A leading game development company in Greater London is seeking a talented UI/UX Designer to enhance the visual appeal of its digital game products. The role encompasses designing in-game assets and Flutter UI, ensuring brand consistency while collaborating closely with developers. Candidates should have a strong portfolio showcasing UI design for mobile apps or games, proficiency in tools like Figma and Unity, and motion design skills. This company promotes a diverse workplace and offers a four-day workweek.
Apr 17, 2026
Full time
A leading game development company in Greater London is seeking a talented UI/UX Designer to enhance the visual appeal of its digital game products. The role encompasses designing in-game assets and Flutter UI, ensuring brand consistency while collaborating closely with developers. Candidates should have a strong portfolio showcasing UI design for mobile apps or games, proficiency in tools like Figma and Unity, and motion design skills. This company promotes a diverse workplace and offers a four-day workweek.
You'll own product discovery and delivery across our range of digital products. This is a hands on PM role embedded in a small, fast moving team. You'll build and run our Continuous Discovery practice from the ground up: running regular customer interviews, designing and interpreting experiments, and translating insights into a prioritised backlog. You'll report directly to the Head of Digital and work day to day with our developers, designer, and external development partners. Continuous Discovery Own the discovery cadence for digital products - customer interviews, assumption testing, and opportunity mapping Build and maintain Opportunity Solution Trees (OSTs) for each product, surfacing the highest-value problems to solve Design and run lightweight experiments (prototype tests, A/B tests, concierge tests) to validate solutions before build Synthesise qualitative and quantitative signals into clear evidence based product decisions Champion continuous discovery across the team Product Strategy & Prioritisation Translate the digital north stars into quarterly outcome targets and a prioritised backlog for each product Work with the Head of Digital to maintain a coherent product roadmap aligned to the KPI framework Balance discovery work with delivery - ensuring the team always has a clear, validated queue of work to build Delivery & Stakeholder Management Own the sprint backlog, writing clear tickets for the dev team Communicate product progress, risks and decisions to the Head of Digital and wider business stakeholders Manage dependencies across digital products AI-Accelerated Ways of Working Use AI tools to accelerate research synthesis, ticket writing, and reporting Build reusable prompt patterns and workflows for recurring PM tasks Reduce manual admin across the product function What success looks like A continuous discovery cadence is running within 90 days - regular interviews, live OSTs, and a tested experiment backlog The team has a clear, outcome-oriented roadmap that the wider business understands and trusts Product decisions are grounded in customer evidence, not assumption Reduced reliance on the Head of Digital for day to day product prioritisation Digital products are progressing measurably toward their north star outcomes Strong working relationships with development partners and the internal team We're committed to building a team that reflects a wide variety of backgrounds and perspectives, and we encourage applications from underrepresented groups. Essential Proven experience as a Product Manager on a consumer-facing digital product (app, web, or game) Hands on practice of Continuous Discovery - you've run regular customer interviews and used them to drive product decisions Experience building or working with Opportunity Solution Trees (OSTs) or equivalent structured opportunity mapping frameworks Comfortable designing and running experiments: A/B tests, prototype tests, assumption mapping Data literate - able to interrogate product analytics and draw meaningful conclusions Strong backlog management and sprint delivery experience Clear written communicator - able to write crisp tickets, concise briefs and stakeholder updates Experience managing external development partners or agencies alongside an internal team Confidence using AI tools to accelerate day to day PM work Desirable Experience on mobile apps Experience with games, entertainment, or consumer lifestyle products Exposure to live ops - post-launch iteration, remote config, experimentation at scale Understanding of app store dynamics (Apple App Store, Google Play) and their impact on product decisions Experience working with physical-to-digital product funnels Familiarity with e-commerce platforms as part of a wider product ecosystem Working Style We're looking for someone who: Is genuinely curious about customers and brings evidence to every conversation Can operate independently and make decisions without waiting for permission Thrives in a small team where everyone does a bit of everything Is comfortable with ambiguity and energised by building structure where there isn't any Balances rigour with pragmatism - knows when to test and when to ship Is excited about using AI to multiply their own impact We're currently growing our digital team, so the process may take a little longer - but we'll keep you updated throughout. Annual Leave Entitlement (Full-time): 16 days, in addition to Bank and Public Holidays. We work a four day week (we were one of the first companies to implement this and we've never looked back). Enrolment in the Employee Benefit Trust after 12 months (everyone owns a part of the Big Potato) Free BUPA private healthcare. Access to the Government Pension Scheme. Each year you are entitled to a £500 bonus (pro rata) to put towards your holiday. Free fruit, snacks, soft drinks, office wine & beers, tea & coffee. Discounted gym Free monthly yoga Monthly paid socials. Summer and Christmas Party Free games. Cycle to work scheme. Free eye tests.
