and successful entertainment franchises. As a Principal Technical Artist at Rockstar Games, your work will directly shape the fluidity, realism, and overall quality of character animation that defines our AAA experiences for millions of players globally. How to Apply Application Instructions: If you are a highly skilled and passionate Technical Artist ready to take on a leadership role in animating world class games, we encourage you to apply. Required Submission Materials: CV (Curriculum Vitae) Cover Letter (Demonstrating how you meet the specific skills outlined in the Requirements section) Please submit your CV and a cover letter that clearly demonstrates how you meet the required skills listed above. Equal Opportunity and Accessibility Rockstar is committed to creating a work environment that promotes equal opportunity, dignity, and respect. We provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process.
Location: Oxford, England, United Kingdom (Hybrid options available) Employment Type: Full-time, Video Games, Art About Rebellion For 30 years, Rebellion has been an independent developer and publisher of exceptional video games, founded by Jason & Chris Kingsley. Rebellion's diverse portfolio extends beyond games to include a film studio, board games, book publishing, and the legendary comics and graphic novels of 2000AD, home to characters like Judge Dredd. We operate with complete creative freedom, fostering an open, friendly, and creative atmosphere across all our teams. Our stability, size, and expertise across multiple industries make Rebellion truly unique. We are committed to a culture of growth and inclusion, actively recruiting a diverse team and encouraging innovation from all demographics. The Opportunity We are seeking a highly skilled and experienced Lead Animator to join our team and help shape an exciting, unannounced title. This is a major new project being built by a seasoned team known for delivering outstanding shooters. This role can be based out of any of our studios in Oxford, Warwick, or Runcorn. We are open to discussing hybrid options based on individual needs. A comprehensive relocation package is available, including moving assistance, temporary accommodation, and full support for a smooth transition. Category Key Responsibilities Team Leadership Lead and mentor animators; establish benchmarks and best-practice workflows. Creative Execution Create high-quality, in-game animations; provide clear, actionable feedback. Workflow Management Balance creative goals with production realities and gameplay needs. Technical Integration Collaborate with Art, Design, Programming, and Tech Animation to ensure seamless integration into game engines and PBR pipelines. Production Support Work with production to ensure project visibility, accurate work tracking, and milestone adherence. Required Skills and Experience Requirement Category Essential Skills and Knowledge Desirable (A Plus) Animation Fundamentals Strong understanding of core animation principles for creature and viewport motions (locomotion, combat, behaviors). Experience with motion capture pipelines (planning, directing, cleaning, polishing). Technical Mastery Mastery of Maya and Blender; solid knowledge of game-engine animation systems. Strong collaborative history with art direction, technical animation, and code teams. Leadership & Pipeline Proven leadership experience (delegating, mentoring, maintaining morale); clear communicator. Problem Solving Solid understanding of data structures and production pipelines; ability to diagnose and resolve technical issues efficiently. We offer an extensive benefits package designed to support the well-being and career growth of our team members: Benefit Category Details Time Off 22 days holiday + Christmas closure (typically 4 days) & Bank holidays. (Increases with service, up to 31 days). Health & Wellness Private Medical Insurance, healthcare cash plan (including dental and vision), Life Assurance, Income Protection, Critical Illness Cover. Financial/Retirement Enhanced Pension Scheme, Interest-Free, Tax-Free loans. Support Enhanced Family Leave, Employee Assistance Programme (EAP) for mental health and well-being. Perks Wide range of discounts, freebies, social events, friendly and relaxed working atmosphere. Right to Work Statement Crucial Note: This role is only open to applicants who have the permanent right to work in the UK. Rebellion is unable to provide or take over visa sponsorship, either now or in the future. Applicants must demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship. We encourage you to be yourself, express your creativity and talent, and join us in celebrating our unique approach to game development. If you're ready to make your mark on a major new project, apply today to !
