Framestore's Preproduction Services division enables filmmakers and showrunners to make early-stage, creative decisions that can then guide their entire production. We have over a hundred creatives, technologists and producers working across concept art, previsualisation, virtual production, in-camera VFX, techvis and postvis. Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible. About the role The Rigging Technical Director's primary responsibility in Framestore's Pre-Production Service division is to design, build and maintain highly versatile and efficient character rigging systems and animation interfaces. What you'll do Design, build and refine a vast variety of rigs across a wide range of projects through the animation pipeline. Develops tools to optimize animation and rigging workflows and maintain the documentation accordingly. Works closely with Supervisors and Previs Artists to ensure the rigs meet show requests and needs while assuring full compatibility with the Film division. Comply with pipeline and rigging company standards, participating in the design and development of the rigging and animation toolset. Will be required to work across, Previs, Postvis, Real-Time and Virtual Production. Requirements Maya rigging (full body/facial). Experience with full scripted modular or functional rigging. Experience with real time engines (Unreal engine or similar) Python, GUI scripting and the ability to follow strict coding standards. The ability to write technical documentation and present your work (wiki, screen cap etc.). Strong organisational and communication skills. Teamwork, communication and time management skills. Understanding of best practices to deliver optimised performance. A passion for creating believable CG characters and the requisite attention to detail. Analytical and artistic skills, creativity and visual problem solving. You might also have Experience with body or facial motion capture systems: rig hookups, offset rigs, re-targeting etc. Familiarity with bug tracking software ( Jira, Redmine, etc) and agile methodologies. Accessibility Statement Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone. Application Process To apply, please complete the linked application form or email your resume and portfolio to with the subject line: Senior Rigging TD - London. We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know - we are happy to accommodate your needs.
Jul 25, 2025
Full time
Framestore's Preproduction Services division enables filmmakers and showrunners to make early-stage, creative decisions that can then guide their entire production. We have over a hundred creatives, technologists and producers working across concept art, previsualisation, virtual production, in-camera VFX, techvis and postvis. Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible. About the role The Rigging Technical Director's primary responsibility in Framestore's Pre-Production Service division is to design, build and maintain highly versatile and efficient character rigging systems and animation interfaces. What you'll do Design, build and refine a vast variety of rigs across a wide range of projects through the animation pipeline. Develops tools to optimize animation and rigging workflows and maintain the documentation accordingly. Works closely with Supervisors and Previs Artists to ensure the rigs meet show requests and needs while assuring full compatibility with the Film division. Comply with pipeline and rigging company standards, participating in the design and development of the rigging and animation toolset. Will be required to work across, Previs, Postvis, Real-Time and Virtual Production. Requirements Maya rigging (full body/facial). Experience with full scripted modular or functional rigging. Experience with real time engines (Unreal engine or similar) Python, GUI scripting and the ability to follow strict coding standards. The ability to write technical documentation and present your work (wiki, screen cap etc.). Strong organisational and communication skills. Teamwork, communication and time management skills. Understanding of best practices to deliver optimised performance. A passion for creating believable CG characters and the requisite attention to detail. Analytical and artistic skills, creativity and visual problem solving. You might also have Experience with body or facial motion capture systems: rig hookups, offset rigs, re-targeting etc. Familiarity with bug tracking software ( Jira, Redmine, etc) and agile methodologies. Accessibility Statement Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone. Application Process To apply, please complete the linked application form or email your resume and portfolio to with the subject line: Senior Rigging TD - London. We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know - we are happy to accommodate your needs.
(Please note this is not a currently open role but we are interested to hear from people who are available or would be interested in Framestore) Framestore's Preproduction Services division enables filmmakers and showrunners to make early-stage, creative decisions that can then guide their entire production. We have over a hundred creatives, technologists and producers working across concept art, previsualisation, virtual production, in-camera VFX, techvis and postvis. Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible. The Role Framestore Pre-Production Services invites expressions of interest for a Virtual Production Technical Director to join our growing Virtual Production team in London. In this role, you'll ensure the smooth running of virtual camera and virtual scouting sessions and/or virtual production stages for in-camera VFX. You'll assemble scenes for virtual scouting, virtual camera work, and AR-based shoots, playing a key role in the ongoing development of the Virtual Production pipeline. Work will be on set, in the office and remotely, with requirements for travel on a show-by-show basis. This is a UK-based role , and you must have the right to live and work in the UK as we cannot provide VISAs or relocation at this time. What you'll do: Assist the VP supervisor with set up and running of in-camera VFX Prepare and run virtual scouting, virtual camera and AR sessions Equipment set-up, upkeep and maintenance Data management as per Framestore's folder structure and templates Ensure and maintain hardware is correctly set up and calibrated Deliver within schedule to meet deadlines What we're looking for: Strong knowledge of Unreal & Unreal's Blueprinting Framework Experience with nDisplay Experience with VR and AR tools Experience working professionally on set Experience setting up/maintaining Perforce Intermediate- to advanced-level users of Maya and/or Houdini Great time management and communication skills You might also have: Previous experience in film, TV or games Accessibility Statement Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone. Application Process To apply, please complete the linked application form or email your resume and portfolio to with the subject line: Virtual Production Technical Director - London We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know-we are happy to accommodate your needs.