Apr 17, 2026
Full time
You'll own product discovery and delivery across our range of digital products. This is a hands on PM role embedded in a small, fast moving team. You'll build and run our Continuous Discovery practice from the ground up: running regular customer interviews, designing and interpreting experiments, and translating insights into a prioritised backlog. You'll report directly to the Head of Digital and work day to day with our developers, designer, and external development partners. Continuous Discovery Own the discovery cadence for digital products - customer interviews, assumption testing, and opportunity mapping Build and maintain Opportunity Solution Trees (OSTs) for each product, surfacing the highest-value problems to solve Design and run lightweight experiments (prototype tests, A/B tests, concierge tests) to validate solutions before build Synthesise qualitative and quantitative signals into clear evidence based product decisions Champion continuous discovery across the team Product Strategy & Prioritisation Translate the digital north stars into quarterly outcome targets and a prioritised backlog for each product Work with the Head of Digital to maintain a coherent product roadmap aligned to the KPI framework Balance discovery work with delivery - ensuring the team always has a clear, validated queue of work to build Delivery & Stakeholder Management Own the sprint backlog, writing clear tickets for the dev team Communicate product progress, risks and decisions to the Head of Digital and wider business stakeholders Manage dependencies across digital products AI-Accelerated Ways of Working Use AI tools to accelerate research synthesis, ticket writing, and reporting Build reusable prompt patterns and workflows for recurring PM tasks Reduce manual admin across the product function What success looks like A continuous discovery cadence is running within 90 days - regular interviews, live OSTs, and a tested experiment backlog The team has a clear, outcome-oriented roadmap that the wider business understands and trusts Product decisions are grounded in customer evidence, not assumption Reduced reliance on the Head of Digital for day to day product prioritisation Digital products are progressing measurably toward their north star outcomes Strong working relationships with development partners and the internal team We're committed to building a team that reflects a wide variety of backgrounds and perspectives, and we encourage applications from underrepresented groups. Essential Proven experience as a Product Manager on a consumer-facing digital product (app, web, or game) Hands on practice of Continuous Discovery - you've run regular customer interviews and used them to drive product decisions Experience building or working with Opportunity Solution Trees (OSTs) or equivalent structured opportunity mapping frameworks Comfortable designing and running experiments: A/B tests, prototype tests, assumption mapping Data literate - able to interrogate product analytics and draw meaningful conclusions Strong backlog management and sprint delivery experience Clear written communicator - able to write crisp tickets, concise briefs and stakeholder updates Experience managing external development partners or agencies alongside an internal team Confidence using AI tools to accelerate day to day PM work Desirable Experience on mobile apps Experience with games, entertainment, or consumer lifestyle products Exposure to live ops - post-launch iteration, remote config, experimentation at scale Understanding of app store dynamics (Apple App Store, Google Play) and their impact on product decisions Experience working with physical-to-digital product funnels Familiarity with e-commerce platforms as part of a wider product ecosystem Working Style We're looking for someone who: Is genuinely curious about customers and brings evidence to every conversation Can operate independently and make decisions without waiting for permission Thrives in a small team where everyone does a bit of everything Is comfortable with ambiguity and energised by building structure where there isn't any Balances rigour with pragmatism - knows when to test and when to ship Is excited about using AI to multiply their own impact We're currently growing our digital team, so the process may take a little longer - but we'll keep you updated throughout. Annual Leave Entitlement (Full-time): 16 days, in addition to Bank and Public Holidays. We work a four day week (we were one of the first companies to implement this and we've never looked back). Enrolment in the Employee Benefit Trust after 12 months (everyone owns a part of the Big Potato) Free BUPA private healthcare. Access to the Government Pension Scheme. Each year you are entitled to a £500 bonus (pro rata) to put towards your holiday. Free fruit, snacks, soft drinks, office wine & beers, tea & coffee. Discounted gym Free monthly yoga Monthly paid socials. Summer and Christmas Party Free games. Cycle to work scheme. Free eye tests.
