Rebellion is searching for a visionary, technically elite, and highly collaborative Lead VFX Artist to spearhead our growing real time effects department on an upcoming, unannounced project. Positioned at the very inception of this new title's development lifecycle, you will play a monumental role in charting the project's creative vision, defining technical pipelines, and constructing scalable workflows within Rebellion's powerful proprietary engine, Asura. This leadership position spans multiple domains: you will be directly responsible for the technical deployment of particle systems, fluid simulations, screen post processing, material alterations, mesh destruction models, and UI effects. Crucially, you will act as a foundational pillar for the team, offering empowering mentorship, setting clear performance benchmarks, and driving career growth across our expanding VFX department. Job Overview Position Lead VFX Artist Company Rebellion Game Studios Locations Oxford (HQ), Warwick, Runcorn, or UK Remote Proprietary Tech Asura Engine Core Ecosystem Particle, Screen Post, Material, Mesh Destruction, & UI Effects Project Stage Early Stage Development (Unannounced Title) Right to Work Permanent UK Work Rights Required (No Visa Sponsorship) Relocation Full Package Available (Moving assistance, logistics, & temporary housing) Core Roles & Responsibilities As the Lead VFX Artist on this project, your time will be balanced between high level aesthetic curation, systems architecture, and empathetic team leadership. Your daily responsibilities will include: Creative Vision & Technical Stewardship Aesthetic Direction: Establish, communicate, and preserve the creative vision and real time visual effects style guide across the entirety of the project. Proprietary Pipeline Architecture: Design, optimize, and maintain highly scalable workflows and engine tools within the Asura engine to protect performance across all targeted platforms. Holistic FX Delivery: Supervise and deliver top tier content across multiple sub disciplines, tracking particle systems, fluid dynamics, post processing filters, material behaviors, mesh fracturing, and UI animations. Executive Alignment: Partner alongside art, engineering, and design leadership to ensure real time effects align organically with core gameplay mechanics and narrative themes. Stakeholder Communication: Pitch stylistic iterations and technical asset budgets clearly to key project stakeholders, responding fluidly to direction changes. Resource & Planning Balance: Manage project tracking schedules, source control systems, and asset documentation to ensure the VFX department operates cleanly within broader production loops. Empathetic Mentorship: Guide, inspire, and act as a reliable professional anchor for our growing team of VFX artists, providing constructive, iterative portfolio feedback. Career Progression Tracking: Conduct reviews, map out individual career advancement, and maintain a collaborative, high moral team atmosphere centered on creative expression. Candidate Requirements & Qualifications We are looking for an industry expert who displays a pristine balance between high concept real time artistry and advanced software engineering principles. Professional Experience Shipped AAA Pedigree: Extensive professional experience producing real time VFX, backed by a strong portfolio showcasing an exceptional eye for color theory, timing, scale, and performance constraints. Proven Leadership History: Practical experience managing and guiding lines of VFX artists, setting studio standards, and resolving complex personnel or scheduling bottlenecks. Cross Discipline Alignment: Demonstrated capability operating at the intersection of code, art, and design to resolve complex visual implementation puzzles. Software & Technical Expertise DCC Tool Proficiency: Deep knowledge of modern industry standard creation suites, specifically Blender, Photoshop, Substance, After Effects, Houdini, and Embergen. Simulation Mastery: Advanced understanding of particle physics, volume generation, dynamic simulations, real world texture sheets, and vector fields. Optimisation Literacy: Mastery over current gen performance profiling, shader complexities, fill rate overdraw limitations, and hardware resource boundaries. Work Life Balance & Hybrid Flexibility For UK based applicants we are open to discussing robust remote working arrangements adapted to your personal needs. For those wishing to work on site or transition to our physical locations, we provide a premium, comprehensive relocation package that includes full logistics support, moving assistance, and temporary studio accommodation to guarantee a stress free transition. Benefits Generous Paid Time Off: 22 days of annual leave, plus a dedicated Christmas studio closure (typically 4 days), alongside all standard UK Bank Holidays. Your holiday allowance increases with service after 5 years by one day each year, up to a maximum of 31 days. Health & Wellness: Premium Private Medical Insurance and a comprehensive healthcare cash plan that includes dental and vision coverage. Financial Protection: Robust Life Assurance, Income Protection, and Critical Illness Cover to give you and your loved ones total peace of mind. Family Support: Enhanced Family Leave policies to support you through life's major milestones. Financial Flexibility: Access to interest free, tax free loans for travel or personal needs, alongside an Enhanced Pension Scheme. Mental Health Support: A dedicated Employee Assistance Programme (EAP) providing a wide array of mental health, wellness, and counseling resources. Perks & Lifestyle: A massive selection of retail discounts, lifestyle freebies (including full access to the Rebellion gaming and comic catalog), and regular, subsidised studio social events. Diversity, Inclusion, and Right to Work Rebellion fosters an inclusive culture where you are actively encouraged to be your authentic self. We believe that a representative, diverse team creates richer, deeper, and ultimately better entertainment products. Rebellion celebrates all demographics of culture, gender identity, ethnicity, age, neurodiversity, and beyond. Innovation thrives when varied perspectives collide. Right to Work Statement Please Note: This specific position is strictly open to applicants who already possess the permanent right to work within the United Kingdom. Rebellion is unable to provide, sponsor, or take over visa sponsorship for this role, either now or at any point in the future. All applicants must be capable of demonstrating their ongoing, independent eligibility to work in the UK during the application phase.
Aug 25, 2026
Full time
Rebellion is searching for a visionary, technically elite, and highly collaborative Lead VFX Artist to spearhead our growing real time effects department on an upcoming, unannounced project. Positioned at the very inception of this new title's development lifecycle, you will play a monumental role in charting the project's creative vision, defining technical pipelines, and constructing scalable workflows within Rebellion's powerful proprietary engine, Asura. This leadership position spans multiple domains: you will be directly responsible for the technical deployment of particle systems, fluid simulations, screen post processing, material alterations, mesh destruction models, and UI effects. Crucially, you will act as a foundational pillar for the team, offering empowering mentorship, setting clear performance benchmarks, and driving career growth across our expanding VFX department. Job Overview Position Lead VFX Artist Company Rebellion Game Studios Locations Oxford (HQ), Warwick, Runcorn, or UK Remote Proprietary Tech Asura Engine Core Ecosystem Particle, Screen Post, Material, Mesh Destruction, & UI Effects Project Stage Early Stage Development (Unannounced Title) Right to Work Permanent UK Work Rights Required (No Visa Sponsorship) Relocation Full Package Available (Moving assistance, logistics, & temporary housing) Core Roles & Responsibilities As the Lead VFX Artist on this project, your time will be balanced between high level aesthetic curation, systems architecture, and empathetic team leadership. Your daily responsibilities will include: Creative Vision & Technical Stewardship Aesthetic Direction: Establish, communicate, and preserve the creative vision and real time visual effects style guide across the entirety of the project. Proprietary Pipeline Architecture: Design, optimize, and maintain highly scalable workflows and engine tools within the Asura engine to protect performance across all targeted platforms. Holistic FX Delivery: Supervise and deliver top tier content across multiple sub disciplines, tracking particle systems, fluid dynamics, post processing filters, material behaviors, mesh fracturing, and UI animations. Executive Alignment: Partner alongside art, engineering, and design leadership to ensure real time effects align organically with core gameplay mechanics and narrative themes. Stakeholder Communication: Pitch stylistic iterations and technical asset budgets clearly to key project stakeholders, responding fluidly to direction changes. Resource & Planning Balance: Manage project tracking schedules, source control systems, and asset documentation to ensure the VFX department operates cleanly within broader production loops. Empathetic Mentorship: Guide, inspire, and act as a reliable professional anchor for our growing team of VFX artists, providing constructive, iterative portfolio feedback. Career Progression Tracking: Conduct reviews, map out individual career advancement, and maintain a collaborative, high moral team atmosphere centered on creative expression. Candidate Requirements & Qualifications We are looking for an industry expert who displays a pristine balance between high concept real time artistry and advanced software engineering principles. Professional Experience Shipped AAA Pedigree: Extensive professional experience producing real time VFX, backed by a strong portfolio showcasing an exceptional eye for color theory, timing, scale, and performance constraints. Proven Leadership History: Practical experience managing and guiding lines of VFX artists, setting studio standards, and resolving complex personnel or scheduling bottlenecks. Cross Discipline Alignment: Demonstrated capability operating at the intersection of code, art, and design to resolve complex visual implementation puzzles. Software & Technical Expertise DCC Tool Proficiency: Deep knowledge of modern industry standard creation suites, specifically Blender, Photoshop, Substance, After Effects, Houdini, and Embergen. Simulation Mastery: Advanced understanding of particle physics, volume generation, dynamic simulations, real world texture sheets, and vector fields. Optimisation Literacy: Mastery over current gen performance profiling, shader complexities, fill rate overdraw limitations, and hardware resource boundaries. Work Life Balance & Hybrid Flexibility For UK based applicants we are open to discussing robust remote working arrangements adapted to your personal needs. For those wishing to work on site or transition to our physical locations, we provide a premium, comprehensive relocation package that includes full logistics support, moving assistance, and temporary studio accommodation to guarantee a stress free transition. Benefits Generous Paid Time Off: 22 days of annual leave, plus a dedicated Christmas studio closure (typically 4 days), alongside all standard UK Bank Holidays. Your holiday allowance increases with service after 5 years by one day each year, up to a maximum of 31 days. Health & Wellness: Premium Private Medical Insurance and a comprehensive healthcare cash plan that includes dental and vision coverage. Financial Protection: Robust Life Assurance, Income Protection, and Critical Illness Cover to give you and your loved ones total peace of mind. Family Support: Enhanced Family Leave policies to support you through life's major milestones. Financial Flexibility: Access to interest free, tax free loans for travel or personal needs, alongside an Enhanced Pension Scheme. Mental Health Support: A dedicated Employee Assistance Programme (EAP) providing a wide array of mental health, wellness, and counseling resources. Perks & Lifestyle: A massive selection of retail discounts, lifestyle freebies (including full access to the Rebellion gaming and comic catalog), and regular, subsidised studio social events. Diversity, Inclusion, and Right to Work Rebellion fosters an inclusive culture where you are actively encouraged to be your authentic self. We believe that a representative, diverse team creates richer, deeper, and ultimately better entertainment products. Rebellion celebrates all demographics of culture, gender identity, ethnicity, age, neurodiversity, and beyond. Innovation thrives when varied perspectives collide. Right to Work Statement Please Note: This specific position is strictly open to applicants who already possess the permanent right to work within the United Kingdom. Rebellion is unable to provide, sponsor, or take over visa sponsorship for this role, either now or at any point in the future. All applicants must be capable of demonstrating their ongoing, independent eligibility to work in the UK during the application phase.
Lighthouse Games is seeking a visionary Art Director to elevate their artistic standards in Royal Leamington Spa. In this full-time role, you will guide the visual design of an unannounced AAA open-world project using Unreal Engine 5. Responsibilities include developing style guides, mentoring team members, and ensuring creative objectives are met. The position offers a hybrid working model, competitive salary between £95,000 - 135,000, plus benefits like generous leave and private healthcare.