Jun 26, 2026
Full time
Location: Oxford, England, United Kingdom (Hybrid options available) Employment Type: Full-time, Video Games, Art About Rebellion For 30 years, Rebellion has been an independent developer and publisher of exceptional video games, founded by Jason & Chris Kingsley. Rebellion's diverse portfolio extends beyond games to include a film studio, board games, book publishing, and the legendary comics and graphic novels of 2000AD, home to characters like Judge Dredd. We operate with complete creative freedom, fostering an open, friendly, and creative atmosphere across all our teams. Our stability, size, and expertise across multiple industries make Rebellion truly unique. We are committed to a culture of growth and inclusion, actively recruiting a diverse team and encouraging innovation from all demographics. The Opportunity We are seeking a highly skilled and experienced Lead Animator to join our team and help shape an exciting, unannounced title. This is a major new project being built by a seasoned team known for delivering outstanding shooters. This role can be based out of any of our studios in Oxford, Warwick, or Runcorn. We are open to discussing hybrid options based on individual needs. A comprehensive relocation package is available, including moving assistance, temporary accommodation, and full support for a smooth transition. Category Key Responsibilities Team Leadership Lead and mentor animators; establish benchmarks and best-practice workflows. Creative Execution Create high-quality, in-game animations; provide clear, actionable feedback. Workflow Management Balance creative goals with production realities and gameplay needs. Technical Integration Collaborate with Art, Design, Programming, and Tech Animation to ensure seamless integration into game engines and PBR pipelines. Production Support Work with production to ensure project visibility, accurate work tracking, and milestone adherence. Required Skills and Experience Requirement Category Essential Skills and Knowledge Desirable (A Plus) Animation Fundamentals Strong understanding of core animation principles for creature and viewport motions (locomotion, combat, behaviors). Experience with motion capture pipelines (planning, directing, cleaning, polishing). Technical Mastery Mastery of Maya and Blender; solid knowledge of game-engine animation systems. Strong collaborative history with art direction, technical animation, and code teams. Leadership & Pipeline Proven leadership experience (delegating, mentoring, maintaining morale); clear communicator. Problem Solving Solid understanding of data structures and production pipelines; ability to diagnose and resolve technical issues efficiently. We offer an extensive benefits package designed to support the well-being and career growth of our team members: Benefit Category Details Time Off 22 days holiday + Christmas closure (typically 4 days) & Bank holidays. (Increases with service, up to 31 days). Health & Wellness Private Medical Insurance, healthcare cash plan (including dental and vision), Life Assurance, Income Protection, Critical Illness Cover. Financial/Retirement Enhanced Pension Scheme, Interest-Free, Tax-Free loans. Support Enhanced Family Leave, Employee Assistance Programme (EAP) for mental health and well-being. Perks Wide range of discounts, freebies, social events, friendly and relaxed working atmosphere. Right to Work Statement Crucial Note: This role is only open to applicants who have the permanent right to work in the UK. Rebellion is unable to provide or take over visa sponsorship, either now or in the future. Applicants must demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship. We encourage you to be yourself, express your creativity and talent, and join us in celebrating our unique approach to game development. If you're ready to make your mark on a major new project, apply today to !
Rockstar Games North is seeking a seasoned and highly technical Lead Programmer to spearhead the evolution of our Creator Platforms, specifically focusing on the continued growth and integration of the FiveM and RedM ecosystems. Based in our state of the art studio in the heart of Edinburgh, Scotland, this leadership role is at the vanguard of the "User Generated Content" (UGC) revolution in gaming. As a Lead Programmer at Rockstar, you will be responsible for the low level architecture that empowers millions of players and creators to build, share, and experience custom game modes on dedicated servers. This position requires a rare blend of deep technical "under the hood" knowledge and sophisticated leadership capabilities. You will manage high performing engineering teams while collaborating with global stakeholders to ensure our creator tools remain the most powerful and secure in the entertainment industry. Job Overview: Lead Programmer Category Details Primary Keyword Lead Programmer Company Name Rockstar Games (Rockstar North) Department Creator Platform Team Job Type Full Time, Permanent Work Model In Office Location Edinburgh, Scotland, United Kingdom Primary Platforms FiveM, RedM Core Technologies C++, Scripting (Python/Lua), Low level Systems Compensation and Regional Benchmarks Rockstar Games provides competitive salary packages that reflect Edinburgh's status as a premier global hub for game development. The following estimate provides a benchmark for a Lead level engineering role in the UK market for 2026. Seniority Level Estimated Annual Salary (£) Typical Benefits Package Lead Programmer £95,000 - £135,000+ Performance Bonus, Private Healthcare Senior Lead / Principal £140,000 - £175,000+ LTI/Equity, Enhanced Pension Note: Final salary offers are highly individualized, taking into account the candidate's specific track record in low level systems, previous leadership of large teams (10+), and history of shipped AAA titles. Rockstar is committed to providing reasonable accommodations for qualified applicants with disabilities throughout the recruitment process. The Mission of the Creator Platform Team The Creator Platform team's mandate is to democratize game development within the Rockstar ecosystem. We build the technology that allows creators to develop their own game modes and modifications using a variety of scripting languages. By joining this team as a Lead Programmer, you are not just building a feature; you are building an engine for community creativity. Core Responsibilities Strategic Architecture: Develop and maintain a comprehensive strategy for the continuous improvement of the FiveM and RedM platforms. You will oversee the low level systems that allow for fully customised dedicated servers and complex modding capabilities. Team Leadership & Mentorship: Oversee multiple engineering teams. You will work closely with appointed engineering leads to align on technical decisions, while mentoring senior and junior developers to elevate the team's collective skill set. SDLC Management: Implement and maintain a rigorous Software Development Lifecycle (SDLC). You must ensure that development processes are efficient, scalable, and aligned with the overarching security standards of Rockstar Games. Integration Strategy: Leverage your deep knowledge of our internal codebase to devise well considered strategies for integrating Creator Platform technology into core Rockstar products. Cross Functional Collaboration: Act as a bridge between the Creator Platform and departments such as Game Engineering, Security, Online Services, and DevOps. You will guarantee that all community driven technology meets our stringent security and performance guidelines. Group Scaling: Support the ongoing growth of the technical group. This includes leading the recruiting, interviewing, and onboarding of top tier engineering talent to the Edinburgh studio. Milestone Planning: Work with production and engineering leads to set attainable development milestones, ensuring that complex roadmaps are translated into measurable outcomes. Workforce Statistics & Industry Diversity At Rockstar Games, we believe that an inclusive environment is a fundamental driver of creative excellence. We are committed to fostering a workplace that reflects the diverse global community that plays our games. What You Will Bring Technical Requirements System Design: At least 5 years of hands on experience designing and developing low level software systems and architecture. You should be intimately familiar with how game engines interact with hardware. Leadership Tenure: At least 3 years of experience leading engineering teams of 10 or more people. This includes performance management and career development paths. Coding Mastery: Strong proficiency in C++ is non negotiable. Additionally, you must be proficient in at least one scripting language (Python, PERL, Ruby, etc.). Shipping History: You must have shipped at least one console or PC title, with a strong preference for those with experience on Xbox and/or PlayStation architectures. Professional Qualities Strategic Thinker: Demonstrated experience crafting and accomplishing technical roadmaps with a focus on measurable delivery. Communication: Ability to tailor complex technical information for non technical stakeholders (Production, Marketing, Legal) and provide deep dive technical guidance for developers. UGC Interest: A keen interest in the modding and user generated content communities. The "Pluses" Proven experience in Reverse Engineering, particularly for the purpose of interoperability or security auditing. Working at Rockstar Edinburgh Rockstar North is one of the most prestigious game development studios in the world. Located in Scotland's capital, the studio offers a unique blend of historical inspiration and cutting edge technology. In Office Collaboration: We believe the best "low level" problem solving happens in person. Our Edinburgh studio is a hub of high motivation where you will collaborate with the industry's most talented developers. Dignity & Respect: Rockstar is committed to a work environment that promotes equal opportunity. We value the unique perspectives each team member brings to our large scale creative projects.
Jun 26, 2026
Full time
Rockstar Games North is seeking a seasoned and highly technical Lead Programmer to spearhead the evolution of our Creator Platforms, specifically focusing on the continued growth and integration of the FiveM and RedM ecosystems. Based in our state of the art studio in the heart of Edinburgh, Scotland, this leadership role is at the vanguard of the "User Generated Content" (UGC) revolution in gaming. As a Lead Programmer at Rockstar, you will be responsible for the low level architecture that empowers millions of players and creators to build, share, and experience custom game modes on dedicated servers. This position requires a rare blend of deep technical "under the hood" knowledge and sophisticated leadership capabilities. You will manage high performing engineering teams while collaborating with global stakeholders to ensure our creator tools remain the most powerful and secure in the entertainment industry. Job Overview: Lead Programmer Category Details Primary Keyword Lead Programmer Company Name Rockstar Games (Rockstar North) Department Creator Platform Team Job Type Full Time, Permanent Work Model In Office Location Edinburgh, Scotland, United Kingdom Primary Platforms FiveM, RedM Core Technologies C++, Scripting (Python/Lua), Low level Systems Compensation and Regional Benchmarks Rockstar Games provides competitive salary packages that reflect Edinburgh's status as a premier global hub for game development. The following estimate provides a benchmark for