You'll be the in-house designer responsible for the look, feel and motion of our digital game products - both in-game and UI, with occasional web and marketing asset work. You'll own the visual design of game UI from concept to delivery, working closely with our developers to produce polished, on brand experiences across mobile, tablet and TV. In-Game Assets Design game assets for Unity titles Create UI assets production-ready for Unity's uGUI system: sprite sheets, atlases, UI components, and screen layouts Design stylised assets in line with game art direction, including toon/flat aesthetics consistent with FlatKit and similar rendering styles Produce assets that work across the Universal Render Pipeline (URP), including any overlay or focus effects QA your own work in Unity - verifying assets render correctly, checking layout at target resolutions, and flagging integration issues to the developer Collaborate with the Game Developer on shader-driven UI effects and stencil-based UI overlays where required Flutter App UI Design Design screens, components and flows in Figma, ready for Flutter implementation Maintain and evolve app design systems - components, tokens, spacing, typography and colour Design for Android and iOS - respecting platform conventions while maintaining a consistent Big Potato visual identity Work with the Full Stack Developer to ensure Figma handoff is clean, annotated and implementation-ready Motion & Animation Design and deliver motion for both Unity and Flutter surfaces: UI transitions, button states, loading sequences, celebration moments and FTUE flows Produce After Effects or Lottie animations for Flutter, and Unity Timeline compatible animation briefs for game UI Bring energy and polish to key moments in the product - onboarding, game launch, win/lose states Cross-Product Design Consistency Maintain visual coherence across all digital products Own and evolve the digital design system, ensuring reusable components are well documented in Figma Work with the Head of Digital and PM to understand product goals and translate them into considered design solutions Production & Delivery Deliver assets to spec and on time, adapting to sprint cycles and game launch schedules Reduce reliance on freelance design resource by being the reliable in house owner of design output Use AI design tools to increase throughput without compromising quality Maximize asset efficiency to ensure builds are as snappy as can be. What success looks like Freelance design dependency is materially reduced within six months Game UI assets are delivered to Unity spec with minimal rework from the developer Motion design is a consistent, valued part of product releases - not an afterthought App design system is coherent, documented and used consistently Design is never the bottleneck in a sprint The team has a designer they trust to own work end-to-end within scope We're committed to building a team that reflects a wide variety of backgrounds and perspectives, and we encourage applications from underrepresented groups. Essential Strong UI design portfolio demonstrating work across mobile apps and/or games Proficiency in Figma - components, auto layout, variables/tokens, and developer handoff Experience designing UI assets for Unity (uGUI) - understanding of sprite atlases, canvas scaling, and asset export requirements Ability to QA your own work in Unity: verify renders, check resolutions, identify integration issues Motion design skills - you can independently deliver UI animations, transitions, and micro interactions (After Effects, Lottie, or equivalent) Experience designing for both Android and iOS, respecting platform conventions Comfortable working within an established visual style and game art direction Organised, self directed, and able to manage your own workload within sprint cycles Desirable Experience designing stylised / toon UI - flat design aesthetics, bold outlines, expressive colour Familiarity with Unity's Universal Render Pipeline (URP) and how it affects UI asset requirements Experience with shader driven UI effects (stencil buffers, focus/overlay, custom UI shaders) Flutter/Dart design system experience - understanding how Flutter renders components Unity Timeline familiarity - ability to brief or contribute to animation sequences Experience designing FTUE (First Time User Experience) and onboarding flows Exposure to WebGL UI - understanding of resolution constraints and browser rendering Experience at a games studio or on consumer entertainment products Familiarity with Lottie for cross platform animation delivery Use of AI design tools to accelerate production Working Style We're looking for someone who: Takes ownership of their work and sees it through to a polished finish Is comfortable working across multiple products and surfaces simultaneously Collaborates closely with developers and understands technical constraints Has strong visual taste and can articulate design decisions clearly Is energised by games and understands what makes a digital play experience feel good Is