Aug 24, 2026
Full time
Lighthouse Games is seeking a visionary Art Director to elevate their artistic standards in Royal Leamington Spa. In this full-time role, you will guide the visual design of an unannounced AAA open-world project using Unreal Engine 5. Responsibilities include developing style guides, mentoring team members, and ensuring creative objectives are met. The position offers a hybrid working model, competitive salary between £95,000 - 135,000, plus benefits like generous leave and private healthcare.
Lighthouse Games is a premier AAA development studio situated in the historic gaming hub of Royal Leamington Spa. Our mission is simple but profound: to create world class gaming experiences that resonate with players on a global scale. We are building an ambitious, unannounced open world project that pushes the boundaries of current generation technology. Lighthouse Games is seeking a visionary Art Director to join our leadership team. In this role, you will be the North Star for our artistic departments, defining the aesthetic soul of a new universe. This is not just a role about oversight; it is about legacy. You will shape the visual language of an entirely new IP, ensuring that every vista, character, and interface element contributes to a cohesive and breathtaking player journey. Working alongside our Head of Art and Art Development Lead, you will play a pivotal role in elevating the studio's visual benchmark. We believe in a collaborative, innovative environment where creative leadership is empowered to experiment, iterate, and ultimately deliver perfection. Job Overview: Art Director Category: Art Director Company: Lighthouse Games Location: Royal Leamington Spa, England (Hybrid) Job Type: Full Time Estimated Salary Range: £95,000 - 135,000 GBP (Dependent on Experience + Bonus) Project Type: Unannounced AAA Open World IP Key Framework: Unreal Engine 5 Work Model: Hybrid (Studio Presence + Remote Flexibility) As the Art Director, your primary objective is to bridge the gap between abstract creative concepts and technical execution. You will hold the "Golden Thread" of the project's visual narrative, ensuring it remains unbroken from the earliest concept sketches to the final post processing passes. 1. Visionary Leadership & Aesthetic Direction You are the primary architect of the game's look and feel. Your responsibility is to develop and communicate an artistic vision that is not only high quality but also distinct in a competitive market. Draft and maintain comprehensive Style Guides that serve as the bible for all internal and external artists. Establish visual benchmarks that define the "Gold Standard" for environments, lighting, and character fidelity. Communicate the "why" behind the "what," ensuring every artist understands the emotional and narrative intent of their work. 2. Multidisciplinary Orchestration Modern AAA games are massive undertakings. You will lead and coordinate diverse art teams to ensure a unified output. Provide direction across Environment Art, Character Design, Animation, VFX, and UI/UX. Work closely with the Technical Art department to ensure that the visual ambition is achievable within the performance constraints of modern hardware. Lead the charge in resolving creative bottlenecks, offering elegant solutions when art and design goals appear to conflict. 3. Mentorship and Studio Culture At Lighthouse Games, we grow together. You aren't just a manager; you are a mentor. Conduct regular portfolio reviews and one on one sessions to foster the professional growth of your team. Maintain a high level of motivation and psychological safety within the art department, encouraging "fail fast" experimentation. Identify talent gaps and assist in the recruitment of world class artists to expand our growing studio. Technical Requirements & Experience Lighthouse Games is looking for a veteran who has weathered the storms of AAA development and emerged with a portfolio of shipped successes. AAA Pedigree: Extensive experience in a leadership or directorial capacity on major AAA titles. You understand the complexity, scale, and pressure of high end game production. Artistic Versatility: A deep understanding of current gaming trends, art styles, and historical art movements. You can pivot between hyper realism and stylised aesthetics if the project demands it. Engine Mastery: Proficiency with Unreal Engine (UE5 experience is a significant plus) and standard content creation suites (Maya, ZBrush, Substance Suite). You should be comfortable "getting into the build" to review assets in context. Production Knowledge: A thorough grasp of modern pipelines, including photogrammetry, PBR workflows, and modular environment construction. Communication: Exceptional verbal and written communication skills. You must be able to pitch a vision to stakeholders and provide granular, constructive feedback to junior artists alike. Preferred Qualifications Open World Expertise: Previous experience navigating the unique challenges of open world development (e.g., level streaming, LOD management, and world building at scale). Agile Proficiency: Experience working within multidisciplinary "feature teams" and agile development frameworks. Diversity of Genre: A portfolio that showcases a range of genres-from gritty sci fi to lush fantasy. Life at Lighthouse Games Generous Leave: 25 days of annual leave, plus a dedicated day off for your birthday. Seasonal Rest: A full studio shutdown between Christmas and New Year to ensure everyone starts the year refreshed. Financial Security: A robust Private Pension Scheme and a performance based Bonus Scheme that shares the success of the studio with the team. Health & Wellness: Comprehensive Private Healthcare for you and your peace of mind. Hybrid Flexibility: We balance the creative synergy of in person collaboration with the autonomy of home working. Commonly known as "Silicon Spa", Leamington is one of the most vibrant game development clusters in the world. Creative Community: Surround yourself with thousands of fellow developers in a town built on gaming history. Quality of Life: Enjoy stunning Regency architecture, award winning parks, and a thriving culinary scene, all while being a short train ride from London and Birmingham. Equal Opportunity: We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Aug 24, 2026
Full time
Lighthouse Games is a premier AAA development studio situated in the historic gaming hub of Royal Leamington Spa. Our mission is simple but profound: to create world class gaming experiences that resonate with players on a global scale. We are building an ambitious, unannounced open world project that pushes the boundaries of current generation technology. Lighthouse Games is seeking a visionary Art Director to join our leadership team. In this role, you will be the North Star for our artistic departments, defining the aesthetic soul of a new universe. This is not just a role about oversight; it is about legacy. You will shape the visual language of an entirely new IP, ensuring that every vista, character, and interface element contributes to a cohesive and breathtaking player journey. Working alongside our Head of Art and Art Development Lead, you will play a pivotal role in elevating the studio's visual benchmark. We believe in a collaborative, innovative environment where creative leadership is empowered to experiment, iterate, and ultimately deliver perfection. Job Overview: Art Director Category: Art Director Company: Lighthouse Games Location: Royal Leamington Spa, England (Hybrid) Job Type: Full Time Estimated Salary Range: £95,000 - 135,000 GBP (Dependent on Experience + Bonus) Project Type: Unannounced AAA Open World IP Key Framework: Unreal Engine 5 Work Model: Hybrid (Studio Presence + Remote Flexibility) As the Art Director, your primary objective is to bridge the gap between abstract creative concepts and technical execution. You will hold the "Golden Thread" of the project's visual narrative, ensuring it remains unbroken from the earliest concept sketches to the final post processing passes. 1. Visionary Leadership & Aesthetic Direction You are the primary architect of the game's look and feel. Your responsibility is to develop and communicate an artistic vision that is not only high quality but also distinct in a competitive market. Draft and maintain comprehensive Style Guides that serve as the bible for all internal and external artists. Establish visual benchmarks that define the "Gold Standard" for environments, lighting, and character fidelity. Communicate the "why" behind the "what," ensuring every artist understands the emotional and narrative intent of their work. 2. Multidisciplinary Orchestration Modern AAA games are massive undertakings. You will lead and coordinate diverse art teams to ensure a unified output. Provide direction across Environment Art, Character Design, Animation, VFX, and UI/UX. Work closely with the Technical Art department to ensure that the visual ambition is achievable within the performance constraints of modern hardware. Lead the charge in resolving creative bottlenecks, offering elegant solutions when art and design goals appear to conflict. 3. Mentorship and Studio Culture At Lighthouse Games, we grow together. You aren't just a manager; you are a mentor. Conduct regular portfolio reviews and one on one sessions to foster the professional growth of your team. Maintain a high level of motivation and psychological safety within the art department, encouraging "fail fast" experimentation. Identify talent gaps and assist in the recruitment of world class artists to expand our growing studio. Technical Requirements & Experience Lighthouse Games is looking for a veteran who has weathered the storms of AAA development and emerged with a portfolio of shipped successes. AAA Pedigree: Extensive experience in a leadership or directorial capacity on major AAA titles. You understand the complexity, scale, and pressure of high end game production. Artistic Versatility: A deep understanding of current gaming trends, art styles, and historical art movements. You can pivot between hyper realism and stylised aesthetics if the project demands it. Engine Mastery: Proficiency with Unreal Engine (UE5 experience is a significant plus) and standard content creation suites (Maya, ZBrush, Substance Suite). You should be comfortable "getting into the build" to review assets in context. Production Knowledge: A thorough grasp of modern pipelines, including photogrammetry, PBR workflows, and modular environment construction. Communication: Exceptional verbal and written communication skills. You must be able to pitch a vision to stakeholders and provide granular, constructive feedback to junior artists alike. Preferred Qualifications Open World Expertise: Previous experience navigating the unique challenges of open world development (e.g., level streaming, LOD management, and world building at scale). Agile Proficiency: Experience working within multidisciplinary "feature teams" and agile development frameworks. Diversity of Genre: A portfolio that showcases a range of genres-from gritty sci fi to lush fantasy. Life at Lighthouse Games Generous Leave: 25 days of annual leave, plus a dedicated day off for your birthday. Seasonal Rest: A full studio shutdown between Christmas and New Year to ensure everyone starts the year refreshed. Financial Security: A robust Private Pension Scheme and a performance based Bonus Scheme that shares the success of the studio with the team. Health & Wellness: Comprehensive Private Healthcare for you and your peace of mind. Hybrid Flexibility: We balance the creative synergy of in person collaboration with the autonomy of home working. Commonly known as "Silicon Spa", Leamington is one of the most vibrant game development clusters in the world. Creative Community: Surround yourself with thousands of fellow developers in a town built on gaming history. Quality of Life: Enjoy stunning Regency architecture, award winning parks, and a thriving culinary scene, all while being a short train ride from London and Birmingham. Equal Opportunity: We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Industrial Light & Magic (ILM) London is currently inviting applications for the position of Animator. We are looking for visionary artists across Junior, Mid, and Senior levels to join our London studio and contribute to an upcoming slate of high-profile feature animation projects. Founded by George Lucas in 1975, ILM remains the global vanguard of visual effects and animation. This is a chance to work at the intersection of legendary storytelling and pioneering technology. As an Animator at ILM, you will be responsible for imbuing digital characters with the weight, emotion, and performance necessary to captivate audiences worldwide. Job Overview: Feature 3D Animator Category Details Primary Keyword Animator Company Name Industrial Light & Magic (ILM) Parent Organization The Walt Disney Company Job Type Fixed-Term Contract (Various Durations) Work Model Hybrid (Minimum 2 days on-site per week) Location London, United Kingdom Target Start Dates Autumn 2026 - Spring 2027 Primary Software