a Lead level engineering role in the UK market for 2026. Seniority Level Estimated Annual Salary (£) Typical Benefits Package Lead Programmer £95,000 - £135,000+ Performance Bonus, Private Healthcare Senior Lead / Principal £140,000 - £175,000+ LTI/Equity, Enhanced Pension Note: Final salary offers are highly individualized, taking into account the candidate's specific track record in low level systems, previous leadership of large teams (10+), and history of shipped AAA titles. Rockstar is committed to providing reasonable accommodations for qualified applicants with disabilities throughout the recruitment process. The Mission of the Creator Platform Team The Creator Platform team's mandate is to democratize game development within the Rockstar ecosystem. We build the technology that allows creators to develop their own game modes and modifications using a variety of scripting languages. By joining this team as a Lead Programmer, you are not just building a feature; you are building an engine for community creativity. Core Responsibilities Strategic Architecture: Develop and maintain a comprehensive strategy for the continuous improvement of the FiveM and RedM platforms. You will oversee the low level systems that allow for fully customised dedicated servers and complex modding capabilities. Team Leadership & Mentorship: Oversee multiple engineering teams. You will work closely with appointed engineering leads to align on technical decisions, while mentoring senior and junior developers to elevate the team's collective skill set. SDLC Management: Implement and maintain a rigorous Software Development Lifecycle (SDLC). You must ensure that development processes are efficient, scalable, and aligned with the overarching security standards of Rockstar Games. Integration Strategy: Leverage your deep knowledge of our internal codebase to devise well considered strategies for integrating Creator Platform technology into core Rockstar products. Cross Functional Collaboration: Act as a bridge between the Creator Platform and departments such as Game Engineering, Security, Online Services, and DevOps. You will guarantee that all community driven technology meets our stringent security and performance guidelines. Group Scaling: Support the ongoing growth of the technical group. This includes leading the recruiting, interviewing, and onboarding of top tier engineering talent to the Edinburgh studio. Milestone Planning: Work with production and engineering leads to set attainable development milestones, ensuring that complex roadmaps are translated into measurable outcomes. Workforce Statistics & Industry Diversity At Rockstar Games, we believe that an inclusive environment is a fundamental driver of creative excellence. We are committed to fostering a workplace that reflects the diverse global community that plays our games. What You Will Bring Technical Requirements System Design: At least 5 years of hands on experience designing and developing low level software systems and architecture. You should be intimately familiar with how game engines interact with hardware. Leadership Tenure: At least 3 years of experience leading engineering teams of 10 or more people. This includes performance management and career development paths. Coding Mastery: Strong proficiency in C++ is non negotiable. Additionally, you must be proficient in at least one scripting language (Python, PERL, Ruby, etc.). Shipping History: You must have shipped at least one console or PC title, with a strong preference for those with experience on Xbox and/or PlayStation architectures. Professional Qualities Strategic Thinker: Demonstrated experience crafting and accomplishing technical roadmaps with a focus on measurable delivery. Communication: Ability to tailor complex technical information for non technical stakeholders (Production, Marketing, Legal) and provide deep dive technical guidance for developers. UGC Interest: A keen interest in the modding and user generated content communities. The "Pluses" Proven experience in Reverse Engineering, particularly for the purpose of interoperability or security auditing. Working at Rockstar Edinburgh Rockstar North is one of the most prestigious game development studios in the world. Located in Scotland's capital, the studio offers a unique blend of historical inspiration and cutting edge technology. In Office Collaboration: We believe the best "low level" problem solving happens in person. Our Edinburgh studio is a hub of high motivation where you will collaborate with the industry's most talented developers. Dignity & Respect: Rockstar is committed to a work environment that promotes equal opportunity. We value the unique perspectives each team member brings to our large scale creative projects.
A game development studio in Oxford is seeking a highly skilled Lead Animator for a major unannounced project. The role offers hybrid working options and includes leading a team to create high-quality in-game animations. The ideal candidate will have strong knowledge of animation principles and technical mastery of tools like Maya and Blender. Additional benefits include private medical insurance, enhanced leave options, and a supportive work environment. Candidates must have the permanent right to work in the UK.
Jun 26, 2026
Full time
A game development studio in Oxford is seeking a highly skilled Lead Animator for a major unannounced project. The role offers hybrid working options and includes leading a team to create high-quality in-game animations. The ideal candidate will have strong knowledge of animation principles and technical mastery of tools like Maya and Blender. Additional benefits include private medical insurance, enhanced leave options, and a supportive work environment. Candidates must have the permanent right to work in the UK.