excited about using AI to increase output without sacrificing craft We're currently growing our digital team, so the process may take a little longer - but we'll keep you updated throughout. Annual Leave Entitlement (Full time): 16 days, in addition to Bank and Public Holidays. We work a four day week (we were one of the first companies to implement this and we've never looked back). Enrolment in the Employee Benefit Trust after 12 months (everyone owns a part of the Big Potato) Free BUPA private healthcare. Access to the Government Pension Scheme. Each year you are entitled to a £500 bonus (pro rata) to put towards your holiday. Free fruit, snacks, soft drinks, office wine & beers, tea & coffee. Discounted gym Free monthly yoga Monthly paid socials. Summer and Christmas Party Free games. Cycle to work scheme. Free eye tests.
Apr 16, 2026
Full time
You'll be the in-house designer responsible for the look, feel and motion of our digital game products - both in-game and UI, with occasional web and marketing asset work. You'll own the visual design of game UI from concept to delivery, working closely with our developers to produce polished, on brand experiences across mobile, tablet and TV. In-Game Assets Design game assets for Unity titles Create UI assets production-ready for Unity's uGUI system: sprite sheets, atlases, UI components, and screen layouts Design stylised assets in line with game art direction, including toon/flat aesthetics consistent with FlatKit and similar rendering styles Produce assets that work across the Universal Render Pipeline (URP), including any overlay or focus effects QA your own work in Unity - verifying assets render correctly, checking layout at target resolutions, and flagging integration issues to the developer Collaborate with the Game Developer on shader-driven UI effects and stencil-based UI overlays where required Flutter App UI Design Design screens, components and flows in Figma, ready for Flutter implementation Maintain and evolve app design systems - components, tokens, spacing, typography and colour Design for Android and iOS - respecting platform conventions while maintaining a consistent Big Potato visual identity Work with the Full Stack Developer to ensure Figma handoff is clean, annotated and implementation-ready Motion & Animation Design and deliver motion for both Unity and Flutter surfaces: UI transitions, button states, loading sequences, celebration moments and FTUE flows Produce After Effects or Lottie animations for Flutter, and Unity Timeline compatible animation briefs for game UI Bring energy and polish to key moments in the product - onboarding, game launch, win/lose states Cross-Product Design Consistency Maintain visual coherence across all digital products Own and evolve the digital design system, ensuring reusable components are well documented in Figma Work with the Head of Digital and PM to understand product goals and translate them into considered design solutions Production & Delivery Deliver assets to spec and on time, adapting to sprint cycles and game launch schedules Reduce reliance on freelance design resource by being the reliable in house owner of design output Use AI design tools to increase throughput without compromising quality Maximize asset efficiency to ensure builds are as snappy as can be. What success looks like Freelance design dependency is materially reduced within six months Game UI assets are delivered to Unity spec with minimal rework from the developer Motion design is a consistent, valued part of product releases - not an afterthought App design system is coherent, documented and used consistently Design is never the bottleneck in a sprint The team has a designer they trust to own work end-to-end within scope We're committed to building a team that reflects a wide variety of backgrounds and perspectives, and we encourage applications from underrepresented groups. Essential Strong UI design portfolio demonstrating work across mobile apps and/or games Proficiency in Figma - components, auto layout, variables/tokens, and developer handoff Experience designing UI assets for Unity (uGUI) - understanding of sprite atlases, canvas scaling, and asset export requirements Ability to QA your own work in Unity: verify renders, check resolutions, identify integration issues Motion design skills - you can independently deliver UI animations, transitions, and micro interactions (After Effects, Lottie, or equivalent) Experience designing for both Android and iOS, respecting platform conventions Comfortable working within an established visual style and game art direction Organised, self directed, and able to manage your own workload within sprint cycles Desirable Experience designing stylised / toon UI - flat design aesthetics, bold outlines, expressive colour Familiarity with Unity's Universal Render Pipeline (URP) and how it affects UI asset requirements Experience with shader driven UI effects (stencil buffers, focus/overlay, custom UI shaders) Flutter/Dart design system experience - understanding how Flutter renders