Autodesk Maya Compensation and Industry Benchmarks The London VFX and animation market is highly competitive. At ILM, salary packages are determined by the specific level of the Animator-from entry-level graduates to seasoned leads-and the complexity of the assigned project. Note: Figures are based on industry standards for the London region in 2026. Final offers are subject to the candidate's portfolio quality and specific feature experience. Detailed Job Description At ILM, an Animator does not simply move objects in 3D space; they create life. Whether you are working on hyper-realistic creatures for a visual effects blockbuster or stylized characters for a standalone feature animation, your goal is to deliver performances that feel grounded, believable, and narratively significant. The London studio is a hub of creative energy, and as an Animator here, you will be tasked with pushing the boundaries of what is possible in character movement. You will take ownership of your shots from blocking through to final polish, ensuring that every frame aligns with the Director's vision. Key Responsibilities Character Performance: Use Autodesk Maya to animate high-quality characters, creatures, and objects. You must demonstrate a deep understanding of acting, timing, and weight. Reference and Research: Actively shoot and analyze video reference of your own performances or real-world physics to drive the authenticity of your animation. Collaboration and Dailies: Attend regular dailies to present work-in-progress. As an Animator, you must be able to articulate your creative choices and pivot quickly based on feedback from the Animation Supervisor. Technical Integration: Work within the CG production pipeline, collaborating with riggers and lighters to ensure that your animation translates perfectly through the final render. Leadership & Mentorship: Mid and Senior-level Animator hires will be expected to guide entry-level talent, providing feedback and troubleshooting technical issues to elevate the team's collective output. Deadline Management: Maintain high productivity in a fast-paced environment, meeting production milestones without compromising the "ILM standard" of quality. Diversity and Workforce Statistics As part of The Walt Disney Company, ILM is committed to transparency and diversity within the animation industry. We recognize that a global audience is best served by a global workforce. According to recent industry data and internal sustainability reports, the broader UK VFX and Animation sector has seen the following demographic shifts as of 2025/2026: Gender Representation: Approximately 34% of animation roles are held by women, with a concerted effort at ILM to increase this in senior leadership. Ethnic Diversity: In London-based studios, roughly 21% of the workforce identifies as belonging to an ethnic minority group (including Asian, Black, and Mixed-heritage backgrounds). International Talent: Nearly 40% of the London VFX workforce consists of international professionals, highlighting the multicultural environment of our studio. ILM (UK) Ltd. is an equal opportunity employer. We evaluate every Animator based on their skill, reel, and passion, regardless of age, race, religion, or sexual orientation. Candidate Requirements We are seeking an Animator who is a master of their craft. You should have: A strong portfolio or demo reel that showcases a range of performances (e.g., subtle acting, physical action, and creature locomotion). Expert knowledge of the 12 Principles of Animation (squash and stretch, anticipation, staging, etc.). A keen eye for compositional design and cinematography. Technical Proficiency Pipeline Knowledge: Familiarity with shot-tracking software (like ShotGrid) and a solid understanding of how animation interacts with rigging and simulation. Education: While a degree in Computer Graphics or Fine Arts is beneficial, we value a high-quality demo reel above formal credentials. Soft Skills Communication: The ability to thrive in a collaborative, feedback-heavy environment. Organization: Self-motivated management of complex shot assignments. The ILM London Experience Joining ILM as an Animator means more than just a job; it is an entry into a prestigious network of artists. Our London studio operates on a Hybrid Model, requiring a minimum of two days on-site per week. This allows our team members to enjoy the creative spark of in-person collaboration while maintaining the flexibility of home-based work. About Industrial Light & Magic Since 1975, ILM has set the standard for visual effects. We have contributed to over 325 feature films and played a pivotal role in seven of the top ten box-office hits of all time. From the digital revolution of the 90s to today's advancements in VR, AR, and StageCraft (Virtual Production), ILM continues to lead. About The Walt Disney Company As a segment of Disney Entertainment, ILM is part of a legacy that began as a small cartoon studio in the 1920s. Today, Disney reaches every corner of the globe, providing world class stories for every member of the family. As an Animator for an ILM/Disney project, your work will reach millions. Application Instructions To be considered for the role of Animator, please prepare the following: Demo Reel: A video showcase of your best animation work. Shot Breakdown: A document explaining exactly what you were responsible for in each shot of your reel (e.g., "Responsible for all animation; rigs provided by studio"). Current Resume: Detailing your feature film or series experience.
Aug 22, 2026
Full time
Industrial Light & Magic (ILM) London is currently inviting applications for the position of Animator. We are looking for visionary artists across Junior, Mid, and Senior levels to join our London studio and contribute to an upcoming slate of high-profile feature animation projects. Founded by George Lucas in 1975, ILM remains the global vanguard of visual effects and animation. This is a chance to work at the intersection of legendary storytelling and pioneering technology. As an Animator at ILM, you will be responsible for imbuing digital characters with the weight, emotion, and performance necessary to captivate audiences worldwide. Job Overview: Feature 3D Animator Category Details Primary Keyword Animator Company Name Industrial Light & Magic (ILM) Parent Organization The Walt Disney Company Job Type Fixed-Term Contract (Various Durations) Work Model Hybrid (Minimum 2 days on-site per week) Location London, United Kingdom Target Start Dates Autumn 2026 - Spring 2027 Primary Software Autodesk Maya Compensation and Industry Benchmarks The London VFX and animation market is highly competitive. At ILM, salary packages are determined by the specific level of the Animator-from entry-level graduates to seasoned leads-and the complexity of the assigned project. Note: Figures are based on industry standards for the London region in 2026. Final offers are subject to the candidate's portfolio quality and specific feature experience. Detailed Job Description At ILM, an Animator does not simply move objects in 3D space; they create life. Whether you are working on hyper-realistic creatures for a visual effects blockbuster or stylized characters for a standalone feature animation, your goal is to deliver performances that feel grounded, believable, and narratively significant. The London studio is a hub of creative energy, and as an Animator here, you will be tasked with pushing the boundaries of what is possible in character movement. You will take ownership of your shots from blocking through to final polish, ensuring that every frame aligns with the Director's vision. Key Responsibilities Character Performance: Use Autodesk Maya to animate high-quality characters, creatures, and objects. You must demonstrate a deep understanding of acting, timing, and weight. Reference and Research: Actively shoot and analyze video reference of your own performances or real-world physics to drive the authenticity of your animation. Collaboration and Dailies: Attend regular dailies to present work-in-progress. As an Animator, you must be able to articulate your creative choices and pivot quickly based on feedback from the Animation Supervisor. Technical Integration: Work within the CG production pipeline, collaborating with riggers and lighters to ensure that your animation translates perfectly through the final render. Leadership & Mentorship: Mid and Senior-level Animator hires will be expected to guide entry-level talent, providing feedback and troubleshooting technical issues to elevate the team's collective output. Deadline Management: Maintain high productivity in a fast-paced environment, meeting production milestones without compromising the "ILM standard" of quality. Diversity and Workforce Statistics As part of The Walt Disney Company, ILM is committed to transparency and diversity within the animation industry. We recognize that a global audience is best served by a global workforce. According to recent industry data and internal sustainability reports, the broader UK VFX and Animation sector has seen the following demographic shifts as of 2025/2026: Gender Representation: Approximately 34% of animation roles are held by women, with a concerted effort at ILM to increase this in senior leadership. Ethnic Diversity: In London-based studios, roughly 21% of the workforce identifies as belonging to an ethnic minority group (including Asian, Black, and Mixed-heritage backgrounds). International Talent: Nearly 40% of the London VFX workforce consists of international professionals, highlighting the multicultural environment of our studio. ILM (UK) Ltd. is an equal opportunity employer. We evaluate every Animator based on their skill, reel, and passion, regardless of age, race, religion, or sexual orientation. Candidate Requirements We are seeking an Animator who is a master of their craft. You should have: A strong portfolio or demo reel that showcases a range of performances (e.g., subtle acting, physical action, and creature locomotion). Expert knowledge of the 12 Principles of Animation (squash and stretch, anticipation, staging, etc.). A keen eye for compositional design and cinematography. Technical Proficiency Pipeline Knowledge: Familiarity with shot-tracking software (like ShotGrid) and a solid understanding of how animation interacts with rigging and simulation. Education: While a degree in Computer Graphics or Fine Arts is beneficial, we value a high-quality demo reel above formal credentials. Soft Skills Communication: The ability to thrive in a collaborative, feedback-heavy environment. Organization: Self-motivated management of complex shot assignments. The ILM London Experience Joining ILM as an Animator means more than just a job; it is an entry into a prestigious network of artists. Our London studio operates on a Hybrid Model, requiring a minimum of two days on-site per week. This allows our team members to enjoy the creative spark of in-person collaboration while maintaining the flexibility of home-based work. About Industrial Light & Magic Since 1975, ILM has set the standard for visual effects. We have contributed to over 325 feature films and played a pivotal role in seven of the top ten box-office hits of all time. From the digital revolution of the 90s to today's advancements in VR, AR, and StageCraft (Virtual Production), ILM continues to lead. About The Walt Disney Company As a segment of Disney Entertainment, ILM is part of a legacy that began as a small cartoon studio in the 1920s. Today, Disney reaches every corner of the globe, providing world class stories for every member of the family. As an Animator for an ILM/Disney project, your work will reach millions. Application Instructions To be considered for the role of Animator, please prepare the following: Demo Reel: A video showcase of your best animation work. Shot Breakdown: A document explaining exactly what you were responsible for in each shot of your reel (e.g., "Responsible for all animation; rigs provided by studio"). Current Resume: Detailing your feature film or series experience.
Industrial Light & Magic (ILM) in London is seeking a passionate Animator to contribute to high-profile feature animation projects. This role involves animating characters using Autodesk Maya, collaborating with teams, and pushing creative boundaries. Ideal candidates should have a strong portfolio, expert knowledge of animation principles, and excellent soft skills. The position offers a hybrid work model with a creative environment under a prestigious brand. Join ILM to make a significant impact in the world of animation.
Aug 22, 2026
Full time
Industrial Light & Magic (ILM) in London is seeking a passionate Animator to contribute to high-profile feature animation projects. This role involves animating characters using Autodesk Maya, collaborating with teams, and pushing creative boundaries. Ideal candidates should have a strong portfolio, expert knowledge of animation principles, and excellent soft skills. The position offers a hybrid work model with a creative environment under a prestigious brand. Join ILM to make a significant impact in the world of animation.