Super Spline Studios is currently seeking a highly skilled and experienced Senior Freelance Gameplay Animator to join our creative collective. We are looking for a veteran artist who can "hit the ground running" to support our ongoing high-profile projects. This is a specialized contract role for an animator who thrives in a fast-paced environment and possesses a deep mastery of stylized, keyframe-based character movement. At Super Spline Studios, we pride ourselves on being a studio run by artists, for artists. We bypass the traditional corporate "grind" in favor of a highly efficient, creative-first approach. If you are a seasoned professional looking for a stable, long-term freelance engagement with a studio that respects your time and craft, we want to hear from you. Job Overview: Freelance Gameplay Animator Company Name Super Spline Studios Job Title Freelance Gameplay Animator Job Type Freelance / Contract (6-12 Months) Start Date Immediate / ASAP Compensation Competitive Day Rate (Based on experience) Work Schedule 4-Day Work Week (Monday - Thursday) Location Remote (Europe/EU Based) Timezone Req. Must operate within +/- 3 hours of GMT/BST Core Software Autodesk Maya Application Subject Freelance Animator About the Role: The Creative Mission Super Spline Studios is not your typical development house. We specialize in providing elite animation services across a vast spectrum of the industry. As a freelance contributor, you will not be stuck on a single asset for years; instead, you will engage with a variety of projects ranging from PC and console titles to high-end mobile games, VR experiences, and cinematic trailers. For this specific contract, we are looking for an animator who excels in expressive, stylized, keyframe animation. We value the "hand-crafted" feel over motion capture, looking for artists who can inject personality, weight, and snappy timing into every frame. Because this is a freelance role intended to support active production, we require a professional who is technically self-sufficient and capable of integrating seamlessly into our established Maya-based pipelines. Primary Responsibilities as Freelance Gameplay Animator High-Level Gameplay Animation: Authoring complex locomotion sets, combat maneuvers, and contextual actions that feel responsive and visually stunning. Stylized Keyframing: Utilizing traditional animation principles to create non-realistic, highly expressive character performances that stand out in the current market. Technical Integration: Ensuring all animations are optimized for game engine implementation and adhere to the specific technical constraints of the project. Iterative Collaboration: Working closely with our leads to refine animations based on feedback, ensuring the "Super Spline Quality" is maintained across all deliverables. Workflow Efficiency: Managing your own time across a four-day work week to meet production milestones without the need for overtime or "crunch." Candidate Requirements & Qualifications This is a senior-level freelance position. We are looking for a proven track record of excellence in the games industry. Professional Experience for Freelance Gameplay Animator Industry Tenure: A minimum of 5+ years of professional experience specifically within gameplay animation for video games. Proven Track Record: You must have at least one shipped title on Console or PC. We need to see how your work translates from the curve editor to the actual player experience. Technical Expertise: Expert-level command of Autodesk Maya. You should be comfortable with complex rigs and have a deep understanding of animation layers, constraints, and graph editor optimization. Stylistic Versatility: A portfolio that demonstrates a mastery of stylized movement. While we appreciate realism, this role specifically requires an eye for exaggeration, appeal, and rhythmic timing. Logistics & Compatibility Timezone Alignment: To facilitate daily syncs and collaborative reviews, you must be located within a timezone that is +/- 3 hours of the United Kingdom. European Residency: This contract is open to freelancers based within Europe/EU. Self-Managed: As a freelancer, you are expected to provide your own hardware/software setup and manage your professional taxes and administrative requirements. Communication: Exceptional English communication skills are mandatory. You must be able to parse briefs quickly and ask the right questions to ensure project alignment. The Super Spline Culture: Why Collaborate With Us? "Variety is the spice of life" is our internal mantra. We believe that project fatigue is the silent killer of creativity. At Super Spline, you will escape the four-year dev cycle of a single game. Our freelancers enjoy the diversity of working on different IPs, styles, and platforms in a relatively short window. Our Commitment to You The 4-Day Work Week: We work Monday through Thursday. We believe this schedule maximizes focus and prevents burnout, giving you a consistent three-day weekend to recharge or pursue personal interests. The "No Crunch" Guarantee: We set realistic goals. We have worked hard to build a studio where high standards are achieved through talent and planning, not through midnight oil. Professional Respect: We value every voice in our "virtual room." Even as a freelancer, you are treated as a vital part of the creative process, not just a "hired hand." Warm Social Environment: For those who are local or visiting, we maintain a vibrant social scene with weekly team lunches, cinema trips for "research" (any excuse to see the latest