components Unity Timeline familiarity - ability to brief or contribute to animation sequences Experience designing FTUE (First Time User Experience) and onboarding flows Exposure to WebGL UI - understanding of resolution constraints and browser rendering Experience at a games studio or on consumer entertainment products Familiarity with Lottie for cross platform animation delivery Use of AI design tools to accelerate production Working Style We're looking for someone who: Takes ownership of their work and sees it through to a polished finish Is comfortable working across multiple products and surfaces simultaneously Collaborates closely with developers and understands technical constraints Has strong visual taste and can articulate design decisions clearly Is energised by games and understands what makes a digital play experience feel good Is excited about using AI to increase output without sacrificing craft We're currently growing our digital team, so the process may take a little longer - but we'll keep you updated throughout. Annual Leave Entitlement (Full time): 16 days, in addition to Bank and Public Holidays. We work a four day week (we were one of the first companies to implement this and we've never looked back). Enrolment in the Employee Benefit Trust after 12 months (everyone owns a part of the Big Potato) Free BUPA private healthcare. Access to the Government Pension Scheme. Each year you are entitled to a £500 bonus (pro rata) to put towards your holiday. Free fruit, snacks, soft drinks, office wine & beers, tea & coffee. Discounted gym Free monthly yoga Monthly paid socials. Summer and Christmas Party Free games. Cycle to work scheme. Free eye tests.
You'll be the senior technical owner for building and shipping multiplayer digital board game experiences. We primarily ship in Unity, but we're also open to (and excited by) Flame for certain lightweight game experiences inside our Flutter ecosystem. You'll set engineering standards, own core gameplay architecture, and lead an AI-accelerated development workflow across the team. Game Architecture & Development Design and build Unity-based digital board games Implement server-based multiplayer Structure gameplay systems for clarity, maintainability and iteration Ensure strong performance across multiple platforms Live Ops & Monetisation Integrate first-party IAP systems Implement analytics and experimentation Enable remote configuration and iterative updates Build games that can evolve post-launch Build Pipelines & Release Ownership Set up and maintain GitHub-based CI/CD Manage staging and production environments Handle technical store submission processes (iOS/Android) Ensure reliable, repeatable release cycles AI-First Development Standards Define how we use AI tools in daily development Build repeatable AI workflows (scaffolding, refactoring, testing, debugging) Reduce manual workload while maintaining engineering quality Set guardrails for review, correctness and maintainability What success looks like Stable, maintainable game architecture supporting multiple releases Reliable build pipelines and smooth store submissions Multiplayer working seamlessly for lightweight board game play Live ops integrated and measurable AI workflows meaningfully reducing development time Clear technical standards adopted across the team We're committed to building a team that reflects a wide variety of backgrounds and perspectives, and we encourage applications from underrepresented groups. Essential Strong commercial Unity (C#) experience Experience shipping mobile games Experience integrating Photon or similar multiplayer solutions Experience implementing IAP and analytics systemsExperience setting up CI/CD and managing release pipelines Strong interest and experience using AI tools to accelerate development Pragmatic engineering judgement and product mindset Desirable Experience with WebGL builds Familiarity with live ops systems Experience adapting board or tabletop games digitally Exposure to Flame (nice-to-have, exploratory) Working Style Enjoys technical ownership without people management Values speed, iteration and practical delivery Is comfortable being the technical authority in a small team Is excited about using AI to multiply impact Thrives in a creative, product-led environment We're currently growing our digital team, so the process may take a little longer - but we'll keep you updated throughout. Annual Leave Entitlement (Full-time): 16 days, in addition to Bank and Public Holidays. We work a four-day week (we were one of the first companies to implement this and we've never looked back). Enrolment in the Employee Benefit Trust after 12 months (everyone owns a part of the Big Potato) Free BUPA private healthcare. Access to the Government Pension Scheme. Each year you are entitled to a £500 bonus (pro rata) to put towards your holiday. Free fruit, snacks, soft drinks, office wine & beers, tea & coffee. Discounted gym Free monthly yoga Monthly paid socials. Summer and Christmas Party Free games. Cycle to work scheme. Free eye tests.