Super Spline Studios is seeking an experienced Lead 3D Games Animator to join its animation leadership team. This position is responsible for supervising character animation production across gameplay systems, cinematics, and mechanics while mentoring internal and external animators. The selected candidate will guide animation quality standards, collaborate closely with cross-discipline teams, coordinate schedules, and ensure that animation assets integrate smoothly into real-time engines. This role requires strong artistic direction capability combined with pipeline awareness and production leadership skills. Job Overview : Lead 3D Games Animator Company Name: Super Spline Studios Job Title: Lead 3D Games Animator Employment Type: Permanent / Full-Time Work Mode: Remote (Europe) or Hybrid (Leamington Spa, UK studio) Location Options: Europe Remote or Leamington Spa Office (United Kingdom) Experience Required: Minimum 7+ years in game animation Department: Animation / Gameplay / Cinematics Tools Required: Autodesk Maya, Unity, Unreal Engine (UE4/UE5) Leadership Level: Lead / Senior Schedule: 4-day work week Salary Range: Competitive (based on experience and location) Industry: Video Game Development / Animation Co-Development Super Spline Studios is a specialized animation co-development partner supporting game studios with high-quality character animation, technical animation workflows, and cinematic production across multiple platforms. The studio collaborates with leading global entertainment companies and game developers and provides flexible remote-friendly production environments tailored to animation professionals. The studio follows a people-first production philosophy, offering structured career progression support, training subsidies, profit-share initiatives, and a permanent four-day work week policy designed to improve work-life balance without reducing compensation. This opportunity is ideal for experienced animation professionals looking to transition into a leadership-focused gameplay animation role within a collaborative and technically advanced production environment. The Lead Animator will contribute across creative execution, technical delivery, and team leadership functions. Lead animation production across gameplay and cinematic sequences Maintain consistent animation quality standards across projects Provide creative direction for character personality, movement style, and performance delivery Ensure animation assets support gameplay readability and responsiveness Team Management Mentor junior and mid-level animators Coordinate workload distribution across animation teams Support external animation partners and freelancers Provide feedback reviews and performance guidance Foster collaboration between animation, rigging, design, and engineering teams Production Coordination Create animation schedules aligned with project milestones Support delivery planning and timeline tracking Communicate progress updates with internal leadership and clients Manage animation priorities across multiple concurrent projects Implement animations directly into game engines Work with animation state machines and runtime behavior systems Coordinate motion capture planning and shoot direction when required Support technical animation workflows including rigging and skinning integration Applicants should demonstrate strong professional experience in gameplay animation leadership within real-time production pipelines. Experience Requirements Minimum 7 years professional animation experience in video games Experience leading animation teams on shipped titles Previous freelance or co-development experience considered advantageous Proven ability to manage animation schedules and production deliverables Technical Skills Candidates should demonstrate proficiency in: Gameplay animation systems Animation state machines Motion capture workflows Rigging and skinning fundamentals Experience with the following engines is preferred: Applicants must demonstrate strong creative animation capability across multiple styles and gameplay contexts. This includes: High-quality hand-keyed character animation Creature animation workflows Environmental animation assets Stylized and realistic animation styles Personality-driven performance animation Gameplay readability and responsiveness awareness The ability to adapt animation style depending on project requirements is essential. The Lead Animator plays a critical role in shaping both animation output and team performance. Candidates should demonstrate: Problem-solving capability across pipeline challenges Confidence mentoring internal and external team members Ownership of production responsibilities Ability to provide constructive creative feedback A collaborative mindset and supportive leadership approach are highly valued. The successful candidate will also contribute to: Animation scheduling and milestone planning Production tracking and reporting Cross-discipline collaboration with designers and programmers Animation polish and gameplay refinement Workplace Environment and Benefits Super Spline Studios offers a flexible production environment designed to support long-term creative careers in game animation. Key Benefits Include 4-Day Work Week Employees benefit from a permanent reduced-week structure without reduced salary expectations. Remote Flexibility Work remotely from within Europe or collaborate on-site at the Leamington Spa studio. Flexible Hours Schedules support productivity across time zones and working styles. Variety of Project Types Gameplay animation Cinematic animation Character performance animation Stylized productions Realistic productions Mechanics-driven animation systems The studio supports professional development through: structured progression planning Positive Production Culture The studio maintains a strict policy against overtime crunch and supports sustainable creative workflows. This role is well suited for professionals who: Enjoy mentoring animation teams Understand real-time gameplay animation pipelines Communicate effectively with clients and internal teams Adapt quickly to new tools and workflows Thrive in collaborative cross-discipline environments Maintain high creative standards under production timelines A passion for gameplay animation and character performance design is essential.
Aug 06, 2026
Full time
Super Spline Studios is seeking an experienced Lead 3D Games Animator to join its animation leadership team. This position is responsible for supervising character animation production across gameplay systems, cinematics, and mechanics while mentoring internal and external animators. The selected candidate will guide animation quality standards, collaborate closely with cross-discipline teams, coordinate schedules, and ensure that animation assets integrate smoothly into real-time engines. This role requires strong artistic direction capability combined with pipeline awareness and production leadership skills. Job Overview : Lead 3D Games Animator Company Name: Super Spline Studios Job Title: Lead 3D Games Animator Employment Type: Permanent / Full-Time Work Mode: Remote (Europe) or Hybrid (Leamington Spa, UK studio) Location Options: Europe Remote or Leamington Spa Office (United Kingdom) Experience Required: Minimum 7+ years in game animation Department: Animation / Gameplay / Cinematics Tools Required: Autodesk Maya, Unity, Unreal Engine (UE4/UE5) Leadership Level: Lead / Senior Schedule: 4-day work week Salary Range: Competitive (based on experience and location) Industry: Video Game Development / Animation Co-Development Super Spline Studios is a specialized animation co-development partner supporting game studios with high-quality character animation, technical animation workflows, and cinematic production across multiple platforms. The studio collaborates with leading global entertainment companies and game developers and provides flexible remote-friendly production environments tailored to animation professionals. The studio follows a people-first production philosophy, offering structured career progression support, training subsidies, profit-share initiatives, and a permanent four-day work week policy designed to improve work-life balance without reducing compensation. This opportunity is ideal for experienced animation professionals looking to transition into a leadership-focused gameplay animation role within a collaborative and technically advanced production environment. The Lead Animator will contribute across creative execution, technical delivery, and team leadership functions. Lead animation production across gameplay and cinematic sequences Maintain consistent animation quality standards across projects Provide creative direction for character personality, movement style, and performance delivery Ensure animation assets support gameplay readability and responsiveness Team Management Mentor junior and mid-level animators Coordinate workload distribution across animation teams Support external animation partners and freelancers Provide feedback reviews and performance guidance Foster collaboration between animation, rigging, design, and engineering teams Production Coordination Create animation schedules aligned with project milestones Support delivery planning and timeline tracking Communicate progress updates with internal leadership and clients Manage animation priorities across multiple concurrent projects Implement animations directly into game engines Work with animation state machines and runtime behavior systems Coordinate motion capture planning and shoot direction when required Support technical animation workflows including rigging and skinning integration Applicants should demonstrate strong professional experience in gameplay animation leadership within real-time production pipelines. Experience Requirements Minimum 7 years professional animation experience in video games Experience leading animation teams on shipped titles Previous freelance or co-development experience considered advantageous Proven ability to manage animation schedules and production deliverables Technical Skills Candidates should demonstrate proficiency in: Gameplay animation systems Animation state machines Motion capture workflows Rigging and skinning fundamentals Experience with the following engines is preferred: Applicants must demonstrate strong creative animation capability across multiple styles and gameplay contexts. This includes: High-quality hand-keyed character animation Creature animation workflows Environmental animation assets Stylized and realistic animation styles Personality-driven performance animation Gameplay readability and responsiveness awareness The ability to adapt animation style depending on project requirements is essential. The Lead Animator plays a critical role in shaping both animation output and team performance. Candidates should demonstrate: Problem-solving capability across pipeline challenges Confidence mentoring internal and external team members Ownership of production responsibilities Ability to provide constructive creative feedback A collaborative mindset and supportive leadership approach are highly valued. The successful candidate will also contribute to: Animation scheduling and milestone planning Production tracking and reporting Cross-discipline collaboration with designers and programmers Animation polish and gameplay refinement Workplace Environment and Benefits Super Spline Studios offers a flexible production environment designed to support long-term creative careers in game animation. Key Benefits Include 4-Day Work Week Employees benefit from a permanent reduced-week structure without reduced salary expectations. Remote Flexibility Work remotely from within Europe or collaborate on-site at the Leamington Spa studio. Flexible Hours Schedules support productivity across time zones and working styles. Variety of Project Types Gameplay animation Cinematic animation Character performance animation Stylized productions Realistic productions Mechanics-driven animation systems The studio supports professional development through: structured progression planning Positive Production Culture The studio maintains a strict policy against overtime crunch and supports sustainable creative workflows. This role is well suited for professionals who: Enjoy mentoring animation teams Understand real-time gameplay animation pipelines Communicate effectively with clients and internal teams Adapt quickly to new tools and workflows Thrive in collaborative cross-discipline environments Maintain high creative standards under production timelines A passion for gameplay animation and character performance design is essential.
Super Spline Studios is looking for a Lead 3D Games Animator to supervise animation production across gameplay and cinematics. This role offers the chance to mentor animators, manage schedules, and uphold animation standards within a creative and technically advanced environment. Strong experience in animation leadership within real-time pipelines is required, alongside proficiency in Autodesk Maya, Unity, and Unreal Engine. The studio promotes a flexible production culture with a 4-day work week and remote work options within Europe.
Aug 06, 2026
Full time
Super Spline Studios is looking for a Lead 3D Games Animator to supervise animation production across gameplay and cinematics. This role offers the chance to mentor animators, manage schedules, and uphold animation standards within a creative and technically advanced environment. Strong experience in animation leadership within real-time pipelines is required, alongside proficiency in Autodesk Maya, Unity, and Unreal Engine. The studio promotes a flexible production culture with a 4-day work week and remote work options within Europe.