animation), and social mixers with the thriving Leamington Spa gamedev community. Perks & Benefits (Specific to Contract Length) While this is a freelance engagement, we believe in treating our long-term contractors with the same care as our permanent staff. For contracts of this duration, we offer: 18 Days Paid Holiday: We want you to take time off. Birthday Leave: Your birthday is a holiday at Super Spline. Christmas Closure: Two weeks of guaranteed downtime at the end of the year to spend with family and friends. Flexible Hours: We trust you to get the work done. Our "flexi-time" policy allows you to mold your workday around your life. Health & Wellness: Access to private health insurance (including dental, optical, and mental health support) and our pension scheme. Growth Support: Annual training subsidies and dedicated work time to focus on your personal development and "honing the craft." If you have the experience and the "creative spark" we're looking for, please submit your application to . To ensure your application is processed efficiently, please follow these guidelines: Subject Line: Use the exact phrase Freelance Animator. Introduction: A concise summary of your experience and why you are interested in Super Spline. Required Information: Your current Day Rate (in GBP or EUR). A link to your Showreel (please include any necessary passwords). Your updated CV/Resume. Your current Physical Location (to confirm timezone compatibility). A Note on Volume: We are incredibly fortunate to receive a high volume of interest from the global animation community. Because of this, we can only respond to candidates who are being moved forward to the interview stage. We sincerely thank you for your interest in Super Spline Studios. Final Thoughts Super Spline Studios is looking for more than just a set of hands; we are looking for a collaborator who loves the art of animation as much as we do. If you are ready to apply your 5+ years of experience to some of the most exciting projects in the industry, while enjoying a work-life balance that actually exists, Super Spline Studios is the place for you. Let's make something amazing together. How to Apply:Please send your CV and Portfolio/Showreel link to: CC:
Jun 26, 2026
Full time
Super Spline Studios is currently seeking a highly skilled and experienced Senior Freelance Gameplay Animator to join our creative collective. We are looking for a veteran artist who can "hit the ground running" to support our ongoing high-profile projects. This is a specialized contract role for an animator who thrives in a fast-paced environment and possesses a deep mastery of stylized, keyframe-based character movement. At Super Spline Studios, we pride ourselves on being a studio run by artists, for artists. We bypass the traditional corporate "grind" in favor of a highly efficient, creative-first approach. If you are a seasoned professional looking for a stable, long-term freelance engagement with a studio that respects your time and craft, we want to hear from you. Job Overview: Freelance Gameplay Animator Company Name Super Spline Studios Job Title Freelance Gameplay Animator Job Type Freelance / Contract (6-12 Months) Start Date Immediate / ASAP Compensation Competitive Day Rate (Based on experience) Work Schedule 4-Day Work Week (Monday - Thursday) Location Remote (Europe/EU Based) Timezone Req. Must operate within +/- 3 hours of GMT/BST Core Software Autodesk Maya Application Subject Freelance Animator About the Role: The Creative Mission Super Spline Studios is not your typical development house. We specialize in providing elite animation services across a vast spectrum of the industry. As a freelance contributor, you will not be stuck on a single asset for years; instead, you will engage with a variety of projects ranging from PC and console titles to high-end mobile games, VR experiences, and cinematic trailers. For this specific contract, we are looking for an animator who excels in expressive, stylized, keyframe animation. We value the "hand-crafted" feel over motion capture, looking for artists who can inject personality, weight, and snappy timing into every frame. Because this is a freelance role intended to support active production, we require a professional who is technically self-sufficient and capable of integrating seamlessly into our established Maya-based pipelines. Primary Responsibilities as Freelance Gameplay Animator High-Level Gameplay Animation: Authoring complex locomotion sets, combat maneuvers, and contextual actions that feel responsive and visually stunning. Stylized Keyframing: Utilizing traditional animation principles to create non-realistic, highly expressive character performances that stand out in the current market. Technical Integration: Ensuring all animations are optimized for game engine implementation and adhere to the specific technical constraints of the project. Iterative Collaboration: Working closely with our leads to refine animations based on feedback, ensuring the "Super Spline Quality" is maintained across all deliverables. Workflow Efficiency: Managing your own time across a four-day work week to meet production milestones without the need for overtime or "crunch." Candidate Requirements & Qualifications This is a senior-level freelance position. We are looking for a proven track record of excellence in the games industry. Professional Experience for Freelance Gameplay Animator Industry Tenure: A minimum of 5+ years of professional experience specifically within gameplay animation for video games. Proven Track Record: You must