Apr 11, 2026
Full time
You'll be the senior technical owner for building and shipping multiplayer digital board game experiences. We primarily ship in Unity, but we're also open to (and excited by) Flame for certain lightweight game experiences inside our Flutter ecosystem. You'll set engineering standards, own core gameplay architecture, and lead an AI-accelerated development workflow across the team. Game Architecture & Development Design and build Unity-based digital board games Implement server-based multiplayer Structure gameplay systems for clarity, maintainability and iteration Ensure strong performance across multiple platforms Live Ops & Monetisation Integrate first-party IAP systems Implement analytics and experimentation Enable remote configuration and iterative updates Build games that can evolve post-launch Build Pipelines & Release Ownership Set up and maintain GitHub-based CI/CD Manage staging and production environments Handle technical store submission processes (iOS/Android) Ensure reliable, repeatable release cycles AI-First Development Standards Define how we use AI tools in daily development Build repeatable AI workflows (scaffolding, refactoring, testing, debugging) Reduce manual workload while maintaining engineering quality Set guardrails for review, correctness and maintainability What success looks like Stable, maintainable game architecture supporting multiple releases Reliable build pipelines and smooth store submissions Multiplayer working seamlessly for lightweight board game play Live ops integrated and measurable AI workflows meaningfully reducing development time Clear technical standards adopted across the team We're committed to building a team that reflects a wide variety of backgrounds and perspectives, and we encourage applications from underrepresented groups. Essential Strong commercial Unity (C#) experience Experience shipping mobile games Experience integrating Photon or similar multiplayer solutions Experience implementing IAP and analytics systemsExperience setting up CI/CD and managing release pipelines Strong interest and experience using AI tools to accelerate development Pragmatic engineering judgement and product mindset Desirable Experience with WebGL builds Familiarity with live ops systems Experience adapting board or tabletop games digitally Exposure to Flame (nice-to-have, exploratory) Working Style Enjoys technical ownership without people management Values speed, iteration and practical delivery Is comfortable being the technical authority in a small team Is excited about using AI to multiply impact Thrives in a creative, product-led environment We're currently growing our digital team, so the process may take a little longer - but we'll keep you updated throughout. Annual Leave Entitlement (Full-time): 16 days, in addition to Bank and Public Holidays. We work a four-day week (we were one of the first companies to implement this and we've never looked back). Enrolment in the Employee Benefit Trust after 12 months (everyone owns a part of the Big Potato) Free BUPA private healthcare. Access to the Government Pension Scheme. Each year you are entitled to a £500 bonus (pro rata) to put towards your holiday. Free fruit, snacks, soft drinks, office wine & beers, tea & coffee. Discounted gym Free monthly yoga Monthly paid socials. Summer and Christmas Party Free games. Cycle to work scheme. Free eye tests.