Rebellion is seeking a visionary Lead Animator to spearhead the animation efforts on a major, unannounced title. With a 30-year legacy as one of the world's leading independent developers, Rebellion offers a unique creative environment where you can influence projects across games, film, and comics. This is a leadership role designed for an artist who thrives on setting high standards, mentoring talent, and integrating world-class character and creature motion into cutting-edge game engines. Job Overview: Lead Animator Category Details Company Name Rebellion Position Title Lead Animator Department Art & Animation Locations Oxford, Warwick, or Runcorn (On-site) Employment Type Full-time Salary Range £65,000 - £85,000 (Based on experience and seniority) Relocation Full Package (Moving assistance & temporary accommodation) Work Rights Permanent Right to Work in the UK Required About Rebellion For three decades, Rebellion has remained fiercely independent. Founded by Jason and Chris Kingsley, we have expanded from a powerhouse game studio into a multi-media empire that includes our own film studio and the legendary 2000 AD comic portfolio. We are a "Big Indie," meaning we have the stability of a major corporation but the creative freedom of a small studio. At Rebellion, your voice is heard, your creativity is celebrated, and your work-life balance is respected. We don't just make games; we build icons like Judge Dredd and Sniper Elite. As the Lead Animator, you are the guardian of movement and performance. You will be part of a seasoned team known for outstanding shooters, tasked with shaping the identity of a brand-new project. Your role is a blend of high-level creative direction and hands on technical excellence. You will lead a team of animators across our UK hubs, collaborating with technical artists and designers to ensure that every character, creature, and mechanical asset moves with weight, purpose, and cinematic quality. Setting the Standard: Create and maintain animation style guides and technical benchmarks for the project. Mentorship: Lead and inspire a team of animators, conducting regular one-on-ones and providing actionable feedback to foster professional growth. Workflow Optimization: Establish best-practice workflows for creature and character animation, ensuring efficiency without sacrificing quality. B. Technical & Creative Integration Cross-Discipline Collaboration: Work closely with the Art, Design, Code, and Tech Animation departments to ensure animations are integrated seamlessly into game engines and PBR pipelines. In-Game Execution: Create high-fidelity animations (locomotion, combat, and behaviors) that serve as a reference for the entire studio. Mocap Management: Oversee motion capture pipelines-from planning and directing shoots to the final cleanup and polish of data. C. Production & Visibility Project Tracking: Partner with the Production team to ensure all work is tracked and meets critical project milestones. Stakeholder Management: Confidently present animation reviews and progress reports to senior leadership and external partners. Professional Requirements (Why You?) Technical Expertise: Animation Foundations: Expert understanding of the core principles of animation, with a focus on creature and viewport motions. Software Mastery: Professional-level proficiency in Maya and Blender. Engine Experience: Deep knowledge of game-engine animation systems and how to optimize assets for real-time performance. Data Structures: Solid understanding of production pipelines and the ability to diagnose technical issues within the animation rig or engine. Leadership Qualities: Proven History: A track record of leading or supervising animation teams on shipped AA or AAA titles. Communication: Exceptional ability to articulate creative direction and technical constraints to diverse teams. Problem Solver: A proactive approach to troubleshooting and resolving pipeline hurdles. Benefits & Culture Benefit Category Details Holidays 22 days + Christmas Closure + Bank Holidays (Increases with service). Healthcare Private Medical Insurance, Dental, and Vision cash plans. Family Support Enhanced Family Leave and Life Assurance. Wellbeing Employee Assistance Program (EAP) and Mental Health support. Financial Enhanced Pension Scheme and Tax-free/Interest-free loans. Environment Open-plan, friendly offices with regular social events and free refreshments. Life at Rebellion Whether you choose our riverside HQ in Oxford, our creative hub in Warwick, or our Northern studio in Runcorn, you will find a relaxed and friendly atmosphere. We pride ourselves on our stability and the variety of in-house expertise we offer. Rebellion is an inclusive employer. We actively recruit for a diverse team because we believe representative teams make better products. We encourage innovation in all areas and look forward to hearing how your unique talent can help us grow. How to Apply If you have the technical skill to animate world-class creatures and the leadership heart to guide a team, we want to meet you. Your Application Package: Showreel: A comprehensive reel demonstrating your best character and creature work. CV/Resume: Detailing your leadership experience and software stack. Statement of Interest: Tell us why you want to . Rebellion is hiring Lead Animator, Oxford
Aug 04, 2026
Full time
Rebellion is seeking a visionary Lead Animator to spearhead the animation efforts on a major, unannounced title. With a 30-year legacy as one of the world's leading independent developers, Rebellion offers a unique creative environment where you can influence projects across games, film, and comics. This is a leadership role designed for an artist who thrives on setting high standards, mentoring talent, and integrating world-class character and creature motion into cutting-edge game engines. Job Overview: Lead Animator Category Details Company Name Rebellion Position Title Lead Animator Department Art & Animation Locations Oxford, Warwick, or Runcorn (On-site) Employment Type Full-time Salary Range £65,000 - £85,000 (Based on experience and seniority) Relocation Full Package (Moving assistance & temporary accommodation) Work Rights Permanent Right to Work in the UK Required About Rebellion For three decades, Rebellion has remained fiercely independent. Founded by Jason and Chris Kingsley, we have expanded from a powerhouse game studio into a multi-media empire that includes our own film studio and the legendary 2000 AD comic portfolio. We are a "Big Indie," meaning we have the stability of a major corporation but the creative freedom of a small studio. At Rebellion, your voice is heard, your creativity is celebrated, and your work-life balance is respected. We don't just make games; we build icons like Judge Dredd and Sniper Elite. As the Lead Animator, you are the guardian of movement and performance. You will be part of a seasoned team known for outstanding shooters, tasked with shaping the identity of a brand-new project. Your role is a blend of high-level creative direction and hands on technical excellence. You will lead a team of animators across our UK hubs, collaborating with technical artists and designers to ensure that every character, creature, and mechanical asset moves with weight, purpose, and cinematic quality. Setting the Standard: Create and maintain animation style guides and technical benchmarks for the project. Mentorship: Lead and inspire a team of animators, conducting regular one-on-ones and providing actionable feedback to foster professional growth. Workflow Optimization: Establish best-practice workflows for creature and character animation, ensuring efficiency without sacrificing quality. B. Technical & Creative Integration Cross-Discipline Collaboration: Work closely with the Art, Design, Code, and Tech Animation departments to ensure animations are integrated seamlessly into game engines and PBR pipelines. In-Game Execution: Create high-fidelity animations (locomotion, combat, and behaviors) that serve as a reference for the entire studio. Mocap Management: Oversee motion capture pipelines-from planning and directing shoots to the final cleanup and polish of data. C. Production & Visibility Project Tracking: Partner with the Production team to ensure all work is tracked and meets critical project milestones. Stakeholder Management: Confidently present animation reviews and progress reports to senior leadership and external partners. Professional Requirements (Why You?) Technical Expertise: Animation Foundations: Expert understanding of the core principles of animation, with a focus on creature and viewport motions. Software Mastery: Professional-level proficiency in Maya and Blender. Engine Experience: Deep knowledge of game-engine animation systems and how to optimize assets for real-time performance. Data Structures: Solid understanding of production pipelines and the ability to diagnose technical issues within the animation rig or engine. Leadership Qualities: Proven History: A track record of leading or supervising animation teams on shipped AA or AAA titles. Communication: Exceptional ability to articulate creative direction and technical constraints to diverse teams. Problem Solver: A proactive approach to troubleshooting and resolving pipeline hurdles. Benefits & Culture Benefit Category Details Holidays 22 days + Christmas Closure + Bank Holidays (Increases with service). Healthcare Private Medical Insurance, Dental, and Vision cash plans. Family Support Enhanced Family Leave and Life Assurance. Wellbeing Employee Assistance Program (EAP) and Mental Health support. Financial Enhanced Pension Scheme and Tax-free/Interest-free loans. Environment Open-plan, friendly offices with regular social events and free refreshments. Life at Rebellion Whether you choose our riverside HQ in Oxford, our creative hub in Warwick, or our Northern studio in Runcorn, you will find a relaxed and friendly atmosphere. We pride ourselves on our stability and the variety of in-house expertise we offer. Rebellion is an inclusive employer. We actively recruit for a diverse team because we believe representative teams make better products. We encourage innovation in all areas and look forward to hearing how your unique talent can help us grow. How to Apply If you have the technical skill to animate world-class creatures and the leadership heart to guide a team, we want to meet you. Your Application Package: Showreel: A comprehensive reel demonstrating your best character and creature work. CV/Resume: Detailing your leadership experience and software stack. Statement of Interest: Tell us why you want to . Rebellion is hiring Lead Animator, Oxford
A leading game development studio is seeking a talented 3D Animator to join their elite art department. This role involves creating diverse assets for high-profile projects and requires over 2 years of professional experience in 3D animation. The ideal candidate should be skilled in Blender, 3ds Max, Unity, and Unreal Engine. The position offers a hybrid working model, competitive salary, and comprehensive relocation assistance to the picturesque Isle of Wight.
Aug 04, 2026
Full time
A leading game development studio is seeking a talented 3D Animator to join their elite art department. This role involves creating diverse assets for high-profile projects and requires over 2 years of professional experience in 3D animation. The ideal candidate should be skilled in Blender, 3ds Max, Unity, and Unreal Engine. The position offers a hybrid working model, competitive salary, and comprehensive relocation assistance to the picturesque Isle of Wight.
A game development studio in Oxford is seeking a Lead Animator to spearhead animation on a major project. The role involves setting standards, mentoring a team, and integrating top-tier animations into game engines. Ideal candidates have expertise in Maya and Blender, along with proven leadership in AA or AAA titles. The position offers a full-time role with a competitive salary and a supportive work environment.
Aug 03, 2026
Full time
A game development studio in Oxford is seeking a Lead Animator to spearhead animation on a major project. The role involves setting standards, mentoring a team, and integrating top-tier animations into game engines. Ideal candidates have expertise in Maya and Blender, along with proven leadership in AA or AAA titles. The position offers a full-time role with a competitive salary and a supportive work environment.
