UK Remote or West Midlands-based / Full-Time Contractor Please note: We welcome applicants who prefer to work from home; however, we cannot offer visa sponsorship for this opportunity at this time. Role: We are looking for a highly experienced Gameplay Animator/Combat Designer to own the creation, implementation and feel of character combat from Maya through to Unreal Engine 5.6/5.8. This is a hands-on hybrid role for someone who combines excellent combat animation with strong gameplay design instincts and the technical ability to implement, debug and iterate directly in-engine. You will be expected to take a combat mechanic from an idea to something that feels great in the player's hands - creating and modifying animations, implementing them in Unreal, tuning timings and gameplay values, and solving technical problemsasrequired. Responsibilities: Work alongside Lead Gameplay Designer and help to realize the project gameplay feel through animation and implementation. Design, prototype and iterate player and enemy combat mechanics. Createand manipulatehigh-quality combat animation in Maya and fully implement it inUnreal Engine. Own combat feel: responsiveness, weight, impact, timing, anticipation, recovery, readability and player control. Build and modify Animation Blueprints, Montages, state logic, blends, notifies, root motion and Motion Warping. Tune gameplay values including attack timings, movement, rotation, recovery, interrupts, hit reactions and combo behaviour. Rapidly playtest and iterate across animation, Blueprint and gameplay parameters until combat feels right. Assist with gameplay cameras for regular combat and special in-game moments such as executions etc. Diagnose and solve animation and gameplay implementation problems independently, collaborating with engineers where deeper code changes are required. Significant professional experience in gameplay animationandcombatdesign on PC or console titles. Expert, technicalhands-on Unreal Engine experience/implementationandstrong Mayacharacteranimationskills. Proven ability to take animation from Maya through to fully playable implementation . Deep understanding of action/melee combat, including attacks, combos, hit reactions, dodges, blocks, parries, targeting and enemy interactions. Strong subjective judgement around combat feel , not simply animation quality. Technically confident with UE5+Animation Blueprints, Montages, Blueprints, root motion, Motion Warping, IK and related animation systems. Comfortable changing both animation and gameplay values to achieve the desired result. Highly self-sufficient, iterative and able to identify and solve technical problems rather than working within strict disciplinary boundaries. The ideal candidate sits at the intersection of Gameplay Animator,Combat Designer, and Technical Animator - someone capable of owning combat from concept through to final playable feel. What We Offer: Based just outside Birmingham, Flix is made up of welcoming, passionate, active gamers who support one another in all aspects of development. We offer you to: Join afriendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio. Work on market-leading AAA titles and IP with globally reputable studio and publisher partners. Be part of a sustainably growing game developer studio as we consciously expand our team and projects on a case-by-case basis. Learn within an independent studio across a wide range of projects and opportunities both internal and external. GDPR COMPLIANCE - When applying for this job you're authorising Flix Interactive to store your application information and distribute it to the appropriate email inboxes of senior team members in order to review your role eligibility. Your application will be stored on a private cloud based online system for processing. If you would like us to update, delete or refine your application please email . Your request will be appended within 30 days of receiving your email. Please note - In compliance with GDPR law your data will be used for recruitment purposes only. We are unable to accept candidates requiring visa sponsorship for this opportunity at this time. Flix Interactive Ltd is an equal opportunities employer committed to inclusion and diversity. We welcome applications from all suitable candidates regardless of age, disability, gender, gender reassignment, sexual orientation, pregnancy and maternity status, race, religion or belief, and marriage or civil partnership status. We also encourage applications from underrepresented groups in the gaming industry. All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.
Aug 21, 2026
Full time
UK Remote or West Midlands-based / Full-Time Contractor Please note: We welcome applicants who prefer to work from home; however, we cannot offer visa sponsorship for this opportunity at this time. Role: We are looking for a highly experienced Gameplay Animator/Combat Designer to own the creation, implementation and feel of character combat from Maya through to Unreal Engine 5.6/5.8. This is a hands-on hybrid role for someone who combines excellent combat animation with strong gameplay design instincts and the technical ability to implement, debug and iterate directly in-engine. You will be expected to take a combat mechanic from an idea to something that feels great in the player's hands - creating and modifying animations, implementing them in Unreal, tuning timings and gameplay values, and solving technical problemsasrequired. Responsibilities: Work alongside Lead Gameplay Designer and help to realize the project gameplay feel through animation and implementation. Design, prototype and iterate player and enemy combat mechanics. Createand manipulatehigh-quality combat animation in Maya and fully implement it inUnreal Engine. Own combat feel: responsiveness, weight, impact, timing, anticipation, recovery, readability and player control. Build and modify Animation Blueprints, Montages, state logic, blends, notifies, root motion and Motion Warping. Tune gameplay values including attack timings, movement, rotation, recovery, interrupts, hit reactions and