Jul 25, 2025
Full time
(Please note this is not a currently open role but we are interested to hear from people who are available or would be interested in Framestore) Framestore's Preproduction Services division enables filmmakers and showrunners to make early-stage, creative decisions that can then guide their entire production. We have over a hundred creatives, technologists and producers working across concept art, previsualisation, virtual production, in-camera VFX, techvis and postvis. Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible. The Role Framestore Pre-Production Services invites expressions of interest for a Virtual Production Technical Director to join our growing Virtual Production team in London. In this role, you'll ensure the smooth running of virtual camera and virtual scouting sessions and/or virtual production stages for in-camera VFX. You'll assemble scenes for virtual scouting, virtual camera work, and AR-based shoots, playing a key role in the ongoing development of the Virtual Production pipeline. Work will be on set, in the office and remotely, with requirements for travel on a show-by-show basis. This is a UK-based role , and you must have the right to live and work in the UK as we cannot provide VISAs or relocation at this time. What you'll do: Assist the VP supervisor with set up and running of in-camera VFX Prepare and run virtual scouting, virtual camera and AR sessions Equipment set-up, upkeep and maintenance Data management as per Framestore's folder structure and templates Ensure and maintain hardware is correctly set up and calibrated Deliver within schedule to meet deadlines What we're looking for: Strong knowledge of Unreal & Unreal's Blueprinting Framework Experience with nDisplay Experience with VR and AR tools Experience working professionally on set Experience setting up/maintaining Perforce Intermediate- to advanced-level users of Maya and/or Houdini Great time management and communication skills You might also have: Previous experience in film, TV or games Accessibility Statement Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone. Application Process To apply, please complete the linked application form or email your resume and portfolio to with the subject line: Virtual Production Technical Director - London We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know-we are happy to accommodate your needs.
The multi-Oscar-winning creative Film & Episodic Studio at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema. Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible. About the role This is a key role within our London-based Rigging team. Rigging Technical Directors are responsible for designing, creating and maintaining highly accurate and efficient rigs for high-end visual effects films. You will work closely with Modellers and Animators to develop and refine rigs that meet the specific requirements of a VFX pipeline. What you'll do Create fully scripted rigs and refine them according to animation and lighting needs. Prototype, implement and refine puppet (skeleton), body (deformer and muscle-based) or mechanical rigs. Troubleshoot and fix rig issues, collect artistic feedback and fine-tune rig behaviour. Become a proficient user and contributor to the extensive rigging tool set. Create tools to help animation workflow and rig interaction. Work within the pipeline and rigging standards. Meet delivery deadlines under production constraints. Requirements Maya rigging experience (full body/facial). A passion for creating believable CG characters and the requisite attention to detail. Experience with scripting (i.e. Python) and the ability to follow strict coding standards. Analytical and artistic skills, creativity and visual problem-solving. Teamwork, communication and time management skills. The ability to write technical documentation and present your work (wiki, screen capture etc.). Basic knowledge of anatomy for bipeds and quadrupeds, skeletons and muscles. A good understanding of constraints and deformers, how they work and their limitations. You might also have Facial anatomy, realistic eye and mouth rigs, FACS breakdown. Life drawing or organic modelling. Basic knowledge of dynamics (Maya Hair, nCloth, nParticle etc.). Strong maths background, especially matrix maths and geometry algorithms. C or C++ programming for Maya plugins. Accessibility Statement Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone. Application Process & Deadline To apply, please complete the linked application form or email your resume and portfolio to with the subject line: Rigging Technical Director - London. We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know - we are happy to accommodate your needs.
Jul 25, 2025
Full time
The multi-Oscar-winning creative Film & Episodic Studio at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema. Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible. About the role This is a key role within our London-based Rigging team. Rigging Technical Directors are responsible for designing, creating and maintaining highly accurate and efficient rigs for high-end visual effects films. You will work closely with Modellers and Animators to develop and refine rigs that meet the specific requirements of a VFX pipeline. What you'll do Create fully scripted rigs and refine them according to animation and lighting needs. Prototype, implement and refine puppet (skeleton), body (deformer and muscle-based) or mechanical rigs. Troubleshoot and fix rig issues, collect artistic feedback and fine-tune rig behaviour. Become a proficient user and contributor to the extensive rigging tool set. Create tools to help animation workflow and rig interaction. Work within the pipeline and rigging standards. Meet delivery deadlines under production constraints. Requirements Maya rigging experience (full body/facial). A passion for creating believable CG characters and the requisite attention to detail. Experience with scripting (i.e. Python) and the ability to follow strict coding standards. Analytical and artistic skills, creativity and visual problem-solving. Teamwork, communication and time management skills. The ability to write technical documentation and present your work (wiki, screen capture etc.). Basic knowledge of anatomy for bipeds and quadrupeds, skeletons and muscles. A good understanding of constraints and deformers, how they work and their limitations. You might also have Facial anatomy, realistic eye and mouth rigs, FACS breakdown. Life drawing or organic modelling. Basic knowledge of dynamics (Maya Hair, nCloth, nParticle etc.). Strong maths background, especially matrix maths and geometry algorithms. C or C++ programming for Maya plugins. Accessibility Statement Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone. Application Process & Deadline To apply, please complete the linked application form or email your resume and portfolio to with the subject line: Rigging Technical Director - London. We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know - we are happy to accommodate your needs.