have at least one shipped title on Console or PC. We need to see how your work translates from the curve editor to the actual player experience. Technical Expertise: Expert-level command of Autodesk Maya. You should be comfortable with complex rigs and have a deep understanding of animation layers, constraints, and graph editor optimization. Stylistic Versatility: A portfolio that demonstrates a mastery of stylized movement. While we appreciate realism, this role specifically requires an eye for exaggeration, appeal, and rhythmic timing. Logistics & Compatibility Timezone Alignment: To facilitate daily syncs and collaborative reviews, you must be located within a timezone that is +/- 3 hours of the United Kingdom. European Residency: This contract is open to freelancers based within Europe/EU. Self-Managed: As a freelancer, you are expected to provide your own hardware/software setup and manage your professional taxes and administrative requirements. Communication: Exceptional English communication skills are mandatory. You must be able to parse briefs quickly and ask the right questions to ensure project alignment. The Super Spline Culture: Why Collaborate With Us? "Variety is the spice of life" is our internal mantra. We believe that project fatigue is the silent killer of creativity. At Super Spline, you will escape the four-year dev cycle of a single game. Our freelancers enjoy the diversity of working on different IPs, styles, and platforms in a relatively short window. Our Commitment to You The 4-Day Work Week: We work Monday through Thursday. We believe this schedule maximizes focus and prevents burnout, giving you a consistent three-day weekend to recharge or pursue personal interests. The "No Crunch" Guarantee: We set realistic goals. We have worked hard to build a studio where high standards are achieved through talent and planning, not through midnight oil. Professional Respect: We value every voice in our "virtual room." Even as a freelancer, you are treated as a vital part of the creative process, not just a "hired hand." Warm Social Environment: For those who are local or visiting, we maintain a vibrant social scene with weekly team lunches, cinema trips for "research" (any excuse to see the latest animation), and social mixers with the thriving Leamington Spa gamedev community. Perks & Benefits (Specific to Contract Length) While this is a freelance engagement, we believe in treating our long-term contractors with the same care as our permanent staff. For contracts of this duration, we offer: 18 Days Paid Holiday: We want you to take time off. Birthday Leave: Your birthday is a holiday at Super Spline. Christmas Closure: Two weeks of guaranteed downtime at the end of the year to spend with family and friends. Flexible Hours: We trust you to get the work done. Our "flexi-time" policy allows you to mold your workday around your life. Health & Wellness: Access to private health insurance (including dental, optical, and mental health support) and our pension scheme. Growth Support: Annual training subsidies and dedicated work time to focus on your personal development and "honing the craft." If you have the experience and the "creative spark" we're looking for, please submit your application to . To ensure your application is processed efficiently, please follow these guidelines: Subject Line: Use the exact phrase Freelance Animator. Introduction: A concise summary of your experience and why you are interested in Super Spline. Required Information: Your current Day Rate (in GBP or EUR). A link to your Showreel (please include any necessary passwords). Your updated CV/Resume. Your current Physical Location (to confirm timezone compatibility). A Note on Volume: We are incredibly fortunate to receive a high volume of interest from the global animation community. Because of this, we can only respond to candidates who are being moved forward to the interview stage. We sincerely thank you for your interest in Super Spline Studios. Final Thoughts Super Spline Studios is looking for more than just a set of hands; we are looking for a collaborator who loves the art of animation as much as we do. If you are ready to apply your 5+ years of experience to some of the most exciting projects in the industry, while enjoying a work-life balance that actually exists, Super Spline Studios is the place for you. Let's make something amazing together. How to Apply:Please send your CV and Portfolio/Showreel link to: CC:
A leading UK animation studio is seeking an entry-level 3D Character Animator to bring characters to life with expressive performances. As part of the animation team, you will craft engaging animations, manage project timelines, and work collaboratively to meet creative goals. Ideal candidates have a strong grasp of animation principles and tools like Autodesk Maya, alongside a problem-solving attitude and a passion for learning. Flexible working arrangements are available, and the studio is renowned for its committed, inclusive culture.
Jun 22, 2026
Full time
A leading UK animation studio is seeking an entry-level 3D Character Animator to bring characters to life with expressive performances. As part of the animation team, you will craft engaging animations, manage project timelines, and work collaboratively to meet creative goals. Ideal candidates have a strong grasp of animation principles and tools like Autodesk Maya, alongside a problem-solving attitude and a passion for learning. Flexible working arrangements are available, and the studio is renowned for its committed, inclusive culture.