Blue Zoo Animation Studio is looking for a passionate, technically adept, and highly creative Mid-Level 3D FX Artist to join our world-class team. This role is a fantastic opportunity for an artist who thrives on the challenge of creating dynamic simulations-ranging from photorealistic elements to highly stylized, abstract effects-within an award-winning, ethical production environment. As a 3D FX Artist at Blue Zoo, you will be part of the UK's first major B Corp certified animation studio. We don't just care about the final pixels on the screen; we care about the people who create them. This role is specifically designated for Regional Talent based in the UK but outside the London M25 area, supporting our mission to build a diverse and geographically inclusive creative workforce. Job Overview: 3D FX Artist Entity Details Company Name Blue Zoo Animation Studio Position Mid-Level 3D FX Artist Department Advertising & Specialist Projects Location UK Regional (Strictly Outside M25) Salary Range £38,000 - £52,000 Per Annum (Dependent on skills & experience) Work Mode Flexible / Hybrid / Remote (UK Based Only) Primary Software Houdini & Maya Studio Status B Corp Certified & Multi-BAFTA Winning The Mission: Dynamics, Simulation, and Visual Mastery In the world of high-end advertising and short-form animation, the "FX" are often the stars of the show. Whether it's the perfect splash in a beverage commercial, a stylized explosion of color for a brand launch, or complex environmental simulations for our award-winning short films, the FX department is where the magic happens. As a Mid-Level FX Artist, you will be expected to bridge the gap between technical execution and artistic vision. You will work closely with Directors and Art Leads to ensure that every simulation-be it fire, smoke, water, or something entirely abstract-complements the character animation and enhances the overall storytelling. Key Responsibilities & Day-to-Day Impact Dynamic Systems: Create and manage complex simulations including fluid dynamics (water/viscous liquids), fire, smoke, dust, and cloth. Abstract FX: Participate in the creative process to develop unique, non-photorealistic, or stylized effects that set our advertising projects apart from the competition. Procedural Assets: Build, run, and modify procedural assets and tools to streamline the FX pipeline across multiple shots. Previz & Lighting: Render out high-quality previz shots to demonstrate timing and scale to Directors before final lighting and compositing. 2. Pipeline & Workflow Integration Multi-Package Mastery: Demonstrate extreme flexibility by moving seamlessly between Houdini and Maya, ensuring that assets and simulations transition correctly across the pipeline. Inter-Departmental Synergy: Communicate effectively with the Lighting, Compositing, and Asset teams to ensure your FX layers are optimized for the final "beauty" pass. Compositing Awareness: Maintain a working knowledge of Nuke to check your own work and understand how FX passes will be integrated into the final image. 3. Delivery & Professionalism Schedule Management: Work efficiently under the tight deadlines typical of the advertising industry without compromising on visual quality or technical stability. Proactive Problem Solving: Identify potential simulation bottlenecks early and suggest creative workarounds or optimizations. Feedback Integration: Actively participate in dailies and reviews, demonstrating a positive attitude when iterating on effects based on client or Director feedback. Who We Are Looking For Blue Zoo Animation Studio is seeking a FX artist who possesses a "detective's mind" for troubleshooting and an "artist's soul" for composition and movement. Core Requirements (Must Have) Technical Depth: In-depth knowledge of Houdini is essential. You should be comfortable with SOPs, POPs, and Vellum, with a solid grasp of FLIP and Pyro solvers. Software Versatility: Strong proficiency in Maya. You understand how to bridge these two powerhouses effectively. VFX Fundamentals: A comprehensive understanding of the entire visual effects pipeline, from modeling and layout to final composite. Artistic Eye: Strong skills in composition, color, and timing. You don't just make the simulation "correct"; you make it look beautiful. Regional Eligibility: You must be based in the UK and reside outside of the M25. This is a client-mandated requirement for this specific role to encourage regional industry growth. Bonus Points (Standing Out) Mentorship: A willingness to share knowledge with junior artists or interns. Tool Building: Experience writing basic Python or HDA tools to help the team work smarter. Creative Input: A portfolio that shows "out of the box" thinking, particularly with abstract or stylized effects rather than just "standard" simulations. The Blue Zoo Experience: Why Join Us? Blue Zoo Animation Studio is more than just a studio; it is a community of creators who believe that a happy artist is a productive artist. Our B Corp status means we are legally committed to social and environmental responsibility. Our Culture of Excellence Best Places to Work: We have been recognized by Broadcast as one of the Best Places to Work in TV consistently from 2019 through 2026. B Corp Integrity: We are independently verified by B Lab, ensuring we meet 170+ rigorous metrics regarding the treatment of our staff, our local community, and our environment. The Shorts Programme: Every year, we fund internal short films. This program is open to everyone-not just directors. It's a chance to experiment with new FX techniques and see your name in the credits of a film that might just win an Annie or a BAFTA. Financial Wellbeing: Participation in our Profit Share scheme (for those with 2+ years of service) and a comprehensive benefits package with various discounts. Mental Health & Wellness: Access to an online wellbeing program and the iFeel mental health platform. Engagement: Bi-monthly employee feedback sessions ensure that the studio evolves based on your input. Social Life: Even for our regional and remote staff, we host numerous fun social events, both in-person and digital, to ensure no one feels isolated. About Blue Zoo Animation Studio Founded in London in 2000, Blue Zoo has grown from a small group of friends into the UK's leading dedicated CG animation studio. Our work spans from beloved preschool series to high-octane advertising and cinematic short films. We pride ourselves on creating "bold, fun, and characterful" animation. Our commitment to diversity and inclusion means we invite everyone to "bring their whole selves to work," fostering an environment where fresh perspectives are celebrated and respected. How to Apply Please submit your CV and a link to your FX Showreel. Your reel should clearly demonstrate your ability to handle both realistic simulations and stylized effects. Please include a breakdown of your work, specifying which tools were used for each shot. Note: Due to the "Regional Only" nature of this role, please confirm your location in your application. We anticipate a high volume of applications and may close the vacancy early once a suitable pool of candidates is identified. Mid-Level 3D FX Artist Blue Zoo Animation Studio
Jul 29, 2026
Full time
Blue Zoo Animation Studio is looking for a passionate, technically adept, and highly creative Mid-Level 3D FX Artist to join our world-class team. This role is a fantastic opportunity for an artist who thrives on the challenge of creating dynamic simulations-ranging from photorealistic elements to highly stylized, abstract effects-within an award-winning, ethical production environment. As a 3D FX Artist at Blue Zoo, you will be part of the UK's first major B Corp certified animation studio. We don't just care about the final pixels on the screen; we care about the people who create them. This role is specifically designated for Regional Talent based in the UK but outside the London M25 area, supporting our mission to build a diverse and geographically inclusive creative workforce. Job Overview: 3D FX Artist Entity Details Company Name Blue Zoo Animation Studio Position Mid-Level 3D FX Artist Department Advertising & Specialist Projects Location UK Regional (Strictly Outside M25) Salary Range £38,000 - £52,000 Per Annum (Dependent on skills & experience) Work Mode Flexible / Hybrid / Remote (UK Based Only) Primary Software Houdini & Maya Studio Status B Corp Certified & Multi-BAFTA Winning The Mission: Dynamics, Simulation, and Visual Mastery In the world of high-end advertising and short-form animation, the "FX" are often the stars of the show. Whether it's the perfect splash in a beverage commercial, a stylized explosion of color for a brand launch, or complex environmental simulations for our award-winning short films, the FX department is where the magic happens. As a Mid-Level FX Artist, you will be expected to bridge the gap between technical execution and artistic vision. You will work closely with Directors and Art Leads to ensure that every simulation-be it fire, smoke, water, or something entirely abstract-complements the character animation and enhances the overall storytelling. Key Responsibilities & Day-to-Day Impact Dynamic Systems: Create and manage complex simulations including fluid dynamics (water/viscous liquids), fire, smoke, dust, and cloth. Abstract FX: Participate in the creative process to develop unique, non-photorealistic, or stylized effects that set our advertising projects apart from the competition. Procedural Assets: Build, run, and modify procedural assets and tools to streamline the FX pipeline across multiple shots. Previz & Lighting: Render out high-quality previz shots to demonstrate timing and scale to Directors before final lighting and compositing. 2. Pipeline & Workflow Integration Multi-Package Mastery: Demonstrate extreme flexibility by moving seamlessly between Houdini and Maya, ensuring that assets and simulations transition correctly across the pipeline. Inter-Departmental Synergy: Communicate effectively with the Lighting, Compositing, and Asset teams to ensure your FX layers are optimized for the final "beauty" pass. Compositing Awareness: Maintain a working knowledge of Nuke to check your own work and understand how FX passes will be integrated into the final image. 3. Delivery & Professionalism Schedule Management: Work efficiently under the tight deadlines typical of the advertising industry without compromising on visual quality or technical stability. Proactive Problem Solving: Identify potential simulation bottlenecks early and suggest creative workarounds or optimizations. Feedback Integration: Actively participate in dailies and reviews, demonstrating a positive attitude when iterating on effects based on client or Director feedback. Who We Are Looking For Blue Zoo Animation Studio is seeking a FX artist who possesses a "detective's mind" for troubleshooting and an "artist's soul" for composition and movement. Core Requirements (Must Have) Technical Depth: In-depth knowledge of Houdini is essential. You should be comfortable with SOPs, POPs, and Vellum, with a solid grasp of FLIP and Pyro solvers. Software Versatility: Strong proficiency in Maya. You understand how to bridge these two powerhouses effectively. VFX Fundamentals: A comprehensive understanding of the entire visual effects pipeline, from modeling and layout to final composite. Artistic Eye: Strong skills in composition, color, and timing. You don't just make the simulation "correct"; you make it look beautiful. Regional Eligibility: You must be based in the UK and reside outside of the M25. This is a client-mandated requirement for this specific role to encourage regional industry growth. Bonus Points (Standing Out) Mentorship: A willingness to share knowledge with junior artists or interns. Tool Building: Experience writing basic Python or HDA tools to help the team work smarter. Creative Input: A portfolio that shows "out of the box" thinking, particularly with abstract or stylized effects rather than just "standard" simulations. The Blue Zoo Experience: Why Join Us? Blue Zoo Animation Studio is more than just a studio; it is a community of creators who believe that a happy artist is a productive artist. Our B Corp status means we are legally committed to social and environmental responsibility. Our Culture of Excellence Best Places to Work: We have been recognized by Broadcast as one of the Best Places to Work in TV consistently from 2019 through 2026. B Corp Integrity: We are independently verified by B Lab, ensuring we meet 170+ rigorous metrics regarding the treatment of our staff, our local community, and our environment. The Shorts Programme: Every year, we fund internal short films. This program is open to everyone-not just directors. It's a chance to experiment with new FX techniques and see your name in the credits of a film that might just win an Annie or a BAFTA. Financial Wellbeing: Participation in our Profit Share scheme (for those with 2+ years of service) and a comprehensive benefits package with various discounts. Mental Health & Wellness: Access to an online wellbeing program and the iFeel mental health platform. Engagement: Bi-monthly employee feedback sessions ensure that the studio evolves based on your input. Social Life: Even for our regional and remote staff, we host numerous fun social events, both in-person and digital, to ensure no one feels isolated. About Blue Zoo Animation Studio Founded in London in 2000, Blue Zoo has grown from a small group of friends into the UK's leading dedicated CG animation studio. Our work spans from beloved preschool series to high-octane advertising and cinematic short films. We pride ourselves on creating "bold, fun, and characterful" animation. Our commitment to diversity and inclusion means we invite everyone to "bring their whole selves to work," fostering an environment where fresh perspectives are celebrated and respected. How to Apply Please submit your CV and a link to your FX Showreel. Your reel should clearly demonstrate your ability to handle both realistic simulations and stylized effects. Please include a breakdown of your work, specifying which tools were used for each shot. Note: Due to the "Regional Only" nature of this role, please confirm your location in your application. We anticipate a high volume of applications and may close the vacancy early once a suitable pool of candidates is identified. Mid-Level 3D FX Artist Blue Zoo Animation Studio