combo behaviour. Rapidly playtest and iterate across animation, Blueprint and gameplay parameters until combat feels right. Assist with gameplay cameras for regular combat and special in-game moments such as executions etc. Diagnose and solve animation and gameplay implementation problems independently, collaborating with engineers where deeper code changes are required. Significant professional experience in gameplay animationandcombatdesign on PC or console titles. Expert, technicalhands-on Unreal Engine experience/implementationandstrong Mayacharacteranimationskills. Proven ability to take animation from Maya through to fully playable implementation . Deep understanding of action/melee combat, including attacks, combos, hit reactions, dodges, blocks, parries, targeting and enemy interactions. Strong subjective judgement around combat feel , not simply animation quality. Technically confident with UE5+Animation Blueprints, Montages, Blueprints, root motion, Motion Warping, IK and related animation systems. Comfortable changing both animation and gameplay values to achieve the desired result. Highly self-sufficient, iterative and able to identify and solve technical problems rather than working within strict disciplinary boundaries. The ideal candidate sits at the intersection of Gameplay Animator,Combat Designer, and Technical Animator - someone capable of owning combat from concept through to final playable feel. What We Offer: Based just outside Birmingham, Flix is made up of welcoming, passionate, active gamers who support one another in all aspects of development. We offer you to: Join afriendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio. Work on market-leading AAA titles and IP with globally reputable studio and publisher partners. Be part of a sustainably growing game developer studio as we consciously expand our team and projects on a case-by-case basis. Learn within an independent studio across a wide range of projects and opportunities both internal and external. GDPR COMPLIANCE - When applying for this job you're authorising Flix Interactive to store your application information and distribute it to the appropriate email inboxes of senior team members in order to review your role eligibility. Your application will be stored on a private cloud based online system for processing. If you would like us to update, delete or refine your application please email . Your request will be appended within 30 days of receiving your email. Please note - In compliance with GDPR law your data will be used for recruitment purposes only. We are unable to accept candidates requiring visa sponsorship for this opportunity at this time. Flix Interactive Ltd is an equal opportunities employer committed to inclusion and diversity. We welcome applications from all suitable candidates regardless of age, disability, gender, gender reassignment, sexual orientation, pregnancy and maternity status, race, religion or belief, and marriage or civil partnership status. We also encourage applications from underrepresented groups in the gaming industry. All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.
Flix Interactive Ltd in the UK is seeking a Gameplay Animator/Combat Designer to own the creation, implementation and feel of character combat from Maya through to Unreal Engine 5.6/5.8. This hands-on hybrid role combines animation with gameplay design, requiring technical in-engine implementation and iterative polish. You will work with engineers and designers to shape combat feel, build animation blueprints and tune timings, while delivering a fully playable combat experience on PC or console.
Aug 21, 2026
Full time
Flix Interactive Ltd in the UK is seeking a Gameplay Animator/Combat Designer to own the creation, implementation and feel of character combat from Maya through to Unreal Engine 5.6/5.8. This hands-on hybrid role combines animation with gameplay design, requiring technical in-engine implementation and iterative polish. You will work with engineers and designers to shape combat feel, build animation blueprints and tune timings, while delivering a fully playable combat experience on PC or console.
Flix Interactive Ltd in the UK is seeking a Senior UI and Gameplay Engineer to deliver polished player-facing features across UI, gameplay, animation, networking and game systems. You will work hands-on to provide responsive, maintainable functionality for a multiplayer live game, collaborating with design, art, audio, QA and engineering to enhance both new content and existing experiences. Based near Birmingham, the studio offers a friendly, driven environment and the chance to work on
Aug 20, 2026
Full time
Flix Interactive Ltd in the UK is seeking a Senior UI and Gameplay Engineer to deliver polished player-facing features across UI, gameplay, animation, networking and game systems. You will work hands-on to provide responsive, maintainable functionality for a multiplayer live game, collaborating with design, art, audio, QA and engineering to enhance both new content and existing experiences. Based near Birmingham, the studio offers a friendly, driven environment and the chance to work on
FLIX INTERACTIVE in Birmingham is seeking a skilled Animation Developer to design, create and implement engaging game animations. You will play a key role in contributing to the player experience and game immersion, working within a supportive, passionate team. The role requires proven experience in animation, proficiency in Unreal Engine, and excellent communication skills. If you are driven to create captivating gaming experiences, we want to hear from you!
Aug 16, 2026
Full time
FLIX INTERACTIVE in Birmingham is seeking a skilled Animation Developer to design, create and implement engaging game animations. You will play a key role in contributing to the player experience and game immersion, working within a supportive, passionate team. The role requires proven experience in animation, proficiency in Unreal Engine, and excellent communication skills. If you are driven to create captivating gaming experiences, we want to hear from you!