3D Character Animator - Entry Level Studio: Blue Zoo Animation Studio Location: Brighton / Hybrid (UK-based) Department: 3D Animation Contract Type: Fixed Term Salary: Competitive, based on experience About the Role Blue Zoo Animation Studio is looking for entry-level 3D Character Animators who can bring characters to life through expressive and engaging performances. As a Junior Animator, you'll contribute to projects filled with personality, humor, and heart - supporting the Director's creative vision and delivering to client expectations. Your day-to-day will involve crafting characterful performances with great timing, charm, and storytelling clarity. You'll work collaboratively within the animation team, taking direction, applying feedback, and continuously developing your craft. Start Dates: December 2025 & January 2026 We're open to flexible, hybrid, and remote working arrangements. However, applicants must have the Right to Work in the UK and ideally live within commuting distance of our Brighton Zoo studio. Please note - applications may close early if we receive a large volume of candidates. Key Responsibilities Work collaboratively with other animators, Team Leads, and the Animation Director. Deliver expressive, story-driven animations that align with the project's tone and narrative. Manage time efficiently to meet shot deadlines and production schedules. Clearly communicate story ideas and acting choices from blocking to final polish. Take feedback constructively and implement notes effectively. About You Must Have: Strong understanding of body mechanics, posing, and character performance. Solid working knowledge of Autodesk Maya (or similar 3D software). Openness to feedback and strong communication skills. Excellent time management and prioritization abilities. A collaborative, team-oriented mindset. Creative problem-solving skills and eagerness to learn. Bonus Skills: Basic Python or MEL scripting knowledge. Drawing, acting, or dance skills that enhance performance understanding. Familiarity with FTrack or similar production tracking tools. About Blue Zoo Animation Studio Founded in 2000, Blue Zoo is one of the UK's leading animation studios - home to award-winning CG projects and celebrated for its bold, characterful storytelling. Over the years, we've earned multiple BAFTAs, an Annie Award, and an Emmy, building a reputation for creative excellence and a people-first culture. We're proud to be the first major animation studio in the world to achieve B Corp certification, recognizing our ongoing efforts to improve the wellbeing of our employees, industry, and community. As we continue to grow, we're building a studio filled with talented, happy artists who love what they do and contribute to making the world a little brighter through their work. Recognized as one of Broadcast's Best Places to Work in TV (2019, 2020, 2022, 2024, 2025). Inclusive, self-funded shorts programme. Fun, regular in-person and virtual social events. Bi-monthly employee feedback sessions and engagement programs. Comprehensive benefits package, including discounts and wellbeing initiatives. Profit share for long-term employees (2+ years). A culture built on inclusion, respect, and creativity. At Blue Zoo, we're committed to creating a diverse and inclusive environment where everyone feels they belong. We celebrate individuality and encourage every team member to bring their full selves to work. If you're an enthusiastic, creative, and motivated animator ready to learn and grow with one of the UK's most respected studios - we'd love to hear from you. Join Blue Zoo and help us create animation that makes the world smile.
Jun 22, 2026
Full time
3D Character Animator - Entry Level Studio: Blue Zoo Animation Studio Location: Brighton / Hybrid (UK-based) Department: 3D Animation Contract Type: Fixed Term Salary: Competitive, based on experience About the Role Blue Zoo Animation Studio is looking for entry-level 3D Character Animators who can bring characters to life through expressive and engaging performances. As a Junior Animator, you'll contribute to projects filled with personality, humor, and heart - supporting the Director's creative vision and delivering to client expectations. Your day-to-day will involve crafting characterful performances with great timing, charm, and storytelling clarity. You'll work collaboratively within the animation team, taking direction, applying feedback, and continuously developing your craft. Start Dates: December 2025 & January 2026 We're open to flexible, hybrid, and remote working arrangements. However, applicants must have the Right to Work in the UK and ideally live within commuting distance of our Brighton Zoo studio. Please note - applications may close early if we receive a large volume of candidates. Key Responsibilities Work collaboratively with other animators, Team Leads, and the Animation Director. Deliver expressive, story-driven animations that align with the project's tone and narrative. Manage time efficiently to meet shot deadlines and production schedules. Clearly communicate story ideas and acting choices from blocking to final polish. Take feedback constructively and implement notes effectively. About You Must Have: Strong understanding of body mechanics, posing, and character performance. Solid working knowledge of Autodesk Maya (or similar 3D software). Openness to feedback and strong communication skills. Excellent time management and prioritization abilities. A collaborative, team-oriented mindset. Creative problem-solving skills and eagerness to learn. Bonus Skills: Basic Python or MEL scripting knowledge. Drawing, acting, or dance skills that enhance performance understanding. Familiarity with FTrack or similar production tracking tools. About Blue Zoo Animation Studio Founded in 2000, Blue Zoo is one of the UK's leading animation studios - home to award-winning CG projects and celebrated for its bold, characterful storytelling. Over the years, we've earned multiple BAFTAs, an Annie Award, and an Emmy, building a reputation for creative excellence and a people-first culture. We're proud to be the first major animation studio in the world to achieve B Corp certification, recognizing our ongoing efforts to improve the wellbeing of our employees, industry, and community. As we continue to grow, we're building a studio filled with talented, happy artists who love what they do and contribute to making the world a little brighter through their work. Recognized as one of Broadcast's Best Places to Work in TV (2019, 2020, 2022, 2024, 2025). Inclusive, self-funded shorts programme. Fun, regular in-person and virtual social events. Bi-monthly employee feedback sessions and engagement programs. Comprehensive benefits package, including discounts and wellbeing initiatives. Profit share for long-term employees (2+ years). A culture built on inclusion, respect, and creativity. At Blue Zoo, we're committed to creating a diverse and inclusive environment where everyone feels they belong. We celebrate individuality and encourage every team member to bring their full selves to work. If you're an enthusiastic, creative, and motivated animator ready to learn and grow with one of the UK's most respected studios - we'd love to hear from you. Join Blue Zoo and help us create animation that makes the world smile.