Stainless Games, a premier independent studio with a 30-year legacy of excellence, is seeking a talented 3D Animator to join our elite art department. This is a unique opportunity for a creative professional to breathe life into diverse assets ranging from realistic human characters to stylized vehicles for high-profile projects across multiple platforms. Job Overview & Quick Reference: 3D Animator To provide a clear overview of this opening, the following table summarizes the key administrative and financial details of the 3D Animator position: Feature Details Company Name Stainless Games Ltd Primary Job Title 3D Animator Industry Game Development (PC, Console, Mobile, VR) Job Type Full-Time / Permanent Location Stainless Games HQ (Isle of Wight, UK) Work Model Hybrid / On-site Salary Range Competitive (Based on experience and industry standards) Core Software Blender, 3ds Max, Unity, Unreal Engine Holiday Allowance 22 Days + Bank Holidays + 2-Week Christmas Shutdown Key Perks Private Medical, Relocation Assistance, Annual Bonus About Stainless Games Founded in 1994, Stainless Games has remained a fiercely independent powerhouse in the gaming industry. For over three decades, our passionate teams have developed sector-leading titles that have inspired millions of players worldwide. We pride ourselves on a "fun first" working environment where creativity is nurtured, and technical boundaries are pushed. As a 3D Animator here, you aren't just a cog in a machine; you are a vital part of a small, multi-disciplinary team where your voice and artistic vision directly impact the final product. The role of a 3D Animator at Stainless Games is dynamic and multifaceted. We are looking for an artist who thrives on variety and is capable of pivoting between different animation styles and asset types. Asset Creation & Character Performance: You will be responsible for creating and animating a wide variety of 3D assets. This includes everything from complex human skeletal structures to high-octane vehicle animations with distinct "character" and personality. Style Adaptability: The successful 3D Animator must demonstrate the ability to cover a broad spectrum of animation styles, ranging from hyper-realistic movements to exaggerated, stylized aesthetics depending on the project's requirements. Collaborative Development: You will work within small, agile teams, collaborating closely with Lead Artists, Technical Animators, and Designers to define the animation scope and ensure all movements align with the project's creative vision. Platform Optimization: You will ensure that all animations are optimized for a variety of platforms, including PC, console, mobile, and VR, maintaining high visual fidelity without compromising performance. Core Requirements To excel as a 3D Animator in our studio, candidates should possess a blend of technical proficiency and a deep understanding of the "soul" of movement. Professional Experience: A minimum of 2+ years of professional experience in 3D game asset animation is required. A proven track record of shipping titles or contributing to major game projects is highly valued. Technical Toolset: Mastery of standard industry animation packages is essential. We primarily utilize Blender and 3ds Max. Engine Knowledge: You should be proficient in navigating and implementing assets within Unity and Unreal Engine, understanding how animation blueprints and state machines function. Traditional Foundations: A strong grasp of traditional animation fundamentals-timing, weight, squash and stretch, and anticipation-is the bedrock of our animation philosophy. Communication: Excellent written and verbal communication skills are vital for coordinating with different departments and taking constructive feedback from leads. While not mandatory, the following skills will distinguish a top-tier 3D Animator candidate: 2D/Texturing Skills: Proficiency in Photoshop and Substance Painter. Environmental Art: The ability to pivot to 3D environment prop creation if the project scope requires it. Niche Interests: A passion for vehicles (real or concept) or a background in board games and CCGs (Collectible Card Games) aligns well with our studio culture and current project pipelines. Why Join Us on the Isle of Wight? Relocating for a 3D Animator role is a significant decision, which is why we offer comprehensive relocation assistance. The Isle of Wight is one of the UK's most attractive lifestyle destinations. Known as one of the sunniest spots in the country, it offers: Outdoor Living: Beautiful beaches are never more than a 25-minute drive away. Work-Life Balance: Our flexible working hours and significant holiday time (including the Christmas shutdown) ensure you have time to enjoy the island life. Commuter Benefits: We offer discounts on ferry travel for our employees, making travel to the mainland easy and affordable. We believe that a happy 3D Animator is a productive one. Our benefits are designed to support your physical, mental, and financial well-being: Financial Security: Competitive salary, pension contributions, and a discretionary annual bonus. Health: Private medical cover and access to trained Mental Health First Aiders within the studio. Flexibility: Hybrid working options that allow for a blend of studio collaboration and home-based focused work. Career Growth: Work on high-profile projects that will significantly bolster your professional portfolio. How to Apply Application Requirements: 1. Cover Letter: Tell us why you are the perfect fit for Stainless Games. 2. Updated CV: Highlighting your 2+ years of industry experience. 3. Portfolio/Showreel: Please provide a link to your latest work demonstrating your range in character and mechanical animation. Stainless Games Ltd is an equal opportunities employer. We are committed to a diverse and inclusive workplace where every 3D Animator has the opportunity to shine. Apply now to join our friendly, progressive, and world-class art team! Job opening 3D Animator at Stainless Games
Jul 29, 2026
Full time
Stainless Games, a premier independent studio with a 30-year legacy of excellence, is seeking a talented 3D Animator to join our elite art department. This is a unique opportunity for a creative professional to breathe life into diverse assets ranging from realistic human characters to stylized vehicles for high-profile projects across multiple platforms. Job Overview & Quick Reference: 3D Animator To provide a clear overview of this opening, the following table summarizes the key administrative and financial details of the 3D Animator position: Feature Details Company Name Stainless Games Ltd Primary Job Title 3D Animator Industry Game Development (PC, Console, Mobile, VR) Job Type Full-Time / Permanent Location Stainless Games HQ (Isle of Wight, UK) Work Model Hybrid / On-site Salary Range Competitive (Based on experience and industry standards) Core Software Blender, 3ds Max, Unity, Unreal Engine Holiday Allowance 22 Days + Bank Holidays + 2-Week Christmas Shutdown Key Perks Private Medical, Relocation Assistance, Annual Bonus About Stainless Games Founded in 1994, Stainless Games has remained a fiercely independent powerhouse in the gaming industry. For over three decades, our passionate teams have developed sector-leading titles that have inspired millions of players worldwide. We pride ourselves on a "fun first" working environment where creativity is nurtured, and technical boundaries are pushed. As a 3D Animator here, you aren't just a cog in a machine; you are a vital part of a small, multi-disciplinary team where your voice and artistic vision directly impact the final product. The role of a 3D Animator at Stainless Games is dynamic and multifaceted. We are looking for an artist who thrives on variety and is capable of pivoting between different animation styles and asset types. Asset Creation & Character Performance: You will be responsible for creating and animating a wide variety of 3D assets. This includes everything from complex human skeletal structures to high-octane vehicle animations with distinct "character" and personality. Style Adaptability: The successful 3D Animator must demonstrate the ability to cover a broad spectrum of animation styles, ranging from hyper-realistic movements to exaggerated, stylized aesthetics depending on the project's requirements. Collaborative Development: You will work within small, agile teams, collaborating closely with Lead Artists, Technical Animators, and Designers to define the animation scope and ensure all movements align with the project's creative vision. Platform Optimization: You will ensure that all animations are optimized for a variety of platforms, including PC, console, mobile, and VR, maintaining high visual fidelity without compromising performance. Core Requirements To excel as a 3D Animator in our studio, candidates should possess a blend of technical proficiency and a deep understanding of the "soul" of movement. Professional Experience: A minimum of 2+ years of professional experience in 3D game asset animation is required. A proven track record of shipping titles or contributing to major game projects is highly valued. Technical Toolset: Mastery of standard industry animation packages is essential. We primarily utilize Blender and 3ds Max. Engine Knowledge: You should be proficient in navigating and implementing assets within Unity and Unreal Engine, understanding how animation blueprints and state machines function. Traditional Foundations: A strong grasp of traditional animation fundamentals-timing, weight, squash and stretch, and anticipation-is the bedrock of our animation philosophy. Communication: Excellent written and verbal communication skills are vital for coordinating with different departments and taking constructive feedback from leads. While not mandatory, the following skills will distinguish a top-tier 3D Animator candidate: 2D/Texturing Skills: Proficiency in Photoshop and Substance Painter. Environmental Art: The ability to pivot to 3D environment prop creation if the project scope requires it. Niche Interests: A passion for vehicles (real or concept) or a background in board games and CCGs (Collectible Card Games) aligns well with our studio culture and current project pipelines. Why Join Us on the Isle of Wight? Relocating for a 3D Animator role is a significant decision, which is why we offer comprehensive relocation assistance. The Isle of Wight is one of the UK's most attractive lifestyle destinations. Known as one of the sunniest spots in the country, it offers: Outdoor Living: Beautiful beaches are never more than a 25-minute drive away. Work-Life Balance: Our flexible working hours and significant holiday time (including the Christmas shutdown) ensure you have time to enjoy the island life. Commuter Benefits: We offer discounts on ferry travel for our employees, making travel to the mainland easy and affordable. We believe that a happy 3D Animator is a productive one. Our benefits are designed to support your physical, mental, and financial well-being: Financial Security: Competitive salary, pension contributions, and a discretionary annual bonus. Health: Private medical cover and access to trained Mental Health First Aiders within the studio. Flexibility: Hybrid working options that allow for a blend of studio collaboration and home-based focused work. Career Growth: Work on high-profile projects that will significantly bolster your professional portfolio. How to Apply Application Requirements: 1. Cover Letter: Tell us why you are the perfect fit for Stainless Games. 2. Updated CV: Highlighting your 2+ years of industry experience. 3. Portfolio/Showreel: Please provide a link to your latest work demonstrating your range in character and mechanical animation. Stainless Games Ltd is an equal opportunities employer. We are committed to a diverse and inclusive workplace where every 3D Animator has the opportunity to shine. Apply now to join our friendly, progressive, and world-class art team! Job opening 3D Animator at Stainless Games
Are you a passionate, highly skilled animator with a deep love for crafting compelling character and creature movements that elevate core gameplay to new heights? If you are searching for an incredible opportunity to work with an industry-leading studio, look no further. Frontier-an independent video game developer and publisher renowned worldwide for crafting immersive gaming experiences, fun gameplay, and unparalleled artistic quality-is actively looking for a talented Animator to join our dynamic team. Based in our modern studio located in the vibrant technology hub of Cambridge (UK), this role invites you to immerse yourself in iconic creative management simulation games that captivate millions of players globally. Whether you prefer working on a full in-studio basis or a hybrid model (requiring a minimum of 3 days per week in the studio), Frontier provides a supportive, creative environment. Furthermore, we offer a comprehensive relocation support package as part of any offer, should you need to move to the UK. Job Summary : Animators Role Animator Company Frontier Location Cambridge, UK (Full In-Studio or Hybrid - min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in studio) Relocation Comprehensive relocation support package available if needed Inquiries Email About Us Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for our iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadm. We love what we do, and we work hard to provide outstanding experiences for our players. What's the Role? Are you passionate about crafting compelling character and creature animation that elevates gameplay? At Frontier, animation is at the heart of our storytelling. We're looking for an experienced Animator to join our talented team and help bring our worlds to life. Key Responsibilities & What You'll Be Doing: Create high-quality, expressive character and creature animations using Maya. Implement animations into our proprietary Cobra engine. Collaborate across disciplines including Character Art, Code, Design, and VFX. Take direction from the Lead Animator and Game Director to realise the creative vision. Contribute to a culture of feedback and continuous improvement. Solve production challenges with creativity and technical know-how. Maintain accurate task tracking and validate assets to minimise bugs. Provide feedback to external development partners when needed. Support junior team members and contribute to team knowledge sharing. What You'll Bring (Requirements & Skills): To thrive in this role, candidates must possess a strong foundational mix of artistic talent and technical aptitude: Proven experience producing high-quality animation assets. Strong proficiency in Maya's character animation tools. Excellent understanding of body mechanics, posing, timing, and acting choices. Experience with creature animation and believable movement. Familiarity with animation state machines. Understanding of versioning software (SVN, Perforce). Strong time management and communication skills. Basic knowledge of rigging pipelines. Bonus Skills & Nice-to-Haves: Experience with external animation behaviour tree software (e.g. Havok, Unity, Unreal). Scripting knowledge (Python, MEL). Experience mentoring or training junior animators. What We Can Offer You You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We strive to create an environment where everyone can fully demonstrate their capability and potential. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: Includes a competitive salary package, a success-based annual bonus, and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours and a balanced hybrid or in-studio working setup. Wellbeing Support: Wellbeing is a big focus at Frontier, and we are continually evolving how we support our people through dedicated activities, initiatives, and mental/physical health sessions. On-Site Perks: In-house subsidised catering, social activities, and events. Commuter & Eco Perks: Support with relocation, a Cycle to Work scheme, and free bike servicing.