UK Remote or West Midlands Based - Birmingham/ Full-Time, Contractor Role and Purpose We are looking for a skilled and motivated individual to help develop, own and deliver visually stunning and lifelike animation content, both for Flix's own internal projects and our high profile co development partners. As a key component of our Animation team, you will utilise your technical abilities and creativity to breathe life into game content, contributing to the overall immersion and player experience. Ideal candidates will have strong communication skills, solid work ethic and a positive, pro active attitude. Responsibilities Design, create and implement expressive and believable gameplay driven animation content, for characters, creatures, and other in game objects - from prototype to final implementation. Follow and uphold animation style principles, maintaining consistency across the project and ensuring content aligns with the game's aesthetic, gameplay, and narrative requirements. Actively participate in Animation reviews, giving and incorporating feedback to improve the quality of game content. Follow best pipeline practices for content creation, optimisation, and performance, ensuring work meets visual quality standards and runs smoothly across target platforms. Pro actively communicate and collaborate across discipline teams to help uphold the game's quality bar and delivery requirements. Requirements Proven Animation experience within games, with a showreel demonstrating strong keyframe animation, and a demonstrated knowledge of game loops and gameplay feel. Strong understanding of game animation content creation for Unreal Engine, including the full rigging, skinning, animation and implementation process. High proficiency in relevant industry standard software including Maya, Blender or equivalent. Demonstrated core Animation skills and command of fundamentals such as weight, timing, and readability. Effective communication and collaboration skills, with the ability to work positively in a team environment. Ability to manage your time effectively and own end to end delivery of your work. A passion for gaming and a drive to deliver visually stunning and captivating gaming experiences. Experience with third person combat gameplay and high fidelity paired animations, such as enemy executions. Specific expertise in Unreal Engine implementation, and knowledge of tools/techniques such as Control Rig, Sequencer, Motion Matching, IK and Blend Spaces. Familiar working with motion capture data to enhance and refine animations and experience executing mocap shoots. Skills in facial animation. Based just outside Birmingham, Flix offers a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio. The team is made up of welcoming, passionate, active gamers that support one another in all aspects of development. If you have the drive and skills for making games and think you have what it takes to work within our team then we'd love to hear from you. Flix Interactive Ltd is an equal opportunities employer committed to inclusion and diversity. We welcome applications from all suitable candidates regardless of age, disability, gender, gender reassignment, sexual orientation, pregnancy and maternity status, race, religion or belief, and marriage or civil partnership status. We also encourage applications from underrepresented groups in the gaming industry. All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.
Aug 15, 2026
Full time
UK Remote or West Midlands Based - Birmingham/ Full-Time, Contractor Role and Purpose We are looking for a skilled and motivated individual to help develop, own and deliver visually stunning and lifelike animation content, both for Flix's own internal projects and our high profile co development partners. As a key component of our Animation team, you will utilise your technical abilities and creativity to breathe life into game content, contributing to the overall immersion and player experience. Ideal candidates will have strong communication skills, solid work ethic and a positive, pro active attitude. Responsibilities Design, create and implement expressive and believable gameplay driven animation content, for characters, creatures, and other in game objects - from prototype to final implementation. Follow and uphold animation style principles, maintaining consistency across the project and ensuring content aligns with the game's aesthetic, gameplay, and narrative requirements. Actively participate in Animation reviews, giving and incorporating feedback to improve the quality of game content. Follow best pipeline practices for content creation, optimisation, and performance, ensuring work meets visual quality standards and runs smoothly across target platforms. Pro actively communicate and collaborate across discipline teams to help uphold the game's quality bar and delivery requirements. Requirements Proven Animation experience within games, with a showreel demonstrating strong keyframe animation, and a demonstrated knowledge of game loops and gameplay feel. Strong understanding of game animation content creation for Unreal Engine, including the full rigging, skinning, animation and implementation process. High proficiency in relevant industry standard software including Maya, Blender or equivalent. Demonstrated core Animation skills and command of fundamentals such as weight, timing, and readability. Effective communication and collaboration skills, with the ability to work positively in a team environment. Ability to manage your time effectively and own end to end delivery of your work. A passion for gaming and a drive to deliver visually stunning and captivating gaming experiences. Experience with third person combat gameplay and high fidelity paired animations, such as enemy executions. Specific expertise in Unreal Engine implementation, and knowledge of tools/techniques such as Control Rig, Sequencer, Motion Matching, IK and Blend Spaces. Familiar working with motion capture data to enhance and refine animations and experience executing mocap shoots. Skills in facial animation. Based just outside Birmingham, Flix offers a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio. The team is made up of welcoming, passionate, active gamers that support one another in all aspects of development. If you have the drive and skills for making games and think you have what it takes to work within our team then we'd love to hear from you. Flix Interactive Ltd is an equal opportunities employer committed to inclusion and diversity. We welcome applications from all suitable candidates regardless of age, disability, gender, gender reassignment, sexual orientation, pregnancy and maternity status, race, religion or belief, and marriage or civil partnership status. We also encourage applications from underrepresented groups in the gaming industry. All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.
Flix Interactive is seeking a skilled technical animator to own and deliver advanced animation systems for internal projects and co-development partners. You will design rigs, tools and pipelines for high-quality character, creature and gameplay motion, ensuring adherence to the game's aesthetic and narrative requirements. Collaboration with Leads and Production is essential for timely delivery.
Aug 03, 2026
Full time
Flix Interactive is seeking a skilled technical animator to own and deliver advanced animation systems for internal projects and co-development partners. You will design rigs, tools and pipelines for high-quality character, creature and gameplay motion, ensuring adherence to the game's aesthetic and narrative requirements. Collaboration with Leads and Production is essential for timely delivery.