Jul 29, 2026
Full time
Are you a passionate, highly skilled animator with a deep love for crafting compelling character and creature movements that elevate core gameplay to new heights? If you are searching for an incredible opportunity to work with an industry-leading studio, look no further. Frontier-an independent video game developer and publisher renowned worldwide for crafting immersive gaming experiences, fun gameplay, and unparalleled artistic quality-is actively looking for a talented Animator to join our dynamic team. Based in our modern studio located in the vibrant technology hub of Cambridge (UK), this role invites you to immerse yourself in iconic creative management simulation games that captivate millions of players globally. Whether you prefer working on a full in-studio basis or a hybrid model (requiring a minimum of 3 days per week in the studio), Frontier provides a supportive, creative environment. Furthermore, we offer a comprehensive relocation support package as part of any offer, should you need to move to the UK. Job Summary : Animators Role Animator Company Frontier Location Cambridge, UK (Full In-Studio or Hybrid - min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in studio) Relocation Comprehensive relocation support package available if needed Inquiries Email About Us Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for our iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadm. We love what we do, and we work hard to provide outstanding experiences for our players. What's the Role? Are you passionate about crafting compelling character and creature animation that elevates gameplay? At Frontier, animation is at the heart of our storytelling. We're looking for an experienced Animator to join our talented team and help bring our worlds to life. Key Responsibilities & What You'll Be Doing: Create high-quality, expressive character and creature animations using Maya. Implement animations into our proprietary Cobra engine. Collaborate across disciplines including Character Art, Code, Design, and VFX. Take direction from the Lead Animator and Game Director to realise the creative vision. Contribute to a culture of feedback and continuous improvement. Solve production challenges with creativity and technical know-how. Maintain accurate task tracking and validate assets to minimise bugs. Provide feedback to external development partners when needed. Support junior team members and contribute to team knowledge sharing. What You'll Bring (Requirements & Skills): To thrive in this role, candidates must possess a strong foundational mix of artistic talent and technical aptitude: Proven experience producing high-quality animation assets. Strong proficiency in Maya's character animation tools. Excellent understanding of body mechanics, posing, timing, and acting choices. Experience with creature animation and believable movement. Familiarity with animation state machines. Understanding of versioning software (SVN, Perforce). Strong time management and communication skills. Basic knowledge of rigging pipelines. Bonus Skills & Nice-to-Haves: Experience with external animation behaviour tree software (e.g. Havok, Unity, Unreal). Scripting knowledge (Python, MEL). Experience mentoring or training junior animators. What We Can Offer You You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We strive to create an environment where everyone can fully demonstrate their capability and potential. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: Includes a competitive salary package, a success-based annual bonus, and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours and a balanced hybrid or in-studio working setup. Wellbeing Support: Wellbeing is a big focus at Frontier, and we are continually evolving how we support our people through dedicated activities, initiatives, and mental/physical health sessions. On-Site Perks: In-house subsidised catering, social activities, and events. Commuter & Eco Perks: Support with relocation, a Cycle to Work scheme, and free bike servicing.
Frontier is seeking an experienced Animator to join our Cambridge, UK studio. You will craft high-quality character and creature animations, integrate them into our Cobra engine, and collaborate with cross-disciplinary teams to bring immersive worlds to life. The role offers a flexible mix of in-studio and hybrid work, with relocation support for moving to the UK. You'll report to the Lead Animator and Game Director and help mentor junior team members in a creative, collaborative environment.
Jul 29, 2026
Full time
Frontier is seeking an experienced Animator to join our Cambridge, UK studio. You will craft high-quality character and creature animations, integrate them into our Cobra engine, and collaborate with cross-disciplinary teams to bring immersive worlds to life. The role offers a flexible mix of in-studio and hybrid work, with relocation support for moving to the UK. You'll report to the Lead Animator and Game Director and help mentor junior team members in a creative, collaborative environment.
Are you a visionary leader with an exceptional track record of setting and delivering standout art direction for major video game titles? If you are seeking an incredible opportunity to shape the visual identity of an exciting new project, Frontier-an independent video game developer and publisher renowned worldwide for crafting immersive gaming experiences, fun gameplay, and unparalleled artistic quality is actively looking for a talented Art Director to join our dynamic team. Based in our modern studio located in the vibrant technology hub of Cambridge (UK), this role invites you to immerse yourself in iconic creative management simulation games that captivate millions of players globally. Whether you prefer working on a full in-studio basis or a hybrid model (requiring a minimum of 3 days per week in the studio), Frontier provides a supportive, creative environment. Furthermore, we offer a comprehensive relocation support package as part of any offer, should you need to move to the UK. Job Summary : Art Director Role: Art Director Company: Frontier Location: Cambridge, UK (Full In-Studio or Hybrid - min. 3 days/week in studio) Work Arrangement: Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation: Comprehensive relocation support package available if needed Inquiries Email: About Us Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for our iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and deliver our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What's the Role? We're looking for an Art Director to define, communicate, and deliver the artistic vision for an exciting new project. As a key member of the project leadership team, you will be accountable for the visual direction and quality of the game, balancing creative ambition with production realities, technical constraints, and commercial goals. Working closely with the Game Director, Executive Producer, and Development Leadership, you will guide and empower Art teams to deliver consistent, impactful results at scale. Key Responsibilities & What You'll Be Doing: Defining, owning, and communicating the artistic vision and quality bar for the project, ensuring clarity, consistency, and alignment with game design and product strategy. Empowering and directing Leads and Principal artists, ensuring alignment to the project vision and consistent delivery at scale. Translating creative vision into clear direction, benchmarks, and actionable guidance. Providing clear, consistent feedback at a project level, ensuring visual cohesion and addressing quality gaps early. Acting as the senior point of accountability for artistic decisions, making informed trade-offs between quality, scope, and delivery constraints. Partnering with Production and project leadership to ensure the creative vision is achievable within timelines and technical constraints. Contributing to project-level planning and resourcing discussions, ensuring the right capability is in place to deliver project goals. Enabling and supporting Leads to successfully manage outsourced content. Fostering a collaborative, inclusive, and high-performing game team environment. Acting as a key member of the Art Leadership group, contributing to the ongoing development and success of the department and our projects. What You'll Bring (Requirements & Skills): To thrive in this role, candidates must possess a strong blend of leadership experience and exceptional artistic judgement: Proven track record of setting and delivering standout art direction on shipped titles, from concept through to release. Exceptional artistic judgement across multiple visual disciplines, paired with a strong grasp of game pipelines and production realities. Ability to align large, cross-disciplinary teams behind a clear and compelling creative vision. Confident decision maker, able to balance creative ambition with scope, performance, and delivery. Strong communicator and influencer, able to bring stakeholders with you at every level. Experienced in leading and developing Senior Artists and Leads, building capability and raising the bar across teams. A proactive problem solver, comfortable navigating complex creative and production challenges. Experienced working with external partners and outsourcing pipelines. Bonus Skills & Nice-to-Haves: Experience defining the visual identity of a new IP or major product evolution. Background working across multiple styles or genres. Experience contributing to product positioning, branding, or market-facing visuals. Familiarity with industry-standard digital content creation and engine tools. Experience contributing to department-level initiatives, knowledge sharing, or cross-project improvements. Experience presenting vision to senior stakeholders or external audiences. What We Can Offer You You will work with talented and passionate people to support, develop, or publish our sophisticated and enduring games, in a creative, collaborative, and inclusive environment. We strive to create an environment where everyone can fully demonstrate their capability and potential. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: Includes a competitive salary package, a success-based annual bonus, and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours and a balanced hybrid or in-studio working setup. Wellbeing Support: Wellbeing is a big focus at Frontier, and we are continually evolving how we support our people through dedicated activities, initiatives, and mental/physical health sessions. On-Site Perks: In-house subsidised catering, social activities, and events. Commuter & Eco Perks: Support with relocation, a Cycle to Work scheme, and free bike servicing.
Jul 29, 2026
Full time
Are you a visionary leader with an exceptional track record of setting and delivering standout art direction for major video game titles? If you are seeking an incredible opportunity to shape the visual identity of an exciting new project, Frontier-an independent video game developer and publisher renowned worldwide for crafting immersive gaming experiences, fun gameplay, and unparalleled artistic quality is actively looking for a talented Art Director to join our dynamic team. Based in our modern studio located in the vibrant technology hub of Cambridge (UK), this role invites you to immerse yourself in iconic creative management simulation games that captivate millions of players globally. Whether you prefer working on a full in-studio basis or a hybrid model (requiring a minimum of 3 days per week in the studio), Frontier provides a supportive, creative environment. Furthermore, we offer a comprehensive relocation support package as part of any offer, should you need to move to the UK. Job Summary : Art Director Role: Art Director Company: Frontier Location: Cambridge, UK (Full In-Studio or Hybrid - min. 3 days/week in studio) Work Arrangement: Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation: Comprehensive relocation support package available if needed Inquiries Email: About Us Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for our iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and deliver our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What's the Role? We're looking for an Art Director to define, communicate, and deliver the artistic vision for an exciting new project. As a key member of the project leadership team, you will be accountable for the visual direction and quality of the game, balancing creative ambition with production realities, technical constraints, and commercial goals. Working closely with the Game Director, Executive Producer, and Development Leadership, you will guide and empower Art teams to deliver consistent, impactful results at scale. Key Responsibilities & What You'll Be Doing: Defining, owning, and communicating the artistic vision and quality bar for the project, ensuring clarity, consistency, and alignment with game design and product strategy. Empowering and directing Leads and Principal artists, ensuring alignment to the project vision and consistent delivery at scale. Translating creative vision into clear direction, benchmarks, and actionable guidance. Providing clear, consistent feedback at a project level, ensuring visual cohesion and addressing quality gaps early. Acting as the senior point of accountability for artistic decisions, making informed trade-offs between quality, scope, and delivery constraints. Partnering with Production and project leadership to ensure the creative vision is achievable within timelines and technical constraints. Contributing to project-level planning and resourcing discussions, ensuring the right capability is in place to deliver project goals. Enabling and supporting Leads to successfully manage outsourced content. Fostering a collaborative, inclusive, and high-performing game team environment. Acting as a key member of the Art Leadership group, contributing to the ongoing development and success of the department and our projects. What You'll Bring (Requirements & Skills): To thrive in this role, candidates must possess a strong blend of leadership experience and exceptional artistic judgement: Proven track record of setting and delivering standout art direction on shipped titles, from concept through to release. Exceptional artistic judgement across multiple visual disciplines, paired with a strong grasp of game pipelines and production realities. Ability to align large, cross-disciplinary teams behind a clear and compelling creative vision. Confident decision maker, able to balance creative ambition with scope, performance, and delivery. Strong communicator and influencer, able to bring stakeholders with you at every level. Experienced in leading and developing Senior Artists and Leads, building capability and raising the bar across teams. A proactive problem solver, comfortable navigating complex creative and production challenges. Experienced working with external partners and outsourcing pipelines. Bonus Skills & Nice-to-Haves: Experience defining the visual identity of a new IP or major product evolution. Background working across multiple styles or genres. Experience contributing to product positioning, branding, or market-facing visuals. Familiarity with industry-standard digital content creation and engine tools. Experience contributing to department-level initiatives, knowledge sharing, or cross-project improvements. Experience presenting vision to senior stakeholders or external audiences. What We Can Offer You You will work with talented and passionate people to support, develop, or publish our sophisticated and enduring games, in a creative, collaborative, and inclusive environment. We strive to create an environment where everyone can fully demonstrate their capability and potential. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: Includes a competitive salary package, a success-based annual bonus, and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours and a balanced hybrid or in-studio working setup. Wellbeing Support: Wellbeing is a big focus at Frontier, and we are continually evolving how we support our people through dedicated activities, initiatives, and mental/physical health sessions. On-Site Perks: In-house subsidised catering, social activities, and events. Commuter & Eco Perks: Support with relocation, a Cycle to Work scheme, and free bike servicing.
Frontier is seeking an Art Director to define and deliver the artistic vision for a new project. You will lead the visual direction, working closely with the Game Director and leadership to balance creativity with production realities. Based in Cambridge with full in-studio or hybrid work (min 3 days/week in studio) and relocation support if needed. You will mentor senior artists and empower art teams to deliver high-quality visuals at scale.
Jul 29, 2026
Full time
Frontier is seeking an Art Director to define and deliver the artistic vision for a new project. You will lead the visual direction, working closely with the Game Director and leadership to balance creativity with production realities. Based in Cambridge with full in-studio or hybrid work (min 3 days/week in studio) and relocation support if needed. You will mentor senior artists and empower art teams to deliver high-quality visuals at scale.